look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 8 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Marianas to Midway
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
11 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
8 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Union of South Africa
3 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Jehol
Combat - British
Battle in Korea
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Jehol
British attack with 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter in Jehol, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Jehol to 6 Sea Zone
Place Units - British
3 fighters placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 8 fighters
EDIT: Adding units owned by Americans to 71 Sea Zone: 8 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,67
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Iraq to 41 Sea Zone
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Hopei to Jehol
1 mech_infantry moved from Soviet Far East to Sakha
1 bomber moved from Iraq to French Indo China
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
8 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
8 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs;
Germans buy 3 armour, 1 bomber, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 infantry moved from Yunnan to Burma
Germans take Burma from UK_Pacific
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 9 armour, 24 artilleries, 9 fighters, 30 infantry and 49 mech_infantrys
EDIT: Removing units owned by Americans from Egypt: 4 artilleries, 35 fighters and 3 infantry
EDIT: Removing units owned by Russians from Egypt: 1 fighter
EDIT: Changing ownership of Egypt from British to Germans
EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour, 22 artilleries, 33 infantry and 75 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 1 harbour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 9 armour and 14 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 1 bomber, 9 fighters and 5 tactical_bombers
EDIT: Adding units owned by Germans to Egypt: 26 armour and 4 artilleries
EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 6 artilleries, 12 bombers, 6 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Northwest Persia: 6 artilleries
EDIT: Removing units owned by Germans from Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 10 bombers
EDIT: Removing units owned by Germans from Southern Italy: 6 bombers, 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
3 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Shensi to Hopei
3 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Vologda to Timguska
1 artillery and 2 infantry moved from Samara to Kazakhstan
3 armour moved from Volgograd to Tsinghai
3 mech_infantrys moved from Russia to Novosibirsk
5 artilleries moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bessarabia to Ukraine
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 airfield, 10 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 bombers moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Korea
Japanese win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 bombers moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 infantry moved from Siberia to Amur
1 infantry moved from Chahar to Jehol
9 carriers, 3 destroyers, 14 fighters, 12 submarines and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
3 marines moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
7 carriers, 3 cruisers, 1 destroyer, 11 fighters, 2 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 infantry and 4 marines moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
2 fighters moved from Philippines to Japan
Place Units - Japanese
10 infantry placed in Japan
1 airfield and 1 mech_infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,3,3,6,1,1,1,4,4,2,2,6,1,3,3,6,1,3,2,5,6,5,3,5,1,2,1,3,6,3,2,3,5,5,1,6,6,6,4,6,5,4,4,5,5,4,2,6,4,4,5,3,2,4,1,2,2,4,2,4,6,1,3,4,1,1,6,3,5,6,6,1,3,4,3,2,1,6,1,1,6,3,1,5,1,2,3,1,6,3,5,2,3,3
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -2.83
UK_Pacific regular : -0.33
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.
Sorry for the late reply, that’s ok. You had 100% and it was a matter of time that the allies would go down… Well played!! Ill post it
@giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
@giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.
We can do a rematch if you want, I would like allies again
@giallo no rush, but sure we can do the same. I would guess that the bid was pretty even since it went 20+ rounds.