2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3

  • '15 '14

    TripleA Turn Summary: Germans round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 32
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 68 PUs; 
            Germans buy 8 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            4 bombers moved from Southern Italy to Holland Belgium
            2 bombers moved from Southern Italy to Holland Belgium
            1 armour moved from Finland to Sweden
                  Germans take Sweden from Americans
            1 armour moved from Sweden to Finland
            2 bombers moved from Turkey to Syria
            10 bombers moved from Southern Italy to Syria
            2 mech_infantrys moved from Turkey to Syria
            1 bomber moved from French Indo China to 35 Sea Zone
    
        Combat - Germans
            Battle in 35 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Holland Belgium
                Germans attack with 6 bombers, 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 6 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 6/9 hits, 4,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Syria
                Germans attack with 12 bombers and 2 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 12 bombers and 2 mech_infantrys in Syria, round 2 : 7/14 hits, 8,33 expected hits
                    British roll dice for 3 infantry in Syria, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Syria
                Germans win with 12 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 5 armour and 43 mech_infantrys moved from Turkey to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            12 bombers moved from Syria to Southern Italy
            1 bomber moved from 35 Sea Zone to French Indo China
            12 armour and 46 mech_infantrys moved from Western Germany to Germany
            1 fighter moved from Finland to Germany
            3 bombers moved from Holland Belgium to Western Germany
            3 bombers and 1 fighter moved from Holland Belgium to Southern Italy
            2 fighters moved from Finland to Western Germany
            3 fighters moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Novgorod to Finland
            3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Timguska to Novosibirsk
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            8 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,6,4,4,3,3,1
            Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Germans regular : -0,17
    British regular : 1,00
    

    Savegame

  • '15 '14

    I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.


  • @jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.

    well I do have 3 Russian figs, so where I move them might affect your decision on that bomber. could you decide soon before I finish Russia?

  • '15 '14

    @axis-dominion True, forgot about those suckers:D
    Let me take a look

  • '15 '14

    Well, send him to Mariannas.


  • @jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    Well, send him to Mariannas.

    ok thanks, I’ll edit when I post Russia. as I’m about to post


  • TripleA Turn Summary: Russians round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 32
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from French Indo China: 1 bomber
            EDIT: Adding units owned by Germans to Marianas: 1 bomber
            EDIT: Turning off Edit Mode
            2 aaGuns, 1 armour and 20 infantry moved from Buryatia to Yakut S.S.R.
            1 fighter moved from 54 Sea Zone to Java
            2 fighters moved from 54 Sea Zone to Queensland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    @jdow @axis-dominion I took a break from A&A about 5 months ago and you guys were on round 15. This looks like it has been one intense game.

  • '15 '14

    @farmboy 5 months ago we were at turn 4.

  • '23 '22 '21 '20 '19 '18 '17

    @jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.


  • @farmboy said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    @jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.

    thanks farm boy, good to see you back!

  • '15 '14

    @axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.

    Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
    Or is this a bug in tripleA?


  • @jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    @axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.

    Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
    Or is this a bug in tripleA?

    I’m not sure, I don’t think I’ve ever tried that!

  • '15 '14

    I definitely recall that someone did this vs me some time ago and it makes perfect sense as I want to strike first when I walk into Amur.

    Ill ask Gamerman.

  • '15 '14

    I asked gamerman.
    My turn is basically mapped out and main ideas won’t change. Once I know I can execute the turn.
    Let’s see if Gamerman replies swiftly.

    farmboy, would you know? Or any other spectator? Would Adam know?

  • '23 '22 '21 '20 '19 '18 '17

    @jdow I don’t and I’m foggy on how attacks on neutrals impact on Mongolia. But if the allies declared war on the neutrals, maybe the game is assuming you can walk in as an ncm?

  • '15 '14

    @farmboy No, I can’t do that. My understanding of the rules is that I can attack them and it is a slip in tripleA that prevents me from doing it.
    I would find it illogical if any unit on the board would be entirely off-limit. Never heard about that.

  • '19

    @jdow you can attack as you want. If TripleA doesnt allow it, its a bug. Good summary can be found here - https://www.axisandallies.org/forums/topic/20494/mongolia-and-neutrals-rules-summarized-here

  • '19

    @jdow if you walk into Amur at the same time then everything in Mongolia will turn red.

    If you dont walk into border territory, they just turn pro allied until you do. Nothing happens elsewhere since there are no strict neutrals left anymore.

    I would just run a mock combat to simulate the attack. Then run the rest of your turn without the attack but with the walk in to border territories and that will turn everything russian. Then just edit the results of the mock attack in.

    I think thats the cleanest way forward.

  • '15 '14

    @ksmckay thanks, thought so and will proceed as suggested.

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