@simon33 Scramble?
L21 BM4 Surfer(X) vs Giallo(L+10)
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Since you didn’t notice my OOL note, perhaps you’d want to press the attack, if you really wanted to try to get the bombers…unlikely.
If so, OOL max defense for the next round, except the bombers are last. If the battle runs a third round and you have more than 8 a/c left to attack, I’d need to look at it to decide if the bombers should die.
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians EDIT: Resetting and Giving Bonus Movement to Units EDIT: Italians takes Soviet Far East from Americans EDIT: Italians takes Trans-Jordan from British EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone EDIT: 2 infantry moved from 95 Sea Zone to Sardinia EDIT: 1 mech_infantry moved from Sakha to Soviet Far East EDIT: 1 mech_infantry moved from Northwest Persia to Trans-Jordan EDIT: 1 bomber moved from Caucasus to 80 Sea Zone Combat - Italians EDIT: Battle in 80 Sea Zone EDIT: Italians attack with 1 bomber EDIT: Americans defend with 1 transport EDIT: 1 transport owned by the Americans lost in 80 Sea Zone EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in Sardinia EDIT: Italians takes Sardinia from Americans EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Cleaning up during movement phase EDIT: 1 bomber moved from 80 Sea Zone to Iraq EDIT: 1 mech_infantry moved from Northwest Persia to Iraq EDIT: 1 mech_infantry moved from Caucasus to Iraq EDIT: 1 fighter moved from Caucasus to Iraq EDIT: 1 mech_infantry moved from Ukraine to Caucasus EDIT: 1 mech_infantry moved from Romania to Ukraine EDIT: 2 mech_infantrys moved from Northern Italy to Romania EDIT: 1 mech_infantry moved from Korea to Buryatia Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
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@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
Sorry my bet, I had the chance to read your message. So we just edit the bombers back…
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@giallo said in L21 BM4 Surfer(X) vs Giallo(L+10):
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
Sorry my bet, I had the chance to read your message. So we just edit the bombers back…
I will check it tomorrow regarding my placements
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@giallo cool :+1:
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 infantry EDIT: Adding units owned by Japanese to Japan: 4 bombers EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone Combat - Germans Battle in Persia Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Persia Germans win, taking Persia from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 119 Sea Zone Germans attack with 4 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers in 119 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 bombers moved from 119 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from Kweichow to 37 Sea Zone 16 armour, 22 artilleries, 33 infantry and 75 mech_infantrys moved from Iraq to Trans-Jordan 3 fighters and 3 tactical_bombers moved from Persia to Iraq 1 aaGun, 6 armour, 6 artilleries, 1 bomber, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 6 artilleries and 1 infantry moved from Caucasus to Northwest Persia 3 armour moved from Ukraine to Caucasus 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Kansu to Chahar 3 infantry moved from Kazakhstan to Sikang 3 infantry moved from Samara to Kazakhstan 3 artilleries moved from Volgograd to Caucasus 3 infantry moved from Romania to Bessarabia 3 mech_infantrys moved from Novgorod to Vologda 5 artilleries moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Russia to Samara Place Units - Germans 3 armour placed in Iraq 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 submarines placed in 113 Sea Zone 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 2.17
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 cruisers moved from 37 Sea Zone to 36 Sea Zone 2 marines moved from Hainan to 36 Sea Zone 2 cruisers and 2 marines moved from 36 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from Americans 2 marines moved from 41 Sea Zone to Sumatra 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Japanese take 79 Sea Zone from UK_Pacific 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 3 fighters moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Japanese creates battle in territory 42 Sea Zone Japanese creates battle in territory 44 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports Americans defend with 1 submarine Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers Americans defend with 2 artilleries and 1 infantry Japanese roll dice for 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers in Sumatra, round 2 : 4/13 hits, 5.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 3 fighters, 2 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Japanese 6 carriers and 2 fighters moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 3 fighters moved from Sumatra to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 tactical_bomber moved from Java to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 4 fighters moved from Japan to 37 Sea Zone 2 fighters moved from Japan to Philippines 1 tactical_bomber moved from Japan to Philippines 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Chahar to Jehol 3 tactical_bombers moved from Sumatra to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 tactical_bombers moved from French Indo China to 41 Sea Zone Place Units - Japanese 4 infantry placed in Japan 1 destroyer and 2 transports placed in 37 Sea Zone 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,6,2,4,4,6,4,6,5,4,1,6,2,6,5,5,4,5,4,1,2,5,4,6,5,3,6,2,2,2,2,2,3,6,5,5,4,1,6,3,6,5,3,5,5,2,5,6,4,4,4,3,3,2,4,4,1,6,2,1,3,6,3,6,3,2,6 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 bomber moved from Marianas to Midway Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 11 fighters moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 8 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 bomber moved from Marianas to Midway Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 11 fighters moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 8 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Union of South Africa 3 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Jehol Combat - British Battle in Korea Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Jehol British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Jehol, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Jehol to 6 Sea Zone Place Units - British 3 fighters placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Americans from India: 8 fighters EDIT: Adding units owned by Americans to 71 Sea Zone: 8 fighters EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 British regular : -0,17
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - Italians Italians buy 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Turkmenistan to Eastern Persia Italians take Eastern Persia from British Combat - Italians Non Combat Move - Italians 1 fighter moved from Iraq to 41 Sea Zone 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Sardinia to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Hopei to Jehol 1 mech_infantry moved from Soviet Far East to Sakha 1 bomber moved from Iraq to French Indo China Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 8 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 8 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 8 fighters moved from 46 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 1,67
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 8 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 8 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 8 fighters moved from 46 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 1,67
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs; Germans buy 3 armour, 1 bomber, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Persia to West India Germans take West India from UK_Pacific 1 infantry moved from Yunnan to Burma Germans take Burma from UK_Pacific Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 9 armour, 24 artilleries, 9 fighters, 30 infantry and 49 mech_infantrys EDIT: Removing units owned by Americans from Egypt: 4 artilleries, 35 fighters and 3 infantry EDIT: Removing units owned by Russians from Egypt: 1 fighter EDIT: Changing ownership of Egypt from British to Germans EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour, 22 artilleries, 33 infantry and 75 mech_infantrys EDIT: Removing units owned by Germans from Iraq: 1 harbour and 4 mech_infantrys EDIT: Removing units owned by Germans from Iraq: 9 armour and 14 mech_infantrys EDIT: Removing units owned by Germans from Iraq: 1 bomber, 9 fighters and 5 tactical_bombers EDIT: Adding units owned by Germans to Egypt: 26 armour and 4 artilleries EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 6 artilleries, 12 bombers, 6 fighters and 2 tactical_bombers EDIT: Removing units owned by Germans from Northwest Persia: 6 artilleries EDIT: Removing units owned by Germans from Iraq: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 10 bombers EDIT: Removing units owned by Germans from Southern Italy: 6 bombers, 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode 1 infantry moved from Northwest Persia to Iraq 3 armour moved from Caucasus to Iraq 3 artilleries moved from Caucasus to Northwest Persia 1 infantry moved from Shensi to Hopei 3 infantry moved from Sikang to Shensi 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 1 infantry moved from Timguska to Kansu 3 mech_infantrys moved from Vologda to Timguska 1 artillery and 2 infantry moved from Samara to Kazakhstan 3 armour moved from Volgograd to Tsinghai 3 mech_infantrys moved from Russia to Novosibirsk 5 artilleries moved from Bryansk to Rostov 3 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Bessarabia to Ukraine Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Persia 1 infantry and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
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@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 airfield, 10 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 bombers moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from Japan to Korea Combat - Japanese Battle in Korea Japanese attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Korea Japanese win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 infantry moved from Siberia to Amur 1 infantry moved from Chahar to Jehol 9 carriers, 3 destroyers, 14 fighters, 12 submarines and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 47 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 3 marines moved from Sumatra to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 7 carriers, 3 cruisers, 1 destroyer, 11 fighters, 2 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone 2 infantry and 4 marines moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to French Indo China 2 fighters moved from Philippines to Japan Place Units - Japanese 10 infantry placed in Japan 1 airfield and 1 mech_infantry placed in French Indo China 2 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,3,3,6,1,1,1,4,4,2,2,6,1,3,3,6,1,3,2,5,6,5,3,5,1,2,1,3,6,3,2,3,5,5,1,6,6,6,4,6,5,4,4,5,5,4,2,6,4,4,5,3,2,4,1,2,2,4,2,4,6,1,3,4,1,1,6,3,5,6,6,1,3,4,3,2,1,6,1,1,6,3,1,5,1,2,3,1,6,3,5,2,3,3 Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -2.83 UK_Pacific regular : -0.33
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@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.
Sorry for the late reply, that’s ok. You had 100% and it was a matter of time that the allies would go down… Well played!! Ill post it
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@giallo Thanks. Definitely an enjoyable game. Be glad to play again when you want.