Scramble 110 only.
L21 BM4 Surfer(X) vs Giallo(L+10)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 5 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 3 infantry moved from Tunisia to Algeria 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 6 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 6 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 bomber moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 fighter and 1 tactical_bomber moved from Ukraine to Russia Combat - Germans Battle in Russia Germans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 1 factory_major and 4 infantry Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Russia, round 2 : 6/14 hits, 5.83 expected hits Russians roll dice for 1 armour and 4 infantry in Russia, round 2 : 3/5 hits, 1.83 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 2 aaGuns, 8 artilleries and 22 infantry moved from Bryansk to Tambov 2 infantry moved from Volgograd to Tambov 15 armour and 14 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Volgograd to Tambov 1 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Russia to Tambov 1 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 2 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to France 3 aaGuns moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 bomber placed in Western Germany 3 infantry placed in France 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 57 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : 0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Combat Move - Russians 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys moved from Samara to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys in Vologda, round 2 : 20/69 hits, 18,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Vologda Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Japan to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 2 cruisers and 2 marines moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Siberia 1 marine moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians Combat - Japanese Battle in Soviet Far East Battle in Siberia Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Yunnan to French Indo China 3 infantry moved from Shan State to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 armour and 1 infantry moved from Manchuria to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Kiangsu to Kiangsi 3 bombers moved from Kiangsu to 35 Sea Zone 3 bombers moved from 35 Sea Zone to Philippines 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter moved from Philippines to Japan 1 fighter moved from Shan State to Philippines 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 4 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium 1 bomber owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -2,50 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Yunnan, round 2 : 1/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium 1 bomber owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Yunnan, round 2 : 1/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 4 artilleries and 2 infantry; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 mech_infantry moved from Alexandria to Libya British take Libya from Italians 1 infantry moved from Tobruk to Alexandria 3 bombers moved from Gibraltar to Iraq Combat - British Non Combat Move - British 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 6 transports moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 aaGun, 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan 1 artillery and 7 infantry moved from Trans-Jordan to Iraq 1 armour, 1 artillery and 6 infantry moved from Iraq to Northwest Persia 4 artilleries and 2 infantry moved from Persia to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Northwest Persia 3 aaGuns, 7 artilleries and 15 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Burma 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from India to Burma Place Units - British 2 artilleries and 1 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 3 armour placed in Egypt Turn Complete - British British collect 34 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : -2,50 Japanese regular : 0,00 Germans regular : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Volgograd to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Tsinghai to Sikang Italians take Sikang from Chinese Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Caucasus Place Units - Italians 2 mech_infantrys and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 3 infantry moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 99 PUs; Germans buy 4 artilleries, 1 bomber, 9 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers and 3 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer and 3 fighters Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 3 fighters moved from 125 Sea Zone to Western Germany 2 bombers moved from 125 Sea Zone to Western Germany 3 bombers moved from Novgorod to Western Germany 1 aaGun and 1 infantry moved from Karelia to Finland 3 mech_infantrys moved from Novgorod to Finland 3 mech_infantrys moved from Ukraine to Russia 9 infantry moved from Tambov to Russia 2 aaGuns, 13 armour, 8 artilleries, 2 fighters, 15 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia 3 infantry moved from Volgograd to Caucasus 3 armour moved from Tambov to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 8 artilleries EDIT: Adding units owned by Germans to Volgograd: 8 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 1 aaGun EDIT: Adding units owned by Germans to Volgograd: 1 aaGun EDIT: Turning off Edit Mode 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 artilleries placed in Volgograd 1 submarine placed in 113 Sea Zone 1 artillery, 1 bomber and 6 infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 2.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Combat Move - Russians 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Vologda to Archangel Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Hopei 1 artillery moved from Hunan to Kweichow Combat - Japanese Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Chahar 1 marine moved from Soviet Far East to 5 Sea Zone 1 marine moved from Siberia to 5 Sea Zone 2 cruisers and 2 marines moved from 5 Sea Zone to 19 Sea Zone 2 marines moved from 19 Sea Zone to Kiangsu 1 armour and 5 infantry moved from Kiangsu to 19 Sea Zone 1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 armour and 5 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 6 carriers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to French Indo China 1 aaGun moved from Hunan to Anhwe Place Units - Japanese 3 armour and 1 harbour placed in French Indo China 1 infantry and 1 mech_infantry placed in Kiangsu 1 carrier placed in 19 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 submarines and 3 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from 125 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone Place Units - Americans 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone 6 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,67 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 9 infantry moved from Yunnan to Burma 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 9 fighters, 6 submarines and 3 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from 125 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone Place Units - Americans 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone 6 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 9 infantry moved from Yunnan to Burma 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 5 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 fighters moved from India to Caucasus 3 bombers and 1 fighter moved from Iraq to Caucasus 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Caucasus British attack with 1 armour, 5 artilleries, 3 bombers, 5 fighters, 8 infantry and 1 tactical_bomber Germans defend with 7 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Italians defend with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys British roll dice for 1 armour, 5 artilleries, 3 bombers, 5 fighters, 8 infantry and 1 tactical_bomber in Caucasus, round 2 : 9/23 hits, 9,50 expected hits Italians roll dice for 8 armour, 3 fighters, 5 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/22 hits, 9,67 expected hits 2 mech_infantrys owned by the Italians, 3 infantry owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 8 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 5 artilleries, 3 bombers, 5 fighters and 1 tactical_bomber in Caucasus, round 3 : 8/15 hits, 7,33 expected hits Italians roll dice for 8 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 3 : 7/13 hits, 6,67 expected hits 5 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 5 artilleries owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Caucasus, round 4 : 5/8 hits, 4,67 expected hits Italians roll dice for 2 armour and 3 fighters in Caucasus, round 4 : 4/5 hits, 3,00 expected hits 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the Italians and 4 fighters owned by the British lost in Caucasus British win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 armour, 5 artilleries, 5 fighters and 8 infantry Casualties for Germans: 7 armour, 2 fighters, 3 infantry and 4 mech_infantrys Casualties for Italians: 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys Non Combat Move - British 3 bombers moved from Caucasus to Iraq 3 artilleries and 8 infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 aaGun, 2 artilleries and 8 infantry moved from Trans-Jordan to Iraq 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Libya to Alexandria 3 mech_infantrys moved from Belgian Congo to Egypt 3 aaGuns, 6 artilleries and 13 infantry moved from Yunnan to Burma 2 fighters moved from 92 Sea Zone to Egypt 1 artillery, 2 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Burma to India 1 tactical_bomber moved from Caucasus to Persia Place Units - British 3 infantry placed in Persia 3 artilleries placed in Iraq 3 mech_infantrys placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 1,00 Italians regular : -0,33 Japanese regular : -0,67 Germans regular : 0,67 British regular : 0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 4 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 3 aaGuns, 2 artilleries and 12 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Bulgaria to Romania 1 aaGun moved from France to Western Germany 1 armour moved from Volgograd to Tsinghai Place Units - Italians 5 infantry and 2 mech_infantrys placed in Northern Italy Italians undo move 1. 2 mech_infantrys placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.33
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Interesting choice: 60-40 battle for Caucasus. Should have been a TUV loser. But I guess you have to take some chances now…and it worked out. Gonna be a tough fight in the Middle East now. In fact, it’s gonna take time to do anything that way.
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@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Interesting choice: 60-40 battle for Caucasus. Should have been a TUV loser. But I guess you have to take some chances now…and it worked out. Gonna be a tough fight in the Middle East now. In fact, it’s gonna take time to do anything that way.
With an average of 3 units left I don’t feel its a TUV loser. But I mostly attack the Germans where I can so you loose pressure on as well northe and south
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 infantry moved from Northwest Persia to Caucasus ANZAC take Caucasus from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :