Agreed it could have definitely been worse!
2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3
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adjusted, all yours
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@axis-dominion
Well. Apparently moving the fig to novo was too late :-) -
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@axis-dominion
Well. Apparently moving the fig to novo was too late :-)ahh ok, thought you meant novos. so I moved it there. go ahead and adjust back.
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TripleA Turn Summary: Italians round 31
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 31 Purchase Units - Italians Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 2 bombers moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Northern Italy to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Italians 1 artillery and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,2,5,1,2,1,6 Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,67
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TripleA Turn Summary: French round 31
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 31 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 56 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 56 Sea Zone 1 destroyer moved from 33 Sea Zone to 56 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 1 aaGun and 4 infantry moved from South Australia to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 6 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Caroline Islands to Queensland 1 fighter moved from Iraq to Saudi Arabia 1 fighter moved from Iraq to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 64 Sea Zone 1 destroyer moved from 33 Sea Zone to 27 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 16:04:33
Savegame -
TripleA Turn Summary: Germans round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 32 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 68 PUs; Germans buy 8 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 4 bombers moved from Southern Italy to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium 1 armour moved from Finland to Sweden Germans take Sweden from Americans 1 armour moved from Sweden to Finland 2 bombers moved from Turkey to Syria 10 bombers moved from Southern Italy to Syria 2 mech_infantrys moved from Turkey to Syria 1 bomber moved from French Indo China to 35 Sea Zone Combat - Germans Battle in 35 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 6 bombers, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 6 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 6/9 hits, 4,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Syria Germans attack with 12 bombers and 2 mech_infantrys British defend with 3 infantry Germans roll dice for 12 bombers and 2 mech_infantrys in Syria, round 2 : 7/14 hits, 8,33 expected hits British roll dice for 3 infantry in Syria, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Syria Germans win with 12 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 5 armour and 43 mech_infantrys moved from Turkey to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 12 bombers moved from Syria to Southern Italy 1 bomber moved from 35 Sea Zone to French Indo China 12 armour and 46 mech_infantrys moved from Western Germany to Germany 1 fighter moved from Finland to Germany 3 bombers moved from Holland Belgium to Western Germany 3 bombers and 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Finland to Western Germany 3 fighters moved from Southern Italy to Western Germany 3 mech_infantrys moved from Novgorod to Finland 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Timguska to Novosibirsk Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 8 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,6,4,4,3,3,1 Germans collect 60 PUs (4 lost to blockades); end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -0,17 British regular : 1,00
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I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.
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@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.
well I do have 3 Russian figs, so where I move them might affect your decision on that bomber. could you decide soon before I finish Russia?
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@axis-dominion True, forgot about those suckers:D
Let me take a look -
Well, send him to Mariannas.
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@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
Well, send him to Mariannas.
ok thanks, I’ll edit when I post Russia. as I’m about to post
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TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 32 Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from French Indo China: 1 bomber EDIT: Adding units owned by Germans to Marianas: 1 bomber EDIT: Turning off Edit Mode 2 aaGuns, 1 armour and 20 infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from 54 Sea Zone to Java 2 fighters moved from 54 Sea Zone to Queensland Turn Complete - Russians
Combat Hit Differential Summary :
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@jdow @axis-dominion I took a break from A&A about 5 months ago and you guys were on round 15. This looks like it has been one intense game.
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@farmboy 5 months ago we were at turn 4.
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@jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.
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@farmboy said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.
thanks farm boy, good to see you back!
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@axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.
Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
Or is this a bug in tripleA? -
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.
Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
Or is this a bug in tripleA?I’m not sure, I don’t think I’ve ever tried that!
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I definitely recall that someone did this vs me some time ago and it makes perfect sense as I want to strike first when I walk into Amur.
Ill ask Gamerman.