b44f04c9-f37e-4d94-ba9f-e7cb8f2a2c2f-triplea_42140_1fre.tsvg
dawg (allies) v. entek (axis) TRS
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 4 Infantrys and 1 Marine moved from Thailand to Burma 1 Marine moved from Phuket to Thailand 4 Infantrys moved from Phuket to Thailand 1 Tank moved from Phuket to Burma Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 4 Transports moved from sz64 to sz63 4 Artillerys moved from Calcutta to sz63 1 Marine moved from Calcutta to sz63 3 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz61 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64 2 EarlyFighters, 3 Mech.Infs and 2 Tanks moved from Bengal to Burma 2 Fighters moved from sz64 to N.S 2 Artillerys, 1 Infantry and 1 Marine moved from sz61 to N.S 1 Artillery and 1 Infantry moved from Chunking to Burma 1 Artillery and 2 Infantrys moved from Nepal to Bengal 2 Artillerys moved from sz64 to Burma 2 Infantrys moved from sz64 to Burma 3 Mech.Infs moved from Dheli to Bengal 3 Infantrys moved from New Guinea to Sarong 1 Infantry moved from Moresby to New Guinea 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 1 Tankette moved from Vancouver to British Columbia 1 Tankette moved from Vancouver to N.Canada 1 Tankette moved from British Columbia to N.Canada 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 8 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Mech.Infs and 2 Tanks Hisaichi defend with 2 Infantrys and 2 Tankettes; Thai defend with 4 Infantrys, 1 Marine and 1 Tank British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Mech.Infs and 2 Tanks in Burma, round 2 : 5/13 hits, 4.67 expected hits Hisaichi roll dice for 6 Infantrys, 1 Marine, 1 Tank and 2 Tankettes in Burma, round 2 : 2/10 hits, 3.17 expected hits 3 Infantrys owned by the Thai, 2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in Burma British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Infantry, 3 Mech.Infs and 2 Tanks in Burma, round 3 : 2/11 hits, 4.00 expected hits Hisaichi roll dice for 3 Infantrys, 1 Marine and 1 Tank in Burma, round 3 : 2/5 hits, 1.83 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Burma British roll dice for 2 Artillerys, 2 EarlyFighters, 3 Mech.Infs and 2 Tanks in Burma, round 4 : 6/9 hits, 3.33 expected hits Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Tank in Burma, round 4 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 Tank owned by the Thai, 2 Artillerys owned by the British and 1 Marine owned by the Thai lost in Burma British win, taking Burma from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 10 Casualties for British: 3 Artillerys and 3 Infantrys Casualties for Hisaichi: 2 Infantrys and 2 Tankettes Casualties for Thai: 4 Infantrys, 1 Marine and 1 Tank Battle in N.S British attack with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Marine Yamamoto defend with 4 Infantrys British roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 1 Marine in N.S, round 2 : 0/6 hits, 2.50 expected hits Yamamoto roll dice for 4 Infantrys in N.S, round 2 : 3/4 hits, 1.33 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Marine owned by the British lost in N.S 2 Fighters owned by the British retreated British roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 4 Infantrys in N.S, round 3 : 4/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto win with 3 Infantrys remaining. Battle score for attacker is -11 Casualties for British: 2 Artillerys, 1 Infantry and 1 Marine Casualties for Yamamoto: 1 Infantry Non Combat Move - British 2 EarlyFighters moved from Burma to Bengal 2 Destroyers moved from sz61 to sz66 2 Destroyers moved from sz64 to sz66 1 Carrier moved from sz64 to sz66 2 Fighters moved from N.S to sz66 Place Units - British 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver 4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta 2 Infantrys placed in Bengal 3 Infantrys placed in Moresby Turn Complete - British British collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.33 British regular : -0.83 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 4 Infantrys moved from sz56 to Sumatra 4 Transports moved from sz56 to sz57 8 Infantrys moved from Soem to sz57 8 Infantrys and 4 Transports moved from sz57 to sz56 8 Infantrys moved from sz56 to Sumatra 1 EarlyFighter moved from sz56 to Sumatra 1 EarlyFighter moved from sz56 to Sumatra 1 Elite and 7 Infantrys moved from W.Australia to sz50 1 Elite and 7 Infantrys moved from sz50 to Soem 1 Infantry moved from S.W.Australia to W.Australia 3 Infantrys moved from Darwin to Derby 2 Infantrys moved from Melbourne to sz37 2 Infantrys moved from sz37 to W.Australia 4 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 2 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 EarlyFighters and 12 Infantrys Hisaichi defend with 1 Artillery Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 EarlyFighters and 12 Infantrys in Sumatra, round 2 : 4/14 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Hisaichi with 2 EarlyFighters and 12 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Anzac 2 EarlyFighters moved from Sumatra to sz56 1 Submarine moved from sz56 to sz66 1 Transport moved from sz61 to sz56 Place Units - Anzac 2 Destroyers placed in sz50 1 Infantry placed in W.Australia 3 Infantrys placed in Darwin 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : 0.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 4 units repaired. 4 Battleships, 7 Destroyers and 1 Submarine moved from sz1 to sz7 2 Destroyers moved from sz5 to sz3 6 Artillerys, 16 Infantrys, 5 Tanks and 4 Tankettes moved from Magadan to Yakutsk 8 B29s moved from Palana to Yakutsk 2 Bombers moved from Palana to sz3 2 EarlyFighters moved from Palana to sz3 3 EarlyFighters moved from Palana to sz7 1 L.Fighter moved from sz4 to sz3 1 EarlyFighter moved from sz3 to sz7 1 L.Fighter moved from sz4 to sz3 1 Marine moved from Pearl Harbor to sz25 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 1 Artillery, 1 B.Transport, 1 Destroyer, 1 Infantry, 1 Marine and 1 S.Sub moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake Purchase Units - Americans Americans buy 1 B.Transport, 2 B29s, 2 Destroyers and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 2 Bombers, 2 Destroyers, 1 EarlyFighter and 2 L.Fighters Masaharu defend with 3 Destroyers Americans roll dice for 2 Bombers, 2 Destroyers, 1 EarlyFighter and 2 L.Fighters in sz3, round 2 : 2/7 hits, 3.33 expected hits Masaharu roll dice for 3 Destroyers in sz3, round 2 : 2/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz3 Americans roll dice for 2 Bombers, 1 Destroyer and 2 L.Fighters in sz3, round 3 : 3/5 hits, 2.67 expected hits Masaharu roll dice for 1 Destroyer in sz3, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz3 Americans win with 2 Bombers, 1 Destroyer and 2 L.Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer and 1 EarlyFighter Casualties for Masaharu: 3 Destroyers Battle in Yakutsk Americans attack with 6 Artillerys, 8 B29s, 16 Infantrys, 5 Tanks and 4 Tankettes Hisaichi defend with 7 Infantrys and 1 Marine; Masaharu defend with 16 Infantrys and 1 Marine; Yamamoto defend with 1 Artillery, 8 Infantrys and 1 Tank Americans roll dice for 6 Artillerys, 8 B29s, 16 Infantrys, 5 Tanks and 4 Tankettes in Yakutsk, round 2 : 18/39 hits, 17.50 expected hits Masaharu roll dice for 1 Artillery, 31 Infantrys, 2 Marines and 1 Tank in Yakutsk, round 2 : 11/35 hits, 11.83 expected hits 13 Infantrys owned by the Masaharu, 3 Infantrys owned by the Yamamoto, 11 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Yakutsk Americans roll dice for 6 Artillerys, 8 B29s, 5 Infantrys, 5 Tanks and 4 Tankettes in Yakutsk, round 3 : 14/28 hits, 14.17 expected hits Masaharu roll dice for 1 Artillery, 13 Infantrys, 2 Marines and 1 Tank in Yakutsk, round 3 : 8/17 hits, 5.83 expected hits 1 Marine owned by the Masaharu, 3 Infantrys owned by the Masaharu, 5 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans, 5 Infantrys owned by the Hisaichi and 3 Tankettes owned by the Americans lost in Yakutsk Americans roll dice for 6 Artillerys, 8 B29s, 5 Tanks and 1 Tankette in Yakutsk, round 4 : 12/20 hits, 11.50 expected hits Masaharu roll dice for 1 Artillery, 1 Marine and 1 Tank in Yakutsk, round 4 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Yamamoto, 1 Tank owned by the Yamamoto, 1 Tankette owned by the Americans and 1 Marine owned by the Hisaichi lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 6 Artillerys, 8 B29s and 5 Tanks remaining. Battle score for attacker is 29 Casualties for Americans: 16 Infantrys and 4 Tankettes Casualties for Hisaichi: 7 Infantrys and 1 Marine Casualties for Masaharu: 16 Infantrys and 1 Marine Casualties for Yamamoto: 1 Artillery, 8 Infantrys and 1 Tank Battle in sz7 Americans attack with 4 Battleships, 7 Destroyers, 4 EarlyFighters and 1 Submarine Yamamoto defend with 1 B.Carrier, 7 Destroyers, 2 EarlyFighters and 1 Fighter Americans roll dice for 1 Submarine in sz7, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Americans roll dice for 4 Battleships, 7 Destroyers and 4 EarlyFighters in sz7, round 2 : 9/15 hits, 6.33 expected hits Yamamoto roll dice for 1 B.Carrier, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 6/11 hits, 5.67 expected hits Units damaged: 4 Battleships owned by the Americans 1 Submarine owned by the Americans, 6 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz7 Americans roll dice for 4 Battleships, 7 Destroyers and 3 EarlyFighters in sz7, round 3 : 7/14 hits, 6.00 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz7, round 3 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz7 Americans win with 4 Battleships, 7 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 72 Casualties for Americans: 3 EarlyFighters and 1 Submarine Casualties for Yamamoto: 1 B.Carrier, 7 Destroyers, 2 EarlyFighters and 1 Fighter Non Combat Move - Americans 2 L.Fighters moved from sz3 to sz4 1 EarlyFighter moved from sz7 to sz4 2 Bombers moved from sz3 to Kamchatka 8 B29s moved from Yakutsk to Kamchatka Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from sz4: 1 EarlyFighter EDIT: Adding units owned by Americans to Palana: 1 EarlyFighter EDIT: Turning off Edit Mode 2 L.Fighters placed in sz4 2 B29s placed in Anchorage 1 B.Transport and 1 Destroyer placed in sz25 1 Destroyer placed in sz25 Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.17 Americans regular : 4.17 Masaharu regular : 1.17 -
TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 1 Infantry moved from Quingdao to Ulaan Ude 3 Infantrys moved from Belogorsk to Vostok 1 Infantry moved from Manchuria to Belogorsk Purchase Units - Masaharu Masaharu buy 2 B.Transports, 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 2 B.Transports and 1 Destroyer placed in sz15 4 Infantrys placed in Manchuria 2 Infantrys placed in Belogorsk Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Kaask to Kyzal Russians take Kyzal from Hisaichi 2 Artillerys, 1 Elite and 5 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Kyzyl to Kaask 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 2 Artillerys and 8 Infantrys; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 2 Artillerys and 4 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from N.French I. to Chunking Yamamoto take Chunking from Chinese 1 Artillery, 12 Infantrys and 7 Tanks moved from Gansu to Szechwan 1 Infantry moved from Shangsi to Szechwan 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 1 Elite and 1 Infantry moved from Belogorsk to Vostok 1 Tankette moved from Ulaan Ude to Bratsk Yamamoto take Bratsk from Russians 1 Tankette moved from Ulaan Ude to Kyzal 1 Tankette moved from Ulaan Ude to Kyzal 8 Infantrys moved from S.Japan to sz74 2 B.Transports and 8 Infantrys moved from sz74 to sz79 8 Infantrys moved from sz79 to Manchuria 2 Artillerys and 3 Infantrys moved from Davao to sz70 2 Artillerys, 1 B.Transport, 1 Carrier, 1 EarlyFighter, 3 Infantrys and 1 Transport moved from sz70 to sz59 1 EarlyFighter moved from sz59 to sz50 1 Bomber moved from Davao to sz50 2 Artillerys and 3 Infantrys moved from sz59 to Java Yamamoto take Java from Anzac 1 Infantry moved from Bava to sz58 1 Infantry moved from sz58 to Flores Yamamoto take Flores from Dutch 2 Transports moved from sz60 to sz70 Purchase Units - Yamamoto Yamamoto buy 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz50 Yamamoto attack with 1 Bomber and 1 EarlyFighter Anzac defend with 2 Destroyers and 4 Transports Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz50, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 2 Destroyers and 4 Transports in sz50, round 2 : 1/6 hits, 1.67 expected hits 1 Transport owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz50 1 Bomber owned by the Yamamoto retreated Anzac win with 2 Destroyers and 3 Transports remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 EarlyFighter Casualties for Anzac: 1 Transport Battle in Szechwan Yamamoto attack with 1 Artillery, 13 Infantrys and 7 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 13 Infantrys and 7 Tanks in Szechwan, round 2 : 6/21 hits, 6.17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Artillery, 12 Infantrys and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Kyzal Yamamoto attack with 2 Tankettes Russians defend with 1 Infantry Yamamoto roll dice for 2 Tankettes in Kyzal, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Tankettes in Kyzal, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kyzal, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Yamamoto lost in Kyzal Yamamoto roll dice for 1 Tankette in Kyzal, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kyzal, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Yamamoto lost in Kyzal Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Yamamoto: 2 Tankettes Non Combat Move - Yamamoto 1 Bomber moved from sz50 to Davao 1 Carrier moved from sz60 to sz74 Place Units - Yamamoto Turning on Edit Mode EDIT: Adding units owned by Yamamoto to S.Japan: 5 Infantrys EDIT: Removing units owned by Yamamoto from Tokyo: 5 Infantrys EDIT: Turning off Edit Mode 1 Carrier and 1 Destroyer placed in sz78 2 EarlyFighters placed in sz78 4 Infantrys placed in Davao 4 Infantrys placed in S.Japan 1 Elite and 2 Infantrys placed in Amursk 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : -1.83 Anzac regular : -0.67 Russians regular : 1.00 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 1 Mech.Inf moved from Sian to Shangsi Chinese take Shangsi from Hisaichi 1 Mech.Inf moved from Shangsi to E.Shansi Chinese take E.Shansi from Hisaichi 1 Mech.Inf moved from E.Shansi to Peking Chinese take Peking from Hisaichi 1 Mech.Inf moved from Sian to Nanking Chinese take Nanking from Hisaichi 1 Mech.Inf moved from Nanking to Shantung Chinese take Shantung from Hisaichi 1 Mech.Inf moved from Sian to Hankou Chinese take Hankou from Hisaichi 1 Mech.Inf moved from Hankou to Fukien Chinese take Fukien from Hisaichi 1 Artillery moved from Sian to Hanan 1 Mech.Inf moved from Sian to Hanan 1 Infantry moved from Sikang to W.Sian 1 Infantry moved from Tsingnan to Sikang 5 Infantrys and 1 Tank moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hanan Chinese attack with 1 Artillery and 1 Mech.Inf Hisaichi defend with 1 Tankette Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in Hanan, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Hanan Chinese win, taking Hanan from Hisaichi with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -0.17 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Hisaichi 3 Infantrys moved from Tientsin to Peking 3 Infantrys moved from Hopeh to Shantung 1 Infantry moved from Kichedung to Nanking Hisaichi take Nanking from Chinese 1 Infantry moved from Shansi to E.Shansi Hisaichi take E.Shansi from Chinese 1 Infantry moved from Shansi to Shangsi Hisaichi take Shangsi from Chinese 3 Infantrys moved from Kwangtung to Hankou Hisaichi take Hankou from Chinese 3 Infantrys moved from Kwangtung to Kiangsi 6 Infantrys and 2 Tankettes moved from Kwangsi to Hanan 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz74 2 Infantrys moved from sz74 to Fukien 1 EarlyFighter moved from Kichedung to Fukien 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to N.S 6 Infantrys moved from Thailand to Burma 2 Bombers moved from Phuket to Burma 6 Infantrys moved from Hongkong to sz67 2 Infantrys and 1 Transport moved from sz67 to sz74 2 Infantrys moved from sz74 to Shantung 2 Infantrys and 1 Transport moved from sz67 to sz74 2 Infantrys moved from sz74 to Fukien 2 Infantrys and 1 Transport moved from sz67 to sz60 2 Infantrys moved from sz60 to N.S 2 Transports moved from sz60 to sz74 4 Infantrys moved from Seoul to Manchuria Purchase Units - Hisaichi Hisaichi buy 2 EarlyFighters, 24 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Fukien Hisaichi attack with 1 EarlyFighter and 4 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 EarlyFighter and 4 Infantrys in Fukien, round 2 : 3/5 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Fukien Hisaichi win, taking Fukien from Chinese with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Hanan Hisaichi attack with 6 Infantrys and 2 Tankettes Chinese defend with 1 Artillery and 1 Mech.Inf Hisaichi roll dice for 6 Infantrys and 2 Tankettes in Hanan, round 2 : 2/8 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 5 Infantrys and 2 Tankettes remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Mech.Inf Battle in Shantung Hisaichi attack with 5 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 5 Infantrys in Shantung, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 5 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Peking Hisaichi attack with 3 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Infantrys in Peking, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Burma Hisaichi attack with 2 Bombers and 6 Infantrys British defend with 3 Mech.Infs and 2 Tanks Hisaichi roll dice for 2 Bombers and 6 Infantrys in Burma, round 2 : 3/8 hits, 2.33 expected hits British roll dice for 3 Mech.Infs and 2 Tanks in Burma, round 2 : 1/5 hits, 2.00 expected hits 3 Mech.Infs owned by the British and 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 2 Bombers and 5 Infantrys in Burma, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits 1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 2 Bombers and 4 Infantrys in Burma, round 4 : 1/6 hits, 2.00 expected hits British roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Burma Hisaichi win, taking Burma from British with 2 Bombers and 4 Infantrys remaining. Battle score for attacker is 21 Casualties for Hisaichi: 2 Infantrys Casualties for British: 3 Mech.Infs and 2 Tanks Non Combat Move - Hisaichi 2 Bombers moved from Burma to Phuket 1 EarlyFighter moved from Fukien to sz74 Place Units - Hisaichi 4 Infantrys placed in S.Borneo 6 Infantrys placed in Hongkong 2 Infantrys and 1 Marine placed in Tientsin 8 Infantrys placed in Seoul 2 EarlyFighters and 4 Infantrys placed in Malaya Turning on Edit Mode EDIT: Adding units owned by Hisaichi to Thailand: 6 Infantrys EDIT: Removing units owned by Hisaichi from Malaya: 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 British regular : -1.50 Hisaichi regular : 1.50 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Dutch 2 Transports moved from sz56 to sz50 Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Thai 4 Infantrys and 1 Marine moved from Thailand to Burma 1 Elite and 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - British 1 Artillery, 4 Infantrys and 3 Mech.Infs moved from Bengal to Burma 2 Transports moved from sz64 to sz63 2 Transports moved from sz61 to sz63 4 Artillerys, 3 Infantrys and 1 Marine moved from Calcutta to sz63 4 Artillerys, 3 Infantrys, 1 Marine and 4 Transports moved from sz63 to sz61 4 Artillerys, 3 Infantrys and 1 Marine moved from sz61 to N.S 2 Fighters moved from sz66 to N.S 2 EarlyFighters moved from Bengal to Burma 3 Mech.Infs moved from Dheli to Bengal 3 Infantrys moved from Moresby to New Guinea 1 Infantry moved from New Guinea to N.G 3 Infantrys moved from Sarong to N.G 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes moved from Vancouver to N.Canada 2 Tankettes and 1 Transport moved from sz5 to sz4 8 Tankettes moved from Palana to Yakutsk 4 Infantrys moved from Magadan to Yakutsk 2 Tankettes moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 1 B.Transport, 4 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs Hisaichi defend with 4 Infantrys; Thai defend with 4 Infantrys and 1 Marine British roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs in Burma, round 2 : 5/10 hits, 3.33 expected hits Hisaichi roll dice for 8 Infantrys and 1 Marine in Burma, round 2 : 2/9 hits, 3.00 expected hits 4 Infantrys owned by the Thai, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Burma British roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Mech.Infs in Burma, round 3 : 3/8 hits, 2.67 expected hits Hisaichi roll dice for 3 Infantrys and 1 Marine in Burma, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma British roll dice for 1 Artillery, 2 EarlyFighters and 3 Mech.Infs in Burma, round 4 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Marine in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in Burma British win, taking Burma from Hisaichi with 1 Artillery, 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 11 Casualties for British: 4 Infantrys Casualties for Hisaichi: 4 Infantrys Casualties for Thai: 4 Infantrys and 1 Marine Battle in N.S British attack with 4 Artillerys, 2 Fighters, 3 Infantrys and 1 Marine Hisaichi defend with 6 Infantrys; Yamamoto defend with 3 Infantrys British roll dice for 4 Artillerys, 2 Fighters, 3 Infantrys and 1 Marine in N.S, round 2 : 6/10 hits, 3.83 expected hits Yamamoto roll dice for 9 Infantrys in N.S, round 2 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the British and 6 Infantrys owned by the Hisaichi lost in N.S British roll dice for 4 Artillerys, 2 Fighters and 1 Marine in N.S, round 3 : 1/7 hits, 2.83 expected hits Yamamoto roll dice for 3 Infantrys in N.S, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S British roll dice for 3 Artillerys, 2 Fighters and 1 Marine in N.S, round 4 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 2 Infantrys in N.S, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 3 Artillerys, 2 Fighters and 1 Marine remaining. Battle score for attacker is 8 Casualties for British: 1 Artillery and 3 Infantrys Casualties for Hisaichi: 6 Infantrys Casualties for Yamamoto: 3 Infantrys Non Combat Move - British 2 Fighters moved from N.S to sz66 1 EarlyFighter moved from Burma to Bengal 1 Infantry moved from N.Chunking to W.Chunking 1 EarlyFighter moved from Burma to Bengal 2 Destroyers moved from sz66 to sz61 1 Destroyer and 1 Submarine moved from sz64 to sz66 2 T.Boats moved from sz64 to sz63 Place Units - British 1 B.Transport placed in sz49 3 Mech.Infs placed in Dheli 4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta 2 Tankettes placed in Vancouver 1 Infantry placed in Moresby Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 British regular : 1.83 Hisaichi regular : -0.67 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Anzac 5 Transports moved from sz56 to sz57 1 Elite moved from Soem to sz57 9 Infantrys moved from Soem to sz57 1 Elite, 9 Infantrys and 5 Transports moved from sz57 to sz56 12 Infantrys moved from Sumatra to N.S 2 EarlyFighters, 1 Elite and 9 Infantrys moved from sz56 to Java 6 Infantrys moved from W.Australia to sz50 6 Infantrys moved from sz50 to Soem 2 Infantrys moved from Melbourne to sz37 2 Infantrys moved from sz37 to W.Australia 4 Infantrys moved from S.W.Australia to W.Australia 3 Infantrys moved from Darwin to Derby 2 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 2 Destroyers, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 EarlyFighters, 1 Elite and 9 Infantrys Yamamoto defend with 2 Artillerys and 3 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 2 EarlyFighters, 1 Elite and 9 Infantrys in Java, round 2 : 5/12 hits, 2.67 expected hits Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 4/4 hits, 1.33 expected hits 4 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 2 EarlyFighters, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 4 Infantrys Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz56 Place Units - Anzac 2 Destroyers and 1 Transport placed in sz50 3 Infantrys placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.67 Anzac regular : 2.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Americans 4 units repaired. 4 Battleships and 7 Destroyers moved from sz7 to sz78 6 Artillerys and 5 Tanks moved from Yakutsk to Vostok 4 L.Fighters moved from sz4 to sz15 1 EarlyFighter moved from Palana to Vostok 2 Bombers moved from Kamchatka to sz78 2 B29s moved from Anchorage to sz15 2 B29s moved from Kamchatka to sz15 6 B29s moved from Kamchatka to sz78 1 Artillery and 1 Tank moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Infantry and 1 S.Sub moved from sz20 to sz16 1 Marine moved from Wake to sz20 1 Artillery, 1 B.Transport, 1 Destroyer, 1 Marine and 1 Tank moved from sz20 to sz17 1 Artillery, 1 Marine and 1 Tank moved from sz17 to Marcus 10 Infantrys moved from Palana to sz4 1 B.Transport, 2 Carriers, 10 Infantrys and 3 Transports moved from sz4 to sz7 1 Infantry moved from sz16 to Japan Americans take Japan from Yamamoto 1 Infantry moved from sz7 to Ostrov Russians take Ostrov from Masaharu 1 Infantry moved from sz7 to Sukhalin Americans take Sukhalin from Masaharu 1 Infantry moved from sz7 to Sukhalin 1 Infantry moved from sz7 to Sukhalin 1 Infantry moved from sz7 to Ostrov 5 Infantrys moved from sz7 to Sukhalin 1 Destroyer moved from sz3 to sz7 1 Artillery moved from Hilo to sz25 1 Artillery moved from Pearl Harbor to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 2 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 Infantrys moved from Canada to N.Canada 10 Infantrys moved from N.Canada to Anchorage 5 Infantrys moved from Canada to N.Canada 10 Infantrys moved from Rocky Mt to Canada Purchase Units - Americans Americans buy 3 B.Transports, 2 B29s, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 6 B29s, 4 Battleships, 2 Bombers and 7 Destroyers Yamamoto defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine Yamamoto roll dice for 1 Submarine in sz78, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 6 B29s, 4 Battleships, 2 Bombers and 7 Destroyers in sz78, round 2 : 9/19 hits, 11.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz78, round 2 : 1/6 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Americans 1 Battleship owned by the Yamamoto, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz78 Americans win with 6 B29s, 4 Battleships, 2 Bombers and 7 Destroyers remaining. Battle score for attacker is 72 Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine Battle in sz15 Americans attack with 4 B29s and 4 L.Fighters Masaharu defend with 2 B.Transports and 3 Destroyers Americans roll dice for 4 B29s and 4 L.Fighters in sz15, round 2 : 7/8 hits, 5.33 expected hits Masaharu roll dice for 2 B.Transports and 3 Destroyers in sz15, round 2 : 1/5 hits, 1.83 expected hits 1 L.Fighter owned by the Americans, 3 Destroyers owned by the Masaharu and 2 B.Transports owned by the Masaharu lost in sz15 Americans win with 4 B29s and 3 L.Fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 L.Fighter Casualties for Masaharu: 2 B.Transports and 3 Destroyers Battle in Vostok Americans attack with 6 Artillerys, 1 EarlyFighter and 5 Tanks Masaharu defend with 3 Infantrys; Yamamoto defend with 1 Elite and 1 Infantry Americans roll dice for 6 Artillerys, 1 EarlyFighter and 5 Tanks in Vostok, round 2 : 8/12 hits, 4.83 expected hits Masaharu roll dice for 1 Elite and 4 Infantrys in Vostok, round 2 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Masaharu, 1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 3 Artillerys owned by the Americans lost in Vostok Americans win, taking Vostok from Masaharu with 3 Artillerys, 1 EarlyFighter and 5 Tanks remaining. Battle score for attacker is 0 Casualties for Americans: 3 Artillerys Casualties for Yamamoto: 1 Elite and 1 Infantry Casualties for Masaharu: 3 Infantrys Battle in Marcus Americans attack with 1 Artillery, 1 Marine and 1 Tank Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 1 Artillery, 1 Marine and 1 Tank in Marcus, round 2 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Casualties for Yamamoto: 1 Infantry and 1 Tank Non Combat Move - Americans 2 L.Fighters moved from sz15 to Yakutsk 1 EarlyFighter moved from Vostok to Yakutsk 1 L.Fighter moved from sz15 to Yakutsk 2 B29s moved from sz15 to Palana 6 B29s moved from sz78 to Palana 2 Bombers moved from sz78 to Pikelot 1 Infantry moved from Pula to Pikelot 2 B29s moved from sz15 to Yakutsk Place Units - Americans 2 Destroyers placed in sz4 2 B.Transports placed in sz5 1 B.Transport placed in sz25 2 B29s placed in Pearl Harbor 1 Infantry placed in Hilo 3 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.17 Americans regular : 3.17 Masaharu regular : 0.50 -
TripleA Turn Summary: Masaharu round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Masaharu 4 Infantrys moved from Manchuria to Belogorsk 1 Infantry moved from Belogorsk to Quingdao 1 Infantry moved from Ulaan Ude to Irkutsk 1 Bomber moved from N.Japan to sz16 6 Infantrys moved from Akina to Japan Purchase Units - Masaharu Masaharu buy 2 Destroyers, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Masaharu Battle in Japan Masaharu attack with 6 Infantrys Americans defend with 1 Infantry Masaharu roll dice for 6 Infantrys in Japan, round 2 : 1/6 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Japan Masaharu win, taking Japan from Americans with 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz16 Masaharu attack with 1 Bomber Americans defend with 1 S.Sub Masaharu roll dice for 1 Bomber in sz16, round 2 : 1/1 hits, 0.67 expected hits 1 S.Sub owned by the Americans lost in sz16 Masaharu win with 1 Bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Non Combat Move - Masaharu 1 Bomber moved from sz16 to Akina Place Units - Masaharu 2 Infantrys and 1 Marine placed in Belogorsk 3 Infantrys placed in Manchuria 2 Destroyers and 1 Transport placed in sz15 Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Adding units owned by Masaharu to Akina: 5 Infantrys EDIT: Removing units owned by Masaharu from N.Japan: 5 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Masaharu regular : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Russians 4 Infantrys moved from Krasnoyarsk to Bratsk 2 Artillerys and 8 Infantrys moved from Kaask to Kyzal 2 Elites moved from Tulun to Bratsk 2 Infantrys moved from Tulun to Kyzal Purchase Units - Russians Russians buy 2 Artillerys, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Russians Battle in Bratsk Russians attack with 2 Elites and 4 Infantrys Yamamoto defend with 1 Tankette Russians roll dice for 2 Elites and 4 Infantrys in Bratsk, round 2 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Tankette in Bratsk, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Bratsk Russians win, taking Bratsk from Yamamoto with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Tankette Non Combat Move - Russians Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Achinsk: 4 Infantrys EDIT: Adding units owned by Russians to Krasnoyarsk: 2 Infantrys EDIT: Adding units owned by Russians to Krasnoyarsk: 2 Infantrys EDIT: Turning off Edit Mode 2 Artillerys, 3 Infantrys and 1 Marine placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Russians regular : 0.33 -
TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Chunking to N.Chunking Yamamoto take N.Chunking from Chinese 1 Infantry moved from N.French I. to Chunking 1 Infantry moved from Flores to sz58 1 Infantry and 1 T.Boat moved from sz58 to sz81 1 Infantry moved from sz81 to Ceram Yamamoto take Ceram from Dutch 1 Artillery moved from Boho to sz70 1 Artillery moved from Samar to sz70 2 Infantrys moved from Davao to sz70 2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz60 8 Infantrys moved from S.Japan to sz79 2 B.Transports and 8 Infantrys moved from sz79 to sz67 8 Infantrys moved from sz67 to N.French I. 2 Artillerys and 2 Infantrys moved from sz60 to Sumatra Yamamoto take Sumatra from Anzac 1 Artillery and 2 Infantrys moved from Szechwan to Sian 2 Infantrys moved from Szechwan to W.Sian 1 Tank moved from Szechwan to W.Sian 4 Infantrys moved from Tokyo to S.Japan Purchase Units - Yamamoto Yamamoto buy 8 Destroyers, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sian Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in W.Sian Yamamoto attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 1 Tank in W.Sian, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in W.Sian, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in W.Sian, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in W.Sian, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in W.Sian, round 6 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian Yamamoto win, taking W.Sian from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 B.Transport moved from sz60 to sz74 1 B.Transport and 1 Transport moved from sz59 to sz70 1 Carrier moved from sz59 to sz70 1 Bomber moved from Davao to Tokyo Place Units - Yamamoto 8 Destroyers placed in sz78 Yamamoto undo move 1. 4 Destroyers placed in sz78 4 Destroyers placed in sz78 4 Infantrys placed in Tokyo 1 Marine placed in Amursk Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Yamamoto regular : -3.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 9 Infantrys moved from Tsingnan to Sikang 1 Infantry moved from Tsingnan to Sikang 9 Infantrys moved from Tsingnan to Gansu 2 Artillerys moved from Tsingnan to Gansu 2 Artillerys moved from Tsingnan to Sikang 1 Marine moved from Tsingnan to Gansu 1 Tank moved from Tsingnan to Sikang 6 Infantrys moved from Xining to Tsingnan 4 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Infantry, 1 Marine, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 2 Artillerys, 9 Infantrys and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Gansu, round 2 : 4/12 hits, 2.83 expected hits Yamamoto roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Yamamoto with 2 Artillerys, 9 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : 1.17 -
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry moved from E.Shansi to N.Shangsi 3 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Shansi to Shangsi 5 Infantrys and 2 Tankettes moved from Hanan to Sian 3 Infantrys moved from Kiangsi to Hanan 1 Infantry moved from Nanking to Sian 3 Infantrys moved from Hankou to Hanan 4 Destroyers moved from sz79 to sz78 1 EarlyFighter moved from sz74 to sz78 2 Bombers moved from Phuket to sz78 4 Infantrys moved from Manchuria to Belogorsk 4 Infantrys moved from Fukien to sz74 1 Infantry and 2 Transports moved from sz74 to sz67 1 Infantry and 1 Transport moved from sz74 to sz67 1 Transport moved from sz74 to sz67 6 Infantrys moved from Hongkong to sz67 2 Infantrys and 1 Transport moved from sz74 to sz67 10 Infantrys and 5 Transports moved from sz67 to sz73 10 Infantrys moved from sz73 to Malaya 4 EarlyFighters moved from sz60 to sz78 8 Infantrys moved from Seoul to Manchuria 2 Infantrys and 1 Marine moved from Tientsin to Peking 5 Infantrys moved from Shantung to Shansi Purchase Units - Hisaichi Hisaichi buy 4 Destroyers, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz78 Hisaichi attack with 2 Bombers, 4 Destroyers and 5 EarlyFighters; Yamamoto loiter and taunt Americans defend with 4 Battleships and 7 Destroyers Hisaichi roll dice for 2 Bombers, 4 Destroyers and 5 EarlyFighters in sz78, round 2 : 2/11 hits, 4.33 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 4 Battleships and 7 Destroyers in sz78, round 2 : 8/11 hits, 6.17 expected hits 3 Destroyers owned by the Hisaichi and 5 EarlyFighters owned by the Hisaichi lost in sz78 Hisaichi roll dice for 2 Bombers and 1 Destroyer in sz78, round 3 : 2/3 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 4 Battleships and 7 Destroyers in sz78, round 3 : 5/11 hits, 6.17 expected hits 1 Destroyer owned by the Americans, 1 Destroyer owned by the Hisaichi and 2 Bombers owned by the Hisaichi lost in sz78 Americans win with 4 Battleships and 6 Destroyers remaining. Battle score for attacker is -92 Casualties for Hisaichi: 2 Bombers, 4 Destroyers and 5 EarlyFighters Casualties for Americans: 1 Destroyer Non Combat Move - Hisaichi 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Sumatra 2 EarlyFighters moved from Malaya to sz60 4 Infantrys moved from Malaya to Thailand Place Units - Hisaichi 4 Infantrys placed in S.Borneo 5 Infantrys and 1 Marine placed in Malaya 4 Destroyers placed in sz79 5 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Hisaichi regular : -2.00 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Dutch 1 T.Boat moved from sz56 to sz61 1 T.Boat moved from sz56 to sz61 2 Transports moved from sz50 to sz56 Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :





