@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Freh (Allies + 10) BM4
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Belarus to Bryansk 2 armour moved from Bryansk to Russia 6 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Timguska to Urals 5 infantry moved from Timguska to Novosibirsk 2 aaGuns moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Germans regular : 0.33 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Yunnan to Kansu 2 fighters moved from Yunnan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Alaska Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 armour and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 2 fighters moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Yunnan Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : 0.00 UK_Pacific regular : -0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Yunnan to Kansu 2 fighters moved from Yunnan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Alaska Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Kansu, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 armour and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 2 fighters moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Yunnan Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : 0.00 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 5 bombers moved from Eastern United States to 110 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Alaska Americans attack with 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alaska Americans roll dice for 1 artillery and 3 mech_infantrys in Alaska, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Alaska Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Alaska, round 4 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Alaska Americans roll dice for 1 artillery in Alaska, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Alaska, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Alaska Japanese win with 2 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys Battle in 6 Sea Zone Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Battle in 110 Sea Zone Americans attack with 5 bombers, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport Germans defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the Germans, 4 submarines owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers, 1 carrier, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans roll dice for 4 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 carrier and 1 transport remaining. Battle score for attacker is 4 Casualties for Americans: 3 bombers, 1 destroyer, 2 fighters and 4 submarines Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Battle in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Buryatia 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States 1 battleship, 2 carriers and 2 cruisers moved from 26 Sea Zone to 63 Sea Zone 1 destroyer and 1 submarine moved from 80 Sea Zone to 72 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -8.50 Japanese regular : 1.00 Germans regular : 2.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 5 bombers moved from Eastern United States to 110 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Alaska Americans attack with 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alaska Americans roll dice for 1 artillery and 3 mech_infantrys in Alaska, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Alaska Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Alaska, round 4 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Alaska Americans roll dice for 1 artillery in Alaska, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Alaska, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Alaska, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Alaska Japanese win with 2 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys Battle in 6 Sea Zone Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Battle in 110 Sea Zone Americans attack with 5 bombers, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport Germans defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the Germans, 4 submarines owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers, 1 carrier, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans roll dice for 4 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 carrier and 1 transport remaining. Battle score for attacker is 4 Casualties for Americans: 3 bombers, 1 destroyer, 2 fighters and 4 submarines Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Battle in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Buryatia 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States 1 battleship, 2 carriers and 2 cruisers moved from 26 Sea Zone to 63 Sea Zone 1 destroyer and 1 submarine moved from 80 Sea Zone to 72 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to Morocco 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 bomber moved from Gibraltar to Trans-Jordan 1 bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour moved from French West Africa to 83 Sea Zone 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians submerged 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 infantry British roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.33 expected hits Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 artillery, 2 bombers and 1 fighter in Trans-Jordan, round 3 : 5/5 hits, 2.67 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/3 hits, 1.83 expected hits 2 fighters owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 2 artilleries, 1 bomber and 1 infantry Casualties for Italians: 2 infantry Casualties for Germans: 2 fighters and 1 tactical_bomber Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Morocco British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Morocco to Gibraltar 1 bomber and 1 fighter moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from 98 Sea Zone to Egypt 3 infantry moved from Persia to Iraq 3 infantry moved from Brazil to Suriname 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 2 fighters placed in United Kingdom 1 destroyer and 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -8.50 Italians regular : 0.33 Japanese regular : 0.00 Germans regular : 2.50 British regular : 2.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Romania to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.83 expected hits 1 armour owned by the Americans, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Italians: 1 armour, 1 bomber and 1 fighter Casualties for Americans: 1 armour Casualties for British: 2 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Algeria 1 marine moved from Algeria to Tunisia Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : 1.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from Queensland to South Australia 1 infantry moved from South Australia to New South Wales 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 2 fighters moved from Queensland to New Zealand 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from Queensland to South Australia 1 infantry moved from South Australia to New South Wales 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 2 fighters moved from Queensland to New Zealand 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French COMMENT: 2 French inf are on US transport in sz 110
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 10 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Eastern Poland to Ukraine 9 armour and 1 mech_infantry moved from Archangel to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in Ukraine Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Belarus, round 2 : 5/23 hits, 7.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 aaGuns, 8 artilleries and 27 infantry moved from Eastern Poland to Belarus 1 infantry moved from Vyborg to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 3 armour placed in Novgorod 2 fighters placed in Western Germany 4 mech_infantrys placed in Germany Germans undo move 3. 2 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in France 2 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 3. 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.67 Germans regular : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 5 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Bryansk to Russia 4 artilleries moved from Bryansk to Tambov 7 artilleries and 9 infantry moved from Bryansk to Russia 1 infantry moved from Buryatia to Amur 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Buryatia 10 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Tambov 5 infantry moved from Bryansk to Russia Place Units - Russians 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -2.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 2 fighters moved from Suiyuyan to Kansu 2 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 2 bombers moved from Yunnan to Amur 1 armour and 1 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in Soviet Far East Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Japanese: 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Amur, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Burma to Kweichow 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Kweichow to Shensi 1 armour, 2 artilleries and 3 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Jehol 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Amur to Manchuria 2 fighters moved from Kansu to Shensi Place Units - Japanese 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : -1.83 UK_Pacific regular : 0.33 ANZAC regular : 1.33 Russians regular : 0.67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia
Combat Hit Differential Summary :
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@Odonis scramble in SZ 97? you should be able to open the second file.
yeah that was really unlucky in Hawaii. In another game, I did something similar and lost - 2 inf, BB, cruiser vs 1 inf. And I lost. so I know your pain
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@freh
full scramble -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Alaska Battle in 3 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -10 Casualties for Americans: 2 bombers Casualties for Italians: 1 destroyer and 1 fighter Battle in British Columbia Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 74 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 carrier and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone 1 bomber moved from 3 Sea Zone to Aleutian Islands 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 2 submarines moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,4,2,2,5,1,3,5,5,4,6,4,4,2,4,4 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Italians regular : 1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Alaska Battle in 3 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -10 Casualties for Americans: 2 bombers Casualties for Italians: 1 destroyer and 1 fighter Battle in British Columbia Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 74 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 carrier and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone 1 bomber moved from 3 Sea Zone to Aleutian Islands 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 2 submarines moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,4,2,2,5,1,3,5,5,4,6,4,4,2,4,4 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 bomber moved from Egypt to 97 Sea Zone 3 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 infantry moved from Suriname to French Guiana British take French Guiana from Neutral_Axis 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Burma British attack with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/21 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from Algeria to 92 Sea Zone 3 mech_infantrys moved from Persia to Trans-Jordan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Burma to Tsinghai 1 fighter moved from Burma to India 3 aaGuns moved from India to Burma 1 fighter moved from Egypt to Iraq 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 1 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 40 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.83 Italians regular : 0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Bulgaria 1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 marine moved from Tunisia to Libya 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :