A couple of assumed no scrambles, 107 and 32 IIRC
2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3
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@axis-dominion alright, you can go ahead
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from New Zealand to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 101 Sea Zone Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33
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2 hits. casualties ?
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@axis-dominion There is something wrong, I cannot open the game file.
However, in any case you can take DD and tac down. -
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@axis-dominion There is something wrong, I cannot open the game file.
However, in any case you can take DD and tac down.hmm, I’ve had that problem with other games as well. I haven’t been able to pinpoint the cause however. very annoying
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from New Zealand to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 101 Sea Zone Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.17
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I have only a bomber left and I got a hit. casualty?
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Take the destroyer down please.
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@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
Take the destroyer down please.
Sure. this version of tripleA you started the game with seems to be extremely buggy. it’s giving me so much misery
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@axis-dominion I cannot confirm that. I did not have any problems vs Andrew.
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@jdow the 3.4 version of bm3 with this version is indeed buggy. The 4.0 version (bombers cost 14) is solid with no bugs. The bugs fine from the maps not the software itself which explains why the oob game didn’t have issues and why anybody playing this version 2.2.2068 ( like myself) with version 4.0 of bm3 report no problems.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from New Zealand to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 101 Sea Zone Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone Japanese win, taking Holland Belgium from Germans with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -19 Casualties for Americans: 1 bomber, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 2 destroyers and 1 tactical_bomber 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from Wake Island to Queensland 1 tactical_bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Gibraltar to France Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Non Combat Move - British 1 bomber moved from France to United Kingdom 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier and 3 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Yunnan to India 3 aaGuns, 1 artillery, 6 infantry and 1 marine moved from Burma to India 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 marine placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,6,4,2,2,6 UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 2.17 Germans AA : -0.17
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@ksmckay said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@jdow the 3.4 version of bm3 with this version is indeed buggy. The 4.0 version (bombers cost 14) is solid with no bugs. The bugs fine from the maps not the software itself which explains why the oob game didn’t have issues and why anybody playing this version 2.2.2068 ( like myself) with version 4.0 of bm3 report no problems.
thanks for the explanation. I still have the old map and yet I haven’t seen these problems yet in my other games. maybe I haven’t tried to pop up the battle calc in the middle of a battle before? I’ll have to try that and pay more attention
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@axis-dominion What an irony. I wanted to cool down first after the shock of Java and in this phase I blundered again, this time by forgetting that there was a bomber lurking at NZ and thus moving the sub away from 42 which I think would have discouraged you to attack.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 6 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Cyprus Battle in Crete Non Combat Move - Italians 1 battleship moved from 97 Sea Zone to 99 Sea Zone 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 armour moved from Greece to Romania 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Libya to Tunisia 1 artillery moved from Greece to Bulgaria 1 artillery and 2 infantry moved from Kenya to Ethiopia 1 infantry moved from British Somaliland to Ethiopia 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 20 PUs
Combat Hit Differential Summary :
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OOL for 42 is carrier, carrier, fighter, battleship
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 fighter and 2 transports ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 2 transports Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 58 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 79 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.83
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 fighter and 2 transports ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 2 transports Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 58 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 79 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 79 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.83
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small update, plz use latest
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@axis-dominion What a bummer, the battle was only ad 44% odds or so. Japan’s empire in shatters, both Anzac planes survived.
Another stupid blunder by me in the 2nd game between us.