@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Lets go with sinking the 2 subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from Philippines to Guam
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 6 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 7 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 battleship and 2 submarines
Battle in Ethiopia
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British roll dice for 2 armour and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from India to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Italians regular : 1.33
Japanese regular : -2.67
Germans regular : 0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Northern Italy to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 1/2 hits, 1,00 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries and 1 infantry in Malta, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 fighter in Malta, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries in Malta, round 4 : 2/2 hits, 0,67 expected hits
British roll dice for 1 fighter in Malta, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Malta
Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Libya to Tobruk
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
3 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Romania to Greece
2 bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Bulgaria to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 5/11 hits, 4,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Poland
2 infantry moved from Germany to Poland
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
6 armour and 3 mech_infantrys moved from France to Germany
1 fighter moved from Greece to Alexandria
1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
2 aaGuns moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
1 aaGun and 1 infantry moved from Norway to Finland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0,33
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Baltic States
1 infantry moved from Siberia to Amur
2 aaGuns and 11 infantry moved from Buryatia to Amur
5 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 124 Sea Zone to 118 Sea Zone
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 1 marine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Kweichow
3 artilleries and 5 infantry moved from Anhwe to Kweichow
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 fighter moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Siam
3 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 35 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 bomber moved from Gibraltar to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Kenya
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 armour moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : -0.33
Japanese regular : -0.33
Germans AA : -0.17
British regular : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Combat Hit Differential Summary :
Scramble is obvious, but you’ll likely have to decide on casualties.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Cyprus
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bessarabia, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Italians regular : 2,00
Russians regular : -0,33
5 hits total. Took a des from the sub-hit, so 4 more.
@trulpen said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
5 hits total. Took a des from the sub-hit, so 4 more.
And of course, all 5 hits are optional. If you want to save both des for some reason, I’ll just restart and adjust the battle.
Or just adjust afterwards, depending on the outcome of the first round.
@trulpen thats ok. use max d. lose fighters last
Will do. See that I didn’t do an obvious move of taking Crete with an italian art. Will fix that after battle during NCM, regardless of outcome.