Oh yeah, absolutely. Max D.
L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 fighters, 1 harbour and 9 infantry; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Norway to Holland Belgium 1 submarine moved from 105 Sea Zone to 110 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from Norway to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 10 Sea Zone Battle in 110 Sea Zone Americans attack with 1 carrier, 6 fighters, 1 submarine and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win, taking 10 Sea Zone from Japanese with 1 carrier, 6 fighters and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 fighter and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Holland Belgium to Norway 3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Johnston Island 6 fighters moved from 110 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 2 fighters and 1 infantry placed in Norway 8 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : 1.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 fighters, 1 harbour and 9 infantry; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Norway to Holland Belgium 1 submarine moved from 105 Sea Zone to 110 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from Norway to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 10 Sea Zone Battle in 110 Sea Zone Americans attack with 1 carrier, 6 fighters, 1 submarine and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win, taking 10 Sea Zone from Japanese with 1 carrier, 6 fighters and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 fighter and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Holland Belgium to Norway 3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Johnston Island 6 fighters moved from 110 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 2 fighters and 1 infantry placed in Norway 8 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Rhodesia 1 battleship and 1 destroyer moved from 75 Sea Zone to 41 Sea Zone 1 fighter moved from Belgian Congo to Union of South Africa 1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 87 Sea Zone 4 fighters moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Volgograd Place Units - British 1 fighter and 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 British collect 24 PUs (1 lost to blockades); end with 26 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -1.00 Germans regular : 1.00 British regular : -1.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Morocco to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 marine moved from Tobruk to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 3 fighters moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from Americans 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 armour moved from Ethiopia to Kenya Italians take Kenya from British 1 armour moved from Kenya to Italian Somaliland Italians take Italian Somaliland from British 1 fighter moved from 97 Sea Zone to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 4 infantry and 2 marines British defend with 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 2 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 3/8 hits, 2,33 expected hits British roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 3 infantry and 2 marines in Gibraltar, round 3 : 1/7 hits, 2,17 expected hits British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for Americans: 1 aaGun and 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Belgian Congo Italians attack with 3 fighters, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/5 hits, 1,83 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 fighters owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 fighters moved from Belgian Congo to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in Southern France 1 artillery and 4 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -2,67 British regular : 0,67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 4 carriers and 2 submarines moved from 54 Sea Zone to 30 Sea Zone 2 fighters moved from Queensland to 30 Sea Zone 1 submarine moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 4 carriers and 2 submarines moved from 54 Sea Zone to 30 Sea Zone 2 fighters moved from Queensland to 30 Sea Zone 1 submarine moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Kazakhstan to Timguska Germans take Timguska from Russians 1 armour moved from Kazakhstan to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Archangel to Smolensk 1 bomber moved from Western Germany to Smolensk 3 artilleries and 25 infantry moved from Bessarabia to Ukraine 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 3 artilleries and 25 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 artilleries and 25 infantry in Ukraine, round 2 : 5/28 hits, 5,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Denmark to Western Germany 2 armour moved from Kazakhstan to Urals 2 armour moved from Kazakhstan to Novosibirsk 2 armour moved from Kazakhstan to Novosibirsk 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 3 artilleries and 7 infantry moved from Romania to Bessarabia 1 bomber moved from Smolensk to Novosibirsk 2 fighters moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Germany to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 artilleries placed in Finland 3 artilleries and 7 infantry placed in Romania 3 infantry placed in Novgorod 1 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,00 Germans regular : 1,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Northwest Persia to Caucasus 8 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Germans 1 fighter moved from Volgograd to Vologda 2 infantry moved from Russia to Vologda 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Volgograd to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Caucasus Russians attack with 3 artilleries and 9 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 artilleries and 9 infantry in Caucasus, round 2 : 1/12 hits, 3.00 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 3 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 fighter moved from Smolensk to Bryansk 1 fighter moved from Vologda to Russia 1 infantry moved from Volgograd to Rostov 3 infantry moved from Volgograd to Tambov 11 infantry moved from Eastern Persia to West India 13 infantry moved from Eastern Persia to Turkmenistan 2 armour moved from Volgograd to Russia 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Iraq to Trans-Jordan 5 infantry moved from Iraq to Trans-Jordan Place Units - Russians 3 armour placed in Iraq 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Anhwe to Kazakhstan 1 bomber moved from Shantung to Kazakhstan 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Johnston Island Combat - Japanese Battle in Southeast Mexico Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Southeast Mexico from Americans, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Johnston Island Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 airfield, 2 fighters and 1 harbour Japanese roll dice for 4 fighters and 4 tactical_bombers in Johnston Island, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 2 fighters in Johnston Island, round 2 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Johnston Island Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 2 fighters Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 4 artilleries moved from Shan State to Burma 3 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Korea 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 4 fighters and 2 tactical_bombers moved from Johnston Island to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Novosibirsk to Sikang 1 bomber moved from Kazakhstan to Sikang 1 armour moved from Novosibirsk to Shensi 5 armour moved from Novosibirsk to Sikang 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 fighter placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : 0,83 Russians regular : -0,67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Anhwe to Kazakhstan 1 bomber moved from Shantung to Kazakhstan 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Johnston Island Combat - Japanese Battle in Southeast Mexico Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Southeast Mexico from Americans, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Johnston Island Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 airfield, 2 fighters and 1 harbour Japanese roll dice for 4 fighters and 4 tactical_bombers in Johnston Island, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 2 fighters in Johnston Island, round 2 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Johnston Island Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 2 fighters Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 4 artilleries moved from Shan State to Burma 3 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Korea 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 4 fighters and 2 tactical_bombers moved from Johnston Island to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Novosibirsk to Sikang 1 bomber moved from Kazakhstan to Sikang 1 armour moved from Novosibirsk to Shensi 5 armour moved from Novosibirsk to Sikang 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 fighter placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : 0,83 Russians regular : -0,67
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Second post.
Before finalizing, what carriers are the air on in z30?
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@trulpen the anzac planes are on anzac carriers since the us carriers were full when they moved there. i’ll edit if game changed it
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Anhwe to Kazakhstan 1 bomber moved from Shantung to Kazakhstan 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Johnston Island Combat - Japanese Battle in Southeast Mexico Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Southeast Mexico from Americans, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Johnston Island Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 airfield, 2 fighters and 1 harbour Japanese roll dice for 4 fighters and 4 tactical_bombers in Johnston Island, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 2 fighters in Johnston Island, round 2 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Johnston Island Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 2 fighters Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 4 artilleries moved from Shan State to Burma 3 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Korea 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 4 fighters and 2 tactical_bombers moved from Johnston Island to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Novosibirsk to Sikang 1 bomber moved from Kazakhstan to Sikang 1 armour moved from Novosibirsk to Shensi 5 armour moved from Novosibirsk to Sikang 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 fighter placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : 0,83 Russians regular : -0,67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Anhwe to Kazakhstan 1 bomber moved from Shantung to Kazakhstan 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Johnston Island Combat - Japanese Battle in Southeast Mexico Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Southeast Mexico from Americans, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Johnston Island Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 airfield, 2 fighters and 1 harbour Japanese roll dice for 4 fighters and 4 tactical_bombers in Johnston Island, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 2 fighters in Johnston Island, round 2 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Johnston Island Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 2 fighters Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 4 artilleries moved from Shan State to Burma 3 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Korea 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 4 fighters and 2 tactical_bombers moved from Johnston Island to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Novosibirsk to Sikang 1 bomber moved from Kazakhstan to Sikang 1 armour moved from Novosibirsk to Shensi 5 armour moved from Novosibirsk to Sikang 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 fighter placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : 0,83 Russians regular : -0,67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Anhwe to Kazakhstan 1 bomber moved from Shantung to Kazakhstan 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Johnston Island Combat - Japanese Battle in Southeast Mexico Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Southeast Mexico from Americans, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Johnston Island Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 airfield, 2 fighters and 1 harbour Japanese roll dice for 4 fighters and 4 tactical_bombers in Johnston Island, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 2 fighters in Johnston Island, round 2 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Johnston Island Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 2 fighters Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 4 artilleries moved from Shan State to Burma 3 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Korea 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 4 fighters and 2 tactical_bombers moved from Johnston Island to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Novosibirsk to Sikang 1 bomber moved from Kazakhstan to Sikang 1 armour moved from Novosibirsk to Shensi 5 armour moved from Novosibirsk to Sikang 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 fighter placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : 0,83 Russians regular : -0,67
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@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@trulpen the anzac planes are on anzac carriers since the us carriers were full when they moved there. i’ll edit if game changed it
Thanks.
A few unnecessary posts from me, but I’ll move the sub from z54 to z42 instead of z34.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Americans buy 1 destroyer, 1 fighter, 5 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Holland Belgium 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Norway 7 transports moved from 110 Sea Zone to 91 Sea Zone 3 carriers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 3 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to British Columbia 3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Turning off Edit Mode 1 tactical_bomber placed in Western United States 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Americans buy 1 destroyer, 1 fighter, 5 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Holland Belgium 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Norway 7 transports moved from 110 Sea Zone to 91 Sea Zone 3 carriers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 3 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to British Columbia 3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Turning off Edit Mode 1 tactical_bomber placed in Western United States 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Rhodesia to Kenya British take Kenya from Italians 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from Union of South Africa to Belgian Congo 4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan Combat - British Battle in Southern France British attack with 3 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan British attack with 4 fighters Italians defend with 1 artillery and 2 infantry British roll dice for 4 fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 fighter owned by the British lost in Anglo Egyptian Sudan British roll dice for 3 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egyptian Sudan British win with 2 fighters remaining. Battle score for attacker is -10 Casualties for British: 2 fighters Casualties for Italians: 1 artillery and 2 infantry Battle in Belgian Congo British attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Gibraltar British attack with 2 fighters and 6 infantry Italians defend with 2 artilleries, 1 harbour, 2 infantry and 2 marines British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters and 6 infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries, 2 infantry and 2 marines in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Italians lost in Gibraltar British roll dice for 2 fighters and 6 infantry in Gibraltar, round 3 : 1/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries and 2 marines in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 2 fighters and 5 infantry in Gibraltar, round 4 : 3/7 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 marines in Gibraltar, round 4 : 2/3 hits, 1.00 expected hits 2 marines owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 2 artilleries, 2 infantry and 2 marines Casualties for British: 3 infantry Non Combat Move - British 2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from Belgian Congo to Union of South Africa 1 submarine moved from 87 Sea Zone to 68 Sea Zone 1 destroyer moved from 71 Sea Zone to 68 Sea Zone 1 battleship moved from 41 Sea Zone to 75 Sea Zone 1 fighter moved from Volgograd to Bryansk 2 fighters moved from Gibraltar to 91 Sea Zone 2 carriers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3 British collect 26 PUs (1 lost to blockades); end with 26 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Italians regular : -0.33 Japanese regular : 0.00 Germans regular : -0.67 British regular : -0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to 92 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from French Central Africa to Gold Coast Italians take French West Africa from Americans Italians take Gold Coast from British 1 mech_infantry moved from Egypt to Kenya 4 fighters and 1 tactical_bomber moved from Egypt to Kenya 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Southern Italy to Gibraltar 1 armour moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 armour moved from British Somaliland to Ethiopia Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 4 infantry and 1 tactical_bomber British defend with 1 harbour and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Battle in Kenya Italians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Italians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/6 hits, 2,83 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 4 fighters and 1 tactical_bomber moved from Kenya to Egypt 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Northern Italy to France 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to France 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Western Germany to Egypt 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Egypt 2 artilleries and 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Italians undo move 5. 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : -0,33