Axis & Allies Global 1940 House Rules Expansion


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    @Trout

    Hi Trout,

    1. All Naval units must move at the same time during Combat Movement
    2. Escort units sweep for enemy Naval Mines
    3. Any Naval Mines that “survived” may now defend - casualties and detonated Naval Mines are removed immediately
    4. The Combat phase begins

    Does this answer your question ?


  • @The-Captain Yes, it does - thanks. I think the carrier blowing up first rule makes them overpowered but looks like you understood that because it’s not included in the Tournament Rules. Maybe it’s just me but all of the rules where carriers die first make it all the more reason to question why battleships should ever be built - except for the Super Heavies.

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    @Trout

    The CVs and BBs alternate hits. So unless you need them for a big battle the CVs don’t go in on the attack. and if they do, you still get full movement for your Air. On defense only the 1 move for Air.

    Anyway having a couple empty CVs in a big Fleet just to soak hits isn’t a bad idea. 2 HPs so same as a Escort or Sub cost wise.

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