dawg (allies) v. entek (axis) TRS


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            3 units repaired.
            2 Destroyers and 1 Submarine moved from sz25 to sz20
            1 Bomber and 1 EarlyFighter moved from Midway to Palana
            2 Infantrys moved from S to Samar
            1 EarlyFighter moved from Soem to sz57
            1 Infantry moved from Attla to sz4
            1 Infantry moved from Kiska to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Amchitka to sz4
            1 Infantry moved from Adak to sz4
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            2 Artillerys, 5 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Seattle to sz6
            1 Infantry moved from Seattle to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Alaska
            1 Carrier and 2 EarlyFighters moved from sz12 to sz4
            1 Carrier and 2 EarlyFighters moved from sz11 to sz4
            3 Battleships, 1 Destroyer and 3 Submarines moved from sz11 to sz20
            1 Battleship moved from sz12 to sz20
            2 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from Portland to British Columbia
            3 Infantrys moved from Portland to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 Artillery moved from Ifalk to Gaferut
            1 Tank moved from Pula to Pikelot
            1 Infantry moved from Lasap to Pula
    
        Purchase Units - Americans
            Americans buy 7 Destroyers, 2 Factorys, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Samar
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Samar
                Americans win, taking Samar from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            3 Destroyers placed in sz23
            1 Factory placed in Alaska
            1 Factory placed in Anchorage
            1 Infantry and 2 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            3 units repaired.
            2 Destroyers and 1 Submarine moved from sz25 to sz20
            1 Bomber and 1 EarlyFighter moved from Midway to Palana
            2 Infantrys moved from S to Samar
            1 EarlyFighter moved from Soem to sz57
            1 Infantry moved from Attla to sz4
            1 Infantry moved from Kiska to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Amchitka to sz4
            1 Infantry moved from Adak to sz4
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            2 Artillerys, 5 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Seattle to sz6
            1 Infantry moved from Seattle to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Alaska
            1 Carrier and 2 EarlyFighters moved from sz12 to sz4
            1 Carrier and 2 EarlyFighters moved from sz11 to sz4
            3 Battleships, 1 Destroyer and 3 Submarines moved from sz11 to sz20
            1 Battleship moved from sz12 to sz20
            2 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from Portland to British Columbia
            3 Infantrys moved from Portland to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 Artillery moved from Ifalk to Gaferut
            1 Tank moved from Pula to Pikelot
            1 Infantry moved from Lasap to Pula
    
        Purchase Units - Americans
            Americans buy 7 Destroyers, 2 Factorys, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Samar
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Samar
                Americans win, taking Samar from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            3 Destroyers placed in sz23
            1 Factory placed in Alaska
            1 Factory placed in Anchorage
            1 Infantry and 2 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz4: 2 Infantrys, 2 Tanks and 1 Transport
            EDIT: Adding units owned by Americans to sz4: 1 Transport
            EDIT: Adding units owned by Americans to Palana: 1 Infantry and 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery, 2 Infantrys and 1 Tank moved from Jinan to Ulaan Ude
            1 Artillery, 2 Infantrys and 1 Tank moved from Quingdao to Ulaan Ude
            1 Bomber and 1 EarlyFighter moved from Hsingan to Ulaan Ude
            1 Artillery and 1 Infantry moved from Vostok to Irkutsk
            2 Infantrys and 1 Tank moved from Yakutsk to Magadan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Factory and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Irkutsk
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                Russians defend with 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Ulaan Ude, round 2 : 7/10 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Ulaan Ude, round 2 : 5/12 hits, 4.50 expected hits
                    7 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude
                1 EarlyFighter owned by the Masaharu and 1 Bomber owned by the Masaharu retreated
                1 Artillery owned by the Masaharu and 2 Tanks owned by the Masaharu retreated to Jinan
                Russians win with 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Artillery and 4 Infantrys
                Casualties for Russians: 7 Infantrys
            Battle in Magadan
                Masaharu attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Magadan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Magadan
                Masaharu win, taking Magadan from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Artillery, 2 Infantrys and 1 Tank moved from Ostrov to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
            1 Bomber moved from Ulaan Ude to Quingdao
            2 Infantrys moved from Manchuria to Hsingan
            2 Tanks moved from Vladivostok to Belogorsk
            2 Infantrys moved from Vladivostok to Amursk
            1 Marine moved from Akina to sz15
            3 Infantrys moved from Akina to sz15
            3 Infantrys, 1 Marine and 2 Transports moved from sz15 to sz1
            3 Infantrys and 1 Marine moved from sz1 to Yakutsk
            1 Infantry moved from Akina to N.Japan
    
        Place Units - Masaharu
            1 Factory placed in Belogorsk
            2 Artillerys and 2 Infantrys placed in Manchuria
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 3.17
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Tank moved from Bratsk to Ulaan Ude
            1 Tank moved from Jinquan to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Bratsk to Tulun
            3 Infantrys moved from Kaask to Kyzal
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery, 3 Infantrys and 3 Tanks moved from Davao to sz70
            1 Infantry moved from Mindanao to sz70
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 3 Infantrys, 2 Submarines, 3 Tanks and 4 Transports moved from sz70 to sz60
            1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks moved from sz60 to N.S
            1 Infantry moved from sz70 to Celebs
                  Yamamoto take Celebs from Dutch
            1 Artillery and 2 Infantrys moved from Hainan to sz67
            1 Artillery and 2 Tanks moved from N.French I. to Burma
            1 Artillery, 1 Infantry and 1 Tank moved from Hanan to N.Chunking
            1 EarlyFighter moved from Kwangsi to Burma
            1 EarlyFighter moved from Kwangsi to N.Chunking
            1 EarlyFighter moved from Kwangsi to Burma
            5 Infantrys moved from Shansi to Shangsi
            4 Tanks moved from Sian to Shangsi
            3 Infantrys moved from Amursk to sz1
            3 Infantrys moved from sz1 to Yakutsk
            1 Tank moved from Manchuria to Quingdao
            2 Artillerys and 4 Infantrys moved from Manchuria to Belogorsk
            1 Artillery moved from Kwangsi to sz67
            2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz67 to sz60
            2 EarlyFighters moved from sz67 to N.S
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 B.Transports, 2 Destroyers, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 4 EarlyFighters, 3 Infantrys and 3 Tanks
                Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 3 Infantrys and 3 Tanks in N.S, round 2 : 4/11 hits, 3.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter and 2 Infantrys in N.S, round 2 : 3/5 hits, 2.00 expected hits
                    1 Artillery owned by the Dutch, 3 Infantrys owned by the Yamamoto, 1 Bunker owned by the Dutch and 2 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 7/8 hits, 3.17 expected hits
                    Dutch roll dice for 1 EarlyFighter in N.S, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter and 2 Infantrys
            Battle in Burma
                Yamamoto attack with 1 Artillery, 2 EarlyFighters and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 2 Tanks in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery, 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in N.Chunking
                Yamamoto attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in N.Chunking, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                Yamamoto win, taking N.Chunking from Chinese with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from N.Chunking to Chunking
            2 EarlyFighters moved from Burma to Chunking
            4 EarlyFighters moved from N.S to sz60
            1 Carrier moved from sz67 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Destroyer moved from sz68 to sz60
            1 Artillery and 5 Infantrys moved from S.Japan to Nagasaki
    
        Place Units - Yamamoto
            2 B.Transports and 2 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            2 Tankettes placed in Amursk
            1 Infantry placed in Amursk
            2 Artillerys and 1 Infantry placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 3.83
    British regular : -0.33
    Dutch regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Artillerys, 6 Infantrys and 2 Tanks moved from Gansu to Szechwan
            1 Infantry moved from Sikang to Szechwan
            2 Tanks moved from Tsingnan to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            1 Artillery and 1 Infantry moved from Gobi to Tsingnan
            4 Tanks moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            1 Artillery moved from Cheng to Ming Jong
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Artillerys, 7 Infantrys and 4 Tanks
                Hisaichi defend with 4 Tanks
                    Chinese roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Szechwan, round 2 : 6/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 4 Tanks in Szechwan, round 2 : 2/4 hits, 2.00 expected hits
                    4 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 4 Tanks
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Mech.Infs and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Hanan to Sian
            2 Infantrys moved from Kiangsi to Hanan
            1 Infantry and 2 Tanks moved from Chunking to W.Chunking
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 4 EarlyFighters and 2 Infantrys moved from sz60 to Sumatra
            2 Bombers moved from Phuket to Borneo
            2 EarlyFighters moved from Phuket to Borneo
            1 Artillery and 1 Tank moved from E.Borneo to Borneo
            1 Infantry moved from N.B to Borneo
            4 Transports moved from sz60 to sz67
            6 Tankettes moved from Hongkong to Kiangsi
            1 Tank moved from Kichedung to Sian
            2 Infantrys moved from Kichedung to Nanking
            4 Infantrys moved from Seoul to sz79
            4 Tankettes moved from Tientsin to Quingdao
            3 Artillerys, 2 Infantrys and 1 Marine moved from Tientsin to Hsingan
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            2 Transports moved from sz74 to sz79
            1 Artillery moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            1 Artillery, 3 Infantrys and 2 Transports moved from sz79 to sz74
            1 Artillery and 3 Infantrys moved from sz74 to Kichedung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Borneo
                Hisaichi attack with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Infantry and 1 Tank
                British defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Infantry and 1 Tank in Borneo, round 2 : 3/7 hits, 3.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 2 : 2/3 hits, 1.17 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Borneo
                Hisaichi win, taking Borneo from Dutch with 2 Bombers, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
            Battle in W.Chunking
                Hisaichi attack with 1 Infantry and 2 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in W.Chunking, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 4 EarlyFighters and 2 Infantrys
                Dutch defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 2 Infantrys in Sumatra, round 2 : 1/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 1 Infantry in Sumatra, round 3 : 1/7 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 Artillerys, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from Sumatra to sz60
            2 EarlyFighters moved from Borneo to W.Borneo
            2 Bombers moved from Borneo to Phuket
            1 T.Boat moved from sz68 to sz69
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 B.Transport and 2 Destroyers placed in sz79
            3 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Dutch regular : 0.83
    Hisaichi regular : -4.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from Java to Sumatra
            1 Transport moved from sz56 to sz57
            5 Infantrys moved from Soem to sz57
            3 Infantrys and 2 Transports moved from sz57 to sz56
            2 Infantrys and 2 T.Boats moved from sz57 to sz56
            5 Infantrys moved from sz56 to Sumatra
            1 Destroyer moved from sz57 to sz56
    
        Combat - Dutch
            Battle in Sumatra
                Dutch attack with 1 Artillery, 6 Infantrys and 1 Tank
                Hisaichi defend with 2 Artillerys and 1 Infantry
                    Dutch roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/8 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Dutch lost in Sumatra
                    Dutch roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Dutch lost in Sumatra
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sumatra, round 4 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sumatra, round 5 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sumatra, round 6 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                Dutch win, taking Sumatra from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 5 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : -3.33
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            1 Marine moved from Phuket to sz73
            2 Infantrys, 1 Marine and 2 Transports moved from sz73 to sz60
            1 Tank moved from W.Borneo to sz60
            2 Infantrys, 1 Marine and 1 Tank moved from sz60 to Sumatra
            3 Infantrys moved from Phuket to Thailand
            1 Infantry and 1 Tank moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 Infantrys, 1 Marine and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Thai roll dice for 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
                    Thai roll dice for 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sumatra, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Dutch lost in Sumatra
                    Thai roll dice for 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 4 : 2/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch and 1 Tank owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 2 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Dutch regular : -3.17
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            4 Artillerys, 5 Infantrys and 2 Tanks moved from Bengal to Burma
            2 Transports moved from sz64 to sz63
            2 Artillerys, 1 Infantry and 1 Marine moved from Calcutta to sz63
            2 Artillerys, 2 Destroyers, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz61
            2 Artillerys, 1 Infantry and 1 Marine moved from sz61 to N.S
            1 Artillery and 3 Infantrys moved from Java to sz57
            1 Artillery, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to N.S
            1 Destroyer moved from sz64 to sz61
            2 Tankettes moved from Vancouver to N.Canada
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 Artillerys, 5 Infantrys and 2 Tanks
                Yamamoto defend with 1 Artillery and 2 Tanks; Thai defend with 1 Infantry and 1 Tank
                    British roll dice for 4 Artillerys, 5 Infantrys and 2 Tanks in Burma, round 2 : 3/11 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Burma, round 2 : 2/5 hits, 2.17 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the Yamamoto, 1 Tank owned by the Thai and 2 Infantrys owned by the British lost in Burma
                    British roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Burma, round 3 : 2/9 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 4 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for British: 3 Infantrys
                Casualties for Thai: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 1 Artillery and 2 Tanks
            Battle in N.S
                British attack with 3 Artillerys, 4 Infantrys and 1 Marine
                Yamamoto defend with 2 Artillerys, 2 Infantrys and 3 Tanks
                    British roll dice for 3 Artillerys, 4 Infantrys and 1 Marine in N.S, round 2 : 2/8 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in N.S, round 2 : 1/7 hits, 2.83 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S
                    British roll dice for 3 Artillerys, 3 Infantrys and 1 Marine in N.S, round 3 : 3/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 3 Tanks in N.S, round 3 : 1/5 hits, 2.17 expected hits
                    2 Artillerys owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S
                    British roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Tanks in N.S, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 3 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 21
                Casualties for British: 3 Infantrys
                Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 3 Tanks
    
        Non Combat Move - British
            1 EarlyFighter moved from sz64 to Bengal
            3 Infantrys moved from E.India to Bengal
            1 Artillery and 5 Infantrys moved from Nepal to Bengal
            1 Infantry moved from Calcutta to C.India
            1 Fighter moved from Calcutta to sz64
            2 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from Dheli to Bhopa
            1 Artillery and 1 Infantry moved from Punjab to Agra
            3 Infantrys moved from Moresby to New Guinea
    
        Place Units - British
            2 Tankettes placed in Vancouver
            3 Mech.Infs placed in Dheli
            2 Artillerys, 1 Fighter and 3 Infantrys placed in Calcutta
            1 Destroyer placed in sz63
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.17
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 EarlyFighters, 2 Infantrys and 2 Tanks moved from Java to Sumatra
            2 Artillerys and 2 Infantrys moved from Soem to sz57
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz57 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
            1 Submarine moved from sz50 to sz57
            1 Artillery moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            4 Infantrys moved from W.Australia to sz50
            2 Artillerys and 4 Infantrys moved from sz50 to Soem
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys moved from sz37 to W.Australia
            2 Infantrys and 1 Marine moved from Darwin to Derby
            1 EarlyFighter moved from sz57 to sz69
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz69
                Anzac attack with 1 EarlyFighter
                Hisaichi defend with 1 T.Boat
                    Anzac roll dice for 1 EarlyFighter in sz69, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in sz69, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz69
                Hisaichi win with 1 T.Boat remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 EarlyFighter
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Thai defend with 2 Infantrys, 1 Marine and 1 Tank
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 5/10 hits, 3.33 expected hits
                    Thai roll dice for 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Marine owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 2 Infantrys, 1 Marine and 1 Tank
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Sumatra to sz57
            1 EarlyFighter moved from Sumatra to Soem
    
        Place Units - Anzac
            1 Transport placed in sz50
            1 Artillery and 1 Marine placed in W.Australia
            Anzac undo move 2.
            2 Artillerys placed in W.Australia
            2 Infantrys and 1 Marine placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.33
    Thai regular : 0.50
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery moved from N.Canada to sz5
            1 Infantry moved from N.Canada to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            2 Transports moved from sz4 to sz5
            1 Artillery moved from N.Canada to sz5
            1 Artillery moved from Anchorage to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            2 Infantrys moved from N.Canada to Anchorage
            1 Infantry and 1 Tank moved from Anchorage to Alaska
            2 Infantrys and 2 Tanks moved from British Columbia to N.Canada
            3 Infantrys moved from Seattle to Canada
            2 Tanks moved from N.Canada to Anchorage
            1 Infantry and 2 Tankettes moved from Rocky Mt to Canada
            2 Tankettes moved from Canada to N.Canada
            2 Destroyers moved from sz23 to sz25
            4 Destroyers moved from sz25 to sz20
            1 Destroyer moved from sz23 to sz25
            4 Infantrys moved from Palana to Magadan
            1 Bomber and 1 EarlyFighter moved from Palana to Magadan
            2 EarlyFighters moved from sz4 to Magadan
            2 EarlyFighters moved from sz4 to Magadan
            3 Artillerys and 5 Infantrys moved from sz4 to Palana
            1 EarlyFighter moved from sz57 to sz69
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 1 Bomber, 4 Destroyers, 10 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Magadan
                Americans attack with 1 Bomber, 5 EarlyFighters and 4 Infantrys
                Masaharu defend with 2 Infantrys and 1 Tank
                    Americans roll dice for 1 Bomber, 5 EarlyFighters and 4 Infantrys in Magadan, round 2 : 4/10 hits, 3.00 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Magadan, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Magadan
                Americans win, taking Magadan from Masaharu with 1 Bomber, 5 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Infantry
                Casualties for Masaharu: 2 Infantrys and 1 Tank
            Battle in sz69
                Americans attack with 1 EarlyFighter
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 EarlyFighter in sz69, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in sz69, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Americans lost in sz69
                Hisaichi win with 1 T.Boat remaining. Battle score for attacker is -8
                Casualties for Americans: 1 EarlyFighter
    
        Non Combat Move - Americans
            1 Bomber moved from Magadan to Palana
            4 EarlyFighters moved from Magadan to sz4
            1 EarlyFighter moved from Magadan to Palana
            2 Infantrys moved from Punay to Boho
    
        Place Units - Americans
            1 B.Transport placed in sz4
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Bomber placed in Alaska
            2 Artillerys placed in Anchorage
            10 Infantrys and 2 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Masaharu regular : -0.17
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery and 1 Infantry moved from Irkutsk to Ulaan Ude
            1 Artillery and 2 Tanks moved from Jinan to Ulaan Ude
            1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys moved from Quingdao to Ulaan Ude
            1 Tank moved from Vostok to Ulaan Ude
            2 Tanks moved from Belogorsk to Ulaan Ude
            1 Artillery and 1 Infantry moved from Vostok to Angarsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 B.Transport, 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Angarsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Infantrys and 5 Tanks
                Russians defend with 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 4 Tanks
                    Masaharu roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Infantrys and 5 Tanks in Ulaan Ude, round 2 : 7/13 hits, 5.50 expected hits
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 8/14 hits, 5.50 expected hits
                    6 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Infantrys owned by the Masaharu, 3 Artillerys owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 3 Tanks in Ulaan Ude, round 3 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Tanks in Ulaan Ude, round 3 : 4/7 hits, 3.17 expected hits
                    2 Artillerys owned by the Russians, 3 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude
                1 Bomber owned by the Masaharu retreated
                Russians win with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is -27
                Casualties for Masaharu: 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 5 Tanks
                Casualties for Russians: 3 Artillerys and 6 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Ulaan Ude to Quingdao
            1 Infantry moved from Vostok to Irkutsk
            2 Infantrys moved from Hsingan to Jinan
            2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan
            2 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            1 Artillery and 1 Infantry moved from N.Japan to sz15
            1 Artillery, 4 Infantrys and 4 Transports moved from sz15 to sz1
            1 Artillery and 4 Infantrys moved from sz1 to Vostok
    
        Place Units - Masaharu
            1 B.Transport and 1 Destroyer placed in sz15
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Belogorsk
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Tulun to Ulaan Ude
            4 Infantrys moved from Kyzal to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Artillery moved from Bratsk to Tulun
            1 Infantry moved from Jinquan to Kyzal
            5 Infantrys and 1 Marine moved from Kaask to Kyzal
            2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Krasnoyarsk to Tulun
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Tanks moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz67
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to N.French I.
            2 B.Transports and 5 Transports moved from sz60 to sz74
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz16
            1 Infantry moved from Davao to sz70
            1 T.Boat moved from sz71 to sz70
            1 Infantry moved from Davao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz68
            1 Infantry moved from sz68 to Punay
                  Yamamoto take Punay from Americans
            3 Artillerys moved from Mindor to Punay
            1 Infantry moved from sz70 to S
                  Yamamoto take S from Americans
            5 Infantrys and 4 Tanks moved from Shangsi to Szechwan
            3 EarlyFighters moved from Chunking to Szechwan
            1 Tank moved from N.Chunking to W.Chunking
            1 Artillery and 1 Infantry moved from N.Chunking to W.Sian
            2 Artillerys and 4 Infantrys moved from Belogorsk to Quingdao
            2 Tankettes moved from Amursk to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            1 Artillery and 3 Tanks moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            1 Artillery, 14 Infantrys and 3 Tanks moved from sz74 to Shantung
            5 Infantrys moved from Nagasaki to S.Japan
            4 EarlyFighters moved from sz60 to sz50
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 3 Destroyers, 1 EarlyFighter, 9 Infantrys and 4 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 4 EarlyFighters
                Anzac defend with 4 Transports
                    Yamamoto roll dice for 4 EarlyFighters in sz50, round 2 : 0/4 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in sz50, round 2 : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz50
                3 EarlyFighters owned by the Yamamoto retreated
                Anzac win with 4 Transports remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 EarlyFighter
            Battle in Szechwan
                Yamamoto attack with 3 EarlyFighters, 5 Infantrys and 4 Tanks
                Chinese defend with 2 Artillerys, 5 Infantrys and 4 Tanks
                    Yamamoto roll dice for 3 EarlyFighters, 5 Infantrys and 4 Tanks in Szechwan, round 2 : 2/12 hits, 3.83 expected hits
                    Chinese roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Szechwan, round 2 : 5/11 hits, 4.33 expected hits
                    5 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Szechwan
                3 EarlyFighters owned by the Yamamoto retreated
                4 Tanks owned by the Yamamoto retreated to Shangsi
                Chinese win with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in W.Sian
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from Szechwan to Sian
            3 EarlyFighters moved from sz50 to sz60
    
        Place Units - Yamamoto
            2 Infantrys placed in Davao
            3 Tankettes placed in Amursk
            4 Infantrys placed in S.Japan
            1 EarlyFighter, 3 Infantrys and 1 Tankette placed in Tokyo
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : -2.83
    Anzac regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery, 1 Infantry and 4 Tanks moved from Szechwan to Sian
            4 Mech.Infs moved from Tsingnan to Sian
            1 Artillery and 2 Infantrys moved from Szechwan to Sian
            1 Infantry moved from Gansu to Szechwan
            1 Infantry moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks
                Hisaichi defend with 2 Artillerys, 3 Infantrys and 1 Tank; Yamamoto defend with 3 EarlyFighters
                    Chinese roll dice for 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 9/13 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/9 hits, 3.67 expected hits
                    1 Tank owned by the Hisaichi, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 3 EarlyFighters owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Hisaichi with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 39
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 1 Tank
                Casualties for Yamamoto: 3 EarlyFighters
    
        Non Combat Move - Chinese
            1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks moved from Tsingnan to Sikang
            6 Infantrys moved from Xining to Tsingnan
            2 Tankettes moved from Urumal to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.00
    Hisaichi regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            6 Tankettes moved from Kiangsi to Sian
            5 Infantrys moved from Shangsi to Sian
            2 Infantrys moved from Nanking to Sian
            2 Infantrys moved from Hanan to Sian
            2 Bombers moved from Phuket to Sian
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            2 EarlyFighters moved from W.Borneo to N.S
            4 EarlyFighters moved from sz60 to N.S
            2 Tanks moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Chunking
            1 Artillery and 3 Infantrys moved from Kichedung to sz74
            1 Artillery, 3 Infantrys and 2 Transports moved from sz74 to sz60
            1 Artillery and 3 Infantrys moved from sz60 to N.S
            1 Tank moved from Borneo to W.Borneo
            1 T.Boat moved from sz69 to sz68
            4 Transports moved from sz67 to sz79
            3 Infantrys moved from Seoul to sz79
            1 Marine moved from Korea to sz79
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz79 to sz1
            3 Infantrys and 1 Marine moved from sz1 to Yakutsk
            3 Artillerys, 2 Infantrys and 1 Marine moved from Hsingan to Quingdao
            2 Destroyers and 2 Submarines moved from sz78 to sz16
            2 Destroyers moved from sz79 to sz1
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 6 EarlyFighters and 5 Infantrys
                British defend with 3 Artillerys, 1 Infantry and 1 Marine
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 5 Infantrys in N.S, round 2 : 2/14 hits, 4.33 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 1 Marine in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 2 Infantrys in N.S, round 3 : 3/11 hits, 3.67 expected hits
                    British roll dice for 3 Artillerys in N.S, round 3 : 0/3 hits, 1.00 expected hits
                    3 Artillerys owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 3 Artillerys, 6 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Infantry and 1 Marine
            Battle in Sian
                Hisaichi attack with 2 Bombers, 9 Infantrys and 6 Tankettes
                Chinese defend with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 2 Bombers, 9 Infantrys and 6 Tankettes in Sian, round 2 : 5/17 hits, 4.83 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits
                2 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 2 Bombers, 6 Infantrys and 6 Tankettes in Sian, round 3 : 7/14 hits, 4.33 expected hits
                    Chinese roll dice for 2 Mech.Infs and 4 Tanks in Sian, round 3 : 2/6 hits, 2.67 expected hits
                2 Mech.Infs owned by the Chinese, 4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Bombers, 4 Infantrys and 6 Tankettes remaining. Battle score for attacker is 40
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Sian to Nanking
            5 Tankettes moved from Hongkong to Kwangsi
            6 EarlyFighters moved from N.S to Malaya
            1 Tankette moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Destroyer placed in sz79
            3 Infantrys placed in Tientsin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    British regular : 0.33
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            6 Tankettes moved from Kiangsi to Sian
            5 Infantrys moved from Shangsi to Sian
            2 Infantrys moved from Nanking to Sian
            2 Infantrys moved from Hanan to Sian
            2 Bombers moved from Phuket to Sian
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            2 EarlyFighters moved from W.Borneo to N.S
            4 EarlyFighters moved from sz60 to N.S
            2 Tanks moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Chunking
            1 Artillery and 3 Infantrys moved from Kichedung to sz74
            1 Artillery, 3 Infantrys and 2 Transports moved from sz74 to sz60
            1 Artillery and 3 Infantrys moved from sz60 to N.S
            1 Tank moved from Borneo to W.Borneo
            1 T.Boat moved from sz69 to sz68
            4 Transports moved from sz67 to sz79
            3 Infantrys moved from Seoul to sz79
            1 Marine moved from Korea to sz79
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz79 to sz1
            3 Infantrys and 1 Marine moved from sz1 to Yakutsk
            3 Artillerys, 2 Infantrys and 1 Marine moved from Hsingan to Quingdao
            2 Destroyers and 2 Submarines moved from sz78 to sz16
            2 Destroyers moved from sz79 to sz1
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 6 EarlyFighters and 5 Infantrys
                British defend with 3 Artillerys, 1 Infantry and 1 Marine
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 5 Infantrys in N.S, round 2 : 2/14 hits, 4.33 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 1 Marine in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 2 Infantrys in N.S, round 3 : 3/11 hits, 3.67 expected hits
                    British roll dice for 3 Artillerys in N.S, round 3 : 0/3 hits, 1.00 expected hits
                    3 Artillerys owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 3 Artillerys, 6 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Infantry and 1 Marine
            Battle in Sian
                Hisaichi attack with 2 Bombers, 9 Infantrys and 6 Tankettes
                Chinese defend with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 2 Bombers, 9 Infantrys and 6 Tankettes in Sian, round 2 : 5/17 hits, 4.83 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits
                2 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 2 Bombers, 6 Infantrys and 6 Tankettes in Sian, round 3 : 7/14 hits, 4.33 expected hits
                    Chinese roll dice for 2 Mech.Infs and 4 Tanks in Sian, round 3 : 2/6 hits, 2.67 expected hits
                2 Mech.Infs owned by the Chinese, 4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Bombers, 4 Infantrys and 6 Tankettes remaining. Battle score for attacker is 40
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Sian to Nanking
            5 Tankettes moved from Hongkong to Kwangsi
            6 EarlyFighters moved from N.S to Malaya
            1 Tankette moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Destroyer placed in sz79
            3 Infantrys placed in Tientsin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    British regular : 0.33
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Destroyer and 2 Transports moved from sz56 to sz50
            1 T.Boat moved from sz56 to sz61
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Infantrys moved from sz60 to Java
                  Thai take Java from Dutch
            3 Infantrys moved from Phuket to Thailand
            1 Elite moved from Phuket to Thailand
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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