well just a FYI but Krieghound wrote the rulebook so there is no higher authority :)
Axis & Allies Global 1940 House Rules Expansion
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@The-Captain Good morning Mr. Cap. Just have a question of curiosity. Germany, Soviet Union, and Britain all had phenomenal historically exceptional spies operating during WWII. Have you guys ever considered a House Rule for that? I wouldn’t even know what to suggest for how that would operate, and maybe the OOB accounts for that through the Tech Research that no good players ever bother to use. Anyway, just a Monday morning thought to pass your way for potential contemplation.
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Hi Trout,
Thanks for your comment.
During the early stages of G40 HRE development we came up with some rules for Intelligence - which in other words reflected spying.
Players would have to roll a dice at a cost of 5 IPC - and if a “6” was achieved you could pay further IPC’s to Sabotage a certain number of enemy units by reducing their attack or defense factor in one round of combat - or Sabotage production (Factory).As multiple new units were also developed - especially Paratrooper, Soviet Guards, US Marines and Waffen-SS units the Intelligence rule was simply “overrun” and no players ever used it on a regular basis.
The feedback from players showed that Intelligence had too little effect on the overall game - and that any IPC were much more needed for unit production rather than risking the loss of these much needed IPC.
During any rules developement it is crucial to note that the side which produces most units and captures most territories will eventually win the game.
This is also the case with the Axis & Allies Global 1940 House Rules Expansion.As we continue to develope the G40 HRE by adding more Optional Rules we advice players to become familiar with these Optional Rules and to practice Strategic Planning for 3-6 rounds of play for each Major Power.