@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Russians 1 infantry moved from Northern Italy to Greater Southern Germany Italians take Greater Southern Germany from Russians 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 fighters and 1 tactical_bomber moved from Western Germany to Germany Combat - Italians Battle in Germany Italians attack with 2 fighters and 1 tactical_bomber British defend with 1 fighter; Russians defend with 3 armour and 1 factory_minor Italians roll dice for 2 fighters and 1 tactical_bomber in Germany, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 3 armour and 1 fighter in Germany, round 2 : 1/4 hits, 2.17 expected hits 2 armour owned by the Russians and 1 fighter owned by the Italians lost in Germany 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 2 armour Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Northern Italy to Greater Southern Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,3,6,5,3 Italians collect 4 PUs (9 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -1.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 aaGun, 1 artillery and 4 infantry moved from Western Australia to South Australia 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 fighter moved from France to Germany 1 tactical_bomber moved from France to Germany 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Battle in Germany Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 fighter; Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 cruiser in Germany, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Germany Germans win, taking Germany from Russians, taking Greater Southern Germany from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Casualties for British: 1 fighter Non Combat Move - Germans 1 tactical_bomber moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from France to Western Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 3 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Poland to Germany 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 3 infantry moved from Kazakhstan to Afghanistan 3 artilleries moved from Kazakhstan to Afghanistan 1 bomber moved from Russia to Afghanistan 2 fighters moved from Russia to Afghanistan 1 armour and 1 infantry moved from Kazakhstan to Afghanistan 2 fighters and 1 tactical_bomber moved from Eastern Poland to Germany 1 fighter moved from Eastern Poland to Germany 2 fighters moved from Eastern Poland to Yugoslavia 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai Combat - Russians Battle in Afghanistan Russians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Afghanistan, round 2 : 4/11 hits, 4,33 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 2/7 hits, 2,33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Afghanistan Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Afghanistan, round 3 : 3/9 hits, 3,83 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Afghanistan, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Afghanistan Russians win, taking Afghanistan from Japanese with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry Battle in Tsinghai Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yugoslavia Russians attack with 2 fighters Italians defend with 1 infantry Russians roll dice for 2 fighters in Yugoslavia, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Germany Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Germany Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary 2 aaGuns moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Baltic States to Poland 3 artilleries moved from Belarus to Eastern Poland 8 infantry moved from Novgorod to Baltic States 2 artilleries moved from Novgorod to Karelia 7 infantry moved from Samara to Kazakhstan 3 armour moved from Volgograd to Kazakhstan 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 fighters moved from Afghanistan to Kazakhstan 1 bomber moved from Afghanistan to Russia 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 factory_minor placed in Slovakia Hungary 1 destroyer and 1 transport placed in 100 Sea Zone 1 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 armour placed in Volgograd 3 bombers, 1 fighter and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : -1,00 Germans regular : 1,33 Russians regular : -1,83 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Chahar to Anhwe 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 bomber moved from Malaya to Tsinghai 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 6 carriers, 8 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 10 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from British Columbia to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 5 infantry moved from Manchuria to Korea 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from British Columbia to Japan 2 bombers moved from British Columbia to Japan 1 mech_infantry moved from Yunnan to India 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Sikang to Szechwan 4 armour and 11 mech_infantrys moved from Sikang to Yunnan 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in French Madagascar Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking French Madagascar from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Tsinghai, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Tsinghai to Shensi 1 mech_infantry moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 aaGun moved from Manchuria to Korea 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 fighter and 2 tactical_bombers placed in Japan 1 artillery and 2 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Persia to West India Americans take West India from Japanese 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 1 bomber moved from Central United States to 89 Sea Zone 1 infantry moved from Western United States to British Columbia British take British Columbia from Japanese 1 bomber moved from United Kingdom to Southern Italy Combat - Americans Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Philippines Battle in 89 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 89 Sea Zone Germans and Americans reach a stalemate , taking Philippines from Japanese. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 4 mech_infantrys moved from Eastern United States to Western United States 15 infantry moved from Central United States to Western United States 2 fighters moved from Central United States to Western United States 1 bomber moved from Central United States to Western United States 1 bomber moved from 89 Sea Zone to Western United States 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Spain to Normandy Bordeaux 2 mech_infantrys moved from Persia to West India 6 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Southern Italy to Greece Place Units - Americans 1 destroyer placed in 101 Sea Zone 3 fighters placed in Western United States 2 submarines placed in 81 Sea Zone 1 fighter placed in Saudi Arabia 1 mech_infantry placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,4,1,5,1,1,3,3,2,1,5,6,3,3,2,6,3,4,2,4,4,4,1,4,2,4,5,4,3,5,4,1,5,1,3,4,1,6,5,2,4,2,1,4,2,2,5,3,6,4,2,4,5,5,2,4,3,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Americans collect 59 PUs (8 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British British destroys 40PUs while taking Germans capital 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy British take Yugoslavia from Italians 1 mech_infantry moved from Slovakia Hungary to Germany British take Germany from Germans 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Norway Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Italy British attack with 1 armour and 1 mech_infantry Italians defend with 1 aaGun, 1 factory_major and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Northern Italy British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Northern Italy Italians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 mech_infantry Casualties for Italians: 1 aaGun Non Combat Move - British 1 artillery moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Romania 1 fighter moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Persia to West India 1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to West India Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Normandy Bordeaux 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 44 PUs (12 lost to blockades); end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1,00 Italians regular : 0,33 Germans regular : 0,50 British regular : -1,33 Italians AA : -0,17 -
@aequitas-et-veritas that British transport cannot travel past my German sub undefended to land in Norway…
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 fighter moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 1 infantry moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 infantry moved from Greater Southern Germany to Yugoslavia Italians take Yugoslavia from British Combat - Italians Battle in Germany Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Germany Italians win, taking Germany from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Germany to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 aaGun moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Western Germany to Germany Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,6,4,4,6 Italians collect 6 PUs (3 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33 -
@bretters please check page 15 in the rule book of pacific wich states:
TRANSPORTS:
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat. -
@aequitas-et-veritas yea nvm you’re all goods
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 1.67 -
what are your 4 sub casualties?
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@bretters dent all three CV’s and kill the UK one.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 0.33 -
one more?
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@bretters sink one DD please.
Thank you
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans regular : 1.00 British regular : -3.33 -
3 more sub hits





