@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Freh (Allies + 10) BM4
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Norway to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in Sicily Battle in Sardinia Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 artilleries Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Southern France 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 30 Sea Zone to 31 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 5 submarines moved from 30 Sea Zone to 25 Sea Zone 2 fighters moved from Queensland to 25 Sea Zone 2 fighters moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 1 bomber moved from Queensland to Midway 3 bombers moved from Johnston Island to Midway 1 fighter moved from Johnston Island to Midway 2 fighters moved from Johnston Island to Queensland 1 tactical_bomber moved from Johnston Island to Midway 2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Norway 1 armour and 2 artilleries placed in Southern France 3 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 fighter placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Sikang Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 4 artilleries, 1 factory_minor, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 3 mech_infantrys moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to 41 Sea Zone 1 bomber moved from Norway to Western Germany 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 3 fighters moved from Norway to 112 Sea Zone Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan British attack with 1 fighter and 3 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Szechwan to Sikang 2 aaGuns, 2 armour, 3 artilleries and 4 mech_infantrys moved from Burma to India 1 infantry moved from India to Burma 1 mech_infantry moved from Timguska to Kazakhstan 2 mech_infantrys moved from Turkmenistan to Sikang 1 armour and 2 mech_infantrys moved from Persia to Turkmenistan 7 infantry moved from Persia to Northwest Persia 2 armour and 4 mech_infantrys moved from Alexandria to Trans-Jordan 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 3 mech_infantrys moved from Iraq to Persia 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 2 fighters moved from 112 Sea Zone to Norway 1 aaGun, 2 fighters and 7 infantry moved from Norway to Finland 2 fighters moved from 112 Sea Zone to Norway 1 fighter moved from 41 Sea Zone to India 1 artillery moved from Tunisia to Algeria 1 bomber moved from Western Germany to Norway Place Units - British 3 transports placed in 110 Sea Zone 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Iraq 1 factory_minor placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : 0.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : 0.17 British regular : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2 Italians collect 2 PUs (9 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 30 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Wake Island Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 3 fighters moved from Burma to India Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 62 Sea Zone ANZAC undo move 2. 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 30 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Wake Island Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 3 fighters moved from Burma to India Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 62 Sea Zone ANZAC undo move 2. 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern France to Norway Turn Complete - French
Combat Hit Differential Summary :
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@freh
This game is unwinnable for me so I will resign. Have a couple of other games now to start, but if you want to have an easy game later on, PM me!
I’ll post the loss. -
@odonis gg!