L21 BM4 Surfer(X) vs Giallo(L+10)

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Italians take Eastern Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to 41 Sea Zone
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Caucasus to Persia
            1 mech_infantry moved from Ukraine to Caucasus
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Sardinia to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Trans-Jordan
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Hopei to Jehol
            1 mech_infantry moved from Soviet Far East to Sakha
            1 bomber moved from Iraq to French Indo China
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            8 fighters moved from Queensland to 46 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            8 fighters moved from 46 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            8 fighters moved from Queensland to 46 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            8 fighters moved from 46 Sea Zone to Queensland
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs; 
            Germans buy 3 armour, 1 bomber, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Persia to West India
                  Germans take West India from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Germans take Burma from UK_Pacific
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 9 armour, 24 artilleries, 9 fighters, 30 infantry and 49 mech_infantrys
            EDIT: Removing units owned by Americans from Egypt: 4 artilleries, 35 fighters and 3 infantry
            EDIT: Removing units owned by Russians from Egypt: 1 fighter
            EDIT: Changing ownership of Egypt from British to Germans
            EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour, 22 artilleries, 33 infantry and 75 mech_infantrys
            EDIT: Removing units owned by Germans from Iraq: 1 harbour and 4 mech_infantrys
            EDIT: Removing units owned by Germans from Iraq: 9 armour and 14 mech_infantrys
            EDIT: Removing units owned by Germans from Iraq: 1 bomber, 9 fighters and 5 tactical_bombers
            EDIT: Adding units owned by Germans to Egypt: 26 armour and 4 artilleries
            EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 6 artilleries, 12 bombers, 6 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Northwest Persia: 6 artilleries
            EDIT: Removing units owned by Germans from Iraq: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 10 bombers
            EDIT: Removing units owned by Germans from Southern Italy: 6 bombers, 1 fighter and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 infantry moved from Northwest Persia to Iraq
            3 armour moved from Caucasus to Iraq
            3 artilleries moved from Caucasus to Northwest Persia
            1 infantry moved from Shensi to Hopei
            3 infantry moved from Sikang to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Timguska to Kansu
            3 mech_infantrys moved from Vologda to Timguska
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            3 armour moved from Volgograd to Tsinghai
            3 mech_infantrys moved from Russia to Novosibirsk
            5 artilleries moved from Bryansk to Rostov
            3 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.

    You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 10 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 bombers moved from Japan to Korea
            1 fighter and 1 tactical_bomber moved from Japan to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 4 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Korea
                Japanese win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from Korea to Japan
            1 infantry moved from Siberia to Amur
            1 infantry moved from Chahar to Jehol
            9 carriers, 3 destroyers, 14 fighters, 12 submarines and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            3 marines moved from Sumatra to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            7 carriers, 3 cruisers, 1 destroyer, 11 fighters, 2 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            2 infantry and 4 marines moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Philippines to French Indo China
            2 fighters moved from Philippines to Japan
    
        Place Units - Japanese
            10 infantry placed in Japan
            1 airfield and 1 mech_infantry placed in French Indo China
            2 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,3,3,6,1,1,1,4,4,2,2,6,1,3,3,6,1,3,2,5,6,5,3,5,1,2,1,3,6,3,2,3,5,5,1,6,6,6,4,6,5,4,4,5,5,4,2,6,4,4,5,3,2,4,1,2,2,4,2,4,6,1,3,4,1,1,6,3,5,6,6,1,3,4,3,2,1,6,1,1,6,3,1,5,1,2,3,1,6,3,5,2,3,3
            Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.83
    UK_Pacific regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    @giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.

    You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.

    Sorry for the late reply, that’s ok. You had 100% and it was a matter of time that the allies would go down… Well played!! Ill post it

  • 2025 2024 '23 '22 '21 '20

    @giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    @giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.

    We can do a rematch if you want, I would like allies again

  • 2025 2024 '23 '22 '21 '20

    @giallo no rush, but sure we can do the same. I would guess that the bid was pretty even since it went 20+ rounds.

Suggested Topics

  • 37
  • 103
  • 4
  • 222
  • 74
  • 230
  • 4.1k
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts