Good game.
Can start another in a week or two maybe.
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@aagamerz13 meant to bring inf to land of course. ill edit it how ever the battle turns ot
That’s ok.
20 hits, right?
Going with max d.
a) dmg 2 bs (2)
b) dmg 8 ac (8)
c) 1 ac (1)
d) 5 sub (5)
e) 4 des (4)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Finland to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
Combat Hit Differential Summary :
Americans regular : 7.50
Japanese regular : -3.67
Germans regular : 1.33
Wow, sick rolls, but I guess it makes things interesting.
Torch everything but the 2 dmg bs and 7 fig.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Finland to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits
3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway
4 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 88 Sea Zone to 64 Sea Zone
1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
6 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 fighters placed in Norway
1 infantry placed in Finland
4 fighters and 2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 53 PUs (10 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 7.00
Japanese regular : 0.83
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Funny how I taunted that attack and how it went.
+55 instead of -100.
@trulpen i hit 19 more so I’ll assume max d save 4 defense ones
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@trulpen i hit 19 more so I’ll assume max d save 4 defense ones
Is it Persia? Max d sounds rational, although I don’t see the board.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 20 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Finland to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 20/31 hits, 15.83 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/33 hits, 16.83 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 26 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 19/31 hits, 15.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 18/28 hits, 15.17 expected hits
3 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 16 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer, 10 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 2 battleships and 7 fighters in 26 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 marines owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 21 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 2 marines, 5 submarines and 3 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 5 fighters, 3 infantry and 1 mech_infantry moved from Finland to Norway
4 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 88 Sea Zone to 64 Sea Zone
1 fighter and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
6 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 fighters placed in Norway
1 infantry placed in Finland
4 fighters and 2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,3,4,2,6,5,5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 53 PUs (10 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 8 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
5 armour, 1 artillery, 9 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 5 armour, 1 artillery, 9 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 11 armour, 4 artilleries, 1 factory_minor, 5 infantry and 22 mech_infantrys
Germans roll AA dice in Persia : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Persia
British roll dice for 5 armour, 1 artillery, 8 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 9/42 hits, 12.17 expected hits
Germans roll dice for 2 aaGuns, 11 armour, 4 artilleries, 5 infantry and 22 mech_infantrys in Persia, round 2 : 11/42 hits, 15.83 expected hits
2 aaGuns owned by the Germans, 5 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Persia
British roll dice for 5 armour, 1 artillery, 8 fighters, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/31 hits, 10.33 expected hits
Germans roll dice for 11 armour, 4 artilleries and 20 mech_infantrys in Persia, round 3 : 11/35 hits, 13.50 expected hits
2 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in Persia
British roll dice for 5 armour, 1 artillery, 8 fighters, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 11/20 hits, 8.50 expected hits
Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Persia, round 4 : 12/24 hits, 9.83 expected hits
5 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 1 artillery owned by the British and 5 armour owned by the British lost in Persia
8 fighters owned by the British retreated
Germans win with 11 armour and 2 artilleries remaining. Battle score for attacker is -22
Casualties for British: 5 armour, 1 artillery, 1 fighter, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 2 aaGuns, 2 artilleries, 5 infantry and 22 mech_infantrys
Non Combat Move - British
8 fighters moved from Persia to India
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 aaGun moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Finland to Norway
Place Units - British
3 infantry placed in Union of South Africa
1 infantry placed in Iraq
1 transport placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5,6,5,1,6,5,1,3,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 7.00
Italians regular : -0.33
Japanese regular : 0.83
Germans AA : 0.00
Germans regular : -4.33
British regular : 0.50
@trulpen sorry late post bout pac fight. i was hoping to win bigger in hawaii after first 2 rolls, but I’ll still take winning that one at all
@aagamerz13 also, you can edit the 2 arty to mechs in persia if that’s what you prefer
@aagamerz13 said in L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3:
@trulpen sorry late post bout pac fight. i was hoping to win bigger in hawaii after first 2 rolls, but I’ll still take winning that one at all
Yep, no need to be greedy. Winning that battle at all was pretty amazing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Tunisia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 marines moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Tunisia
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 armour and 1 mech_infantry moved from Novgorod to Archangel
Combat - Italians
Battle in Algeria
Italians attack with 2 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Algeria
Italians win, taking Algeria from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Libya
Battle in Syria
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Libya from Americans, taking Syria from British, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
1 submarine moved from 52 Sea Zone to 67 Sea Zone
Place Units - Italians
2 armour and 1 infantry placed in Egypt
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Italians regular : -0,83
Russians regular : 0,67
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 30 Sea Zone to 25 Sea Zone
ANZAC take 26 Sea Zone from Japanese
2 fighters moved from New South Wales to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,5,6
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 30 Sea Zone to 25 Sea Zone
ANZAC take 26 Sea Zone from Japanese
2 fighters moved from New South Wales to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,5,6
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Romania to Bessarabia
2 artilleries moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 bomber moved from Novgorod to Iraq
1 armour moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
1 artillery and 9 infantry moved from Poland to Eastern Poland
2 infantry moved from France to Normandy Bordeaux
1 artillery and 5 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Baltic States to Belarus
1 fighter moved from Romania to Bessarabia
1 armour and 9 mech_infantrys moved from Novgorod to Finland
3 armour and 3 mech_infantrys moved from Karelia to Finland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 10 infantry in Bessarabia, round 2 : 1/11 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2,50 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Finland
Germans attack with 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys in Finland, round 2 : 3/22 hits, 5,33 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 4 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 2 artilleries, 1 bomber and 1 fighter
British defend with 1 factory_minor and 1 infantry; Russians defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Iraq, round 2 : 4/5 hits, 2,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/12 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Iraq to Syria
1 aaGun moved from Karelia to Finland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 tactical_bomber moved from Belarus to Germany
1 fighter moved from Belarus to Western Germany
1 fighter moved from Bessarabia to Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
7 armour moved from Persia to Turkmenistan
2 armour moved from Persia to Turkmenistan
3 infantry moved from Western Germany to France
Place Units - Germans
2 artilleries and 8 infantry placed in Romania
3 infantry placed in Novgorod
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : -1,33
Germans regular : -1,33
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Samara to Archangel
1 fighter moved from Western Ukraine to Archangel
2 infantry moved from Kansu to Shensi
1 armour moved from Tsinghai to Sikang
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
5 infantry moved from Northwest Persia to Iraq
1 infantry moved from Korea to Amur
10 infantry moved from Korea to Manchuria
1 infantry moved from Northwest Persia to Iraq
Combat - Russians
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 2 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Italians defend with 2 armour
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Iraq
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 1.67 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sikang
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
2 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
2 artilleries and 17 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Archangel to Vologda
4 aaGuns moved from Northwest Persia to Iraq
6 artilleries moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Iraq
37 infantry moved from Northwest Persia to Persia
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,2,5,4,1,4,4,5,4,4,1
Russians collect 35 PUs (3 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Japanese regular : 1.67
Germans regular : -0.50
Russians regular : 5.33
OK. I jut eaves dropped on this game…
What the *&%%$%& Hell is going on?
This is some crazy next level stuff!!! I think my head exploded.
Who the heck is winning?