Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsmalmessi74 (Axis) v FlyingBadger (Allies) - PtV LL
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Penza to Russia 1 infantry moved from Tula to Russia 12 infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 artillery moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 12 infantry Russians defend with 2 infantry Germans roll dice for 12 infantry in Smolensk, round 2 : 2/0 hits, 2,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun, 15 artilleries and 122 infantry moved from Bryansk to Smolensk 1 artillery and 10 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Poland to Baltic States 4 mech_infantrys moved from Bryansk to Northern Belarus 3 armour moved from Bryansk to Northern Belarus 1 armour and 1 mech_infantry moved from Stalingrad to Tula 1 aaGun and 2 infantry moved from Saratov to Tula 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 infantry moved from Stalingrad to Rostov 2 artilleries and 9 infantry moved from Poland to Eastern Poland 3 artilleries and 8 infantry moved from Germany to Poland 1 bomber moved from Southern Italy to Western Germany 4 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 5 infantry moved from Germany to Poland 2 artilleries moved from Western Germany to Germany 7 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Finland to Western Germany 1 fighter moved from Bulgaria to Western Germany 3 artilleries and 13 infantry moved from Finland to Karelia 1 artillery and 8 infantry moved from Romania to Eastern Poland 9 infantry moved from Germany to Poland 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to France Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 9 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,4,5 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,6 Germans collect 57 PUs (5 lost to blockades); end with 80 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,17
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Combat Move - Russians Non Combat Move - Russians 4 infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Dzavhan to Yenisey 3 aaGuns, 9 artilleries and 111 infantry moved from Yaroslavl to Vologda 1 infantry moved from Gorky to Yaroslavl 1 infantry moved from Gorky to Vologda 5 armour, 23 artilleries, 35 infantry and 4 mech_infantrys moved from Leningrad to Vologda 2 aaGuns moved from Leningrad to Vologda 8 fighters and 1 tactical_bomber moved from Leningrad to Vologda Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 1x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 infantry moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 infantry moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 tactical_bomber moved from Japan to 8 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 8 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha 2 infantry moved from Buryatia to Sakha 13 armour, 3 infantry and 14 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Western Sinkiang to Kazakhstan 1 infantry moved from Northern Sinkiang to Western Sinkiang 1 infantry moved from Timguska to Northern Sinkiang 2 armour and 2 mech_infantrys moved from Timguska to Kazakhstan 1 infantry moved from Eastern Sinkiang to Western Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 2 bombers moved from Tsinghai to Eastern India 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 6 fighters moved from French Indo China to Eastern India 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsu to French Indo China 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Timguska to Urals Place Units - Japanese 2 artilleries and 1 infantry placed in Eastern India 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to 7 Sea Zone: 5 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5 Japanese collect 65 PUs (5 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,33
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TripleA Manual Gamesave Post: Americans round 22
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 fighters and 19 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Norway to Germany 4 artilleries and 18 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 2 submarines moved from 95 Sea Zone to 99 Sea Zone
Combat Hit Differential Summary :
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@malmessi74 Scramble?
I don’t think it will make a difference but I do find this combat slightly confusing as it is Sub on Sub and I don’t get the option for either side to submerge (at least when I tried it out on a Local Play on TripleA as I wasn’t sure what was going to happen), with the possibility of planes…
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usually TripleA asks both sides if they wanna submerge so it is not a problem, in case move your subs away to avoid CM from happaning and then edit in NCM moving back
PS thougt you were going to kill my sub with 1 des and 6/7 airplanes :blush:
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@malmessi74 I’d rather use the Subs to kill it, which seems to be what TripleA is allowing, but wanted to that this was within the rules of A&A 1940, you happy that I go with 4 subs v 1 sub?
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 fighters and 19 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Norway to Germany 4 artilleries and 18 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 2 submarines moved from 95 Sea Zone to 99 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Greece Battle in 99 Sea Zone Americans attack with 4 submarines Italians defend with 3 fighters and 1 submarine Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians and Americans reach a stalemate , taking Greece from Germans. Battle score for attacker is 6 Casualties for Italians: 1 submarine Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 armour, 5 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Southern Caucasus 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Caucasus 2 artilleries and 3 infantry moved from Southern Persia to Northwest Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to Algeria 3 infantry moved from Morocco to 93 Sea Zone 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 aaGun moved from United Kingdom to 113 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 3 infantry moved from 115 Sea Zone to Norway 1 bomber moved from Germany to Norway 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone 3 fighters moved from Gibraltar to Norway 2 fighters moved from Malta to 93 Sea Zone 1 fighter moved from Malta to Gibraltar 5 transports moved from 93 Sea Zone to 104 Sea Zone 10 infantry moved from Central United States to 104 Sea Zone 10 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone 10 infantry moved from 93 Sea Zone to Morocco 2 bombers moved from Alaska to Iceland 1 destroyer moved from 4 Sea Zone to 10 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Aleutian Islands to 9 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 5 transports moved from 9 Sea Zone to 11 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 11 Sea Zone to Western United States 2 fighters and 1 tactical_bomber moved from 9 Sea Zone to Wake Island 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 fighters moved from Eastern United States to 11 Sea Zone Place Units - Americans 10 infantry placed in Central United States 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Persia 1 artillery and 2 fighters placed in Norway 2 destroyers placed in 11 Sea Zone 5 infantry placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17 Germans AA : 0.67
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 22
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - British British repair damage of 1x airfield; Remaining resources: 41 PUs; British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from United Kingdom to Western Germany 7 fighters, 2 infantry and 2 tactical_bombers moved from Baluchistan to Western India
Combat Hit Differential Summary :
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@malmessi74 I played on, the scramble doesn’t make any difference, but I can replay the US turn if that was wrong.
Otherwise…
Intercept in W.Germany? 8 defending fighters V 8 escorting fighters 1 tactical bomber and 1 strategic bomber
Scramble to W.India?
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No scramble from India and no intercept in Europe
But I purchased an italian sub just to be sure to survive or to force you to use a des to kill it.
Don’t ask me why but this missing request to dive is strange, I am playing VS Nikola1975 and I was landing to Malta with ITA, TripleA asked me if I wanted naval support (2 cruis and 1 bb) then did not roll dicey for me ! I think tripleA version has some bugs or it is unstable…
Played a lot of PtV games where a des was necessary to kill a sub so please, how can we do ? -
@malmessi74 said in malmessi74 (Axis) v FlyingBadger (Allies) - PtV LL:
No scramble from India and no intercept in Europe
But I purchased an italian sub just to be sure to survive or to force you to use a des to kill it.
Don’t ask me why but this missing request to dive is strange, I am playing VS Nikola1975 and I was landing to Malta with ITA, TripleA asked me if I wanted naval support (2 cruis and 1 bb) then did not roll dicey for me ! I think tripleA version has some bugs or it is unstable…
Played a lot of PtV games where a des was necessary to kill a sub so please, how can we do ?Yeah, seems wrong to me, I think if there isn’t a destroyer present then subs should be able to submerge before the combat. Maybe as it wasn’t a combat move TripleA got confused. I’ll edit the Italian sub back in.
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 fighters and 19 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Norway to Germany 4 artilleries and 18 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 2 submarines moved from 95 Sea Zone to 99 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Greece Battle in 99 Sea Zone Americans attack with 4 submarines Italians defend with 3 fighters and 1 submarine Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians and Americans reach a stalemate , taking Greece from Germans. Battle score for attacker is 6 Casualties for Italians: 1 submarine Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 armour, 5 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Southern Caucasus 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Caucasus 2 artilleries and 3 infantry moved from Southern Persia to Northwest Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to Algeria 3 infantry moved from Morocco to 93 Sea Zone 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 aaGun moved from United Kingdom to 113 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 3 infantry moved from 115 Sea Zone to Norway 1 bomber moved from Germany to Norway 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone 3 fighters moved from Gibraltar to Norway 2 fighters moved from Malta to 93 Sea Zone 1 fighter moved from Malta to Gibraltar 5 transports moved from 93 Sea Zone to 104 Sea Zone 10 infantry moved from Central United States to 104 Sea Zone 10 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone 10 infantry moved from 93 Sea Zone to Morocco 2 bombers moved from Alaska to Iceland 1 destroyer moved from 4 Sea Zone to 10 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Aleutian Islands to 9 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 5 transports moved from 9 Sea Zone to 11 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 11 Sea Zone to Western United States 2 fighters and 1 tactical_bomber moved from 9 Sea Zone to Wake Island 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 4 fighters moved from Eastern United States to 11 Sea Zone Place Units - Americans 10 infantry placed in Central United States 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Persia 1 artillery and 2 fighters placed in Norway 2 destroyers placed in 11 Sea Zone 5 infantry placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 41 PUs; British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from United Kingdom to Western Germany 7 fighters, 2 infantry and 2 tactical_bombers moved from Baluchistan to Western India Combat - British Air Battle in Western Germany British attacks with 10 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Western Germany causes 9 damage total. Damaged units is as follows: factory_major = 4, airfield = 5 Battle in Western India British attack with 7 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Western India, round 2 : 5/1 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Western India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western India British win, taking Western India from Japanese with 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 6 fighters moved from Western India to Southern Persia 1 fighter moved from Western India to Southern Persia 2 tactical_bombers moved from Western India to Baluchistan 1 artillery and 5 infantry moved from Southern Persia to Baluchistan 6 infantry moved from Iraq to Southern Persia 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 bomber, 8 fighters and 1 tactical_bomber moved from Western Germany to Norway Place Units - British 1 bomber and 2 fighters placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : -0.17 Germans AA : 0.33 British regular : -0.17
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Ok, now I see you moved your fleet out of MED SEA, the sub was purchased to force you using a des in order to attack with Italian airplanes (1 des less for you was not bad)
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 22 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 101 Sea Zone 2 fighters moved from Northern Italy to 115 Sea Zone 3 fighters moved from Southern Italy to 115 Sea Zone 1 fighter moved from Southern Italy to 115 Sea Zone Combat - Italians Italians creates battle in territory 99 Sea Zone Battle in 115 Sea Zone Italians attack with 6 fighters Americans defend with 2 transports 2 transports owned by the Americans lost in 115 Sea Zone Italians win with 6 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Battle in 101 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport Italians roll dice for 1 fighter in 101 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 101 Sea Zone retreated to 101 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 submarine Americans defend with 4 submarines Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone Americans win with 3 submarines remaining. Battle score for attacker is 0 Casualties for Italians: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from 101 Sea Zone to Southern Italy 6 fighters moved from 115 Sea Zone to Western Germany 11 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern France 6 infantry moved from Northern Italy to Southern France 4 tactical_bombers moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 15 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5,4,2,1,1,4 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3 Italians collect 2 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 1,17
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@malmessi74 said in malmessi74 (Axis) v FlyingBadger (Allies) - PtV LL:
Ok, now I see you moved your fleet out of MED SEA, the sub was purchased to force you using a des in order to attack with Italian airplanes (1 des less for you was not bad)
I’m happy with the outcome as long as you are?
I’ll check if there has been an bug report for this issue for either TripleA or the PtV map, if not I’ll report one as this might be an issue that comes up again in other games. -
I’m having serious problems with NIKOLA1975 cause TripleA asks me to naval bomb and then for 3 times it gives me no possibility to roll dicey
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@malmessi74
Could you find a manual solution between yourselves then just edit that into the game? You could you the dice bot to generate the results in the forum.
[dice 3d6] -
3d6: 6, 3, 3