dawgoneit (Axis) v entek Allies WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            3 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 ArmoredCar moved from Palawan to 106 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 ArmoredCar moved from 111 Sea Zone to Soembawa
                  Yamamoto take Soembawa from Dutch
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Mech.Inf moved from Burma to Yunnan
                  Yamamoto take Yunnan from Chinese
            1 Mech.Inf moved from Yunnan to Szechwan
                  Yamamoto take Szechwan from Chinese
            1 Mech.Inf moved from Szechwan to Hupeh
            1 Tank moved from Burma to N.Thailand
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Hunan to Hupeh
            2 Bombers moved from Bangkok to Hupeh
            2 Tanks moved from Shanghai to Hupeh
            1 Fighter moved from 110 Sea Zone to N.Thailand
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 86 Sea Zone
            3 Adv.Fighters, 7 Fighters and 4 Infantrys moved from 86 Sea Zone to Minamitori
            2 Submarines moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 86 Sea Zone
            2 Mech.Infs moved from Hong Kong to Hupeh
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 3 Destroyers, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hupeh
                Yamamoto attack with 2 ArmoredCars, 2 Bombers, 5 Mech.Infs and 4 Tanks
                Chinese defend with 1 AAGun, 1 Artillery, 1 Fighter, 2 Infantrys and 5 Tanks
                    Chinese roll AA dice in Hupeh : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 2 Bombers, 5 Mech.Infs and 4 Tanks in Hupeh, round 2 : 6/13 hits, 5.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 5 Tanks in Hupeh, round 2 : 4/9 hits, 4.00 expected hits
                    3 Tanks owned by the Chinese, 2 Mech.Infs owned by the Yamamoto, 2 Infantrys owned by the Chinese, 1 Artillery owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 2 Bombers, 3 Mech.Infs and 4 Tanks in Hupeh, round 3 : 3/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 Fighter and 2 Tanks in Hupeh, round 3 : 1/3 hits, 1.50 expected hits
                    2 Tanks owned by the Chinese, 1 Fighter owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 2 Bombers, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 2 ArmoredCars and 3 Mech.Infs
                Casualties for Chinese: 1 Artillery, 1 Fighter, 2 Infantrys and 5 Tanks
            Battle in 86 Sea Zone
                Yamamoto attack with 1 B.Transport, 3 Destroyers and 2 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport and 3 Destroyers in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 1 B.Transport, 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 3 Adv.Fighters, 7 Fighters and 4 Infantrys
                Americans defend with 2 Artillerys, 1 Bomber, 1 Bunker, 1 Factory, 1 Fighter and 2 Infantrys
                    Yamamoto roll dice for 3 Adv.Fighters, 7 Fighters and 4 Infantrys in Minamitori, round 2 : 4/14 hits, 4.50 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter and 2 Infantrys in Minamitori, round 2 : 1/7 hits, 2.50 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 3 Adv.Fighters, 7 Fighters and 3 Infantrys in Minamitori, round 3 : 4/13 hits, 4.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Bomber, 1 Bunker and 1 Fighter in Minamitori, round 3 : 1/4 hits, 1.50 expected hits
                    1 Fighter owned by the Americans, 1 Bunker owned by the Americans, 1 Bomber owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters, 7 Fighters and 2 Infantrys remaining. Battle score for attacker is 36
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter and 2 Infantrys
            Battle in Java
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in N.Thailand
                Yamamoto attack with 1 Fighter and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 1 Tank in N.Thailand, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in N.Thailand
                    Yamamoto roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in N.Thailand
                British win with 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 1 Fighter and 1 Tank
    
        Non Combat Move - Yamamoto
            1 ArmoredCar and 1 Tank moved from Hong Kong to Kwangsi
            1 Infantry moved from Kwangtung to Kwangsi
            1 ArmoredCar moved from Hong Kong to Hunan
            1 Infantry moved from Shanghai to Hunan
            1 Tank moved from Hong Kong to Hunan
            1 Bomber moved from Hupeh to Hunan
            1 Bomber moved from Hupeh to Hunan
            1 Infantry moved from Kyushu to Chubu
            3 Adv.Fighters and 7 Fighters moved from Minamitori to 85 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 1 Submarine placed in 85 Sea Zone
            1 Bunker placed in Sumatra
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Yamamoto regular : -3.67
    Americans regular : -1.33
    Chinese AA : -0.33
    British regular : 1.00
    Dutch regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            6 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            1 Mech.Inf moved from Suiyuan to Hupeh
            1 Infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Yamamoto
            2 Infantrys moved from Suiyuan to Shansi
            2 Elites and 3 Infantrys moved from Ningsia to Suiyuan
            6 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
            1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 6 Infantrys and 4 Mech.Infs
                Yamamoto defend with 1 AAGun, 2 Mech.Infs and 4 Tanks
                    Chinese roll dice for 6 Infantrys and 4 Mech.Infs in Hupeh, round 2 : 2/10 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Mech.Infs and 4 Tanks in Hupeh, round 2 : 3/6 hits, 2.67 expected hits
                2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Hupeh
                    Chinese roll dice for 3 Infantrys and 4 Mech.Infs in Hupeh, round 3 : 4/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 4 Tanks in Hupeh, round 3 : 2/4 hits, 2.00 expected hits
                    4 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 22
                Casualties for Chinese: 5 Infantrys
                Casualties for Yamamoto: 2 Mech.Infs and 4 Tanks
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Chinese regular : 1.33
    Hisaichi regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from Anhwei to Hupeh
            2 Tanks moved from Shantung to Hupeh
            1 Artillery moved from Hunan to Hupeh
            2 Artillerys and 2 Infantrys moved from Shantung to Shansi
            1 Marine moved from Chahar to Shansi
            2 Artillerys, 5 Infantrys and 1 Tank moved from Peking to Chahar
            1 Artillery and 4 Tanks moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from Heilungchiang to Chita
            1 Mech.Inf moved from Vladivostok to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Vladivostok to Khabarovsk
            2 Tanks moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Kirin to 84 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys and 2 Tanks moved from 86 Sea Zone to Minamitori
            4 Tanks moved from Changchun to Khabarovsk
            1 Mech.Inf moved from Changchun to Chita
            5 Transports moved from 110 Sea Zone to 107 Sea Zone
            10 Infantrys moved from Davao to 107 Sea Zone
            10 Infantrys moved from 107 Sea Zone to Hollandia
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Changchun to 107 Sea Zone
            1 Fighter moved from Peking to Hupeh
            1 Fighter moved from Peking to Hupeh
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Liaoning to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 B.Transport, 1 Elite, 1 Factory, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks
                Chinese defend with 1 AAGun, 1 Infantry and 4 Mech.Infs
                    Chinese roll AA dice in Hupeh : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Hupeh, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry and 4 Mech.Infs in Hupeh, round 2 : 1/5 hits, 1.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Hupeh, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 Mech.Infs in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Fighter and 2 Tanks in Hupeh, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 5 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Tank in Hupeh, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 6 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks
                Casualties for Chinese: 1 Infantry and 3 Mech.Infs
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Artillery, 1 Mech.Inf and 4 Tanks
                Russians defend with 6 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 6 ArmoredCars and 1 Infantry in N.Buryat Mongolia, round 2 : 1/7 hits, 1.33 expected hits
                    4 ArmoredCars owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 3 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in N.Buryat Mongolia, round 3 : 1/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 4 Tanks in N.Buryat Mongolia, round 4 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in N.Buryat Mongolia, round 4 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Artillery, 1 Mech.Inf and 1 Tank
                Casualties for Russians: 6 ArmoredCars and 1 Infantry
            Battle in Shansi
                Hisaichi attack with 2 Artillerys, 2 Infantrys and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Shansi, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hollandia
                Hisaichi attack with 10 Infantrys
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 10 Infantrys in Hollandia, round 2 : 0/10 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 10 Infantrys in Hollandia, round 3 : 2/10 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Hollandia
                Hisaichi win, taking Hollandia from Dutch with 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Banjarmasin to Peking
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Davao
            1 Factory placed in Liaoning
            1 B.Transport placed in 84 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Changchun
            1 Marine and 2 Tanks placed in Peking
            2 Artillerys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Chinese AA : 0.67
    Russians regular : 0.50
    Dutch regular : 0.33
    Hisaichi regular : -4.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Quebec to Greenland
            1 Fighter moved from E.Morocco to 46 Sea Zone
            6 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 Artillerys, 1 Elite and 2 Infantrys moved from Iraq to Palestine
            2 Artillerys and 1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Yamamoto
            1 Infantry moved from Assam to Burma
                  British take Burma from Yamamoto
            1 Infantry moved from N.Thailand to S.Thailand
                  British take S.Thailand from Thai
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            2 Mech.Infs moved from Delhi to Burma
            2 Tanks moved from Delhi to Assam
            1 ArmoredCar moved from Delhi to Assam
            1 Artillery, 6 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Kenya to Equatoria
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Elite, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 46 Sea Zone
                British attack with 1 Fighter
                Italians defend with 2 Submarines
                    British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Italians submerged
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Germans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                    British roll dice for 6 Fighters in 51 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 51 Sea Zone
                British winBritish win with 1 Fighter remaining with 5 Fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Fighter
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in Mersa Matruh
                British attack with 1 ArmoredCar
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                1 ArmoredCar owned by the British retreated to Lower Egypt
            Battle in Iceland
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Tank in Iceland, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Iceland, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British winItalians win with 1 Infantry remaining, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            5 Fighters could not land in 51 Sea Zone and were removed
            1 Fighter could not land in 46 Sea Zone and was removed
            2 Fighters moved from Dover to 21 Sea Zone
            2 Infantrys moved from Montreal to Quebec
            1 Infantry moved from Ontario to Quebec
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 51 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to 56 Sea Zone: 5 Fighters
            EDIT: Removing units owned by British from 56 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to Corsica: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
            1 Destroyer and 1 Fighter placed in 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Cairo
            1 Fighter and 2 Infantrys placed in W.Iran
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.00
    Neutral regular : 0.00
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Quebec to Greenland
            1 Fighter moved from E.Morocco to 46 Sea Zone
            6 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 Artillerys, 1 Elite and 2 Infantrys moved from Iraq to Palestine
            2 Artillerys and 1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Yamamoto
            1 Infantry moved from Assam to Burma
                  British take Burma from Yamamoto
            1 Infantry moved from N.Thailand to S.Thailand
                  British take S.Thailand from Thai
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            2 Mech.Infs moved from Delhi to Burma
            2 Tanks moved from Delhi to Assam
            1 ArmoredCar moved from Delhi to Assam
            1 Artillery, 6 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Kenya to Equatoria
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Elite, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 46 Sea Zone
                British attack with 1 Fighter
                Italians defend with 2 Submarines
                    British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Italians submerged
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Germans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                    British roll dice for 6 Fighters in 51 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 51 Sea Zone
                British winBritish win with 1 Fighter remaining with 5 Fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Fighter
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in Mersa Matruh
                British attack with 1 ArmoredCar
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                1 ArmoredCar owned by the British retreated to Lower Egypt
            Battle in Iceland
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Tank in Iceland, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Iceland, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British winItalians win with 1 Infantry remaining, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            5 Fighters could not land in 51 Sea Zone and were removed
            1 Fighter could not land in 46 Sea Zone and was removed
            2 Fighters moved from Dover to 21 Sea Zone
            2 Infantrys moved from Montreal to Quebec
            1 Infantry moved from Ontario to Quebec
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 51 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to 56 Sea Zone: 5 Fighters
            EDIT: Removing units owned by British from 56 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to Corsica: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
            1 Destroyer and 1 Fighter placed in 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Cairo
            1 Fighter and 2 Infantrys placed in W.Iran
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 21 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to 56 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by British from Cairo: 1 Infantry
            EDIT: Adding units owned by British to Madras: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.00
    Neutral regular : 0.00
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys moved from Lombok to Java
            1 Infantry moved from 67 Sea Zone to Soembawa
            2 Fighters moved from 65 Sea Zone to Java
            1 Fighter moved from 67 Sea Zone to Soembawa
            2 Transports moved from 65 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 8 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 2 Fighters and 2 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Fighter owned by the Anzac lost in Java
                1 Fighter owned by the Anzac retreated
                Yamamoto win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Anzac: 1 Fighter and 2 Infantrys
            Battle in Soembawa
                Anzac attack with 1 Fighter and 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    Anzac roll dice for 1 Fighter and 1 Infantry in Soembawa, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Soembawa, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter and 1 Infantry in Soembawa, round 3 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Soembawa, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Soembawa
                Anzac win, taking Soembawa from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Anzac
            1 Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Soembawa to 67 Sea Zone
            1 Carrier moved from 65 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Transport placed in 120 Sea Zone
            1 Artillery and 1 Infantry placed in Western Australia
            2 Artillerys and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Anzac regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Elite moved from Suriname to 32 Sea Zone
            1 Tank moved from Amazon to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Elite and 1 Tank moved from 34 Sea Zone to Canarians
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Canarians
                Dutch attack with 1 Elite and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Elite and 1 Tank in Canarians, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                Dutch loses 0 PUs for violating Canarianss neutrality.
                Dutch win, taking Canarians from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Elite and 1 Infantry placed in Suriname
            1 Bunker placed in Lombok
            1 Bunker placed in Celebes
            Dutch undo move 2.
            1 Bunker placed in Soembawa
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Elite and 1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Finnmark
            1 Tank moved from Lapland to Finnmark
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Finnmark
                Finns attack with 1 Fighter and 1 Tank
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 1 Tank in Finnmark, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Finnmark, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Fighter owned by the Finns lost in Finnmark
                Finns win, taking Finnmark from Russians with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.83
    Russians regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            3 Artillerys and 2 Infantrys moved from E.Romania to Odessa
            1 Infantry moved from Bucharest to E.Romania
            1 Artillery moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 3 Artillerys and 2 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 3 Artillerys and 2 Infantrys in Odessa, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Odessa, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 3 Artillerys and 2 Infantrys in Odessa, round 3 : 4/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Odessa, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to S.Thailand
            1 Infantry and 1 Marine moved from Bangkok to S.Thailand
            2 Elites and 3 Infantrys moved from Malaya to 110 Sea Zone
            2 Elites, 3 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Elites and 3 Infantrys moved from 111 Sea Zone to Soembawa
            2 Artillerys and 2 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter, 1 Infantry and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter, 1 Infantry and 1 Marine in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Soembawa
                Thai attack with 2 Elites and 3 Infantrys
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Thai roll dice for 2 Elites and 3 Infantrys in Soembawa, round 2 : 2/5 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Soembawa
                    Thai roll dice for 2 Elites and 2 Infantrys in Soembawa, round 3 : 1/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Soembawa, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Bunker owned by the Dutch lost in Soembawa
                Thai win, taking Soembawa from Dutch with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
                Casualties for Anzac: 1 Infantry
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Malaya
    
        Place Units - Thai
            2 Elites, 1 Infantry and 3 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    Dutch regular : 0.67
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Bombers moved from E.Morocco to 46 Sea Zone
            3 Infantrys moved from Midway to 89 Sea Zone
            1 Adv.Fighter, 1 B.Transport, 1 Carrier and 3 Infantrys moved from 89 Sea Zone to 95 Sea Zone
            2 Infantrys moved from Rongelap to 95 Sea Zone
            1 Adv.Fighter, 4 Fighters and 5 Infantrys moved from 95 Sea Zone to Minamitori
            3 Destroyers moved from 88 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            6 Destroyers moved from 95 Sea Zone to 86 Sea Zone
            1 Fighter moved from Pearl Harbor to 95 Sea Zone
            4 Elites moved from San Francisco to 83 Sea Zone
            2 Artillerys moved from San Francisco to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry moved from 89 Sea Zone to Midway
            1 Artillery and 3 Infantrys moved from Colombia to Peru
            1 Infantry moved from Amazon to Peru
            1 Infantry moved from Rio De Janeiro to Bahia
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Infantry moved from Central America to Colombia
    
        Purchase Units - Americans
            Americans buy 4 Artillerys, 2 B.Transports, 3 Destroyers, 8 Elites, 1 Factory, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 Bombers
                Italians defend with 2 Submarines
                    Americans roll dice for 2 Bombers in 46 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 Submarine owned by the Italians lost in 46 Sea Zone
                1 Submarine owned by the Italians submerged
                Americans win with 2 Bombers remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in 86 Sea Zone
                Americans attack with 10 Destroyers
                Hisaichi defend with 2 Transports; Yamamoto defend with 1 B.Transport, 3 Destroyers and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 Destroyers in 86 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 B.Transport, 3 Destroyers and 2 Transports in 86 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 2 Transports owned by the Hisaichi lost in 86 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 Destroyers in 86 Sea Zone, round 3 : 2/9 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 B.Transport and 3 Destroyers in 86 Sea Zone, round 3 : 1/4 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 86 Sea Zone
                    Americans roll dice for 8 Destroyers in 86 Sea Zone, round 4 : 3/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 3 Destroyers in 86 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 8 Destroyers remaining. Battle score for attacker is 35
                Casualties for Americans: 2 Destroyers
                Casualties for Hisaichi: 2 Transports
                Casualties for Yamamoto: 1 B.Transport, 3 Destroyers and 1 Submarine
            Battle in Minamitori
                Americans attack with 1 Adv.Fighter, 4 Fighters and 5 Infantrys
                Hisaichi defend with 2 Infantrys and 2 Tanks; Yamamoto defend with 1 Factory and 2 Infantrys
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 4 Fighters and 5 Infantrys in Minamitori, round 2 : 3/10 hits, 2.67 expected hits
                    Yamamoto roll dice for 4 Infantrys and 2 Tanks in Minamitori, round 2 : 0/6 hits, 2.33 expected hits
                    1 Tank owned by the Hisaichi, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Minamitori
                    Americans roll dice for 1 Adv.Fighter, 4 Fighters and 5 Infantrys in Minamitori, round 3 : 3/10 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Tank in Minamitori, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Adv.Fighter, 4 Fighters and 5 Infantrys remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 2 Infantrys and 2 Tanks
                Casualties for Yamamoto: 2 Infantrys
            Battle in Peru
                Americans attack with 1 Artillery and 4 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery and 4 Infantrys in Peru, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Peru
                    Americans roll dice for 1 Artillery and 4 Infantrys in Peru, round 3 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Neutral lost in Peru
                Americans loses 0 PUs for violating Perus neutrality.
                Americans win, taking Peru from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery and 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from Minamitori to 95 Sea Zone
            4 Fighters moved from Minamitori to 95 Sea Zone
            2 Bombers moved from 46 Sea Zone to Corsica
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Fighters and 1 Transport
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 Carrier, 3 Destroyers, 2 Fighters and 1 Transport
            EDIT: Removing units owned by Americans from 32 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Americans to Mauritania: 4 Elites, 1 Infantry and 1 Tank
            EDIT: Removing units owned by Americans from Salvador: 1 Infantry and 1 Tank
            EDIT: Removing units owned by Americans from Bahia: 4 Elites
            EDIT: Turning off Edit Mode
            3 Elites placed in South Atlantic USA
            5 Elites placed in South Central USA
            1 Artillery and 1 Infantry placed in Salvador
            3 Artillerys and 1 Infantry placed in San Francisco
            Americans undo move 3.
            4 Elites placed in San Francisco
            1 Elite placed in South Central USA
            2 B.Transports placed in 83 Sea Zone
            2 Destroyers placed in 95 Sea Zone
            1 Destroyer and 1 Submarine placed in 91 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5.17
    Americans regular : -0.33
    Neutral regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 ArmoredCars, 8 Artillerys, 1 Bomber, 1 Fighter, 3 HeavyTanks, 12 Infantrys, 2 Stukas and 9 Tanks moved from Kiev to Kursk
            4 Mech.Infs moved from Warsaw to Kursk
            4 JetFighters moved from Bohemia to Kursk
            3 Mech.Infs moved from Bohemia to Minsk
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            1 Mech.Inf moved from Bohemia to Lithuania
            2 Mech.Infs moved from Bohemia to Lithuania
            2 Submarines moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 1 Destroyer, 1 HeavyTank, 13 Infantrys, 5 Mech.Infs, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lithuania
                Germans attack with 3 Mech.Infs
                Russians defend with 1 Infantry and 1 Tank
                    Germans roll dice for 3 Mech.Infs in Lithuania, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Lithuania, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Lithuania
                    Germans roll dice for 2 Mech.Infs in Lithuania, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Lithuania, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Mech.Infs in Lithuania, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Lithuania, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 2 Mech.Infs remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 8 Artillerys, 1 Bomber, 1 Fighter, 3 HeavyTanks, 12 Infantrys, 4 JetFighters, 4 Mech.Infs, 2 Stukas and 9 Tanks
                Russians defend with 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Factory, 2 Fighters, 1 HeavyTank, 34 Infantrys and 4 Tanks
                    Germans roll dice for 2 ArmoredCars, 8 Artillerys, 1 Bomber, 1 Fighter, 3 HeavyTanks, 12 Infantrys, 4 JetFighters, 4 Mech.Infs, 2 Stukas and 9 Tanks in Kursk, round 2 : 17/46 hits, 19.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank, 34 Infantrys and 4 Tanks in Kursk, round 2 : 17/46 hits, 16.50 expected hits
                    2 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians, 14 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 12 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 5 Artillerys, 1 Bomber, 1 Fighter, 3 HeavyTanks, 4 JetFighters, 4 Mech.Infs, 2 Stukas and 9 Tanks in Kursk, round 3 : 11/29 hits, 14.17 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank, 20 Infantrys and 4 Tanks in Kursk, round 3 : 9/30 hits, 11.50 expected hits
                    11 Infantrys owned by the Russians, 5 Artillerys owned by the Germans and 4 Mech.Infs owned by the Germans lost in Kursk
                    Germans roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 4 JetFighters, 2 Stukas and 9 Tanks in Kursk, round 4 : 10/20 hits, 11.17 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank, 9 Infantrys and 4 Tanks in Kursk, round 4 : 9/19 hits, 7.83 expected hits
                    1 Fighter owned by the Germans, 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 8 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 1 Bomber, 3 HeavyTanks, 4 JetFighters, 2 Stukas and 1 Tank in Kursk, round 5 : 9/11 hits, 6.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker, 2 Fighters, 1 HeavyTank and 4 Tanks in Kursk, round 5 : 4/9 hits, 4.50 expected hits
                    1 HeavyTank owned by the Germans, 2 Fighters owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians, 4 Tanks owned by the Russians, 1 HeavyTank owned by the Russians, 2 Stukas owned by the Germans and 1 Tank owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 1 Bomber, 2 HeavyTanks and 4 JetFighters remaining. Battle score for attacker is -31
                Casualties for Germans: 2 ArmoredCars, 8 Artillerys, 1 Fighter, 1 HeavyTank, 12 Infantrys, 4 Mech.Infs, 2 Stukas and 9 Tanks
                Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank, 34 Infantrys and 4 Tanks
            Battle in Minsk
                Germans attack with 3 Mech.Infs
                Russians defend with 2 Infantrys
                    Germans roll dice for 3 Mech.Infs in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 2 Infantrys
            Battle in Latvia
                Germans attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 2 Infantrys
            Battle in 51 Sea Zone
                Germans attack with 2 Submarines
                British defend with 1 Destroyer
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Germans
            10 Tanks moved from Bohemia to Brest
            1 Artillery and 4 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Brandenburg to Silesia
            1 Tank moved from Netherlands to Pomerania
            1 Mech.Inf moved from Netherlands to Bohemia
            1 ArmoredCar moved from Netherlands to Pomerania
            3 Infantrys moved from Rhine to Hamburg
            1 Artillery moved from Picardy to Normandy
            2 ArmoredCars and 1 Tank moved from Lorraine to Bohemia
            4 JetFighters moved from Kursk to Kiev
            1 Bomber moved from Kursk to Warsaw
    
        Place Units - Germans
            1 HeavyTank, 1 Infantry and 1 Tank placed in Kiev
            2 ArmoredCars and 2 Mech.Infs placed in Warsaw
            2 Infantrys and 3 Mech.Infs placed in Bohemia
            1 Destroyer placed in 22 Sea Zone
            1 S.Submarine and 1 Submarine placed in 23 Sea Zone
            3 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.83
    Germans regular : -4.83
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            6 Infantrys moved from Rostov to Kursk
            10 Infantrys moved from Yaroslavl to Kursk
            1 Fighter moved from Leningrad to Kursk
            1 Bomber moved from Leningrad to Kursk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Donetsk
            1 Infantry moved from Murmansk to N.Karelia
                  Russians take N.Karelia from Finns
            1 Infantry moved from Murmansk to Lapland
                  Russians take Lapland from Finns
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Finnmark
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Leningrad to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Kirov to Arkhangelsk
            4 Infantrys moved from Penza to Tula
            1 Artillery moved from Astrakhan to Saratov
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Tashkent to Chimkent
            1 ArmoredCar, 1 Fighter and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            1 Artillery moved from Yakutsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar and 1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
            1 Tank moved from Sibirsky to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            3 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 1 HeavyTank, 32 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Finnmark
                Russians attack with 2 Artillerys and 2 Infantrys
                Finns defend with 1 Tank
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Finnmark, round 2 : 0/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Tank in Finnmark, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Finnmark
                    Russians roll dice for 2 Artillerys and 1 Infantry in Finnmark, round 3 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Tank in Finnmark, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Finnmark, round 4 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Tank in Finnmark, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Finnmark, round 5 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Tank in Finnmark, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Finnmark
                Russians win, taking Finnmark from Finns with 2 Artillerys remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Tank
            Battle in N.Buryat Mongolia
                Russians attack with 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                Hisaichi defend with 3 Tanks
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in N.Buryat Mongolia, round 2 : 2/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 3 Tanks in N.Buryat Mongolia, round 2 : 2/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 2 Tanks owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Tanks in N.Buryat Mongolia, round 3 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Tank in N.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 3 Tanks
            Battle in Kursk
                Russians attack with 1 Bomber, 1 Fighter and 16 Infantrys
                Germans defend with 1 Factory and 2 HeavyTanks
                    Russians roll dice for 1 Bomber, 1 Fighter and 16 Infantrys in Kursk, round 2 : 5/18 hits, 3.67 expected hits
                    Germans roll dice for 2 HeavyTanks in Kursk, round 2 : 2/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk
                Russians win, taking Kursk from Germans with 1 Bomber, 1 Fighter and 14 Infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 HeavyTanks
    
        Non Combat Move - Russians
            1 Fighter could not land in N.Buryat Mongolia and was removed
            1 Bomber moved from Kursk to Leningrad
            1 Fighter moved from Kursk to Tula
            1 Tank moved from Sverdlovsk to Krasnoyarsk
            1 ArmoredCar moved from Sverdlovsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Ufa
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Olyokminsk: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Artillery, 2 Infantrys and 1 Tank placed in Sibirsky
            2 Infantrys placed in Sibirsky
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Leningrad
            1 Elite, 1 HeavyTank, 6 Infantrys and 2 Tanks placed in Moscow
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Germans regular : 0.67
    Russians regular : -2.67
    Hisaichi regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Infantry moved from N.Tunisia to N.Algeria
            1 Infantry moved from S.Algeria to N.Algeria
            1 ArmoredCar moved from S.Algeria to N.Algeria
            1 Artillery moved from N.Tunisia to S.Algeria
            1 Infantry moved from New Valley to Nubia
                  Italians take Nubia from British
            3 Artillerys, 2 Fighters, 14 Infantrys and 5 Tanks moved from Kufra to Darfur
            1 HeavyTank moved from Hun to Darfur
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery moved from Campania to 46 Sea Zone
            1 Artillery and 3 Infantrys moved from 46 Sea Zone to Corsica
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 HeavyTank moved from Tunis to 47 Sea Zone
            1 Elite moved from Tunis to 47 Sea Zone
            1 Elite, 1 HeavyTank and 1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Elite and 1 HeavyTank moved from 46 Sea Zone to Corsica
            2 Fighters moved from 48 Sea Zone to Corsica
            1 Artillery moved from Tobruk to 48 Sea Zone
            1 Artillery and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            2 Infantrys moved from Greece to 48 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            2 Artillerys moved from Hun to Kufra
            2 Artillerys and 2 Infantrys moved from Provence to Lombardy
            1 Artillery and 1 Infantry moved from 46 Sea Zone to Corsica
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Destroyer, 2 HeavyTanks, 12 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Corsica
                Italians attack with 2 Artillerys, 1 Elite, 2 Fighters, 1 HeavyTank and 4 Infantrys
                British defend with 1 Fighter; French defend with 1 Infantry; Americans defend with 2 Bombers
                    Italians roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 1 HeavyTank and 4 Infantrys in Corsica, round 2 : 4/10 hits, 3.33 expected hits
                    French roll dice for 2 Bombers, 1 Fighter and 1 Infantry in Corsica, round 2 : 2/4 hits, 1.17 expected hits
                    1 Fighter owned by the British, 2 Bombers owned by the Americans, 1 Infantry owned by the French and 2 Infantrys owned by the Italians lost in Corsica
                Italians win, taking Corsica from French with 2 Artillerys, 1 Elite, 2 Fighters, 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 34
                Casualties for Italians: 2 Infantrys
                Casualties for Americans: 2 Bombers
                Casualties for British: 1 Fighter
                Casualties for French: 1 Infantry
            Battle in Darfur
                Italians attack with 3 Artillerys, 2 Fighters, 1 HeavyTank, 14 Infantrys and 5 Tanks
                French defend with 2 Infantrys
                    Italians roll dice for 3 Artillerys, 2 Fighters, 1 HeavyTank, 14 Infantrys and 5 Tanks in Darfur, round 2 : 8/25 hits, 7.67 expected hits
                    British roll dice for 2 Infantrys in Darfur, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Darfur
                Italians win, taking Darfur from British with 3 Artillerys, 2 Fighters, 1 HeavyTank, 12 Infantrys and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for French: 2 Infantrys
            Battle in N.Algeria
                Italians attack with 1 ArmoredCar and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in N.Algeria, round 2 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in N.Algeria, round 3 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Algeria
                Italians win, taking N.Algeria from French with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Corsica to 48 Sea Zone
            1 Submarine moved from 46 Sea Zone to 48 Sea Zone
            2 Fighters moved from Darfur to Kufra
    
        Place Units - Italians
            1 Destroyer and 1 Submarine placed in 48 Sea Zone
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Tunis
            4 Infantrys placed in Greece
            1 Infantry placed in Campania
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.17
    Italians regular : 0.67
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
            5 Artillerys, 1 Elite and 13 Infantrys moved from E.Morocco to S.Algeria
            2 Destroyers moved from 55 Sea Zone to 51 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 2 Destroyers
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 2 Destroyers in 51 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the French lost in 51 Sea Zone
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 51 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is -16
                Casualties for French: 2 Destroyers
            Battle in 22 Sea Zone
                French attack with 1 Destroyer
                Germans defend with 1 Destroyer
                    French roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Destroyer owned by the French lost in 22 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 0
                Casualties for French: 1 Destroyer
                Casualties for Germans: 1 Destroyer
            Battle in S.Algeria
                French attack with 5 Artillerys, 1 Elite and 13 Infantrys
                Italians defend with 3 ArmoredCars, 4 Artillerys and 6 Infantrys
                    French roll dice for 5 Artillerys, 1 Elite and 13 Infantrys in S.Algeria, round 2 : 5/19 hits, 5.00 expected hits
                    Italians roll dice for 3 ArmoredCars, 4 Artillerys and 6 Infantrys in S.Algeria, round 2 : 6/13 hits, 3.83 expected hits
                    3 ArmoredCars owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the French lost in S.Algeria
                    French roll dice for 5 Artillerys, 1 Elite and 7 Infantrys in S.Algeria, round 3 : 3/13 hits, 4.00 expected hits
                    Italians roll dice for 4 Artillerys and 4 Infantrys in S.Algeria, round 3 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Italians and 3 Infantrys owned by the French lost in S.Algeria
                    French roll dice for 5 Artillerys, 1 Elite and 4 Infantrys in S.Algeria, round 4 : 6/10 hits, 3.50 expected hits
                    Italians roll dice for 4 Artillerys and 1 Infantry in S.Algeria, round 4 : 5/5 hits, 1.67 expected hits
                    1 Elite owned by the French, 1 Infantry owned by the Italians, 4 Artillerys owned by the Italians and 4 Infantrys owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 5 Artillerys remaining. Battle score for attacker is 11
                Casualties for French: 1 Elite and 13 Infantrys
                Casualties for Italians: 3 ArmoredCars, 4 Artillerys and 6 Infantrys
            Battle in Azores
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Infantry placed in Syria
            1 Destroyer placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 5.83
    French regular : 0.83
    Germans regular : 0.67
    Neutral regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Bombers moved from Hunan to 86 Sea Zone
            3 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            3 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from Ulithi to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Hollandia
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Marine moved from Sumatra to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Lombok
            2 Artillerys and 1 Infantry moved from Java to Lombok
            3 Tanks moved from Sumatra to Lombok
            1 ArmoredCar moved from Kwangsi to N.Thailand
                  Thai take N.Thailand from British
            1 ArmoredCar moved from Hunan to Kweichow
                  Yamamoto take Kweichow from Chinese
            1 ArmoredCar moved from Kweichow to Szechwan
            1 Infantry moved from Hunan to Hupeh
            1 Tank moved from Kwangsi to Yunnan
            1 Tank moved from Hunan to Yunnan
            2 Mech.Infs moved from Hong Kong to Hupeh
            1 Infantry moved from Kwangsi to N.French Indochina
            2 Tanks moved from Hong Kong to Hunan
            2 ArmoredCars moved from Hong Kong to Hunan
            1 B.Transport and 3 Transports moved from 92 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from Sumatra to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 3 Destroyers, 6 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hupeh
                Yamamoto attack with 1 Infantry and 2 Mech.Infs
                Chinese defend with 1 AAGun and 1 Mech.Inf
                    Yamamoto roll dice for 1 Infantry and 2 Mech.Infs in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Lombok
                Yamamoto attack with 1 ArmoredCar, 4 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks
                Dutch defend with 1 Bunker and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 1 ArmoredCar, 4 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 5/12 hits, 4.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Dutch, 1 Infantry owned by the Dutch and 1 ArmoredCar owned by the Yamamoto lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 4 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in Yunnan
                Yamamoto attack with 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 ArmoredCar
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in 86 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 2 Bombers, 3 Destroyers, 7 Fighters and 1 Submarine
                Americans defend with 8 Destroyers
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Bombers, 3 Destroyers and 7 Fighters in 86 Sea Zone, round 2 : 3/15 hits, 6.17 expected hits
                    Americans roll dice for 8 Destroyers in 86 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
                    4 Destroyers owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Bombers, 2 Destroyers and 7 Fighters in 86 Sea Zone, round 3 : 7/14 hits, 5.83 expected hits
                    Americans roll dice for 4 Destroyers in 86 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    4 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 2 Bombers, 1 Destroyer and 7 Fighters remaining. Battle score for attacker is 41
                Casualties for Yamamoto: 2 Destroyers and 1 Submarine
                Casualties for Americans: 8 Destroyers
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters, 2 Bombers and 7 Fighters moved from 86 Sea Zone to 85 Sea Zone
            2 Bombers moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 Bunker placed in Sumatra
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            3 Destroyers and 1 Submarine placed in 85 Sea Zone
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Yamamoto regular : -1.17
    Americans regular : -1.00
    Dutch regular : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Yamamoto
            2 Elites and 3 Infantrys moved from Suiyuan to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            5 Infantrys and 2 Mech.Infs moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 1 Tank moved from Gobi Altai to Ningsia
            1 Tank moved from Ningsia to Shensi
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            2 Mech.Infs moved from Urumqi to Ningsia
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Chahar to Suiyuan
            1 Bomber moved from Peking to Suiyuan
            1 Artillery, 3 Infantrys and 1 Tank moved from Chahar to Shansi
            2 Tanks moved from Peking to Shansi
            1 Infantry and 1 Marine moved from Peking to Chahar
            1 Artillery and 4 Infantrys moved from Khabarovsk to Ayan
            2 Artillerys, 2 Infantrys and 1 Mech.Inf moved from Chita to N.Buryat Mongolia
            4 Tanks moved from Khabarovsk to N.Buryat Mongolia
            1 Artillery, 1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 75 Sea Zone to Ayan
            1 Artillery moved from Changchun to Kirin
            2 Artillerys and 4 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 107 Sea Zone to 108 Sea Zone
            9 Infantrys moved from Hollandia to West Papua
            2 Artillerys and 4 Infantrys moved from 108 Sea Zone to West Papua
            1 Fighter moved from 107 Sea Zone to West Papua
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Suiyuan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 4 Tanks
                Russians defend with 1 Artillery and 2 Tanks
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 2 : 2/9 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Tanks in N.Buryat Mongolia, round 2 : 1/3 hits, 1.33 expected hits
                    1 Artillery owned by the Russians, 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 3 : 5/8 hits, 3.33 expected hits
                    Russians roll dice for 1 Tank in N.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Artillerys, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Tanks
            Battle in West Papua
                Hisaichi attack with 2 Artillerys, 1 Fighter and 13 Infantrys
                Anzac defend with 1 Fighter, 4 Infantrys and 1 Tank; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 13 Infantrys in West Papua, round 2 : 5/16 hits, 3.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 Fighter, 6 Infantrys and 2 Tanks in West Papua, round 2 : 3/10 hits, 3.83 expected hits
                    3 Infantrys owned by the Anzac, 2 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in West Papua
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 10 Infantrys in West Papua, round 3 : 2/13 hits, 3.00 expected hits
                    Anzac roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in West Papua, round 3 : 1/5 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in West Papua
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in West Papua, round 4 : 1/12 hits, 2.83 expected hits
                    Anzac roll dice for 1 Fighter and 2 Tanks in West Papua, round 4 : 2/3 hits, 1.50 expected hits
                    1 Tank owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in West Papua
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 7 Infantrys in West Papua, round 5 : 5/10 hits, 2.50 expected hits
                    Anzac roll dice for 1 Fighter and 1 Tank in West Papua, round 5 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Anzac, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in West Papua
                Hisaichi win, taking West Papua from Anzac with 2 Artillerys, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 7 Infantrys
                Casualties for Anzac: 1 Fighter, 4 Infantrys and 1 Tank
                Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from West Papua to 107 Sea Zone
            1 Bomber moved from Suiyuan to Chahar
    
        Place Units - Hisaichi
            1 ArmoredCar and 2 Tanks placed in Peking
            1 ArmoredCar and 2 Tanks placed in Chita
            2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank placed in Changchun
            Hisaichi undo move 3.
            2 Artillerys and 2 Elites placed in Davao
            2 ArmoredCars, 5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Anzac regular : -1.50
    Russians regular : 0.17
    Hisaichi regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Transport moved from 9 Sea Zone to 10 Sea Zone
            1 Infantry moved from Scotland to 10 Sea Zone
            1 Destroyer moved from 9 Sea Zone to 11 Sea Zone
            1 Tank moved from Iceland to 10 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
            1 Bomber moved from Dover to Munster
            1 ArmoredCar moved from Lower Egypt to Nubia
            1 Infantry moved from Lower Egypt to Nubia
            1 Artillery and 1 Infantry moved from Lower Egypt to New Valley
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from 56 Sea Zone to New Valley
            1 Fighter moved from 56 Sea Zone to Mersa Matruh
            2 Artillerys and 1 Infantry moved from Iraq to Palestine
            1 Artillery and 1 Infantry moved from Palestine to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            2 Infantrys moved from Kolyma to Okhotsk
            2 Infantrys moved from Alaska to 74 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Artillery and 2 Infantrys moved from Assam to Yunnan
            1 ArmoredCar moved from Assam to N.Thailand
            1 Infantry moved from Burma to N.Thailand
    
        Purchase Units - British
            British buy 1 Carrier, 1 Destroyer, 2 Fighters, 8 Infantrys, 2 Mech.Infs, 3 Submarines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    British roll dice for 1 ArmoredCar and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in N.Thailand, round 3 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in N.Thailand, round 4 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                    British roll dice for 1 ArmoredCar in N.Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 6 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 6 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 4 Fighters
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                4 Fighters owned by the British retreated
                Germans win with 2 Submarines remaining. Battle score for attacker is -8
                Casualties for British: 1 Destroyer
            Battle in Nubia
                British attack with 1 ArmoredCar and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 2 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 3 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Nubia
                    British roll dice for 1 ArmoredCar in Nubia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Nubia, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Nubia, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 6 : 0/1 hits, 0.33 expected hits
                1 ArmoredCar owned by the British retreated to Lower Egypt
                Italians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in New Valley
                British attack with 1 Artillery, 1 Fighter and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in New Valley, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Mersa Matruh
                British attack with 1 Artillery, 1 Fighter and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Yunnan
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 2 Tanks
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Tanks in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Yunnan
                1 Artillery owned by the British retreated to Assam
                Yamamoto win with 2 Tanks remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Munster
                British attack with 1 Bomber, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Munster, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Munster, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Munster to Dover
            1 Infantry moved from Mauritania to W.Morocco
            4 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from New Valley to 56 Sea Zone
            2 Artillerys moved from Cairo to Lower Egypt
            1 Elite moved from Cairo to Lower Egypt
            1 Infantry moved from Crete to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            2 Infantrys moved from Assam to Burma
    
        Place Units - British
            1 Transport placed in 2 Sea Zone
            1 Transport placed in 18 Sea Zone
            1 Carrier, 1 Destroyer and 2 Fighters placed in 21 Sea Zone
            3 Submarines placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Iraq: 2 Infantrys
            EDIT: Adding units owned by British to Lower Egypt: 1 Fighter
            EDIT: Removing units owned by British from W.Iran: 1 Fighter and 2 Infantrys
            EDIT: Turning off Edit Mode
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Italians regular : -1.33
    Thai regular : 0.17
    Germans regular : 0.33
    Neutral regular : -1.00
    British regular : -6.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            2 Fighters moved from 67 Sea Zone to West Papua
            2 Artillerys and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
            2 Artillerys and 2 Infantrys moved from 114 Sea Zone to West Papua
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
                  Dutch take Java from Yamamoto
            1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
            2 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Fighter, 4 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 4 Artillerys, 2 Fighters and 5 Infantrys
                Hisaichi defend with 2 Artillerys and 6 Infantrys
                    Anzac roll dice for 4 Artillerys, 2 Fighters and 5 Infantrys in West Papua, round 2 : 5/11 hits, 3.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in West Papua, round 2 : 4/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in West Papua
                    Anzac roll dice for 4 Artillerys, 2 Fighters and 1 Infantry in West Papua, round 3 : 6/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in West Papua, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in West Papua
                Anzac win, taking West Papua from Hisaichi with 4 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for Anzac: 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 6 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from West Papua to 67 Sea Zone
    
        Place Units - Anzac
            1 Artillery and 1 Infantry placed in Western Australia
            1 Fighter placed in 67 Sea Zone
            1 Artillery and 1 Infantry placed in Broome
            2 Infantrys placed in Port Moresby
            1 Submarine placed in 113 Sea Zone
            1 Transport placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 5.17
    Hisaichi regular : 0.33
    

    Savegame

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