@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L21 BM3 Ghostglider vs aagamerz13 (+18) - Game 2
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from India to West India 3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya Combat - Japanese Japanese creates battle in territory 98 Sea Zone Battle in West India Japanese attack with 9 infantry ANZAC defend with 1 infantry; Americans defend with 1 artillery and 3 infantry Japanese roll dice for 9 infantry in West India, round 2 : 0/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 4 infantry in West India, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 9 infantry in West India, round 3 : 1/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 4 infantry in West India, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC lost in West India Japanese roll dice for 9 infantry in West India, round 4 : 2/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in West India, round 4 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in West India Japanese roll dice for 9 infantry in West India, round 5 : 1/9 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in West India, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India Japanese roll dice for 8 infantry in West India, round 6 : 1/8 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in West India, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in West India Japanese win, taking West India from ANZAC with 8 infantry remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 2 fighters and 4 infantry Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Malaya, round 2 : 2/10 hits, 2.67 expected hits Americans roll dice for 2 fighters and 6 infantry in Malaya, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Malaya, round 3 : 1/8 hits, 2.33 expected hits Americans roll dice for 2 fighters and 4 infantry in Malaya, round 3 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Malaya, round 4 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 fighters and 3 infantry in Malaya, round 4 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 3 artilleries and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Malaya, round 5 : 2/4 hits, 2.00 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 6 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 fighters and 1 infantry in Malaya, round 6 : 3/3 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win with 2 fighters remaining. Battle score for attacker is -16 Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry Casualties for ANZAC: 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to Siam 2 artilleries and 3 infantry moved from Iraq to Trans-Jordan 2 battleships, 3 carriers, 1 cruiser and 6 transports moved from 98 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,1,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,1,1,5,5,2,3,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,5 Japanese collect 2 PUs (17 lost to blockades); end with 4 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -5.33 ANZAC regular : -4.67
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@ghostglider well gg. Hadn’t seen that strat from Japan before. gj taking egypt.
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Thank you for a good game
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@ghostglider Yes, thx too. Once I start new games again, after a break during the summer, let’s play another one.