Axis & Allies Global 1940 House Rules Expansion


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  • 2026 25 24 23 22 21

    @Trout

    Hi Trout,

    1. All Naval units must move at the same time during Combat Movement
    2. Escort units sweep for enemy Naval Mines
    3. Any Naval Mines that “survived” may now defend - casualties and detonated Naval Mines are removed immediately
    4. The Combat phase begins

    Does this answer your question ?


  • @The-Captain Yes, it does - thanks. I think the carrier blowing up first rule makes them overpowered but looks like you understood that because it’s not included in the Tournament Rules. Maybe it’s just me but all of the rules where carriers die first make it all the more reason to question why battleships should ever be built - except for the Super Heavies.

  • 25 24 23 22 21 20 19 18

    @Trout

    The CVs and BBs alternate hits. So unless you need them for a big battle the CVs don’t go in on the attack. and if they do, you still get full movement for your Air. On defense only the 1 move for Air.

    Anyway having a couple empty CVs in a big Fleet just to soak hits isn’t a bad idea. 2 HPs so same as a Escort or Sub cost wise.


  • @barnee Actually I just remembered that the new Naval Commander rule does boost battleships. So that will make it worthwhile to have one or two with the Commander rules. The alternate hits is in my opinion one of the reasons to not buy battleships and instead buy empty carriers which just seems kind of stupid. I think it’s realistic that in a navy battle, the dive bombers and submarines would focus on the carriers but naval mines not so much.

  • 2026 25 24 23 22 21

    We suggest that players should be familiar with the G40 HRE Tournament Rules.

    In 2026 we expect to launch a G40 HRE Tournament on TripleA.

    We are working on the details now - and we should be able to bring more information soon.

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