dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
dawg (allies) v. entek (axis) TRS
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery, 1 Infantry and 4 Tanks moved from Szechwan to Sian 4 Mech.Infs moved from Tsingnan to Sian 1 Artillery and 2 Infantrys moved from Szechwan to Sian 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Tsingnan to Gansu Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks Hisaichi defend with 2 Artillerys, 3 Infantrys and 1 Tank; Yamamoto defend with 3 EarlyFighters Chinese roll dice for 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 9/13 hits, 5.00 expected hits Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/9 hits, 3.67 expected hits 1 Tank owned by the Hisaichi, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 3 EarlyFighters owned by the Yamamoto lost in Sian Chinese win, taking Sian from Hisaichi with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 39 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 1 Tank Casualties for Yamamoto: 3 EarlyFighters Non Combat Move - Chinese 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks moved from Tsingnan to Sikang 6 Infantrys moved from Xining to Tsingnan 2 Tankettes moved from Urumal to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : 4.00 Hisaichi regular : -1.67 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 6 Tankettes moved from Kiangsi to Sian 5 Infantrys moved from Shangsi to Sian 2 Infantrys moved from Nanking to Sian 2 Infantrys moved from Hanan to Sian 2 Bombers moved from Phuket to Sian 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 2 EarlyFighters moved from W.Borneo to N.S 4 EarlyFighters moved from sz60 to N.S 2 Tanks moved from W.Chunking to Chunking 1 Infantry moved from W.Chunking to Chunking 1 Artillery and 3 Infantrys moved from Kichedung to sz74 1 Artillery, 3 Infantrys and 2 Transports moved from sz74 to sz60 1 Artillery and 3 Infantrys moved from sz60 to N.S 1 Tank moved from Borneo to W.Borneo 1 T.Boat moved from sz69 to sz68 4 Transports moved from sz67 to sz79 3 Infantrys moved from Seoul to sz79 1 Marine moved from Korea to sz79 1 B.Transport, 3 Infantrys and 1 Marine moved from sz79 to sz1 3 Infantrys and 1 Marine moved from sz1 to Yakutsk 3 Artillerys, 2 Infantrys and 1 Marine moved from Hsingan to Quingdao 2 Destroyers and 2 Submarines moved from sz78 to sz16 2 Destroyers moved from sz79 to sz1 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.S Hisaichi attack with 3 Artillerys, 6 EarlyFighters and 5 Infantrys British defend with 3 Artillerys, 1 Infantry and 1 Marine Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 5 Infantrys in N.S, round 2 : 2/14 hits, 4.33 expected hits British roll dice for 3 Artillerys, 1 Infantry and 1 Marine in N.S, round 2 : 3/5 hits, 1.67 expected hits 1 Infantry owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 2 Infantrys in N.S, round 3 : 3/11 hits, 3.67 expected hits British roll dice for 3 Artillerys in N.S, round 3 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the British lost in N.S Hisaichi win, taking N.S from British with 3 Artillerys, 6 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 11 Casualties for Hisaichi: 3 Infantrys Casualties for British: 3 Artillerys, 1 Infantry and 1 Marine Battle in Sian Hisaichi attack with 2 Bombers, 9 Infantrys and 6 Tankettes Chinese defend with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks Hisaichi roll dice for 2 Bombers, 9 Infantrys and 6 Tankettes in Sian, round 2 : 5/17 hits, 4.83 expected hits Chinese roll dice for 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits 2 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian Hisaichi roll dice for 2 Bombers, 6 Infantrys and 6 Tankettes in Sian, round 3 : 7/14 hits, 4.33 expected hits Chinese roll dice for 2 Mech.Infs and 4 Tanks in Sian, round 3 : 2/6 hits, 2.67 expected hits 2 Mech.Infs owned by the Chinese, 4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian Hisaichi win, taking Sian from Chinese with 2 Bombers, 4 Infantrys and 6 Tankettes remaining. Battle score for attacker is 40 Casualties for Hisaichi: 5 Infantrys Casualties for Chinese: 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks Non Combat Move - Hisaichi 2 Bombers moved from Sian to Nanking 5 Tankettes moved from Hongkong to Kwangsi 6 EarlyFighters moved from N.S to Malaya 1 Tankette moved from Hongkong to Kwangsi Place Units - Hisaichi 1 Bunker and 1 Factory placed in Malaya 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Destroyer placed in sz79 3 Infantrys placed in Tientsin Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 British regular : 0.33 Hisaichi regular : -0.83 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 6 Tankettes moved from Kiangsi to Sian 5 Infantrys moved from Shangsi to Sian 2 Infantrys moved from Nanking to Sian 2 Infantrys moved from Hanan to Sian 2 Bombers moved from Phuket to Sian 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 2 EarlyFighters moved from W.Borneo to N.S 4 EarlyFighters moved from sz60 to N.S 2 Tanks moved from W.Chunking to Chunking 1 Infantry moved from W.Chunking to Chunking 1 Artillery and 3 Infantrys moved from Kichedung to sz74 1 Artillery, 3 Infantrys and 2 Transports moved from sz74 to sz60 1 Artillery and 3 Infantrys moved from sz60 to N.S 1 Tank moved from Borneo to W.Borneo 1 T.Boat moved from sz69 to sz68 4 Transports moved from sz67 to sz79 3 Infantrys moved from Seoul to sz79 1 Marine moved from Korea to sz79 1 B.Transport, 3 Infantrys and 1 Marine moved from sz79 to sz1 3 Infantrys and 1 Marine moved from sz1 to Yakutsk 3 Artillerys, 2 Infantrys and 1 Marine moved from Hsingan to Quingdao 2 Destroyers and 2 Submarines moved from sz78 to sz16 2 Destroyers moved from sz79 to sz1 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.S Hisaichi attack with 3 Artillerys, 6 EarlyFighters and 5 Infantrys British defend with 3 Artillerys, 1 Infantry and 1 Marine Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 5 Infantrys in N.S, round 2 : 2/14 hits, 4.33 expected hits British roll dice for 3 Artillerys, 1 Infantry and 1 Marine in N.S, round 2 : 3/5 hits, 1.67 expected hits 1 Infantry owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 2 Infantrys in N.S, round 3 : 3/11 hits, 3.67 expected hits British roll dice for 3 Artillerys in N.S, round 3 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the British lost in N.S Hisaichi win, taking N.S from British with 3 Artillerys, 6 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 11 Casualties for Hisaichi: 3 Infantrys Casualties for British: 3 Artillerys, 1 Infantry and 1 Marine Battle in Sian Hisaichi attack with 2 Bombers, 9 Infantrys and 6 Tankettes Chinese defend with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks Hisaichi roll dice for 2 Bombers, 9 Infantrys and 6 Tankettes in Sian, round 2 : 5/17 hits, 4.83 expected hits Chinese roll dice for 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits 2 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian Hisaichi roll dice for 2 Bombers, 6 Infantrys and 6 Tankettes in Sian, round 3 : 7/14 hits, 4.33 expected hits Chinese roll dice for 2 Mech.Infs and 4 Tanks in Sian, round 3 : 2/6 hits, 2.67 expected hits 2 Mech.Infs owned by the Chinese, 4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian Hisaichi win, taking Sian from Chinese with 2 Bombers, 4 Infantrys and 6 Tankettes remaining. Battle score for attacker is 40 Casualties for Hisaichi: 5 Infantrys Casualties for Chinese: 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks Non Combat Move - Hisaichi 2 Bombers moved from Sian to Nanking 5 Tankettes moved from Hongkong to Kwangsi 6 EarlyFighters moved from N.S to Malaya 1 Tankette moved from Hongkong to Kwangsi Place Units - Hisaichi 1 Bunker and 1 Factory placed in Malaya 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Destroyer placed in sz79 3 Infantrys placed in Tientsin Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 British regular : 0.33 Hisaichi regular : -0.83 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Destroyer and 2 Transports moved from sz56 to sz50 1 T.Boat moved from sz56 to sz61 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 2 Transports moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Infantrys moved from sz60 to Java Thai take Java from Dutch 3 Infantrys moved from Phuket to Thailand 1 Elite moved from Phuket to Thailand Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 4 Infantrys, 1 Marine and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 3 Transports moved from sz61 to sz63 2 Artillerys moved from Calcutta to sz63 3 Infantrys moved from Calcutta to sz63 1 Infantry moved from C.India to sz63 2 Artillerys, 4 Infantrys and 3 Transports moved from sz63 to sz61 2 Artillerys and 4 Infantrys moved from sz61 to N.S 1 Transport moved from sz61 to sz64 1 Destroyer moved from sz57 to sz61 1 Submarine moved from sz57 to sz61 1 Destroyer moved from sz63 to sz64 1 Artillery and 1 Infantry moved from Agra to W.Tibet 3 Mech.Infs moved from Dheli to W.Tibet 1 Infantry moved from Bhopa to W.Tibet 1 EarlyFighter moved from Bengal to Thailand 4 Artillerys, 2 Infantrys and 2 Tanks moved from Burma to Thailand 4 Infantrys moved from Bengal to sz64 4 Infantrys moved from sz64 to Thailand 2 Mech.Infs moved from Bengal to Thailand 1 Infantry moved from Bengal to Burma 1 Artillery and 3 Infantrys moved from Bengal to W.Chunking 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 4 Infantrys moved from Palana to Magadan 2 Tankettes moved from Vancouver to N.Canada 1 Fighter moved from Calcutta to Thailand 1 EarlyFighter and 1 Fighter moved from sz64 to N.S Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 1 Factory, 9 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 2 Tanks Thai defend with 1 Elite and 6 Infantrys British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 7/16 hits, 5.83 expected hits Thai roll dice for 1 Elite and 6 Infantrys in Thailand, round 2 : 2/7 hits, 2.33 expected hits 6 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in Thailand British win, taking Thailand from Thai with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12 Casualties for British: 2 Infantrys Casualties for Thai: 1 Elite and 6 Infantrys Battle in W.Tibet British attack with 1 Artillery, 2 Infantrys and 3 Mech.Infs Neutral defend with 1 Bunker British roll dice for 1 Artillery, 2 Infantrys and 3 Mech.Infs in W.Tibet, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in W.Chunking British attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Tank British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 3 : 3/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in N.S British attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys Hisaichi defend with 3 Artillerys and 2 Infantrys British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys in N.S, round 2 : 3/8 hits, 2.50 expected hits Hisaichi roll dice for 3 Artillerys and 2 Infantrys in N.S, round 2 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.S, round 3 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Artillerys in N.S, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.S, round 4 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in N.S, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for British: 3 Infantrys Casualties for Hisaichi: 3 Artillerys and 2 Infantrys Non Combat Move - British 1 EarlyFighter moved from Thailand to Bengal 1 Fighter moved from Thailand to sz64 1 Fighter moved from N.S to sz64 1 EarlyFighter moved from N.S to Amdanam Place Units - British 1 Factory placed in Bengal 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver 8 Infantrys placed in Calcutta 1 Infantry placed in Moresby Turn Complete - British British collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -0.50 British regular : 2.00 Hisaichi regular : -0.67 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 2 Transports moved from sz56 to sz57 1 Transport moved from sz50 to sz57 2 Artillerys and 1 Tank moved from Soem to sz57 3 Infantrys moved from Soem to sz57 2 Artillerys, 1 Battleship, 1 Carrier, 1 EarlyFighter, 3 Infantrys, 2 Submarines, 1 Tank and 3 Transports moved from sz57 to sz56 2 Artillerys, 2 Infantrys and 2 Tanks moved from Sumatra to Java 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from sz56 to Java 1 EarlyFighter moved from Soem to Java 2 Artillerys moved from W.Australia to sz50 5 Infantrys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 2 Infantrys and 1 Marine moved from Darwin to Derby 2 Infantrys moved from Melbourne to sz37 2 Infantrys moved from sz37 to W.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks Thai defend with 2 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks in Java, round 2 : 5/14 hits, 5.00 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Thai: 2 Infantrys Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz56 2 Infantrys moved from sz50 to Soem 1 Artillery moved from sz50 to Soem 1 Artillery moved from sz50 to Soem 1 Infantry moved from sz50 to Soem 1 Infantry moved from sz50 to Soem Place Units - Anzac 1 Transport placed in sz50 2 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 6 Infantrys placed in Melbourne Anzac undo move 1. Anzac undo move 3. 1 Infantry placed in W.Australia 1 Transport placed in sz37 5 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : 0.33 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 7 Destroyers moved from sz25 to sz20 4 Battleships, 7 Destroyers and 4 Submarines moved from sz20 to sz3 2 Transports moved from sz4 to sz5 2 Infantrys and 2 Tankettes moved from N.Canada to sz5 1 Transport moved from sz4 to sz5 1 Infantry and 1 Tank moved from Anchorage to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 3 Infantrys, 1 Tank, 2 Tankettes and 3 Transports moved from sz5 to sz4 1 Artillery, 4 Infantrys, 2 Tanks and 2 Tankettes moved from sz4 to Palana 2 Carriers and 4 EarlyFighters moved from sz4 to sz3 1 Bomber moved from Alaska to Palana 3 Artillerys, 5 Infantrys and 2 Tanks moved from Palana to Magadan 4 Infantrys moved from Canada to N.Canada 10 Infantrys and 2 Tankettes moved from Rocky Mt to Canada 2 Tankettes moved from Canada to N.Canada 2 Infantrys moved from Portland to Seattle Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 4 B29s and 8 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 2 B29s placed in Alaska 2 B29s placed in Anchorage 8 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao 5 Infantrys moved from Belogorsk to Quingdao 1 Artillery and 2 Infantrys moved from Vostok to Quingdao 2 Infantrys moved from Vostok to Yakutsk 1 Artillery and 1 Infantry moved from Angarsk to Ustkut 1 Bomber moved from Quingdao to Ustkut 3 Infantrys moved from Akina to sz15 1 B.Transport and 3 Infantrys moved from sz15 to sz1 3 Infantrys moved from sz1 to Yakutsk 4 Infantrys moved from Manchuria to Hsingan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Ustkut to Quingdao Place Units - Masaharu 1 Bunker placed in N.Japan 1 Bunker and 8 Infantrys placed in Akina 2 Infantrys and 1 Marine placed in Belogorsk Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 Artillery moved from Tulun to Ustkut 2 Infantrys moved from Ulaan Ude to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 6 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude 2 Mech.Infs moved from Tulun to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Kyzal 2 Infantrys moved from Krasnoyarsk to Bratsk 3 Infantrys and 1 Mech.Inf moved from Achinsk to Krasnoyarsk 1 Mech.Inf moved from Krasnoyarsk to Kyzal Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 0/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery in Ustkut, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Masaharu regular : -1.33 Russians regular : -1.50 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 8 Infantrys moved from S.Japan to sz74 2 B.Transports and 8 Infantrys moved from sz74 to sz73 8 Infantrys moved from sz73 to Thailand 2 Artillerys moved from N.French I. to Thailand 2 Tanks moved from N.French I. to Thailand 1 Bomber moved from Phuket to Thailand 2 Infantrys moved from N.French I. to Burma 1 Infantry moved from Celebs to sz70 1 Infantry moved from sz70 to Halma Yamamoto take Halma from Dutch 2 Artillerys and 2 Infantrys moved from S.Japan to sz74 2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60 2 Artillerys, 3 EarlyFighters and 2 Infantrys moved from sz60 to N.S 1 Destroyer moved from sz60 to sz70 2 Transports moved from sz74 to sz70 1 Infantry moved from Punay to Boho 3 Artillerys moved from Punay to Boho 3 Tanks moved from Shantung to Shangsi 1 Artillery and 14 Infantrys moved from Shantung to Shansi 3 Destroyers moved from sz78 to sz7 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz16 to sz7 1 Infantry moved from Belogorsk to Quingdao 3 Tankettes moved from Amursk to Quingdao 1 Transport moved from sz74 to sz78 1 Infantry and 1 Tankette moved from Tokyo to sz78 1 Infantry, 1 Tankette and 1 Transport moved from sz78 to sz74 1 Infantry and 1 Tankette moved from sz74 to Kichedung 1 EarlyFighter moved from Tokyo to Shansi Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 4 Destroyers, 1 EarlyFighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 2 Artillerys, 3 EarlyFighters and 2 Infantrys British defend with 2 Artillerys and 1 Infantry Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in N.S Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in N.S, round 2 : 1/7 hits, 2.33 expected hits British roll dice for 2 Artillerys in N.S, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in N.S, round 3 : 4/7 hits, 2.33 expected hits British roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.S Yamamoto win, taking N.S from British with 2 Artillerys, 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys and 1 Infantry Battle in Burma Yamamoto attack with 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Burma 1 Infantry owned by the Yamamoto retreated to N.French I. British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Infantry Battle in Boho Yamamoto attack with 3 Artillerys and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 3 Artillerys and 1 Infantry in Boho, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 Infantrys in Boho, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Boho Yamamoto win, taking Boho from Americans with 3 Artillerys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Battle in Thailand Yamamoto attack with 2 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks British defend with 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks Yamamoto roll dice for 2 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks in Thailand, round 2 : 6/13 hits, 4.00 expected hits British roll dice for 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/12 hits, 4.33 expected hits 4 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Thailand, round 3 : 4/9 hits, 3.33 expected hits British roll dice for 2 Artillerys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 1/6 hits, 2.33 expected hits 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in Thailand, round 4 : 4/8 hits, 3.17 expected hits British roll dice for 2 Tanks in Thailand, round 4 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 34 Casualties for Yamamoto: 5 Infantrys Casualties for British: 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks Non Combat Move - Yamamoto 1 Bomber moved from Thailand to Phuket 2 Destroyers moved from sz60 to sz73 3 EarlyFighters moved from N.S to sz60 2 Infantrys moved from Tokyo to S.Japan Place Units - Yamamoto 1 B.Carrier and 4 Destroyers placed in sz78 1 EarlyFighter placed in sz78 3 Infantrys placed in Amursk Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.17 Americans regular : 0.33 British regular : -3.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Szechwan to Sian 4 Tanks moved from Sikang to Sian 2 Mech.Infs moved from Tsingnan to Sian 1 Artillery, 1 Elite and 2 Infantrys moved from Sikang to W.Sian 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Artillery and 5 Infantrys moved from Tsingnan to Sikang 2 Tankettes moved from Gobi to Sikang 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 Artillery, 1 Elite and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in Sian Chinese attack with 1 Infantry, 2 Mech.Infs and 4 Tanks Hisaichi defend with 4 Infantrys and 6 Tankettes Chinese roll dice for 1 Infantry, 2 Mech.Infs and 4 Tanks in Sian, round 2 : 2/7 hits, 3.00 expected hits Hisaichi roll dice for 4 Infantrys and 6 Tankettes in Sian, round 2 : 2/10 hits, 2.33 expected hits 1 Mech.Inf owned by the Chinese, 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 1 Mech.Inf and 4 Tanks in Sian, round 3 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 4 Infantrys and 4 Tankettes in Sian, round 3 : 2/8 hits, 2.00 expected hits 1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 3 Tankettes owned by the Hisaichi lost in Sian Chinese roll dice for 3 Tanks in Sian, round 4 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 4 Infantrys and 1 Tankette in Sian, round 4 : 2/5 hits, 1.50 expected hits 2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Sian 1 Tank owned by the Chinese retreated to Szechwan Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Infantry, 2 Mech.Infs and 3 Tanks Casualties for Hisaichi: 1 Infantry and 6 Tankettes Non Combat Move - Chinese Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -0.17 Hisaichi regular : 0.17 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 3 Tankettes moved from Kwangsi to W.Sian 1 Infantry moved from Sian to W.Sian 3 Tankettes moved from Kwangsi to W.Chunking 1 Infantry moved from Chunking to W.Chunking 2 Tanks moved from Chunking to Burma 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes moved from Quingdao to Ulaan Ude 2 Destroyers and 2 Submarines moved from sz16 to sz7 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Tanks moved from Malaya to Burma 2 Artillerys and 2 Infantrys moved from sz60 to Java 2 Artillerys moved from Malaya to sz60 2 Artillerys moved from sz60 to Java 6 EarlyFighters moved from Malaya to Java 2 Infantrys moved from Sian to Szechwan 2 Bombers moved from Nanking to Szechwan 3 Infantrys moved from Tientsin to Peking 1 Destroyer moved from sz79 to sz1 1 Destroyer moved from sz1 to sz7 6 Tankettes moved from Hongkong to Kwangsi Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 9 Infantrys, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Java Hisaichi attack with 4 Artillerys, 6 EarlyFighters and 2 Infantrys Anzac defend with 4 Artillerys, 5 Infantrys and 3 Tanks Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 6 EarlyFighters and 2 Infantrys in Java, round 2 : 4/12 hits, 4.00 expected hits Anzac roll dice for 4 Artillerys, 5 Infantrys and 3 Tanks in Java, round 2 : 3/12 hits, 4.50 expected hits 4 Infantrys owned by the Anzac, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 3 Artillerys and 6 EarlyFighters in Java, round 3 : 4/9 hits, 3.00 expected hits Anzac roll dice for 4 Artillerys, 1 Infantry and 3 Tanks in Java, round 3 : 1/8 hits, 3.17 expected hits 3 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Artillerys and 6 EarlyFighters in Java, round 4 : 3/8 hits, 2.67 expected hits Anzac roll dice for 1 Artillery and 3 Tanks in Java, round 4 : 2/4 hits, 1.83 expected hits 1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 1 Artillery and 5 EarlyFighters in Java, round 5 : 3/6 hits, 2.00 expected hits Anzac roll dice for 1 Tank in Java, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in Java Hisaichi win, taking Java from Anzac with 1 Artillery and 4 EarlyFighters remaining. Battle score for attacker is 9 Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters and 2 Infantrys Casualties for Anzac: 4 Artillerys, 5 Infantrys and 3 Tanks Battle in W.Chunking Hisaichi attack with 1 Infantry and 3 Tankettes British defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tankettes in W.Chunking, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in W.Chunking 2 Tankettes owned by the Hisaichi retreated to Chunking Chinese win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Infantry and 1 Tankette Battle in Ulaan Ude Hisaichi attack with 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes Russians defend with 1 EarlyFighter, 10 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes in Ulaan Ude, round 2 : 4/17 hits, 5.50 expected hits Russians roll dice for 1 EarlyFighter, 10 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 6/18 hits, 6.83 expected hits 4 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Ulaan Ude Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Tanks and 4 Tankettes in Ulaan Ude, round 3 : 5/11 hits, 4.17 expected hits Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 1/14 hits, 5.50 expected hits 5 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Ulaan Ude Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Tanks and 3 Tankettes in Ulaan Ude, round 4 : 3/10 hits, 3.83 expected hits Russians roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 6/9 hits, 3.83 expected hits 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Marine owned by the Russians, 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Ulaan Ude 1 EarlyFighter owned by the Hisaichi retreated 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Quingdao Russians win with 1 EarlyFighter, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -11 Casualties for Hisaichi: 2 Artillerys, 6 Infantrys, 1 Marine and 4 Tankettes Casualties for Russians: 10 Infantrys, 1 Marine and 1 Mech.Inf Battle in Szechwan Hisaichi attack with 2 Bombers and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Bombers and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Bombers and 1 Infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry and 1 Tank Battle in Burma Hisaichi attack with 4 Tanks British defend with 1 Infantry Hisaichi roll dice for 4 Tanks in Burma, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Burma Hisaichi win, taking Burma from British with 3 Tanks remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Tank Casualties for British: 1 Infantry Battle in W.Sian Hisaichi attack with 1 Infantry and 3 Tankettes Chinese defend with 1 Artillery, 1 Elite and 2 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tankettes in W.Sian, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in W.Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Hisaichi 2 Bombers moved from Szechwan to Shansi 2 EarlyFighters moved from Java to sz60 2 EarlyFighters moved from Java to sz60 1 T.Boat moved from sz68 to sz74 1 EarlyFighter moved from Ulaan Ude to Quingdao Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Malaya 6 Tankettes placed in Hongkong 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Mech.Infs placed in Tientsin 1 Infantry placed in Seoul Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Anzac regular : -3.00 Russians regular : -3.17 British regular : 0.67 Hisaichi regular : 0.67 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Dutch 3 Infantrys, 1 Marine and 2 Transports moved from sz50 to sz56 Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Transport moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to Sumatra Thai take Sumatra from Anzac 2 Infantrys moved from Phuket to Thailand 1 EarlyFighter moved from Phuket to sz66 1 Marine moved from Phuket to Thailand 1 Tank moved from Phuket to Thailand 1 T.Boat moved from sz60 to sz73 Purchase Units - Thai Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in sz66 Thai attack with 1 EarlyFighter British defend with 1 Submarine Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the British submerged Non Combat Move - Thai 1 EarlyFighter moved from sz66 to Phuket Place Units - Thai 4 Infantrys, 1 Marine and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : -0.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 3 Mech.Infs moved from W.Tibet to Burma 1 Infantry moved from W.Chunking to N.Chunking Chinese take N.Chunking from Yamamoto 1 Artillery moved from W.Chunking to Chunking 1 Infantry moved from W.Chunking to Chunking 3 Transports moved from sz61 to sz63 4 Infantrys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 6 Infantrys and 3 Transports moved from sz63 to sz61 6 Infantrys moved from sz61 to N.S 2 Fighters moved from sz64 to N.S 1 EarlyFighter moved from Amdanam to N.S 1 Transport moved from sz64 to sz63 2 Infantrys moved from Calcutta to sz63 2 Infantrys and 1 Transport moved from sz63 to sz64 2 Infantrys moved from sz64 to Burma 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 2 Tankettes moved from Vancouver to N.Canada 3 Infantrys moved from New Guinea to Sarong 1 Infantry moved from Moresby to New Guinea Purchase Units - British British buy 4 Artillerys, 7 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 2 Tankettes British roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Chunking, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Chunking, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Chunking, round 4 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Chunking, round 4 : 1/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the British lost in Chunking British win, taking Chunking from Hisaichi with 1 Artillery remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Tankettes Battle in Burma British attack with 2 Infantrys and 3 Mech.Infs Hisaichi defend with 3 Tanks British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 2 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 3 Tanks in Burma, round 2 : 0/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi lost in Burma British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 2 Tanks in Burma, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi lost in Burma British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 15 Casualties for Hisaichi: 3 Tanks Battle in N.S British attack with 1 EarlyFighter, 2 Fighters and 6 Infantrys Yamamoto defend with 2 Artillerys and 2 Infantrys British roll dice for 1 EarlyFighter, 2 Fighters and 6 Infantrys in N.S, round 2 : 3/9 hits, 2.33 expected hits Yamamoto roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S British roll dice for 1 EarlyFighter, 2 Fighters and 5 Infantrys in N.S, round 3 : 4/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 1 EarlyFighter, 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Infantry Casualties for Yamamoto: 2 Artillerys and 2 Infantrys Non Combat Move - British 1 EarlyFighter moved from N.S to Amdanam 2 Fighters moved from N.S to sz64 1 EarlyFighter moved from Bengal to Amdanam 3 Mech.Infs moved from Dheli to Bengal Place Units - British 2 Tanks placed in Bengal 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver 4 Artillerys and 4 Infantrys placed in Calcutta 3 Infantrys placed in Moresby Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 British regular : 1.50 Hisaichi regular : -3.00 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 3 Transports moved from sz56 to sz57 2 EarlyFighters, 3 Infantrys and 1 Marine moved from sz56 to Java 2 Artillerys moved from Soem to sz57 4 Infantrys moved from Soem to sz57 2 Artillerys, 4 Infantrys and 3 Transports moved from sz57 to sz56 2 Artillerys and 4 Infantrys moved from sz56 to Sumatra 4 Infantrys moved from Melbourne to sz37 2 Infantrys and 1 Transport moved from sz37 to sz50 1 Marine moved from Derby to sz50 5 Infantrys moved from Derby to sz50 3 Infantrys moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia 2 Infantrys moved from sz37 to W.Australia 7 Infantrys and 1 Marine moved from sz50 to Soem Purchase Units - Anzac Anzac buy 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 Artillerys and 4 Infantrys Thai defend with 2 Infantrys Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 2/6 hits, 1.67 expected hits Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 2 Infantrys Battle in Java Anzac attack with 2 EarlyFighters, 3 Infantrys and 1 Marine Hisaichi defend with 1 Artillery Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Java, round 2 : 0/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Java, round 3 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 EarlyFighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz56 Place Units - Anzac 1 Transport placed in sz37 3 Infantrys placed in Darwin 3 Infantrys placed in W.Australia 5 Infantrys placed in Melbourne 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : -1.33 Thai regular : 0.33 Hisaichi regular : 0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Battleships, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 4 Submarines moved from sz3 to sz7 2 Bombers moved from Palana to sz7 1 EarlyFighter moved from Palana to sz7 2 B29s moved from Anchorage to sz7 2 B29s moved from Alaska to sz7 1 B.Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 1 Tank moved from Anchorage to sz5 1 B.Transport, 1 Tank and 2 Tankettes moved from sz5 to sz4 2 Transports moved from sz4 to sz5 2 Artillerys moved from Anchorage to sz5 2 Infantrys moved from N.Canada to sz5 2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 1 Infantry moved from Anchorage to Alaska 2 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana 1 Artillery, 4 Infantrys, 2 Tanks and 2 Tankettes moved from Palana to Magadan 10 Infantrys moved from Canada to N.Canada 2 Infantrys moved from Seattle to Canada 8 Infantrys moved from Rocky Mt to Canada Purchase Units - Americans Americans buy 4 B29s and 7 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers, 5 EarlyFighters and 4 Submarines Hisaichi defend with 3 Destroyers and 2 Submarines; Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters Americans roll dice for 4 Submarines in sz7, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 2 Submarines in sz7, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers and 5 EarlyFighters in sz7, round 2 : 14/24 hits, 11.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 EarlyFighters in sz7, round 2 : 4/12 hits, 6.17 expected hits Units damaged: 4 Battleships owned by the Americans 3 Destroyers owned by the Hisaichi, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto, 2 Submarines owned by the Hisaichi and 2 EarlyFighters owned by the Yamamoto lost in sz7 Americans win with 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers, 5 EarlyFighters and 4 Submarines remaining. Battle score for attacker is 126 Casualties for Hisaichi: 3 Destroyers and 2 Submarines Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters Non Combat Move - Americans 1 EarlyFighter moved from sz7 to Palana 4 B29s and 2 Bombers moved from sz7 to Palana 7 Destroyers moved from sz20 to sz42 Place Units - Americans 2 B29s placed in Alaska 2 B29s placed in Anchorage 7 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.50 Americans regular : 3.00 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 3 Artillerys, 1 Bomber and 9 Infantrys moved from Quingdao to Ulaan Ude 1 Infantry moved from Jinan to Ulaan Ude 1 Infantry moved from Jinan to Ulaan Ude 1 Destroyer moved from sz15 to sz1 1 B.Transport and 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 B.Transport, 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Yakutsk 2 Infantrys and 1 Marine moved from Belogorsk to Quingdao 4 Infantrys moved from Hsingan to Jinan Purchase Units - Masaharu Masaharu buy 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ulaan Ude Masaharu attack with 3 Artillerys, 1 Bomber and 11 Infantrys Russians defend with 1 EarlyFighter, 1 Mech.Inf and 4 Tanks Masaharu roll dice for 3 Artillerys, 1 Bomber and 11 Infantrys in Ulaan Ude, round 2 : 2/15 hits, 4.00 expected hits Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Ulaan Ude, round 2 : 1/6 hits, 2.83 expected hits 1 Mech.Inf owned by the Russians, 1 Infantry owned by the Masaharu and 1 Tank owned by the Russians lost in Ulaan Ude Masaharu roll dice for 3 Artillerys, 1 Bomber and 10 Infantrys in Ulaan Ude, round 3 : 7/14 hits, 3.83 expected hits Russians roll dice for 1 EarlyFighter and 3 Tanks in Ulaan Ude, round 3 : 2/4 hits, 2.00 expected hits 2 Infantrys owned by the Masaharu, 1 EarlyFighter owned by the Russians and 3 Tanks owned by the Russians lost in Ulaan Ude Masaharu win, taking Ulaan Ude from Russians with 3 Artillerys, 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 27 Casualties for Masaharu: 3 Infantrys Casualties for Russians: 1 EarlyFighter, 1 Mech.Inf and 4 Tanks Non Combat Move - Masaharu 1 Bomber moved from Ulaan Ude to Quingdao Place Units - Masaharu 3 Destroyers placed in sz16 5 Infantrys placed in Akina 1 Infantry placed in Belogorsk Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 1.17 Russians regular : -1.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Elite, 5 Infantrys and 1 Mech.Inf moved from Kyzal to Ulaan Ude 1 Artillery and 2 Infantrys moved from Ustkut to Ulaan Ude Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ulaan Ude Russians attack with 1 Artillery, 1 Elite, 7 Infantrys and 1 Mech.Inf Masaharu defend with 3 Artillerys and 8 Infantrys Russians roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 1 Mech.Inf in Ulaan Ude, round 2 : 4/10 hits, 2.67 expected hits Masaharu roll dice for 3 Artillerys and 8 Infantrys in Ulaan Ude, round 2 : 3/11 hits, 3.67 expected hits 3 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Ulaan Ude Russians roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Mech.Inf in Ulaan Ude, round 3 : 3/7 hits, 2.17 expected hits Masaharu roll dice for 3 Artillerys and 4 Infantrys in Ulaan Ude, round 3 : 3/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Ulaan Ude Russians roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf in Ulaan Ude, round 4 : 2/4 hits, 1.67 expected hits Masaharu roll dice for 3 Artillerys and 1 Infantry in Ulaan Ude, round 4 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude Russians roll dice for 1 Elite and 1 Mech.Inf in Ulaan Ude, round 5 : 1/2 hits, 1.00 expected hits Masaharu roll dice for 2 Artillerys in Ulaan Ude, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Masaharu lost in Ulaan Ude Russians roll dice for 1 Elite and 1 Mech.Inf in Ulaan Ude, round 6 : 0/2 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery in Ulaan Ude, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Elite and 1 Mech.Inf in Ulaan Ude, round 7 : 1/2 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery in Ulaan Ude, round 7 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 1 Elite remaining. Battle score for attacker is 5 Casualties for Russians: 1 Artillery, 7 Infantrys and 1 Mech.Inf Casualties for Masaharu: 3 Artillerys and 8 Infantrys Non Combat Move - Russians 2 Infantrys moved from Bratsk to Tulun 1 Elite and 5 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Kaask 3 Infantrys and 1 Mech.Inf moved from Achinsk to Krasnoyarsk 1 Mech.Inf moved from Krasnoyarsk to Tulun Place Units - Russians 1 Elite, 4 Infantrys and 1 Mech.Inf placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 1.50





