@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3
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@Giallo Yes please!
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys moved from Burma to India 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 8 carriers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 3 cruisers, 3 destroyers and 10 submarines moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Japanese creates battle in territory 35 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in India Japanese attack with 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 armour, 17 artilleries, 15 infantry and 6 mech_infantrys in India, round 2 : 24/45 hits, 15,50 expected hits UK_Pacific roll dice for 2 artilleries in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 armour, 17 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 mech_infantry moved from Yunnan to India 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 aaGuns moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 34 Sea Zone to Kiangsu 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 fighter placed in Japan 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : 11,17 UK_Pacific regular : 0,33 ANZAC regular : -0,50 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 destroyers, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 4 destroyers moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from West India to Tanganyika Territory 1 fighter moved from Gibraltar to Egypt 2 bombers and 6 fighters moved from Greece to Egypt 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 infantry placed in Western United States 4 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 3 infantry placed in Greece Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 93 Sea Zone to Egypt 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 9 artilleries and 25 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 fighters moved from Greece to Egypt 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - British 3 fighters placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,67 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Persia 1 fighter moved from Northwest Persia to Persia 1 aaGun and 1 artillery moved from Caucasus to Northwest Persia 1 armour moved from Iraq to Persia Place Units - Italians 1 artillery and 2 infantry placed in Iraq 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Iraq: 1 armour and 2 fighters EDIT: Removing units owned by Italians from Persia: 1 armour and 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,4 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0,67 British regular : -0,33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Philippines Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 22 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Greece to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Persia to Iraq 1 mech_infantry moved from Syria to Iraq 6 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq 1 submarine moved from 113 Sea Zone to 125 Sea Zone Germans take 125 Sea Zone from Americans 1 submarine moved from 113 Sea Zone to 124 Sea Zone 8 mech_infantrys moved from Bulgaria to Greece 3 fighters moved from Northern Italy to Greece 2 fighters moved from Southern Italy to Greece 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 3 tactical_bombers moved from Western Germany to Greece 1 bomber moved from Western Germany to United Kingdom 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 bomber moved from Iraq to Tambov 1 artillery moved from Volgograd to Tambov 1 artillery moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Greece Germans attack with 5 fighters, 8 mech_infantrys and 3 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 5 fighters, 8 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 7/16 hits, 5,83 expected hits Americans roll dice for 1 artillery and 3 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece Germans win, taking Greece from Americans with 5 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery and 3 infantry Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/7 hits, 2,67 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/6 hits, 2,50 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in Tambov Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Tambov, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Germans 4 artilleries moved from Volgograd to Caucasus 1 bomber moved from Tambov to Western Ukraine 1 fighter moved from Bryansk to Volgograd 3 infantry moved from Finland to Karelia 29 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland 18 infantry moved from Poland to Eastern Poland 5 infantry moved from Romania to Eastern Poland 3 fighters moved from Greece to Northern Italy 2 fighters moved from Greece to Southern Italy 3 tactical_bombers moved from Greece to Northern Italy 13 mech_infantrys moved from Karelia to Novgorod 2 tactical_bombers moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Rostov 2 artilleries moved from Germany to Poland 1 artillery moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Germany 1 fighter placed in Western Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Ukraine: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,67 British AA : 0,83 Russians regular : 0,33 Germans regular : 2,00 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Smolensk to Samara 1 fighter moved from Russia to Samara 5 artilleries and 8 infantry moved from Smolensk to Bryansk 2 armour moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 armour, 5 artilleries and 10 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 5 artilleries and 10 infantry in Bryansk, round 2 : 8/17 hits, 5,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Samara Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 6 artilleries, 48 infantry and 1 mech_infantry moved from Smolensk to Bryansk Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 2,83 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 5 destroyers, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 17 artilleries moved from India to West India 14 infantry moved from India to West India 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 22 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in West India Japanese attack with 17 artilleries and 14 infantry British defend with 1 infantry Japanese roll dice for 17 artilleries and 14 infantry in West India, round 2 : 10/31 hits, 10,33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 17 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 22 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 2 fighters Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 23 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 2 fighters moved from 22 Sea Zone to 6 Sea Zone 2 bombers moved from 22 Sea Zone to Japan 1 bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 1 mech_infantry moved from India to Yunnan 1 aaGun, 5 armour and 5 mech_infantrys moved from India to West India 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Kiangsu 1 aaGun moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to Shan State 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone Place Units - Japanese 4 destroyers, 4 submarines and 2 transports placed in 6 Sea Zone Japanese undo move 1. 5 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 2,83 UK_Pacific regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Guam Battle in Iwo Jima Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from Egypt to Gibraltar 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 carriers, 1 cruiser, 6 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Tanganyika Territory to Egypt Place Units - Americans 4 destroyers and 3 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from Eastern Persia to Persia British take Persia from Germans Combat - British Battle in Cyprus Non Combat Move - British 1 fighter moved from Egypt to 94 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 armour moved from Morocco to Tunisia 1 fighter moved from Union of South Africa to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 aaGuns, 9 artilleries and 24 infantry moved from Eastern Persia to Persia 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer and 2 transports placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -3,33 Japanese regular : -1,00 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Belarus to Archangel 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Archangel Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Archangel Italians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Iraq 1 fighter moved from 97 Sea Zone to Iraq 1 aaGun and 1 artillery moved from Northwest Persia to Iraq 1 aaGun moved from Belarus to Eastern Poland 2 infantry moved from Bulgaria to Romania Place Units - Italians 1 aaGun and 2 infantry placed in Iraq 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Italians collect 23 PUs (1 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Italians regular : -1,33 Russians regular : 1,00 British regular : 0,67 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship and 1 marine moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Borneo Battle in Celebes ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery ANZAC roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -2,00 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 29 artilleries and 33 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Western Ukraine to Russia 1 fighter moved from Volgograd to Russia 2 tactical_bombers moved from Ukraine to Samara 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Volgograd to Samara 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 infantry moved from Novgorod to Archangel 3 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 16 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Urals to Nenetsia Germans take Nenetsia from Russians 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Germans attack with 3 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 16 mech_infantrys in Archangel, round 2 : 1/19 hits, 3,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 3 mech_infantrys Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 3 mech_infantrys in Samara, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 2 mech_infantrys in Samara, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara 2 tactical_bombers owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Samara to Volgograd 1 infantry moved from Rostov to Caucasus 1 fighter moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine 4 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 1 fighter moved from 99 Sea Zone to Iraq 6 mech_infantrys moved from Greece to Romania 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Northern Italy to Western Ukraine 1 fighter moved from Northern Italy to Iraq 1 tactical_bomber moved from Northern Italy to Iraq Place Units - Germans 3 artilleries placed in Volgograd 6 fighters and 1 submarine placed in 113 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -2,67 Russians AA : -0,17 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 2 armour, 11 artilleries, 52 infantry and 1 mech_infantry moved from Bryansk to Tambov 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Tambov Russians attack with 2 armour, 11 artilleries, 52 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 11 artilleries, 52 infantry and 1 mech_infantry in Tambov, round 2 : 16/66 hits, 15,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 11 artilleries, 52 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 2 bombers moved from Japan to 18 Sea Zone 1 bomber moved from French Indo China to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Japanese creates battle in territory 6 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 8 carriers, 3 cruisers, 7 destroyers, 11 submarines and 2 transports Americans defend with 1 submarine Japanese roll dice for 11 submarines in 6 Sea Zone, round 2 : 4/11 hits, 3,67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 3 cruisers, 7 destroyers, 11 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 18 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 bombers moved from 18 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 5 armour, 17 artilleries, 13 infantry and 5 mech_infantrys moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from Yunnan to India 1 armour and 1 mech_infantry moved from Shan State to India 1 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to India 1 bomber moved from 43 Sea Zone to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Yunnan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 destroyer placed in 39 Sea Zone 1 fighter placed in India Japanese undo move 4. Japanese undo move 3. Turning on Edit Mode EDIT: Removing units owned by Japanese from Eastern Persia: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 39 Sea Zone 1 fighter placed in India 1 transport placed in 39 Sea Zone Japanese undo move 2. 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 2,83 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 8 fighters moved from Egypt to Iraq 2 bombers moved from Gibraltar to Iraq Combat - Americans Battle in Iraq Americans attack with 2 bombers and 8 fighters Germans defend with 6 armour, 4 artilleries, 3 fighters, 12 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters and 3 infantry Italians roll AA dice in Iraq : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Iraq Americans roll dice for 2 bombers and 7 fighters in Iraq, round 2 : 6/9 hits, 4,83 expected hitsCombat Hit Differential Summary :
Americans regular : 1,17 Italians AA : 0,00 -
@Giallo 6 hits in Iraq, your OOL.
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@sovietishcat said in L21 Game 1 Giallo (X) + Sovietishcat (L+14) BM3:
@Giallo 6 hits in Iraq, your OOL.
max def
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 8 fighters moved from Egypt to Iraq 2 bombers moved from Gibraltar to Iraq Combat - Americans Battle in Iraq Americans attack with 2 bombers and 8 fighters Germans defend with 6 armour, 4 artilleries, 3 fighters, 12 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters and 3 infantry Italians roll AA dice in Iraq : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Iraq Americans roll dice for 2 bombers and 7 fighters in Iraq, round 2 : 6/9 hits, 4,83 expected hits Italians roll dice for 2 aaGuns, 7 armour, 6 artilleries, 6 fighters, 3 infantry, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 11/35 hits, 15,00 expected hits 2 aaGuns owned by the Italians, 7 fighters owned by the Americans, 2 bombers owned by the Americans, 1 mech_infantry owned by the Germans and 3 infantry owned by the Italians lost in Iraq Italians win with 7 armour, 6 artilleries, 6 fighters, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -85 Casualties for Americans: 2 bombers and 8 fighters Casualties for Germans: 1 mech_infantry Casualties for Italians: 2 aaGuns and 3 infantry Non Combat Move - Americans 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 3 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Tunisia Place Units - Americans 3 fighters placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 8 fighters and 3 mech_infantrys moved from Egypt to Iraq 9 artilleries and 25 infantry moved from Persia to Iraq 1 submarine moved from 39 Sea Zone to 42 Sea Zone UK_Pacific take 41 Sea Zone from Japanese Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Iraq British attack with 9 artilleries, 8 fighters, 25 infantry and 3 mech_infantrys Germans defend with 6 armour, 4 artilleries, 3 fighters, 11 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 3 fighters British roll dice for 9 artilleries, 8 fighters, 25 infantry and 3 mech_infantrys in Iraq, round 2 : 13/45 hits, 13,17 expected hits Italians roll dice for 7 armour, 6 artilleries, 6 fighters, 11 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/31 hits, 13,67 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Italians, 11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Iraq British roll dice for 9 artilleries, 8 fighters, 11 infantry and 3 mech_infantrys in Iraq, round 3 : 12/31 hits, 10,83 expected hits Italians roll dice for 7 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in Iraq, round 3 : 6/18 hits, 9,33 expected hits 3 artilleries owned by the Germans, 6 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 6 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British roll dice for 9 artilleries, 8 fighters, 5 infantry and 3 mech_infantrys in Iraq, round 4 : 10/25 hits, 9,67 expected hits Italians roll dice for 6 fighters in Iraq, round 4 : 6/6 hits, 4,00 expected hits 1 mech_infantry owned by the British, 3 fighters owned by the Germans, 3 fighters owned by the Italians and 5 infantry owned by the British lost in Iraq British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Italians with 9 artilleries, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 102 Casualties for British: 25 infantry and 1 mech_infantry Casualties for Germans: 6 armour, 4 artilleries, 3 fighters, 11 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries and 3 fighters Non Combat Move - British 2 aaGuns moved from Persia to Iraq 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 8 fighters moved from Iraq to Egypt 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Tunisia to Tobruk Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1,17 Italians regular : -5,00 British regular : 1,33 Italians AA : 0,00 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Romania to Eastern Poland Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Western Ukraine 2 artilleries and 2 infantry moved from Northern Italy to France 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 1 destroyer, 1 marine and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 42 Sea Zone to Java 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :





