look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Russians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from 6 Sea Zone to Japan
29 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from Midway to Japan
2 tactical_bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
4 fighters moved from United Kingdom to 119 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 119 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Japan
Americans attack with 32 fighters, 1 infantry and 5 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 14 fighters, 1 harbour, 24 infantry and 3 tactical_bombers
Japanese roll AA dice in Japan : 0/3 hits, 0,50 expected hits
Americans roll dice for 32 fighters, 1 infantry and 5 tactical_bombers in Japan, round 2 : 16/38 hits, 19,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 4 bombers, 14 fighters, 24 infantry and 3 tactical_bombers in Japan, round 2 : 19/46 hits, 19,83 expected hits
11 infantry owned by the Japanese, 4 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 18 fighters owned by the Americans and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 14 fighters and 5 tactical_bombers in Japan, round 3 : 9/19 hits, 10,33 expected hits
Japanese roll dice for 1 artillery, 14 fighters, 13 infantry and 3 tactical_bombers in Japan, round 3 : 17/31 hits, 15,50 expected hits
9 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans and 14 fighters owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans retreated
Japanese win with 1 artillery, 14 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is -235
Casualties for Americans: 32 fighters, 1 infantry and 3 tactical_bombers
Casualties for Japanese: 1 aaGun, 4 bombers and 20 infantry
Non Combat Move - Americans
2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 artilleries, 28 fighters and 2 infantry moved from Trans-Jordan to Egypt
1 artillery, 4 carriers, 1 cruiser, 1 infantry and 2 transports moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
4 fighters moved from Gibraltar to Egypt
1 fighter moved from 99 Sea Zone to Egypt
4 fighters moved from 119 Sea Zone to United Kingdom
1 bomber moved from India to Marianas
8 fighters moved from 79 Sea Zone to India
Place Units - Americans
10 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,4,1
Americans collect 58 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Midway to Siberia
4 armour, 24 artilleries, 27 infantry and 44 mech_infantrys moved from Trans-Jordan to Egypt
Combat - British
Battle in Siberia
British attack with 1 bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber in Siberia, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber in Siberia, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Gibraltar to Egypt
2 aaGuns, 16 artilleries and 26 infantry moved from Burma to India
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -3,17
Japanese regular : 1,00
Japanese AA : -0,50
Germans regular : -0,17
British regular : -0,33
@giallo Um, i sent an OOL for Japan. Of you hit less than 20x, which you did. Only aa + inf should die. No bombers.
Since you didn’t notice my OOL note, perhaps you’d want to press the attack, if you really wanted to try to get the bombers…unlikely.
If so, OOL max defense for the next round, except the bombers are last. If the battle runs a third round and you have more than 8 a/c left to attack, I’d need to look at it to decide if the bombers should die.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Italians takes Soviet Far East from Americans
EDIT: Italians takes Trans-Jordan from British
EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
EDIT: 2 infantry moved from 95 Sea Zone to Sardinia
EDIT: 1 mech_infantry moved from Sakha to Soviet Far East
EDIT: 1 mech_infantry moved from Northwest Persia to Trans-Jordan
EDIT: 1 bomber moved from Caucasus to 80 Sea Zone
Combat - Italians
EDIT: Battle in 80 Sea Zone
EDIT: Italians attack with 1 bomber
EDIT: Americans defend with 1 transport
EDIT: 1 transport owned by the Americans lost in 80 Sea Zone
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Battle in Sardinia
EDIT: Italians takes Sardinia from Americans
EDIT: Recording Battle Statistics
Non Combat Move - Italians
EDIT: Cleaning up during movement phase
EDIT: 1 bomber moved from 80 Sea Zone to Iraq
EDIT: 1 mech_infantry moved from Northwest Persia to Iraq
EDIT: 1 mech_infantry moved from Caucasus to Iraq
EDIT: 1 fighter moved from Caucasus to Iraq
EDIT: 1 mech_infantry moved from Ukraine to Caucasus
EDIT: 1 mech_infantry moved from Romania to Ukraine
EDIT: 2 mech_infantrys moved from Northern Italy to Romania
EDIT: 1 mech_infantry moved from Korea to Buryatia
Place Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
Sorry my bet, I had the chance to read your message. So we just edit the bombers back…
@giallo said in L21 BM4 Surfer(X) vs Giallo(L+10):
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
Alright, I’m not sure how to square this. You did fight for 2 rounds…If you had followed my OOL, then in the second round I would have had 4 bombers and 4 less inf.
The infantry rolls hit 3 times, 2 were 1’s. If you say the first four rolls would have been bombers instead of inf (or the last 4 rolls were for the bombers), the # of hits would be the same. And the result would be I have 4 less inf and would still have 4 bombers in Japan.
In the worst case (for me), if you assumed rolls 4-7, 5-8, 6-9, or 7-10 were for the bombers, then 1 less hit would occur. In that case, I still have 4 bombers, but the US has 1 more aircraft.
This will probably affect the placement of your transport in SZ8 (near Aleutians)
This isn’t affecting the Italians so I made their move anyway.
Sorry my bet, I had the chance to read your message. So we just edit the bombers back…
I will check it tomorrow regarding my placements
@giallo cool :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Aleutian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to Japan: 4 bombers
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 submarine moved from 113 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
Combat - Germans
Battle in Persia
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 119 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers in 119 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 bombers moved from 119 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Kweichow to 37 Sea Zone
16 armour, 22 artilleries, 33 infantry and 75 mech_infantrys moved from Iraq to Trans-Jordan
3 fighters and 3 tactical_bombers moved from Persia to Iraq
1 aaGun, 6 armour, 6 artilleries, 1 bomber, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
6 artilleries and 1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Kansu to Chahar
3 infantry moved from Kazakhstan to Sikang
3 infantry moved from Samara to Kazakhstan
3 artilleries moved from Volgograd to Caucasus
3 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Novgorod to Vologda
5 artilleries moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Russia to Samara
Place Units - Germans
3 armour placed in Iraq
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 submarines placed in 113 Sea Zone
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 cruisers moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from Hainan to 36 Sea Zone
2 cruisers and 2 marines moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
2 marines moved from 41 Sea Zone to Sumatra
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from Malaya to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra
1 submarine moved from 33 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 44 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers
Americans defend with 2 artilleries and 1 infantry
Japanese roll dice for 3 fighters, 3 infantry, 4 marines and 3 tactical_bombers in Sumatra, round 2 : 4/13 hits, 5.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 3 fighters, 2 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Japanese
6 carriers and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 tactical_bomber moved from Java to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
4 fighters moved from Japan to 37 Sea Zone
2 fighters moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Chahar to Jehol
3 tactical_bombers moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 41 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
1 destroyer and 2 transports placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,6,2,4,4,6,4,6,5,4,1,6,2,6,5,5,4,5,4,1,2,5,4,6,5,3,6,2,2,2,2,2,3,6,5,5,4,1,6,3,6,5,3,5,5,2,5,6,4,4,4,3,3,2,4,4,1,6,2,1,3,6,3,6,3,2,6
Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 8 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Marianas to Midway
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
11 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
8 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 8 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Marianas to Midway
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
11 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
4 carriers, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
8 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Union of South Africa
3 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Jehol
Combat - British
Battle in Korea
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Jehol
British attack with 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter in Jehol, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Jehol to 6 Sea Zone
Place Units - British
3 fighters placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 8 fighters
EDIT: Adding units owned by Americans to 71 Sea Zone: 8 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,67
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Iraq to 41 Sea Zone
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Hopei to Jehol
1 mech_infantry moved from Soviet Far East to Sakha
1 bomber moved from Iraq to French Indo China
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
8 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 8 fighters in 46 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
8 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 95 PUs;
Germans buy 3 armour, 1 bomber, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 infantry moved from Yunnan to Burma
Germans take Burma from UK_Pacific
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 9 armour, 24 artilleries, 9 fighters, 30 infantry and 49 mech_infantrys
EDIT: Removing units owned by Americans from Egypt: 4 artilleries, 35 fighters and 3 infantry
EDIT: Removing units owned by Russians from Egypt: 1 fighter
EDIT: Changing ownership of Egypt from British to Germans
EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour, 22 artilleries, 33 infantry and 75 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 1 harbour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 9 armour and 14 mech_infantrys
EDIT: Removing units owned by Germans from Iraq: 1 bomber, 9 fighters and 5 tactical_bombers
EDIT: Adding units owned by Germans to Egypt: 26 armour and 4 artilleries
EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 6 artilleries, 12 bombers, 6 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Northwest Persia: 6 artilleries
EDIT: Removing units owned by Germans from Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 10 bombers
EDIT: Removing units owned by Germans from Southern Italy: 6 bombers, 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
3 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Shensi to Hopei
3 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Vologda to Timguska
1 artillery and 2 infantry moved from Samara to Kazakhstan
3 armour moved from Volgograd to Tsinghai
3 mech_infantrys moved from Russia to Novosibirsk
5 artilleries moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bessarabia to Ukraine
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
@giallo Ok. This is bad Karma. I won the battle of Egypt and was trying to post my move, but the game hangs! This was supposed to be a triumphal march, and now its a pain in the arse with edits.
You have the dice rolls, but a battle that large will be hard to recreate. On the flip side, it was always mine to win at 100%.