Scramble Scotland?
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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Round 3
UK vs Japan
Attacker: 1x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 1d6]
Defender:
[dice 1d6]
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1d6: 6
1d6: 2 -
Both UK Mechs got killed. Results will be edit.
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 4 carriers, 2 destroyers, 1 fighter and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 4 carriers, 2 destroyers, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 carriers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Java Americans attack with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 1 armour and 1 infantry Battle in Hawaiian Islands Americans attack with 2 bombers Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Hawaiian Islands, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 bomber in Hawaiian Islands, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Midway 2 submarines moved from 35 Sea Zone to 43 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 5 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Saudi Arabia to West India 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Spain to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Western United States to 101 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 armour placed in Southern France 1 armour and 1 mech_infantry placed in Saudi Arabia 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Southern France 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4,1,1,1,6,1,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 59 PUs (13 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to 126 Sea Zone 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany British take Greater Southern Germany from Germans 1 artillery moved from Romania to Yugoslavia Combat - British Battle in Denmark Battle in Yugoslavia British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Yugoslavia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia British win, taking Denmark from Germans, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Western Germany British attack with 2 armour, 2 infantry and 2 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Western Germany British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 4/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Western Germany, round 3 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit Mode 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun, 1 artillery and 8 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Union of South Africa to South West Africa 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Egypt to Belgian Congo 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from West India to 42 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Union of South Africa 3 armour placed in Normandy Bordeaux 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 56 PUs (5 lost to blockades); end with 56 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -1,00 Japanese regular : 0,17 Germans regular : 1,67 British regular : 1,83 -
TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Germany to Western Germany 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 artillery moved from Germany to Western Germany 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Combat - Italians Battle in Western Germany Italians attack with 3 artilleries and 3 infantry British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 artilleries and 3 infantry in Western Germany, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine; Russians defend with 1 destroyer and 1 transportCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33 -
submerge you sub?
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Please let the Sub fight.
Thank you.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Germany to Western Germany 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 artillery moved from Germany to Western Germany 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Combat - Italians Battle in Western Germany Italians attack with 3 artilleries and 3 infantry British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 artilleries and 3 infantry in Western Germany, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine; Russians defend with 1 destroyer and 1 transport Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians and 1 destroyer owned by the Russians lost in 99 Sea Zone 1 submarine owned by the Americans submerged 1 transport owned by the Russians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 submarine and 1 tactical_bomber Casualties for Russians: 1 destroyer and 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1,6,4,3,6,3 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from South Australia to Western Australia 1 aaGun moved from South Australia to Western Australia 2 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 ANZAC collect 13 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from South Australia to Western Australia 1 aaGun moved from South Australia to Western Australia 2 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 ANZAC collect 13 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to Southern France Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 transport moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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@aequitas-et-veritas eh alright… i give up. Japan had quite the go even with the defeat of Hitler and Berlin. that turn i lost Berlin i should have won in the pacific. oh well… GG!
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@bretters GG. You had good opportunities to win the game.





