@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Marshall Islands
2 fighters moved from Midway to Marshall Islands
1 bomber moved from Midway to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in Marshall Islands
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Marshall Islands, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Iwo Jima from Japanese to Americans
EDIT: Adding units owned by Americans to Iwo Jima: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters moved from Marshall Islands to 25 Sea Zone
2 fighters moved from 8 Sea Zone to Midway
1 fighter moved from 17 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
2 marines moved from 25 Sea Zone to Midway
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 8 Sea Zone to 18 Sea Zone
2 carriers and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 bomber moved from 36 Sea Zone to Dutch New Guinea
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 fighter placed in Western United States
1 transport placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,2,5,1,4,1,1,3,6,4,3,2,5,5,1,2,5,1,4,5
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,33
Meant to take Iwo Jima since my position would be compromised otherwise. If you don’t allow it, I will re-do NCM with USA. The other nations moves don’t affect this so I will continue with CH and UK.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kansu to Tsinghai
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Chahar to Tsinghai
Place Units - Chinese
1 infantry placed in Inner Mongolia
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Marshall Islands
2 fighters moved from Midway to Marshall Islands
1 bomber moved from Midway to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in Marshall Islands
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Marshall Islands, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Iwo Jima from Japanese to Americans
EDIT: Adding units owned by Americans to Iwo Jima: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters moved from Marshall Islands to 25 Sea Zone
2 fighters moved from 8 Sea Zone to Midway
1 fighter moved from 17 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
2 marines moved from 25 Sea Zone to Midway
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 8 Sea Zone to 18 Sea Zone
2 carriers and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 bomber moved from 36 Sea Zone to Dutch New Guinea
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 fighter placed in Western United States
1 transport placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,2,5,1,4,1,1,3,6,4,3,2,5,5,1,2,5,1,4,5
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kansu to Tsinghai
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Chahar to Tsinghai
Place Units - Chinese
1 infantry placed in Inner Mongolia
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
2 infantry moved from Burma to Yunnan
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Baluchistan to Eastern India
1 fighter moved from 82 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from 82 Sea Zone to Egypt
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry moved from Tanganyika Territory to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
1 transport placed in 73 Sea Zone
1 carrier and 1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1,2,3
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 0,83
Japanese regular : -0,67
Germans AA : 0,83
British regular : 0,17
I don’t get any MARTI rolls at the moment… Happened to me once before and then it suddenly started working again. Do you get any rolls? Any idea what might be causing this?
@pejon_88 yes i’m getting the emails
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Crete to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 armour moved from Tobruk to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Tobruk to Southern Italy
1 mech_infantry moved from Tobruk to Tunisia
2 artilleries and 2 infantry moved from Tobruk to Libya
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Eastern Poland to Southern Belarus
Italians take Southern Belarus from Russians
1 armour moved from Romania to Southern Belarus
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Eastern Poland
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 armour and 1 infantry moved from 99 Sea Zone to Yugoslavia
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Shan State to Eastern India
1 fighter moved from Queensland to 40 Sea Zone
1 infantry moved from Eastern India to Burma
2 aaGuns and 2 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Shan State to Eastern India
1 fighter moved from Queensland to 40 Sea Zone
1 infantry moved from Eastern India to Burma
2 aaGuns and 2 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Finland to Karelia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Germans
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 aaGun moved from Baltic States to Northern Belarus
10 infantry moved from Eastern Poland to Southern Belarus
8 infantry moved from Eastern Poland to Southern Belarus
7 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
5 artilleries moved from Eastern Poland to Southern Belarus
1 artillery moved from Poland to Eastern Poland
3 artilleries moved from Eastern Poland to Southern Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 armour and 3 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 2 mech_infantrys moved from Poland to Southern Belarus
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
8 armour and 7 mech_infantrys moved from Baltic States to Southern Belarus
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 tactical_bomber moved from Malta to Western Germany
3 fighters and 3 tactical_bombers moved from Malta to Eastern Poland
Place Units - Germans
5 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Leningrad
1 fighter and 1 tactical_bomber moved from Novgorod to Leningrad
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Leningrad
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Yaroslavl to Russia
2 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
2 aaGuns, 1 artillery and 1 infantry moved from Tula to Russia
1 armour and 1 mech_infantry moved from Novgorod to Russia
1 armour moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Leningrad to Russia
1 fighter moved from Ukraine to Russia
1 aaGun and 7 infantry moved from Northern Manchuria to Amur
1 aaGun, 1 artillery and 10 infantry moved from Korea to Amur
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Kursk to Russia
1 infantry moved from Vologda to Archangel
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Kursk to Bryansk
2 aaGuns, 5 artilleries and 12 infantry moved from Novgorod to Yaroslavl
3 infantry moved from Stalingrad to Samara
3 infantry moved from Tambov to Tula
3 artilleries and 6 infantry moved from Kursk to Tula
1 infantry moved from Siberia to Amur
10 infantry moved from Ukraine to Kursk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Stalingrad
1 infantry placed in Ukraine
3 infantry placed in Urals
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 2,33
@regularkid hey. Im on vacation til Monday. Just FYI May be a couple of days.
@regularkid thanks. No problem.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
1 marine moved from Japan to 7 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 carrier moved from 43 Sea Zone to 46 Sea Zone
1 carrier moved from 38 Sea Zone to 132 Sea Zone
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 battleship moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 38 Sea Zone to 132 Sea Zone
1 carrier moved from 43 Sea Zone to 132 Sea Zone
1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
1 bomber moved from Fukien to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Szechwan
5 fighters moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to Iwo Jima
2 infantry and 1 marine moved from 7 Sea Zone to Iwo Jima
1 fighter moved from 7 Sea Zone to Iwo Jima
1 bomber moved from Southern Manchuria to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Dutch New Guinea
Combat Hit Differential Summary :
@regularkid Scrambles around IWO JIMA?
@regularkid No thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
1 marine moved from Japan to 7 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 carrier moved from 43 Sea Zone to 46 Sea Zone
1 carrier moved from 38 Sea Zone to 132 Sea Zone
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 battleship moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 38 Sea Zone to 132 Sea Zone
1 carrier moved from 43 Sea Zone to 132 Sea Zone
1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
1 bomber moved from Fukien to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Szechwan
5 fighters moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to Iwo Jima
2 infantry and 1 marine moved from 7 Sea Zone to Iwo Jima
1 fighter moved from 7 Sea Zone to Iwo Jima
1 bomber moved from Southern Manchuria to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
Dutch roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Dutch with 1 artillery, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 18 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters in 18 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 18 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Iwo Jima
Japanese attack with 2 fighters, 2 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 cruisers in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Iwo Jima, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
3 artilleries and 2 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to French Indo China
1 fighter moved from Shan State to 132 Sea Zone
1 tactical_bomber moved from Shan State to 132 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Anhwe to Kiangsi
2 fighters moved from Iwo Jima to 7 Sea Zone
3 fighters moved from 18 Sea Zone to 7 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from Southern Manchuria to Japan
1 tactical_bomber moved from Southern Manchuria to Japan
2 infantry moved from Southern Manchuria to Jehol
1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone
1 fighter moved from 18 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 tactical_bomber moved from Southern Manchuria to Japan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Manchuria: 3 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber placed in Japan
3 infantry placed in Southern Manchuria
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 4,4
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.00
Japanese regular : 1.33
UK_Pacific regular : -0.33
Dutch regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 marines moved from Midway to 25 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 25 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
3 carriers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 34 Sea Zone
3 fighters moved from Midway to 34 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Johnston Island
1 infantry moved from 31 Sea Zone to Johnston Island
1 fighter moved from Western United States to Wake Island
1 submarine moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
1 destroyer moved from 64 Sea Zone to 49 Sea Zone
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 marine placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
1 submarine and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Honan to Hopei
1 fighter and 1 infantry moved from Tsinghai to Hopei
11 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Szechwan, round 2 : 1/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Burma
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Chahar to Inner Mongolia
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : 0,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 marines moved from Midway to 25 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 25 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
3 carriers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 34 Sea Zone
3 fighters moved from Midway to 34 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Johnston Island
1 infantry moved from 31 Sea Zone to Johnston Island
1 fighter moved from Western United States to Wake Island
1 submarine moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
1 destroyer moved from 64 Sea Zone to 49 Sea Zone
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 marine placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
1 submarine and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Honan to Hopei
1 fighter and 1 infantry moved from Tsinghai to Hopei
11 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Szechwan, round 2 : 1/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Burma
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Chahar to Inner Mongolia
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 mech_infantry moved from Anglo-Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
Combat - British
Battle in Gibraltar
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Gibraltar from Italians, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 fighters moved from Shan State to Szechwan
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 fighter moved from 40 Sea Zone to Northwest Persia
1 tactical_bomber moved from Shan State to Eastern India
2 infantry moved from Western India to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 artillery and 5 infantry moved from Eastern India to Burma
1 aaGun moved from Burma to Eastern India
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from United Kingdom to 93 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 submarine placed in 73 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,4,4
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6,4,5,1,5,2,3,4,2,4,1,1,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1,50
Americans regular : 1,00
Japanese regular : 0,00
British regular : -1,00