@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anhwe, round 4 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 bomber and 2 fighters moved from Hunan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 bomber moved from Anhwe to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 21 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -4.00
UK_Pacific regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 1 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
Combat - British
Battle in French West Africa
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking French West Africa from Neutral_Axis, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
British attack with 2 bombers and 2 fighters
Germans defend with 1 cruiser and 1 transport; Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
Italians roll dice for 2 cruisers and 2 transports in 92 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 cruiser owned by the Italians and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
2 bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Persia
1 airfield placed in Gibraltar
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : 1.50
Italians regular : -1.33
Japanese regular : -1.00
Germans regular : 0.17
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Romania to Belarus
Combat - Italians
Battle in Trans-Jordan
Battle in Alexandria
Italians attack with 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Trans-Jordan from British, taking Alexandria from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Romania
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
1 marine moved from Morocco to Algeria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
9 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to 81 Sea Zone
1 fighter moved from Greece to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 9 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour and 2 mech_infantrys in Archangel, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 battleship and 2 transports in 81 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Poland to Bessarabia
3 artilleries and 3 infantry moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 artillery and 1 infantry moved from Southern France to France
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Bryansk
2 armour moved from Bryansk to Russia
6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Timguska to Urals
5 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
2 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Germans regular : 0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Yunnan to Kansu
2 fighters moved from Yunnan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 3 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
2 fighters moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 0.00
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Yunnan to Kansu
2 fighters moved from Yunnan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 3 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
2 fighters moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 0.00
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
5 bombers moved from Eastern United States to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 3 mech_infantrys in Alaska, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
Americans roll dice for 1 artillery in Alaska, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Alaska, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Alaska
Japanese win with 2 infantry remaining. Battle score for attacker is -19
Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 110 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 4 submarines owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 bombers, 1 carrier, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 4 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 carrier and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 3 bombers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 bombers moved from 6 Sea Zone to Buryatia
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 battleship, 2 carriers and 2 cruisers moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 72 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -8.50
Japanese regular : 1.00
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
5 bombers moved from Eastern United States to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 3 mech_infantrys in Alaska, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
Americans roll dice for 1 artillery in Alaska, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Alaska, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Alaska
Japanese win with 2 infantry remaining. Battle score for attacker is -19
Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 110 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 4 submarines owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 bombers, 1 carrier, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 4 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 carrier and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 3 bombers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 bombers moved from 6 Sea Zone to Buryatia
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 battleship, 2 carriers and 2 cruisers moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 72 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Morocco
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 infantry
British roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.33 expected hits
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 2 bombers and 1 fighter in Trans-Jordan, round 3 : 5/5 hits, 2.67 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 2 artilleries, 1 bomber and 1 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 2 fighters and 1 tactical_bomber
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Morocco
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Morocco to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 98 Sea Zone to Egypt
3 infantry moved from Persia to Iraq
3 infantry moved from Brazil to Suriname
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
2 fighters placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -8.50
Italians regular : 0.33
Japanese regular : 0.00
Germans regular : 2.50
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.83 expected hits
1 armour owned by the Americans, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 1 bomber and 1 fighter
Casualties for Americans: 1 armour
Casualties for British: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Algeria
1 marine moved from Algeria to Tunisia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
3 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 fighters moved from Queensland to New Zealand
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
3 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 fighters moved from Queensland to New Zealand
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
COMMENT: 2 French inf are on US transport in sz 110
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Eastern Poland to Ukraine
9 armour and 1 mech_infantry moved from Archangel to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Belarus, round 2 : 5/23 hits, 7.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 aaGuns, 8 artilleries and 27 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 armour placed in Novgorod
2 fighters placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.67
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
5 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Bryansk to Russia
4 artilleries moved from Bryansk to Tambov
7 artilleries and 9 infantry moved from Bryansk to Russia
1 infantry moved from Buryatia to Amur
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Buryatia
10 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Tambov
5 infantry moved from Bryansk to Russia
Place Units - Russians
2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 fighters moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Yunnan to Amur
1 armour and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Amur, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Kweichow to Shensi
1 armour, 2 artilleries and 3 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Jehol
1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
4 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from Amur to Manchuria
2 fighters moved from Kansu to Shensi
Place Units - Japanese
1 factory_minor placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : -1.83
UK_Pacific regular : 0.33
ANZAC regular : 1.33
Russians regular : 0.67