Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 31
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,2,5,1,2,1,6
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Java to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 4 infantry moved from South Australia to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
6 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Caroline Islands to Queensland
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
Test summary from TripleA, engine version: 2.5.22294, time: 16:04:33
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 8 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
4 bombers moved from Southern Italy to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 armour moved from Sweden to Finland
2 bombers moved from Turkey to Syria
10 bombers moved from Southern Italy to Syria
2 mech_infantrys moved from Turkey to Syria
1 bomber moved from French Indo China to 35 Sea Zone
Combat - Germans
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 6 bombers, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 6 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 6/9 hits, 4,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Syria
Germans attack with 12 bombers and 2 mech_infantrys
British defend with 3 infantry
Germans roll dice for 12 bombers and 2 mech_infantrys in Syria, round 2 : 7/14 hits, 8,33 expected hits
British roll dice for 3 infantry in Syria, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Syria
Germans win with 12 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 5 armour and 43 mech_infantrys moved from Turkey to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
12 bombers moved from Syria to Southern Italy
1 bomber moved from 35 Sea Zone to French Indo China
12 armour and 46 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Finland to Germany
3 bombers moved from Holland Belgium to Western Germany
3 bombers and 1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Finland to Western Germany
3 fighters moved from Southern Italy to Western Germany
3 mech_infantrys moved from Novgorod to Finland
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
8 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,6,4,4,3,3,1
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,17
British regular : 1,00
I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.
well I do have 3 Russian figs, so where I move them might affect your decision on that bomber. could you decide soon before I finish Russia?
@axis-dominion True, forgot about those suckers:D
Let me take a look
Well, send him to Mariannas.
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
Well, send him to Mariannas.
ok thanks, I’ll edit when I post Russia. as I’m about to post
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 32
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Indo China: 1 bomber
EDIT: Adding units owned by Germans to Marianas: 1 bomber
EDIT: Turning off Edit Mode
2 aaGuns, 1 armour and 20 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from 54 Sea Zone to Java
2 fighters moved from 54 Sea Zone to Queensland
Turn Complete - Russians
Combat Hit Differential Summary :
@jdow @axis-dominion I took a break from A&A about 5 months ago and you guys were on round 15. This looks like it has been one intense game.
@farmboy 5 months ago we were at turn 4.
@jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.
@farmboy said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.
thanks farm boy, good to see you back!
@axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.
Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
Or is this a bug in tripleA?
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.
Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
Or is this a bug in tripleA?
I’m not sure, I don’t think I’ve ever tried that!
I definitely recall that someone did this vs me some time ago and it makes perfect sense as I want to strike first when I walk into Amur.
Ill ask Gamerman.
I asked gamerman.
My turn is basically mapped out and main ideas won’t change. Once I know I can execute the turn.
Let’s see if Gamerman replies swiftly.
farmboy, would you know? Or any other spectator? Would Adam know?
@jdow I don’t and I’m foggy on how attacks on neutrals impact on Mongolia. But if the allies declared war on the neutrals, maybe the game is assuming you can walk in as an ncm?
@farmboy No, I can’t do that. My understanding of the rules is that I can attack them and it is a slip in tripleA that prevents me from doing it.
I would find it illogical if any unit on the board would be entirely off-limit. Never heard about that.