looks like you forgot to complete your french move. so i just posted it for completeness, assuming you didn’t have anything else to move.
L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 cruiser and 1 marine moved from 104 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 submarines moved from 104 Sea Zone to 110 Sea Zone 5 destroyers moved from 104 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 104 Sea Zone to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 6 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 tactical_bomber Americans roll dice for 6 fighters and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Borneo, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Borneo Americans win with 5 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 tactical_bomber Battle in 110 Sea Zone French loiter and taunt; Americans attack with 4 bombers, 1 carrier, 1 cruiser, 5 destroyers, 7 submarines and 1 transport Germans defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers, 1 carrier, 1 cruiser, 5 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 submarines Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 4 bombers moved from 110 Sea Zone to United Kingdom 5 fighters moved from Borneo to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from British Columbia to Central United States 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 104 Sea Zone to 110 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour placed in Central United States 3 fighters and 1 tactical_bomber placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hopei to Chahar 1 fighter moved from Anhwe to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Purchase Units - British British repair damage of 3x airfield; Remaining resources: 31 PUs; British buy 1 artillery, 1 submarine and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 artillery and 3 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 armour moved from India to Eastern Persia Place Units - British 3 transports placed in 110 Sea Zone 1 artillery placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,17 Italians regular : -0,33 Japanese regular : 0,83 Germans regular : 0,33 British regular : 0,00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Caucasus to Tsinghai Italians take Kazakhstan from Russians Italians take Tsinghai from Chinese 2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 infantry moved from Tambov to Samara Italians take Samara from Russians 2 artilleries and 3 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 mech_infantry moved from Morocco to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Alexandria Italians attack with 2 artilleries, 1 fighter and 3 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Alexandria, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Tobruk Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to France: 1 aaGun and 5 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 5 infantry EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 2,00 British regular : -0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Borneo Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Western Australia to 42 Sea Zone 2 fighters moved from Anhwe to India Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,17 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Russia 11 armour, 8 artilleries, 2 bombers, 35 infantry, 33 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 3 tactical_bombers moved from Novgorod to Russia 6 armour and 3 mech_infantrys moved from Ukraine to Russia 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux Combat - Germans Germans creates battle in territory 125 Sea Zone Germans creates battle in territory 113 Sea Zone Battle in Normandy Bordeaux Germans attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine Germans roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,83 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 2,67 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Russia Germans attack with 17 armour, 8 artilleries, 2 bombers, 35 infantry, 37 mech_infantrys and 4 tactical_bombers British defend with 1 bomber and 2 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 1 fighter, 72 infantry and 2 mech_infantrys Russians roll AA dice in Russia : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 17 armour, 8 artilleries, 2 bombers, 35 infantry, 37 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/102 hits, 27,83 expected hitsCombat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -11,33 Russians AA : 0,00 -
@giallo That is a realy sick result, pls pick your casualties…
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@giallo Best OOL, UK planes are last
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Russia 11 armour, 8 artilleries, 2 bombers, 35 infantry, 33 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 3 tactical_bombers moved from Novgorod to Russia 6 armour and 3 mech_infantrys moved from Ukraine to Russia 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux Combat - Germans Germans creates battle in territory 125 Sea Zone Germans creates battle in territory 113 Sea Zone Battle in Normandy Bordeaux Germans attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine Germans roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,83 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 2,67 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Russia Germans attack with 17 armour, 8 artilleries, 2 bombers, 35 infantry, 37 mech_infantrys and 4 tactical_bombers British defend with 1 bomber and 2 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 1 fighter, 72 infantry and 2 mech_infantrys Russians roll AA dice in Russia : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 17 armour, 8 artilleries, 2 bombers, 35 infantry, 37 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/102 hits, 27,83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 7 artilleries, 2 bombers, 3 fighters, 72 infantry and 2 mech_infantrys in Russia, round 2 : 29/88 hits, 30,33 expected hits 11 infantry owned by the Russians, 29 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Russia 2 bombers owned by the Germans and 3 tactical_bombers owned by the Germans retreated 8 artilleries owned by the Germans, 6 infantry owned by the Germans, 17 armour owned by the Germans and 37 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 7 artilleries, 3 fighters, 61 infantry and 2 mech_infantrys remaining. Battle score for attacker is -17 Casualties for Germans: 29 infantry and 1 tactical_bomber Casualties for Americans: 1 bomber Casualties for British: 1 bomber Casualties for Russians: 4 aaGuns and 11 infantry Non Combat Move - Germans 3 tactical_bombers moved from Russia to Bryansk 2 bombers moved from Russia to Germany 1 aaGun moved from Bryansk to Tambov 1 tactical_bomber moved from Normandy Bordeaux to France 3 fighters moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery placed in France 1 destroyer placed in 113 Sea Zone 6 infantry placed in Germany 3 infantry placed in Western Germany Germans undo move 6. 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 bombers EDIT: Adding units owned by Germans to Novgorod: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,33 Germans regular : -11,33 Russians AA : 0,00 -
@giallo said in L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3:
@giallo That is a realy sick result, pls pick your casualties…
@Giallo that’s crazy low for the number of units you had…
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Smolensk to Russia 2 aaGuns and 16 infantry moved from Jehol to Anhwe 1 artillery moved from Suiyuyan to Chahar 2 fighters and 1 tactical_bomber moved from Anhwe to India Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Korea to Manchuria 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Malaya to Shan State 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kiangsu to Shantung 1 bomber moved from Yunnan to Shantung 2 fighters moved from 19 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Shantung 1 infantry moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Kiangsi Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Burma 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 8 infantry moved from Japan to 6 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 8 infantry moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kiangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 2 fighters moved from Manchuria to 19 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 bomber moved from Shantung to Kiangsu 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 7 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : -2,67 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 4 bombers moved from United Kingdom to 112 Sea Zone 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 5 fighters moved from 42 Sea Zone to 41 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Giallo Do you scramble sz 112?
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@sovietishcat no ty
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Alexandria Combat - BritishCombat Hit Differential Summary :
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@Giallo scramble sz 112?
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@sovietishcat said in L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3:
@Giallo scramble sz 112?
no ty
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 4 bombers moved from United Kingdom to 112 Sea Zone 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 5 fighters moved from 42 Sea Zone to 41 Sea Zone Combat - Americans Battle in Algeria Battle in Morocco Battle in Norway Battle in 41 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking Algeria from Italians, taking Morocco from Italians, taking Norway from Germans, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 submarine moved from 110 Sea Zone to 105 Sea Zone 5 submarines moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 4 bombers moved from 112 Sea Zone to Scotland 1 battleship and 4 carriers moved from 42 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 5 fighters moved from 41 Sea Zone to India 1 mech_infantry moved from British Columbia to Central United States 2 fighters moved from Hawaiian Islands to Queensland 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 bomber and 2 fighters placed in Central United States Americans undo move 3. 1 bomber and 2 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Hunan 15 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Jehol Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Hopei 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Alexandria Combat - British Battle in Denmark Battle in Alexandria British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2,17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/6 hits, 2,00 expected hits Italians roll dice for 2 artilleries in Alexandria, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Denmark from Germans, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Northwest Persia British attack with 1 artillery and 3 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Eastern Persia to India 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 4 fighters and 3 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 aaGuns and 1 artillery moved from Anhwe to Hunan Place Units - British 1 aaGun and 2 fighters placed in Egypt 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,83 Italians regular : -0,67 Japanese regular : -0,83 British regular : -0,17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Tobruk to Malta 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Novosibirsk to Yenisey Italians take Timguska from Russians Italians take Yenisey from Russians 1 mech_infantry moved from Novosibirsk to Sikang 1 armour moved from Tsinghai to Sikang 1 armour moved from Novosibirsk to Urals Italians take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 mech_infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Samara to Vologda Italians take Vologda from Russians 1 infantry moved from France to Western Germany 1 infantry moved from Northern Italy to Western Germany Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Crete Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 92 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Algeria Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Algeria, round 4 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sikang Italians attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Malta Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour and 1 fighter in Malta, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in 97 Sea Zone Italians attack with 1 carrier and 2 destroyers British defend with 1 submarine Italians roll dice for 1 carrier and 2 destroyers in 97 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 carrier and 2 destroyers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter moved from Algeria to Tunisia 1 fighter moved from Malta to 97 Sea Zone Place Units - Italians 1 destroyer, 1 fighter and 3 submarines placed in 97 Sea Zone Italians undo move 1. 1 fighter placed in Southern Italy 1 destroyer and 3 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,00 Italians regular : 2,50 British AA : -0,17 British regular : 0,17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Celebes, round 2 : 2/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from 42 Sea Zone to India 1 fighter moved from New South Wales to 42 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Norway Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,50 -
@Giallo I must say that Italy making that mush $$ is quite concerning:ok_woman:





