Axis & Allies Global 1940 House Rules Expansion

  • 2024 '23 '22 '21

    @Trout

    There is no limit to how many Mines a player can place on a line/border.

    A Mine can be transported in the Non-Combat Movement phase - and armed (dug in) at the end of the Non-Combat Movement phase.

    Important:
    Once a Mine is dug in (armed) - it cannot be moved again. It must stay on that line/border until it detonates.

    Remember:
    Any player who places Mines at any line/border should consider if any units from that player’s alliance have to move through this Minefield - since the Mines also “defend against” troops from that alliance.

  • 2024 '23 '22 '21

    The rules concerning the Heavy Aircraft Carrier unit has been added to this thread.

    See pg. 1 - look for attached rule No. 17. G40 Heavy Aircraft Carrier unit.


  • @The-Captain Thanks for the clarification. Opens up some new possible Courses of Action for the Allies in India and the Soviet Union which I was not formerly aware of :)

  • 2024 '23 '22 '21

    The Air Fleet Commander rules have been clarified & updated with the following:

    “An Air Fleet can only attack from or defend in a territory or an island.”

  • B barnee referenced this topic

  • @The-Captain

    Hello sir,

    can only airfields that have existed since the start of the game can be upgraded, or can new placed Airfields be upgraded as well?

    85e91dd5-93ca-4f71-8f9b-bf723c2bb8af-{07783924-C5ED-4865-A836-64EF5EF5E0C2}.png

    @barnee @Trout

    Thanks

    BR


  • @Panzerstahl-Helm

    Hi Panzer,

    Any Air Base that you control from the beginning of your turn can be upgraded with Heavy Industry 2 Units in order to scramble up to 4 friendly Fighter units.

    In other words - an Air Base that is purchased during the game can be upgraded on the same terms as an Air Base that exists from game start.


  • @The-Captain

    Hi Captain

    Can a Underground Minor be upgraded to a Major without losing it’s Underground status ? I couldn’t find anything saying it would lose it being undergound.

    The situation is India had a Major Undrg and was conquered. It turned into a Minor Undrg. Victory liberated it and wants to upgrade the Minor back to a Major.

    Thanks


  • @barnee

    Yes - the Underground Factory remains an Underground Factory when it is transformed from Minor to Major - or Major to Minor.

    Any upgrade to Underground Factory is only lost when:

    • The Underground Factory is moved
    • The Underground Factory is destroyed
  • B barnee referenced this topic
  • B barnee referenced this topic

  • @The-Captain

    Hej Captain

    Just to double check here, Germany can have 3 PGs as well as the Waffen PG ?

    Screenshot from 2025-05-17 21-28-10.png

    Thanks


  • @barnee
    A Panzer General unit can be transformed to a Waffen-SS Panzer General unit in the same round as a new Panzer General unit is produced.

    Example:
    At the beginning of the German players turn in Early 1944 Germany has 3 Panzer General units on the game board.
    One of these Panzer General units is in Berlin (Germany).

    In the Purchase and Repair Units phase he German player transforms this Panzer General unit to a Waffen-SS Panzer General unit - and immediately replaces the Panzer General unit in Berlin with the Waffen-SS Panzer General unit.

    The Panzer General unit is returned to the German game tray.

    In the same Purchase and Repair Units phase the German player produces 1 Panzer General unit (the Panzer General unit that was transformed to a Waffen-SS Panzer General unit).


  • @The-Captain

    Regarding the moving of Soviet Factories, does that include newly built ones as well ?

    Russia built a Fctry in Finland. Can they use their Europe Rail to move it to Karelia ?

    Thanks


  • @barnee

    Russia can move any factory that the Soviets control from the start of their turn.

    Since Finland is part of Europe, the Soviets can use their Strategic Rail Movement Capacity at “1” in Europe to move the factory from Finland to Karelia.


  • Good morning from the USA to all. Have a general question. Has anybody been able to use the Operation Felix-Heinrich during a game? If so, any tips on how to do so?? I would love to use it since in my games Gibraltar always has a special importance for both Axis and Allies so much so that it is usually the reason why somebody decides to attack the Neutrals if that ever happens. But it seems as if by the time you capture Smolensk, Bryansk, Western Ukraine. Germany got into that position by pushing strong on the Eastern Front which means that US/UK have made some advances either thru the Med or into France and in either case Germany doesn’t have a spare 6 infantry/4 panzers to execute OFH anyways.

    Which then leads me to believe that OFH is only possible when facing an inferior Allied opponent. I suppose it could be possible if the Allied game plan was full KJF. But if that is the case, then is Gibraltar really so important as to want to pursue activating OFH? Anyway, for what it’s worth it seems like a really cool thing to pull off but I just never see it being a viable strategy in an actual HRE game against a worthy Allied opponent. Would love to be wrong about this.

  • 2024 '23 '22 '21

    Hi @Trout

    We have launched Operation Felix-Heinrich in multiple games.

    The operation is usually launched after the German Take Over Of Italy.

    The operation opens up a possibility for Germany to capture Gibraltar - and to push the Western Front further away from homeland Germany.

    At the time when Operation Felix-Heinrich can be launched, the German Army is fighting deep inside the Soviet Union.
    Depending on the overall situation Operation Felix-Heinrich might be the last Strategic Offensive that Germany should launch in order to get the upper hand - capture Gibraltar - and seal off the Med.

    In each game when Operation Felix-Heinrich was launched, the Axis won the War.

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