dawg (allies) v. entek (axis) TRS


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            3 Transports moved from sz61 to sz63
            2 Artillerys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            1 Infantry moved from C.India to sz63
            2 Artillerys, 4 Infantrys and 3 Transports moved from sz63 to sz61
            2 Artillerys and 4 Infantrys moved from sz61 to N.S
            1 Transport moved from sz61 to sz64
            1 Destroyer moved from sz57 to sz61
            1 Submarine moved from sz57 to sz61
            1 Destroyer moved from sz63 to sz64
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            3 Mech.Infs moved from Dheli to W.Tibet
            1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Bengal to Thailand
            4 Artillerys, 2 Infantrys and 2 Tanks moved from Burma to Thailand
            4 Infantrys moved from Bengal to sz64
            4 Infantrys moved from sz64 to Thailand
            2 Mech.Infs moved from Bengal to Thailand
            1 Infantry moved from Bengal to Burma
            1 Artillery and 3 Infantrys moved from Bengal to W.Chunking
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
            2 Tankettes moved from Vancouver to N.Canada
            1 Fighter moved from Calcutta to Thailand
            1 EarlyFighter and 1 Fighter moved from sz64 to N.S
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 1 Factory, 9 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 2 Tanks
                Thai defend with 1 Elite and 6 Infantrys
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 7/16 hits, 5.83 expected hits
                    Thai roll dice for 1 Elite and 6 Infantrys in Thailand, round 2 : 2/7 hits, 2.33 expected hits
                    6 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Elite and 6 Infantrys
            Battle in W.Tibet
                British attack with 1 Artillery, 2 Infantrys and 3 Mech.Infs
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 2 Infantrys and 3 Mech.Infs in W.Tibet, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in W.Chunking
                British attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in N.S
                British attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys
                Hisaichi defend with 3 Artillerys and 2 Infantrys
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys in N.S, round 2 : 3/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.S, round 3 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys in N.S, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.S, round 4 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery in N.S, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for British: 3 Infantrys
                Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to Bengal
            1 Fighter moved from Thailand to sz64
            1 Fighter moved from N.S to sz64
            1 EarlyFighter moved from N.S to Amdanam
    
        Place Units - British
            1 Factory placed in Bengal
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            8 Infantrys placed in Calcutta
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : -0.50
    British regular : 2.00
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Transports moved from sz56 to sz57
            1 Transport moved from sz50 to sz57
            2 Artillerys and 1 Tank moved from Soem to sz57
            3 Infantrys moved from Soem to sz57
            2 Artillerys, 1 Battleship, 1 Carrier, 1 EarlyFighter, 3 Infantrys, 2 Submarines, 1 Tank and 3 Transports moved from sz57 to sz56
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Sumatra to Java
            2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from sz56 to Java
            1 EarlyFighter moved from Soem to Java
            2 Artillerys moved from W.Australia to sz50
            5 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            2 Infantrys and 1 Marine moved from Darwin to Derby
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys moved from sz37 to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks in Java, round 2 : 5/14 hits, 5.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz56
            2 Infantrys moved from sz50 to Soem
            1 Artillery moved from sz50 to Soem
            1 Artillery moved from sz50 to Soem
            1 Infantry moved from sz50 to Soem
            1 Infantry moved from sz50 to Soem
    
        Place Units - Anzac
            1 Transport placed in sz50
            2 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
            6 Infantrys placed in Melbourne
            Anzac undo move 1.
            Anzac undo move 3.
            1 Infantry placed in W.Australia
            1 Transport placed in sz37
            5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            7 Destroyers moved from sz25 to sz20
            4 Battleships, 7 Destroyers and 4 Submarines moved from sz20 to sz3
            2 Transports moved from sz4 to sz5
            2 Infantrys and 2 Tankettes moved from N.Canada to sz5
            1 Transport moved from sz4 to sz5
            1 Infantry and 1 Tank moved from Anchorage to sz5
            1 Tank moved from Alaska to sz4
            1 Artillery moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            3 Infantrys, 1 Tank, 2 Tankettes and 3 Transports moved from sz5 to sz4
            1 Artillery, 4 Infantrys, 2 Tanks and 2 Tankettes moved from sz4 to Palana
            2 Carriers and 4 EarlyFighters moved from sz4 to sz3
            1 Bomber moved from Alaska to Palana
            3 Artillerys, 5 Infantrys and 2 Tanks moved from Palana to Magadan
            4 Infantrys moved from Canada to N.Canada
            10 Infantrys and 2 Tankettes moved from Rocky Mt to Canada
            2 Tankettes moved from Canada to N.Canada
            2 Infantrys moved from Portland to Seattle
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 4 B29s and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 B29s placed in Alaska
            2 B29s placed in Anchorage
            8 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao
            5 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Vostok to Quingdao
            2 Infantrys moved from Vostok to Yakutsk
            1 Artillery and 1 Infantry moved from Angarsk to Ustkut
            1 Bomber moved from Quingdao to Ustkut
            3 Infantrys moved from Akina to sz15
            1 B.Transport and 3 Infantrys moved from sz15 to sz1
            3 Infantrys moved from sz1 to Yakutsk
            4 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ustkut
                Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Ustkut to Quingdao
    
        Place Units - Masaharu
            1 Bunker placed in N.Japan
            1 Bunker and 8 Infantrys placed in Akina
            2 Infantrys and 1 Marine placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery moved from Tulun to Ustkut
            2 Infantrys moved from Ulaan Ude to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            6 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
            2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Kyzal
            2 Infantrys moved from Krasnoyarsk to Bratsk
            3 Infantrys and 1 Mech.Inf moved from Achinsk to Krasnoyarsk
            1 Mech.Inf moved from Krasnoyarsk to Kyzal
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 0/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.33
    Russians regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            8 Infantrys moved from S.Japan to sz74
            2 B.Transports and 8 Infantrys moved from sz74 to sz73
            8 Infantrys moved from sz73 to Thailand
            2 Artillerys moved from N.French I. to Thailand
            2 Tanks moved from N.French I. to Thailand
            1 Bomber moved from Phuket to Thailand
            2 Infantrys moved from N.French I. to Burma
            1 Infantry moved from Celebs to sz70
            1 Infantry moved from sz70 to Halma
                  Yamamoto take Halma from Dutch
            2 Artillerys and 2 Infantrys moved from S.Japan to sz74
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60
            2 Artillerys, 3 EarlyFighters and 2 Infantrys moved from sz60 to N.S
            1 Destroyer moved from sz60 to sz70
            2 Transports moved from sz74 to sz70
            1 Infantry moved from Punay to Boho
            3 Artillerys moved from Punay to Boho
            3 Tanks moved from Shantung to Shangsi
            1 Artillery and 14 Infantrys moved from Shantung to Shansi
            3 Destroyers moved from sz78 to sz7
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz16 to sz7
            1 Infantry moved from Belogorsk to Quingdao
            3 Tankettes moved from Amursk to Quingdao
            1 Transport moved from sz74 to sz78
            1 Infantry and 1 Tankette moved from Tokyo to sz78
            1 Infantry, 1 Tankette and 1 Transport moved from sz78 to sz74
            1 Infantry and 1 Tankette moved from sz74 to Kichedung
            1 EarlyFighter moved from Tokyo to Shansi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 4 Destroyers, 1 EarlyFighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 3 EarlyFighters and 2 Infantrys
                British defend with 2 Artillerys and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in N.S, round 2 : 1/7 hits, 2.33 expected hits
                    British roll dice for 2 Artillerys in N.S, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in N.S, round 3 : 4/7 hits, 2.33 expected hits
                    British roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Artillerys, 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 Artillerys and 1 Infantry
            Battle in Burma
                Yamamoto attack with 2 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                1 Infantry owned by the Yamamoto retreated to N.French I.
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Boho
                Yamamoto attack with 3 Artillerys and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 3 Artillerys and 1 Infantry in Boho, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Infantrys in Boho, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Boho
                Yamamoto win, taking Boho from Americans with 3 Artillerys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks
                British defend with 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks in Thailand, round 2 : 6/13 hits, 4.00 expected hits
                    British roll dice for 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/12 hits, 4.33 expected hits
                    4 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Thailand, round 3 : 4/9 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 1/6 hits, 2.33 expected hits
                    1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in Thailand, round 4 : 4/8 hits, 3.17 expected hits
                    British roll dice for 2 Tanks in Thailand, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 34
                Casualties for Yamamoto: 5 Infantrys
                Casualties for British: 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Thailand to Phuket
            2 Destroyers moved from sz60 to sz73
            3 EarlyFighters moved from N.S to sz60
            2 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 B.Carrier and 4 Destroyers placed in sz78
            1 EarlyFighter placed in sz78
            3 Infantrys placed in Amursk
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.17
    Americans regular : 0.33
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Sian
            4 Tanks moved from Sikang to Sian
            2 Mech.Infs moved from Tsingnan to Sian
            1 Artillery, 1 Elite and 2 Infantrys moved from Sikang to W.Sian
            1 Infantry moved from Gansu to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Artillery and 5 Infantrys moved from Tsingnan to Sikang
            2 Tankettes moved from Gobi to Sikang
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Artillery, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Sian
                Chinese attack with 1 Infantry, 2 Mech.Infs and 4 Tanks
                Hisaichi defend with 4 Infantrys and 6 Tankettes
                    Chinese roll dice for 1 Infantry, 2 Mech.Infs and 4 Tanks in Sian, round 2 : 2/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 4 Infantrys and 6 Tankettes in Sian, round 2 : 2/10 hits, 2.33 expected hits
                1 Mech.Inf owned by the Chinese, 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                    Chinese roll dice for 1 Mech.Inf and 4 Tanks in Sian, round 3 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 4 Infantrys and 4 Tankettes in Sian, round 3 : 2/8 hits, 2.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 3 Tankettes owned by the Hisaichi lost in Sian
                    Chinese roll dice for 3 Tanks in Sian, round 4 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Tankette in Sian, round 4 : 2/5 hits, 1.50 expected hits
                    2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Sian
                1 Tank owned by the Chinese retreated to Szechwan
                Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry, 2 Mech.Infs and 3 Tanks
                Casualties for Hisaichi: 1 Infantry and 6 Tankettes
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.17
    Hisaichi regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Tankettes moved from Kwangsi to W.Sian
            1 Infantry moved from Sian to W.Sian
            3 Tankettes moved from Kwangsi to W.Chunking
            1 Infantry moved from Chunking to W.Chunking
            2 Tanks moved from Chunking to Burma
            3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes moved from Quingdao to Ulaan Ude
            2 Destroyers and 2 Submarines moved from sz16 to sz7
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Tanks moved from Malaya to Burma
            2 Artillerys and 2 Infantrys moved from sz60 to Java
            2 Artillerys moved from Malaya to sz60
            2 Artillerys moved from sz60 to Java
            6 EarlyFighters moved from Malaya to Java
            2 Infantrys moved from Sian to Szechwan
            2 Bombers moved from Nanking to Szechwan
            3 Infantrys moved from Tientsin to Peking
            1 Destroyer moved from sz79 to sz1
            1 Destroyer moved from sz1 to sz7
            6 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 9 Infantrys, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 4 Artillerys, 6 EarlyFighters and 2 Infantrys
                Anzac defend with 4 Artillerys, 5 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 EarlyFighters and 2 Infantrys in Java, round 2 : 4/12 hits, 4.00 expected hits
                    Anzac roll dice for 4 Artillerys, 5 Infantrys and 3 Tanks in Java, round 2 : 3/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Anzac, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys and 6 EarlyFighters in Java, round 3 : 4/9 hits, 3.00 expected hits
                    Anzac roll dice for 4 Artillerys, 1 Infantry and 3 Tanks in Java, round 3 : 1/8 hits, 3.17 expected hits
                    3 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys and 6 EarlyFighters in Java, round 4 : 3/8 hits, 2.67 expected hits
                    Anzac roll dice for 1 Artillery and 3 Tanks in Java, round 4 : 2/4 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Artillery and 5 EarlyFighters in Java, round 5 : 3/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Tank in Java, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Anzac with 1 Artillery and 4 EarlyFighters remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters and 2 Infantrys
                Casualties for Anzac: 4 Artillerys, 5 Infantrys and 3 Tanks
            Battle in W.Chunking
                Hisaichi attack with 1 Infantry and 3 Tankettes
                British defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in W.Chunking, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in W.Chunking
                2 Tankettes owned by the Hisaichi retreated to Chunking
                Chinese win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
            Battle in Ulaan Ude
                Hisaichi attack with 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes
                Russians defend with 1 EarlyFighter, 10 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes in Ulaan Ude, round 2 : 4/17 hits, 5.50 expected hits
                    Russians roll dice for 1 EarlyFighter, 10 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 6/18 hits, 6.83 expected hits
                    4 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Ulaan Ude
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Tanks and 4 Tankettes in Ulaan Ude, round 3 : 5/11 hits, 4.17 expected hits
                    Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 1/14 hits, 5.50 expected hits
                    5 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Ulaan Ude
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Tanks and 3 Tankettes in Ulaan Ude, round 4 : 3/10 hits, 3.83 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 6/9 hits, 3.83 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Marine owned by the Russians, 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Ulaan Ude
                1 EarlyFighter owned by the Hisaichi retreated
                2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Quingdao
                Russians win with 1 EarlyFighter, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -11
                Casualties for Hisaichi: 2 Artillerys, 6 Infantrys, 1 Marine and 4 Tankettes
                Casualties for Russians: 10 Infantrys, 1 Marine and 1 Mech.Inf
            Battle in Szechwan
                Hisaichi attack with 2 Bombers and 2 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Bombers and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 2 Bombers and 1 Infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Burma
                Hisaichi attack with 4 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 4 Tanks in Burma, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Infantry
            Battle in W.Sian
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Chinese defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in W.Sian, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Chinese: 1 Artillery, 1 Elite and 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Szechwan to Shansi
            2 EarlyFighters moved from Java to sz60
            2 EarlyFighters moved from Java to sz60
            1 T.Boat moved from sz68 to sz74
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Malaya
            6 Tankettes placed in Hongkong
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Mech.Infs placed in Tientsin
            1 Infantry placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Anzac regular : -3.00
    Russians regular : -3.17
    British regular : 0.67
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Dutch
            3 Infantrys, 1 Marine and 2 Transports moved from sz50 to sz56
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to Sumatra
                  Thai take Sumatra from Anzac
            2 Infantrys moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
            1 Marine moved from Phuket to Thailand
            1 Tank moved from Phuket to Thailand
            1 T.Boat moved from sz60 to sz73
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Phuket
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            3 Mech.Infs moved from W.Tibet to Burma
            1 Infantry moved from W.Chunking to N.Chunking
                  Chinese take N.Chunking from Yamamoto
            1 Artillery moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Chunking
            3 Transports moved from sz61 to sz63
            4 Infantrys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            6 Infantrys and 3 Transports moved from sz63 to sz61
            6 Infantrys moved from sz61 to N.S
            2 Fighters moved from sz64 to N.S
            1 EarlyFighter moved from Amdanam to N.S
            1 Transport moved from sz64 to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 1 Transport moved from sz63 to sz64
            2 Infantrys moved from sz64 to Burma
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Tankettes moved from Vancouver to N.Canada
            3 Infantrys moved from New Guinea to Sarong
            1 Infantry moved from Moresby to New Guinea
    
        Purchase Units - British
            British buy 4 Artillerys, 7 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 2 Tankettes
                    British roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Chunking, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Chunking, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Chunking, round 4 : 1/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the British lost in Chunking
                British win, taking Chunking from Hisaichi with 1 Artillery remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Tankettes
            Battle in Burma
                British attack with 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 3 Tanks
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Tanks in Burma, round 2 : 0/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Burma, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 3 Tanks
            Battle in N.S
                British attack with 1 EarlyFighter, 2 Fighters and 6 Infantrys
                Yamamoto defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 1 EarlyFighter, 2 Fighters and 6 Infantrys in N.S, round 2 : 3/9 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S
                    British roll dice for 1 EarlyFighter, 2 Fighters and 5 Infantrys in N.S, round 3 : 4/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 1 EarlyFighter, 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - British
            1 EarlyFighter moved from N.S to Amdanam
            2 Fighters moved from N.S to sz64
            1 EarlyFighter moved from Bengal to Amdanam
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            2 Tanks placed in Bengal
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    British regular : 1.50
    Hisaichi regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            3 Transports moved from sz56 to sz57
            2 EarlyFighters, 3 Infantrys and 1 Marine moved from sz56 to Java
            2 Artillerys moved from Soem to sz57
            4 Infantrys moved from Soem to sz57
            2 Artillerys, 4 Infantrys and 3 Transports moved from sz57 to sz56
            2 Artillerys and 4 Infantrys moved from sz56 to Sumatra
            4 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            1 Marine moved from Derby to sz50
            5 Infantrys moved from Derby to sz50
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
            2 Infantrys moved from sz37 to W.Australia
            7 Infantrys and 1 Marine moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys and 4 Infantrys
                Thai defend with 2 Infantrys
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 2/6 hits, 1.67 expected hits
                    Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in Java
                Anzac attack with 2 EarlyFighters, 3 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Java, round 2 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Java, round 3 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 EarlyFighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz56
    
        Place Units - Anzac
            1 Transport placed in sz37
            3 Infantrys placed in Darwin
            3 Infantrys placed in W.Australia
            5 Infantrys placed in Melbourne
            1 Infantry placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.33
    Thai regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Battleships, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 4 Submarines moved from sz3 to sz7
            2 Bombers moved from Palana to sz7
            1 EarlyFighter moved from Palana to sz7
            2 B29s moved from Anchorage to sz7
            2 B29s moved from Alaska to sz7
            1 B.Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            1 Tank moved from Anchorage to sz5
            1 B.Transport, 1 Tank and 2 Tankettes moved from sz5 to sz4
            2 Transports moved from sz4 to sz5
            2 Artillerys moved from Anchorage to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            2 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana
            1 Artillery, 4 Infantrys, 2 Tanks and 2 Tankettes moved from Palana to Magadan
            10 Infantrys moved from Canada to N.Canada
            2 Infantrys moved from Seattle to Canada
            8 Infantrys moved from Rocky Mt to Canada
    
        Purchase Units - Americans
            Americans buy 4 B29s and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers, 5 EarlyFighters and 4 Submarines
                Hisaichi defend with 3 Destroyers and 2 Submarines; Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters
                    Americans roll dice for 4 Submarines in sz7, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Submarines in sz7, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers and 5 EarlyFighters in sz7, round 2 : 14/24 hits, 11.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 EarlyFighters in sz7, round 2 : 4/12 hits, 6.17 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    3 Destroyers owned by the Hisaichi, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto, 2 Submarines owned by the Hisaichi and 2 EarlyFighters owned by the Yamamoto lost in sz7
                Americans win with 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers, 5 EarlyFighters and 4 Submarines remaining. Battle score for attacker is 126
                Casualties for Hisaichi: 3 Destroyers and 2 Submarines
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to Palana
            4 B29s and 2 Bombers moved from sz7 to Palana
            7 Destroyers moved from sz20 to sz42
    
        Place Units - Americans
            2 B29s placed in Alaska
            2 B29s placed in Anchorage
            7 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.50
    Americans regular : 3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            3 Artillerys, 1 Bomber and 9 Infantrys moved from Quingdao to Ulaan Ude
            1 Infantry moved from Jinan to Ulaan Ude
            1 Infantry moved from Jinan to Ulaan Ude
            1 Destroyer moved from sz15 to sz1
            1 B.Transport and 4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 B.Transport, 8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Yakutsk
            2 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            4 Infantrys moved from Hsingan to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ulaan Ude
                Masaharu attack with 3 Artillerys, 1 Bomber and 11 Infantrys
                Russians defend with 1 EarlyFighter, 1 Mech.Inf and 4 Tanks
                    Masaharu roll dice for 3 Artillerys, 1 Bomber and 11 Infantrys in Ulaan Ude, round 2 : 2/15 hits, 4.00 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Ulaan Ude, round 2 : 1/6 hits, 2.83 expected hits
                1 Mech.Inf owned by the Russians, 1 Infantry owned by the Masaharu and 1 Tank owned by the Russians lost in Ulaan Ude
                    Masaharu roll dice for 3 Artillerys, 1 Bomber and 10 Infantrys in Ulaan Ude, round 3 : 7/14 hits, 3.83 expected hits
                    Russians roll dice for 1 EarlyFighter and 3 Tanks in Ulaan Ude, round 3 : 2/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Masaharu, 1 EarlyFighter owned by the Russians and 3 Tanks owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 3 Artillerys, 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 27
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 EarlyFighter, 1 Mech.Inf and 4 Tanks
    
        Non Combat Move - Masaharu
            1 Bomber moved from Ulaan Ude to Quingdao
    
        Place Units - Masaharu
            3 Destroyers placed in sz16
            5 Infantrys placed in Akina
            1 Infantry placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.17
    Russians regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Elite, 5 Infantrys and 1 Mech.Inf moved from Kyzal to Ulaan Ude
            1 Artillery and 2 Infantrys moved from Ustkut to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 1 Artillery, 1 Elite, 7 Infantrys and 1 Mech.Inf
                Masaharu defend with 3 Artillerys and 8 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 1 Mech.Inf in Ulaan Ude, round 2 : 4/10 hits, 2.67 expected hits
                    Masaharu roll dice for 3 Artillerys and 8 Infantrys in Ulaan Ude, round 2 : 3/11 hits, 3.67 expected hits
                    3 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Mech.Inf in Ulaan Ude, round 3 : 3/7 hits, 2.17 expected hits
                    Masaharu roll dice for 3 Artillerys and 4 Infantrys in Ulaan Ude, round 3 : 3/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf in Ulaan Ude, round 4 : 2/4 hits, 1.67 expected hits
                    Masaharu roll dice for 3 Artillerys and 1 Infantry in Ulaan Ude, round 4 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 1 Elite and 1 Mech.Inf in Ulaan Ude, round 5 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 2 Artillerys in Ulaan Ude, round 5 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 1 Elite and 1 Mech.Inf in Ulaan Ude, round 6 : 0/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Ulaan Ude, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Elite and 1 Mech.Inf in Ulaan Ude, round 7 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Ulaan Ude, round 7 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 1 Elite remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Artillery, 7 Infantrys and 1 Mech.Inf
                Casualties for Masaharu: 3 Artillerys and 8 Infantrys
    
        Non Combat Move - Russians
            2 Infantrys moved from Bratsk to Tulun
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Kaask
            3 Infantrys and 1 Mech.Inf moved from Achinsk to Krasnoyarsk
            1 Mech.Inf moved from Krasnoyarsk to Tulun
    
        Place Units - Russians
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys, 3 Infantrys and 2 Tanks moved from Thailand to Burma
            1 Tankette moved from Kichedung to Hanan
            1 Infantry moved from Kichedung to Nanking
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys and 1 Transport moved from sz74 to sz67
            2 Infantrys moved from sz67 to N.French I.
            3 EarlyFighters moved from sz60 to sz66
            2 Artillerys moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Bomber moved from Phuket to N.S
            2 Transports moved from sz60 to sz70
            2 Artillerys moved from Boho to sz70
            1 Infantry moved from S to Samar
            2 Artillerys moved from sz70 to Samar
            1 Infantry moved from Halma to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz58
            1 Infantry moved from sz58 to Buru
                  Yamamoto take Buru from Dutch
            2 Destroyers moved from sz73 to sz60
            2 B.Transports moved from sz73 to sz74
            1 B.Carrier, 4 Destroyers and 1 EarlyFighter moved from sz78 to sz16
            1 EarlyFighter moved from Shansi to sz16
            1 Artillery and 14 Infantrys moved from Shansi to Shangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 3 Destroyers, 1 Elite, 1 Fighter and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz66
                Yamamoto attack with 3 EarlyFighters
                British defend with 1 Submarine
                    Yamamoto roll dice for 3 EarlyFighters in sz66, round 2 : 0/3 hits, 1.00 expected hits
                1 Submarine owned by the British submerged
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                British defend with 5 Infantrys
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in N.S, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 4 Infantrys in N.S, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys and 1 Bomber in N.S, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in N.S, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in N.S
                Yamamoto winYamamoto win with 3 EarlyFighters remaining, taking N.S from British with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for British: 5 Infantrys
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
            Battle in Burma
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                British defend with 2 Infantrys and 3 Mech.Infs
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Burma, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 2 Infantrys owned by the British and 1 Mech.Inf owned by the British lost in Burma
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Burma, round 3 : 2/6 hits, 2.33 expected hits
                    British roll dice for 2 Mech.Infs in Burma, round 3 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Infantrys and 3 Mech.Infs
            Battle in Samar
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Samar, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Samar
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Samar, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.S to Phuket
            3 EarlyFighters moved from sz66 to sz60
            3 Infantrys moved from Amursk to sz1
            3 Infantrys moved from sz1 to Yakutsk
    
        Place Units - Yamamoto
            3 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            4 Infantrys placed in S.Japan
            5 Infantrys placed in Tokyo
            1 Elite, 1 Fighter and 1 Infantry placed in Amursk
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : 0.00
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            2 Infantrys moved from Sikang to Szechwan
            1 Tankette moved from Sikang to Szechwan
            2 Infantrys moved from Sikang to W.Sian
            1 Artillery and 1 Tankette moved from Sikang to W.Sian
            2 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Gansu to N.Shangsi
            1 Infantry moved from Tsingnan to Gansu
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 4 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tankette
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in W.Sian, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
            Battle in N.Shangsi
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Chinese attack with 2 Infantrys and 1 Tankette
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tankette in Szechwan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Artillerys and 2 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Tankette moved from Kwangsi to Chunking
            1 Tankette moved from Kwangsi to N.Chunking
            4 Tankettes moved from Kwangsi to W.Sian
            1 Bomber moved from Shansi to W.Sian
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            1 Tank moved from W.Borneo to sz60
            2 Artillerys, 4 EarlyFighters, 2 Infantrys and 1 Tank moved from sz60 to Sumatra
            1 Submarine moved from sz60 to sz66
            6 Infantrys moved from Malaya to Thailand
            1 Mech.Inf moved from Tientsin to Sian
            2 Mech.Infs moved from Tientsin to Sian
            1 Artillery, 1 EarlyFighter and 2 Tanks moved from Quingdao to Ulaan Ude
            1 Infantry moved from Seoul to Korea
            3 Infantrys moved from Peking to E.Shansi
            6 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Destroyers and 23 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz66
                Hisaichi attack with 1 Submarine
                British defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz66, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz66, round 2 : 0/1 hits, 0.17 expected hits
                1 Submarine owned by the Hisaichi submerged
            Battle in Ulaan Ude
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Tanks
                Russians defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Ulaan Ude, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Elite in Ulaan Ude, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Ulaan Ude
                Hisaichi winBritish win with 1 Submarine remaining, taking Ulaan Ude from Russians with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Elite
            Battle in Chunking
                Hisaichi attack with 1 Tankette
                British defend with 1 Artillery
                    Hisaichi roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Chunking, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Chunking
                Chinese win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 4 EarlyFighters, 2 Infantrys and 1 Tank
                Anzac defend with 2 Artillerys and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters, 2 Infantrys and 1 Tank in Sumatra, round 2 : 0/9 hits, 3.17 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters, 2 Infantrys and 1 Tank in Sumatra, round 3 : 3/9 hits, 3.17 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters, 2 Infantrys and 1 Tank in Sumatra, round 4 : 3/9 hits, 3.17 expected hits
                    Anzac roll dice for 1 Artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Anzac with 2 Artillerys, 4 EarlyFighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Artillerys and 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Chunking
                Hisaichi attack with 1 Tankette
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Chunking
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in W.Sian
                Hisaichi attack with 1 Bomber and 4 Tankettes
                Chinese defend with 1 Artillery, 2 Infantrys and 1 Tankette
                    Hisaichi roll dice for 1 Bomber and 4 Tankettes in W.Sian, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in W.Sian, round 2 : 2/4 hits, 1.17 expected hits
                    1 Tankette owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in W.Sian
                    Hisaichi roll dice for 1 Bomber and 2 Tankettes in W.Sian, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    2 Tankettes owned by the Hisaichi lost in W.Sian
                1 Bomber owned by the Hisaichi retreated
                Chinese win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 4 Tankettes
                Casualties for Chinese: 1 Tankette
    
        Non Combat Move - Hisaichi
            1 Bomber moved from W.Sian to Shansi
            4 EarlyFighters moved from Sumatra to sz60
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Place Units - Hisaichi
            2 Destroyers placed in sz79
            3 Infantrys placed in Tientsin
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Anzac regular : -2.00
    Russians regular : -0.33
    British regular : -0.17
    Hisaichi regular : -7.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 Transports moved from sz56 to sz50
            1 Destroyer moved from sz50 to sz58
    
        Combat - Dutch
            Battle in sz58
                Dutch attack with 1 Destroyer
                Yamamoto defend with 1 T.Boat
                    Dutch roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz58, round 3 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Dutch lost in sz58
                Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -8
                Casualties for Dutch: 1 Destroyer
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Dutch regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 EarlyFighter moved from Phuket to sz66
            2 Infantrys, 1 Marine and 1 Tank moved from Thailand to Burma
            4 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Tank moved from Phuket to Burma
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz66
                Hisaichi loiter and taunt; Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Phuket
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    

    Savegame

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