Axis & Allies Global 1940 House Rules Expansion


  • @shadowhawk

    yea here’s The Captains rulebook if you wanna check it out https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view
    You can play it on triplea if you wanna give it a try and even if you don’t, it’s fun to read through all the new cool stuff :)


  • @barnee said in In how many hours can you complete a G40 game:

    @shadowhawk

    yea here’s The Captains rulebook if you wanna check it out https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view
    You can play it on triplea if you wanna give it a try and even if you don’t, it’s fun to read through all the new cool stuff :)

    I read it that is why i asked about the dice.
    having tanks attack on a 5 on a D6 changes the game a lot. Basically every +1 on a D6 is way more powerfull. That is why a lot of combat systems uses D10 or D12 gives more flexibility to make units slightly more powerfull.
    Since he had a lot of those units, infantry defending on a 4, waffen SS was good but not that good. Marines and paras attacking on a 3, they where well trained not superhuman.
    So i asked if he maby also went to a D12 system, there these upgrades could be made so the units are 50% more powerfull iso making them 100% more powerfull or even 200%


  • This post is deleted!

  • @The-Captain Done.

  • 2024 '23 '22 '21

    Hi @shadowhawk

    Concerning your comments on the use of D6 for use with the G40 HRE:

    1. No Tank or Panzer units attack at “5”
    2. German Waffen-SS Panzer units attack at “4” and defend at “5”
    3. German Waffen-SS units defend at “4” - except Waffen-SS Panzer (“5”)

    All specialized units (Historical units) that are purchasable by each Nation, are limited in numbers.

    Example:
    Germany can purchase a maximum of 4 Waffen-SS Panzer units.
    These Waffen-SS Panzer units cannot enter game until Late 1942 (round 6).
    Units lost in combat can be reproduced.

    The limitations to each of the specialized units are due to a combination of their Historical Timeline & Historical Production Numbers - as well as Balance of Play.

    With more than 1.250 Global 1940 games completed with the G40 HRE rules, our game experience shows that no single unit (Marines, Paratrooper, Landing Craft etc.) or unit combination (Waffen-SS Army, Tank Army etc.) or rule (Soviet Red Army Conscription, Strategic Rail Movement Capacity, UK National Economy etc.) can unbalance the G40 HRE game.

    The only factor that can decide the outcome of the G40 HRE game - are the decisions that are made by each Axis & Allies player.

  • 2024 '23 '22 '21 '20 '19 '18

    Year 4 now :)

    Lots of fun playing this mod.

    Rock On

    Rock On !!!.png


  • Happy Wednesday to all. Have a couple of land mine questions. First, is there a maximum number of land mines which can be placed along a border? For some reason, I thought it was 10 but I don’t see it in the rulebook so I am beginning to think that is incorrect. Second, can a land mine (not carried by an Engineer) be moved during Non-Combat Movement and then dug in during the Mobilization Phase in the same turn? Again, I thought that was not the case but am now thinking I may have been incorrect about that as well.

  • 2024 '23 '22 '21

    @Trout

    There is no limit to how many Mines a player can place on a line/border.

    A Mine can be transported in the Non-Combat Movement phase - and armed (dug in) at the end of the Non-Combat Movement phase.

    Important:
    Once a Mine is dug in (armed) - it cannot be moved again. It must stay on that line/border until it detonates.

    Remember:
    Any player who places Mines at any line/border should consider if any units from that player’s alliance have to move through this Minefield - since the Mines also “defend against” troops from that alliance.

  • 2024 '23 '22 '21

    The rules concerning the Heavy Aircraft Carrier unit has been added to this thread.

    See pg. 1 - look for attached rule No. 17. G40 Heavy Aircraft Carrier unit.


  • @The-Captain Thanks for the clarification. Opens up some new possible Courses of Action for the Allies in India and the Soviet Union which I was not formerly aware of :)

  • 2024 '23 '22 '21

    The Air Fleet Commander rules have been clarified & updated with the following:

    “An Air Fleet can only attack from or defend in a territory or an island.”

  • B barnee referenced this topic on

  • @The-Captain

    Hello sir,

    can only airfields that have existed since the start of the game can be upgraded, or can new placed Airfields be upgraded as well?

    85e91dd5-93ca-4f71-8f9b-bf723c2bb8af-{07783924-C5ED-4865-A836-64EF5EF5E0C2}.png

    @barnee @Trout

    Thanks

    BR


  • @Panzerstahl-Helm

    Hi Panzer,

    Any Air Base that you control from the beginning of your turn can be upgraded with Heavy Industry 2 Units in order to scramble up to 4 friendly Fighter units.

    In other words - an Air Base that is purchased during the game can be upgraded on the same terms as an Air Base that exists from game start.


  • @The-Captain

    Hi Captain

    Can a Underground Minor be upgraded to a Major without losing it’s Underground status ? I couldn’t find anything saying it would lose it being undergound.

    The situation is India had a Major Undrg and was conquered. It turned into a Minor Undrg. Victory liberated it and wants to upgrade the Minor back to a Major.

    Thanks


  • @barnee

    Yes - the Underground Factory remains an Underground Factory when it is transformed from Minor to Major - or Major to Minor.

    Any upgrade to Underground Factory is only lost when:

    • The Underground Factory is moved
    • The Underground Factory is destroyed
  • B barnee referenced this topic
  • B barnee referenced this topic

  • @The-Captain

    Hej Captain

    Just to double check here, Germany can have 3 PGs as well as the Waffen PG ?

    Screenshot from 2025-05-17 21-28-10.png

    Thanks


  • @barnee
    A Panzer General unit can be transformed to a Waffen-SS Panzer General unit in the same round as a new Panzer General unit is produced.

    Example:
    At the beginning of the German players turn in Early 1944 Germany has 3 Panzer General units on the game board.
    One of these Panzer General units is in Berlin (Germany).

    In the Purchase and Repair Units phase he German player transforms this Panzer General unit to a Waffen-SS Panzer General unit - and immediately replaces the Panzer General unit in Berlin with the Waffen-SS Panzer General unit.

    The Panzer General unit is returned to the German game tray.

    In the same Purchase and Repair Units phase the German player produces 1 Panzer General unit (the Panzer General unit that was transformed to a Waffen-SS Panzer General unit).


  • @The-Captain

    Regarding the moving of Soviet Factories, does that include newly built ones as well ?

    Russia built a Fctry in Finland. Can they use their Europe Rail to move it to Karelia ?

    Thanks


  • @barnee

    Russia can move any factory that the Soviets control from the start of their turn.

    Since Finland is part of Europe, the Soviets can use their Strategic Rail Movement Capacity at “1” in Europe to move the factory from Finland to Karelia.


  • Good morning from the USA to all. Have a general question. Has anybody been able to use the Operation Felix-Heinrich during a game? If so, any tips on how to do so?? I would love to use it since in my games Gibraltar always has a special importance for both Axis and Allies so much so that it is usually the reason why somebody decides to attack the Neutrals if that ever happens. But it seems as if by the time you capture Smolensk, Bryansk, Western Ukraine. Germany got into that position by pushing strong on the Eastern Front which means that US/UK have made some advances either thru the Med or into France and in either case Germany doesn’t have a spare 6 infantry/4 panzers to execute OFH anyways.

    Which then leads me to believe that OFH is only possible when facing an inferior Allied opponent. I suppose it could be possible if the Allied game plan was full KJF. But if that is the case, then is Gibraltar really so important as to want to pursue activating OFH? Anyway, for what it’s worth it seems like a really cool thing to pull off but I just never see it being a viable strategy in an actual HRE game against a worthy Allied opponent. Would love to be wrong about this.

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