The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 unit repaired.
Combat Hit Differential Summary :
@dawgoneit Ignore my Yamamoto post. I thought I didn’t post the french turn.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 unit repaired.
1 Infantry moved from Panay to Mindoro
Yamamoto take Mindoro from Americans
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry moved from Peleliu to 93 Sea Zone
1 Tank moved from Mindanao to 93 Sea Zone
2 Infantrys moved from Mindanao to 93 Sea Zone
4 Infantrys and 1 Tank moved from 93 Sea Zone to Manila
1 Infantry moved from Truk to Ponape
Yamamoto take Ponape from Americans
1 Tank moved from N.French Indochina to Yunnan
Yamamoto take Yunnan from Chinese
1 Tank moved from Yunnan to Szechwan
2 Mech.Infs moved from Hong Kong to Kweichow
1 Destroyer moved from 108 Sea Zone to 102 Sea Zone
2 Fighters moved from Woleai to 102 Sea Zone
2 Fighters moved from 110 Sea Zone to 65 Sea Zone
2 Bombers moved from West Borneo to 65 Sea Zone
2 Artillerys and 1 Tank moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 1 Tank moved from 110 Sea Zone to Malaya
2 Transports moved from 110 Sea Zone to 92 Sea Zone
2 ArmoredCars moved from Hong Kong to 92 Sea Zone
1 Tank moved from Hong Kong to 92 Sea Zone
2 ArmoredCars and 1 Tank moved from 92 Sea Zone to Manila
1 Artillery moved from Truk to Woleai
1 Infantry moved from Woleai to Ulithi
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 1 B.Transport, 1 Carrier, 1 Destroyer, 4 Infantrys, 3 Marines, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Manila
Yamamoto attack with 2 ArmoredCars, 4 Infantrys and 2 Tanks
Americans defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 2 ArmoredCars, 4 Infantrys and 2 Tanks in Manila, round 2 : 4/8 hits, 2.33 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 1 Artillery owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 2 ArmoredCars, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 1 Artillery and 2 Infantrys
Battle in 102 Sea Zone
Yamamoto attack with 1 Destroyer and 2 Fighters
Anzac defend with 1 Submarine
Anzac roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 102 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 102 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Anzac: 1 Submarine
Battle in Szechwan
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Yamamoto win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in 65 Sea Zone
Yamamoto attack with 2 Bombers and 2 Fighters
British defend with 1 Destroyer, 1 Submarine and 2 Transports
Yamamoto roll dice for 2 Bombers and 2 Fighters in 65 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
1 Transport owned by the British and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone
Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
1 Submarine owned by the British, 1 Transport owned by the British and 1 Destroyer owned by the British lost in 65 Sea Zone
Yamamoto win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 19
Casualties for Yamamoto: 1 Fighter
Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports
Battle in Kweichow
Yamamoto attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Mech.Infs in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Mech.Infs in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Fighter moved from 65 Sea Zone to 110 Sea Zone
2 Bombers moved from 65 Sea Zone to Bangkok
1 Tank moved from Hong Kong to Shanghai
1 Adv.Fighter, 2 Carriers and 3 Fighters moved from 77 Sea Zone to 85 Sea Zone
1 Battleship moved from 72 Sea Zone to 85 Sea Zone
2 Fighters moved from 102 Sea Zone to 85 Sea Zone
1 Infantry moved from Chubu to Kyushu
Place Units - Yamamoto
1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
Yamamoto undo move 1.
1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Tokyo
3 Marines and 1 Tank placed in Banjarmasin
2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Yamamoto regular : 1.50
Americans regular : -1.00
Anzac regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
2 Artillerys and 1 Infantry moved from Hupeh to Shansi
1 Fighter moved from Hupeh to Shansi
1 Mech.Inf moved from Hsining to Szechwan
Purchase Units - Chinese
Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 2 Artillerys, 1 Fighter and 1 Infantry
Hisaichi defend with 2 Artillerys
Chinese roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Artillerys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys
Battle in Szechwan
Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 3/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Chinese
1 Tank moved from Shensi to Hupeh
1 Fighter moved from Shansi to Hupeh
6 Infantrys moved from E.Qinghai to Lanchow
1 AAGun moved from Lanchow to Szechwan
3 Infantrys moved from Hsining to E.Qinghai
2 Elites moved from Hsining to E.Qinghai
2 Infantrys moved from Gobi Altai to Ningsia
1 AAGun moved from W.Qinghai to Hsining
4 Mech.Infs moved from Urumqi to Ningsia
Place Units - Chinese
6 Infantrys placed in Hsining
1 Elite and 3 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Chinese regular : 2.17
Hisaichi regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
2 ArmoredCars, 1 Artillery and 5 Infantrys moved from Khabarovsk to Ayan
3 Tanks moved from Chita to Ayan
2 Fighters moved from Peking to Shansi
1 Infantry moved from Anhwei to Shansi
1 Infantry moved from Hunan to Anhwei
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Peking to Chahar
1 Tank moved from Peking to Shansi
7 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from S.French Indochina to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
Hisaichi take British Borneo from British
5 Infantrys moved from Kirin to Liaoning
1 Artillery and 7 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks in Ayan, round 2 : 3/11 hits, 3.50 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Chahar, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 Fighters, 1 Infantry and 1 Tank
Chinese defend with 2 Artillerys
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 4 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 5 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 5 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Chinese: 2 Artillerys
Non Combat Move - Hisaichi
2 Fighters moved from Shansi to Peking
Place Units - Hisaichi
4 Infantrys placed in Davao
2 ArmoredCars and 1 Tank placed in Peking
1 Adv.Fighter, 1 Elite and 1 Tank placed in Chita
2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Russians regular : 0.50
Hisaichi regular : -4.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
2 ArmoredCars, 1 Artillery and 5 Infantrys moved from Khabarovsk to Ayan
3 Tanks moved from Chita to Ayan
2 Fighters moved from Peking to Shansi
1 Infantry moved from Anhwei to Shansi
1 Infantry moved from Hunan to Anhwei
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Peking to Chahar
1 Tank moved from Peking to Shansi
7 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from S.French Indochina to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
Hisaichi take British Borneo from British
5 Infantrys moved from Kirin to Liaoning
1 Artillery and 7 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks in Ayan, round 2 : 3/11 hits, 3.50 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Chahar, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 Fighters, 1 Infantry and 1 Tank
Chinese defend with 2 Artillerys
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 4 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 5 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys in Shansi, round 5 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Chinese: 2 Artillerys
Non Combat Move - Hisaichi
2 Fighters moved from Shansi to Peking
Place Units - Hisaichi
4 Infantrys placed in Davao
2 ArmoredCars and 1 Tank placed in Peking
1 Adv.Fighter, 1 Elite and 1 Tank placed in Chita
2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Russians regular : 0.50
Hisaichi regular : -4.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Infantry moved from Mersa Matruh to Tobruk
British take Tobruk from Italians
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
2 Fighters moved from 56 Sea Zone to 51 Sea Zone
2 Fighters moved from Lower Egypt to 51 Sea Zone
1 Submarine moved from 57 Sea Zone to 51 Sea Zone
1 Cruiser and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 Infantry moved from Assam to Yunnan
Chinese take Yunnan from Yamamoto
1 Tank moved from S.Thailand to S.French Indochina
French take S.French Indochina from Hisaichi
1 Tank moved from S.French Indochina to N.French Indochina
French take N.French Indochina from Yamamoto
2 Artillerys and 1 Tank moved from S.Thailand to Burma
1 Infantry moved from Burma to S.Thailand
4 Infantrys moved from Bihar to Assam
3 Infantrys moved from Delhi to Bihar
1 Infantry moved from Bihar to Assam
1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta
1 Infantry moved from French Sudan to Mauritania
1 Artillery, 3 Infantrys and 1 Tank moved from Equatoria to Kordofan
Purchase Units - British
British buy 2 Carriers, 2 Destroyers, 2 Elites, 4 Fighters and 7 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 1 Destroyer, 4 Fighters and 1 Submarine
Italians defend with 1 Submarine
British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
1 Submarine owned by the British lost in 51 Sea Zone
British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 Submarine
Casualties for British: 1 Submarine
Non Combat Move - British
4 Fighters moved from 51 Sea Zone to 56 Sea Zone
2 Tanks moved from E.Iran to Iraq
2 Artillerys moved from E.Iran to W.Iran
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from New Valley to Mersa Matruh
1 Infantry moved from Nubia to New Valley
Place Units - British
1 Carrier and 1 Destroyer placed in 56 Sea Zone
2 Fighters placed in Cairo
1 Carrier and 1 Destroyer placed in 21 Sea Zone
2 Fighters placed in 21 Sea Zone
1 Elite and 2 Infantrys placed in W.Iran
5 Infantrys placed in Madras
1 Elite placed in Cairo
Turn Complete - British
British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Submarine moved from 67 Sea Zone to 111 Sea Zone
2 Fighters moved from 67 Sea Zone to 111 Sea Zone
2 Transports moved from 67 Sea Zone to 70 Sea Zone
4 Infantrys moved from South Australia to 70 Sea Zone
4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 1 PUs;
Combat - Anzac
Battle in 111 Sea Zone
Anzac attack with 2 Fighters and 1 Submarine
Hisaichi defend with 1 Destroyer
Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 111 Sea Zone
Anzac win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Non Combat Move - Anzac
2 Fighters moved from 111 Sea Zone to 67 Sea Zone
Place Units - Anzac
1 Destroyer placed in 67 Sea Zone
2 Artillerys placed in Western Australia
1 Elite and 1 Infantry placed in Broome
1 Transport placed in 114 Sea Zone
1 Fighter and 2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Anzac regular : 1.00
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 4 PUs;
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 19 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Tank moved from Lapland to Finnmark
Finns take Finnmark from Russians
1 Tank moved from Finnmark to Upper Norrland
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
2 Infantrys moved from Oulu to Vyborg
1 Fighter moved from Oulu to Vyborg
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
3 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Elite and 3 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Finns regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Odessa to Donetsk
1 Tank moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Minsk
Romanians attack with 1 Fighter and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Romanians lost in Minsk
1 Tank owned by the Romanians retreated to Brest
Russians win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Romanians: 1 Fighter
Non Combat Move - Romanians
1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from E.Romania to Odessa
2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
Place Units - Romanians
2 Artillerys and 2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : -0.50
Russians regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Elite and 2 Infantrys moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to S.French Indochina
Thai take S.French Indochina from French
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys and 1 Transport moved from 105 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Fighter moved from Bangkok to N.French Indochina
1 Destroyer moved from 105 Sea Zone to 111 Sea Zone
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.French Indochina
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Tank
Thai roll dice for 1 Fighter and 2 Infantrys in N.French Indochina, round 2 : 0/3 hits, 0.67 expected hits
French roll dice for 1 Tank in N.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
Thai roll dice for 1 Fighter and 2 Infantrys in N.French Indochina, round 3 : 3/3 hits, 0.67 expected hits
French roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai and 1 Tank owned by the British lost in N.French Indochina
Thai win, taking N.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Thai: 1 Infantry
Casualties for British: 1 Tank
Battle in S.Thailand
Thai attack with 1 Elite and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Elite and 2 Infantrys in S.Thailand, round 2 : 2/3 hits, 0.67 expected hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 111 Sea Zone
Thai attack with 1 Destroyer and 1 Submarine
Anzac defend with 1 Submarine
Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Anzac lost in 111 Sea Zone
Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Submarine
Non Combat Move - Thai
1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Fighter moved from N.French Indochina to Kwangsi
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67
French regular : 0.00
Thai regular : 3.00
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
4 Elites moved from Washington to 13 Sea Zone
1 Tank moved from Washington to 13 Sea Zone
1 Infantry moved from Northeast USA to 13 Sea Zone
2 B.Transports, 1 Carrier, 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 13 Sea Zone to 32 Sea Zone
4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 32 Sea Zone to Bahia
2 Artillerys and 4 Infantrys moved from Venezuela to 26 Sea Zone
2 Artillerys, 3 Destroyers, 4 Infantrys and 3 Transports moved from 26 Sea Zone to 35 Sea Zone
2 Artillerys and 4 Infantrys moved from 35 Sea Zone to Salvador
2 Tanks moved from Colombia to Rio De Janeiro
3 Infantrys moved from Colombia to Amazon
4 Tanks moved from Central America to Amazon
1 Infantry moved from Central America to Colombia
1 Artillery and 3 Infantrys moved from E.Mexico to Central America
2 Infantrys moved from South Central USA to E.Mexico
3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
2 Artillerys moved from Wake to 88 Sea Zone
2 Infantrys moved from Wake to 88 Sea Zone
2 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
2 Artillerys, 4 Fighters and 2 Infantrys moved from 95 Sea Zone to Minamitori
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Bomber moved from Wake to Minamitori
1 Fighter moved from Midway to Minamitori
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 4 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Minamitori
Americans attack with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Salvador
Americans attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 Artillerys and 4 Infantrys in Salvador, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 2 Artillerys and 2 Infantrys in Salvador, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 2 Artillerys in Salvador, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits
2 Artillerys owned by the Americans lost in Salvador
Neutral win with 2 Tanks remaining. Battle score for attacker is -12
Casualties for Americans: 2 Artillerys and 4 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Rio De Janeiro
Americans attack with 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Tanks in Rio De Janeiro, round 2 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Americans lost in Rio De Janeiro
Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 Tanks
Casualties for Neutral: 1 Infantry
Battle in Bahia
Americans attack with 4 Elites, 2 Fighters, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 4 Elites, 2 Fighters, 1 Infantry and 1 Tank in Bahia, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 3 : 1/6 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 4 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 3 Elites, 2 Fighters and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Elite and 1 Infantry
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
2 Fighters moved from Bahia to 32 Sea Zone
1 Fighter moved from Amazon to Mauritania
2 Bombers moved from Amazon to Mauritania
1 Bomber moved from Minamitori to Wake
4 Fighters moved from Minamitori to 95 Sea Zone
1 Fighter moved from Minamitori to Wake
Place Units - Americans
1 Battleship and 1 Destroyer placed in 95 Sea Zone
3 Destroyers placed in 91 Sea Zone
1 B.Transport and 1 Carrier placed in 83 Sea Zone
1 Adv.Fighter placed in 83 Sea Zone
3 Elites placed in South Atlantic USA
2 Infantrys placed in San Francisco
1 Elite placed in South Central USA
Turn Complete - Americans
Americans collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : -4.33
Neutral regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
4 Elites moved from Washington to 13 Sea Zone
1 Tank moved from Washington to 13 Sea Zone
1 Infantry moved from Northeast USA to 13 Sea Zone
2 B.Transports, 1 Carrier, 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 13 Sea Zone to 32 Sea Zone
4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 32 Sea Zone to Bahia
2 Artillerys and 4 Infantrys moved from Venezuela to 26 Sea Zone
2 Artillerys, 3 Destroyers, 4 Infantrys and 3 Transports moved from 26 Sea Zone to 35 Sea Zone
2 Artillerys and 4 Infantrys moved from 35 Sea Zone to Salvador
2 Tanks moved from Colombia to Rio De Janeiro
3 Infantrys moved from Colombia to Amazon
4 Tanks moved from Central America to Amazon
1 Infantry moved from Central America to Colombia
1 Artillery and 3 Infantrys moved from E.Mexico to Central America
2 Infantrys moved from South Central USA to E.Mexico
3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
2 Artillerys moved from Wake to 88 Sea Zone
2 Infantrys moved from Wake to 88 Sea Zone
2 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
2 Artillerys, 4 Fighters and 2 Infantrys moved from 95 Sea Zone to Minamitori
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Bomber moved from Wake to Minamitori
1 Fighter moved from Midway to Minamitori
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 4 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Minamitori
Americans attack with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Salvador
Americans attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 Artillerys and 4 Infantrys in Salvador, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 2 Artillerys and 2 Infantrys in Salvador, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 2 Artillerys in Salvador, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits
2 Artillerys owned by the Americans lost in Salvador
Neutral win with 2 Tanks remaining. Battle score for attacker is -12
Casualties for Americans: 2 Artillerys and 4 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Rio De Janeiro
Americans attack with 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Tanks in Rio De Janeiro, round 2 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Americans lost in Rio De Janeiro
Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 Tanks
Casualties for Neutral: 1 Infantry
Battle in Bahia
Americans attack with 4 Elites, 2 Fighters, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 4 Elites, 2 Fighters, 1 Infantry and 1 Tank in Bahia, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 3 : 1/6 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 4 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 3 Elites, 2 Fighters and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Elite and 1 Infantry
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
2 Fighters moved from Bahia to 32 Sea Zone
1 Fighter moved from Amazon to Mauritania
2 Bombers moved from Amazon to Mauritania
1 Bomber moved from Minamitori to Wake
4 Fighters moved from Minamitori to 95 Sea Zone
1 Fighter moved from Minamitori to Wake
Place Units - Americans
1 Battleship and 1 Destroyer placed in 95 Sea Zone
3 Destroyers placed in 91 Sea Zone
1 B.Transport and 1 Carrier placed in 83 Sea Zone
1 Adv.Fighter placed in 83 Sea Zone
3 Elites placed in South Atlantic USA
2 Infantrys placed in San Francisco
1 Elite placed in South Central USA
Turn Complete - Americans
Americans collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : -4.33
Neutral regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
3 Artillerys and 8 Infantrys moved from Brest to Kiev
2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev
1 Tank moved from Lithuania to Kiev
1 Infantry moved from East Prussia to Lithuania
2 Artillerys and 4 Infantrys moved from East Prussia to Latvia
4 Infantrys moved from Danzig to 24 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Pomerania to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
6 Infantrys moved from 24 Sea Zone to Latvia
2 Adv.Fighters moved from Hamburg to 22 Sea Zone
1 Battleship moved from 24 Sea Zone to 22 Sea Zone
1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
1 Carrier, 2 Destroyers and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
2 ArmoredCars moved from Warsaw to Minsk
1 Bomber moved from Warsaw to Minsk
2 Tanks moved from Warsaw to Kiev
2 Infantrys moved from Krakow to Brest
3 Infantrys moved from Bohemia to Krakow
1 Infantry moved from E.Romania to Vinnytsia
2 ArmoredCars and 1 Artillery moved from Paris to Normandy
1 ArmoredCar, 1 Artillery and 1 Mech.Inf moved from Paris to Picardy
6 Mech.Infs moved from Paris to Lorraine
6 Mech.Infs moved from Lorraine to Belgium
4 Infantrys moved from Rhine to Belgium
1 Fighter and 2 Stukas moved from Lorraine to Belgium
1 Tank moved from Paris to Normandy
1 Tank moved from Paris to Picardy
2 Infantrys and 2 Tanks moved from Kufra to Tobruk
1 Destroyer, 3 Submarines and 2 Transports moved from 45 Sea Zone to 48 Sea Zone
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Factory, 27 Infantrys, 1 S.Submarine, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy
Germans attack with 2 ArmoredCars, 1 Artillery and 1 Tank
French defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Normandy, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the French and 1 Infantry owned by the French lost in Normandy
Germans win, taking Normandy from French with 2 ArmoredCars, 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for French: 1 Artillery and 1 Infantry
Battle in Belgium
Germans attack with 1 Fighter, 4 Infantrys, 6 Mech.Infs and 2 Stukas
Neutral defend with 3 Infantrys
Germans roll dice for 1 Fighter, 4 Infantrys, 6 Mech.Infs and 2 Stukas in Belgium, round 2 : 4/13 hits, 4.67 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 Fighter, 2 Infantrys, 6 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Minsk
Germans attack with 2 ArmoredCars and 1 Bomber
Russians defend with 1 Infantry
Germans roll dice for 2 ArmoredCars and 1 Bomber in Minsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 2 Artillerys and 10 Infantrys
Russians defend with 2 Infantrys
Germans roll dice for 2 Artillerys and 10 Infantrys in Latvia, round 2 : 1/12 hits, 2.67 expected hits
Russians roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 2 Artillerys and 9 Infantrys in Latvia, round 3 : 2/11 hits, 2.50 expected hits
Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 2 Artillerys and 9 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Tobruk
Germans attack with 2 Infantrys and 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 2 Tanks in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Tobruk
Germans win, taking Tobruk from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Picardy
Germans attack with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank in Picardy, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Picardy
Germans win, taking Picardy from French with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Minsk to Kiev
1 Fighter and 2 Stukas moved from Belgium to Bohemia
Place Units - Germans
1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 22 Sea Zone
2 ArmoredCars and 2 Tanks placed in Warsaw
1 Artillery, 1 Bunker and 1 Infantry placed in Hamburg
1 Artillery and 4 Infantrys placed in Bohemia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Paris: 10 Tanks
EDIT: Adding units owned by Germans to Lorraine: 10 Tanks
EDIT: Turning off Edit Mode
1 Factory placed in Kiev
Germans undo move 3.
1 Bunker placed in Kiev
1 Artillery and 1 Infantry placed in Hamburg
3 Infantrys placed in Bavaria
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
French regular : -1.00
Russians regular : 0.67
Germans regular : -1.50
British regular : 0.67
Neutral regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Rostov to Donetsk
1 Fighter moved from Kursk to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to Donetsk
1 Artillery and 1 Infantry moved from Kursk to Minsk
2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
Russians take Lapland from Finns
1 Infantry moved from S.Karelia to N.Karelia
1 Fighter moved from Leningrad to N.Karelia
2 Infantrys moved from Leningrad to Vyborg
1 Fighter moved from Leningrad to Vyborg
2 Infantrys and 1 Tank moved from Leningrad to Latvia
1 Infantry moved from Estonia to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Bomber moved from Moscow to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from S.Buryat Mongolia to Chita
2 Artillerys, 1 Fighter, 11 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
2 Tanks moved from Olyokminsk to Chita
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Bunkers, 1 HeavyTank, 32 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 2 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks
Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory, 6 Infantrys and 5 Tanks
Russians roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks in Chita, round 2 : 6/19 hits, 5.33 expected hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks in Chita, round 2 : 5/14 hits, 5.83 expected hits
5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 4 Tanks in Chita, round 3 : 1/14 hits, 4.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Tanks in Chita, round 3 : 3/8 hits, 3.83 expected hits
1 Elite owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Chita
Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 4 Tanks in Chita, round 4 : 2/11 hits, 4.00 expected hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 5 Tanks in Chita, round 4 : 2/7 hits, 3.50 expected hits
2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 4 Tanks in Chita, round 5 : 5/9 hits, 3.67 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 4 Tanks in Chita, round 5 : 4/5 hits, 2.67 expected hits
2 Infantrys owned by the Russians, 4 Tanks owned by the Hisaichi, 2 Artillerys owned by the Russians and 1 Adv.Fighter owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Russians: 2 Artillerys and 12 Infantrys
Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks
Battle in Latvia
Russians attack with 1 Bomber, 11 Infantrys and 1 Tank
Germans defend with 2 Artillerys and 9 Infantrys
Russians roll dice for 1 Bomber, 11 Infantrys and 1 Tank in Latvia, round 2 : 2/13 hits, 3.00 expected hits
Germans roll dice for 2 Artillerys and 9 Infantrys in Latvia, round 2 : 3/11 hits, 3.67 expected hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 1 Bomber, 8 Infantrys and 1 Tank in Latvia, round 3 : 5/10 hits, 2.50 expected hits
Germans roll dice for 2 Artillerys and 7 Infantrys in Latvia, round 3 : 3/9 hits, 3.00 expected hits
3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 1 Bomber, 5 Infantrys and 1 Tank in Latvia, round 4 : 2/7 hits, 2.00 expected hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 4 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Latvia, round 5 : 0/5 hits, 1.67 expected hits
Germans roll dice for 2 Artillerys in Latvia, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Latvia, round 6 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 Artillerys in Latvia, round 6 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Latvia, round 7 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Russians: 9 Infantrys
Casualties for Germans: 2 Artillerys and 9 Infantrys
Battle in Minsk
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Minsk, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Artillery in Minsk, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Minsk, round 5 : 1/1 hits, 0.17 expected hits
1 Artillery owned by the Russians lost in Minsk
Germans win with 1 ArmoredCar remaining. Battle score for attacker is -6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in N.Karelia
Russians attack with 1 Fighter and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 2 : 0/2 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
1 Fighter owned by the Russians retreated
Finns win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
Romanians defend with 1 Artillery
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.33 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Battle in Vyborg
Russians attack with 1 Fighter and 2 Infantrys
Finns defend with 2 Infantrys
Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits
Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
1 Fighter owned by the Russians retreated
Finns win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from N.Karelia to Leningrad
1 Fighter moved from Vyborg to Leningrad
1 Bomber moved from Latvia to Leningrad
1 Infantry moved from Arkhangelsk to S.Karelia
2 ArmoredCars and 2 Tanks moved from Kirov to Yaroslavl
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from Leningrad to Novgorod
1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Rostov to Kursk
1 Fighter moved from Donetsk to Kursk
1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
4 Infantrys moved from Chimkent to Kuybyshev
1 Infantry moved from Perm to Kirov
2 Infantrys moved from Sverdlovsk to Perm
1 Fighter moved from Chita to Olyokminsk
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Olyokminsk to Yakutsk
4 Infantrys moved from Evenkia to Olyokminsk
1 Artillery moved from Irkutsk to Olyokminsk
6 ArmoredCars moved from Sibirsky to Olyokminsk
Place Units - Russians
1 Bunker, 1 HeavyTank and 2 Infantrys placed in Kursk
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
1 Bunker placed in Sibirsky
1 ArmoredCar, 4 Infantrys and 1 Tank placed in Sibirsky
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
1 ArmoredCar and 1 Tank placed in Sverdlovsk
Turn Complete - Russians
Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33
Finns regular : 1.33
Germans regular : 0.67
Russians regular : -8.17
Hisaichi regular : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Artillery, 3 Infantrys and 2 Tanks moved from Serbia to Croatia
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
2 Fighters moved from 48 Sea Zone to 51 Sea Zone
2 Fighters moved from Kufra to 51 Sea Zone
2 Artillerys and 2 Tanks moved from Hun to Kufra
1 Tank moved from Ghadames to Kufra
3 Artillerys and 4 Infantrys moved from S.Tunisia to S.Algeria
1 Infantry moved from N.Algeria to S.Algeria
2 ArmoredCars moved from Tunis to S.Algeria
2 Infantrys moved from Tunis to N.Tunisia
1 Tank moved from Brittany to Normandy
2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc
4 Transports moved from 48 Sea Zone to 46 Sea Zone
7 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
1 Destroyer, 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
4 Infantrys moved from Greece to 48 Sea Zone
2 Infantrys moved from Serbia to Greece
1 Tank moved from Serbia to Greece
1 Artillery and 2 Infantrys moved from Bulgaria to Greece
Purchase Units - Italians
Italians buy 2 ArmoredCars, 4 Artillerys, 1 Factory, 8 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Croatia
Italians attack with 1 Artillery, 3 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Italians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Croatia, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia
Italians loses 0 PUs for violating Croatias neutrality.
Italians win, taking Croatia from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Italians: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 51 Sea Zone
Italians attack with 4 Fighters and 1 Submarine
British defend with 1 Destroyer
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
Italians win with 4 Fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 Submarine
Casualties for British: 1 Destroyer
Non Combat Move - Italians
1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
12 Infantrys moved from 48 Sea Zone to Tobruk
2 Fighters moved from 51 Sea Zone to Tobruk
2 Fighters moved from 51 Sea Zone to Tobruk
1 Tank moved from Kufra to Tobruk
1 Tank moved from Kufra to Tobruk
Place Units - Italians
1 Factory placed in Greece
2 Submarines placed in 48 Sea Zone
1 Artillery and 2 Infantrys placed in Hun
2 ArmoredCars, 1 Artillery and 1 Infantry placed in Tunis
1 Artillery placed in Campania
1 Artillery and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
Neutral regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Destroyer moved from 9 Sea Zone to 11 Sea Zone
Purchase Units - French
French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
2 Artillerys and 2 Infantrys placed in E.Morocco
1 Destroyer placed in 55 Sea Zone
1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
2 Artillerys moved from Malaya to 110 Sea Zone
1 Tank moved from Banjarmasin to 110 Sea Zone
3 Marines moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 1 Fighter, 3 Marines and 1 Tank moved from 110 Sea Zone to Sumatra
1 Tank moved from Malaya to S.Thailand
1 ArmoredCar, 2 Infantrys and 2 Tanks moved from Manila to 93 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 93 Sea Zone to 110 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 ArmoredCar moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
2 Mech.Infs moved from Kweichow to N.Thailand
Thai take N.Thailand from Chinese
2 Mech.Infs moved from N.Thailand to Burma
1 Tank moved from S.Thailand to Burma
1 Infantry and 2 Tanks moved from 110 Sea Zone to Sumatra
2 Bombers moved from Bangkok to Burma
1 ArmoredCar and 2 Infantrys moved from Manila to 92 Sea Zone
1 ArmoredCar, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from Mindoro to 106 Sea Zone
1 ArmoredCar, 3 Infantrys and 2 Transports moved from 106 Sea Zone to 110 Sea Zone
1 ArmoredCar and 3 Infantrys moved from 110 Sea Zone to Sumatra
1 Submarine moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters and 6 Fighters moved from 85 Sea Zone to 86 Sea Zone
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
2 Tanks moved from Kyushu to 84 Sea Zone
1 Infantry moved from Kyushu to 84 Sea Zone
1 Infantry and 2 Tanks moved from 84 Sea Zone to Shanghai
2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Hong Kong to Hunan
1 Tank moved from Shanghai to Hunan
1 Infantry moved from Hong Kong to Kwangtung
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Burma
Yamamoto attack with 2 Bombers, 2 Mech.Infs and 1 Tank
British defend with 2 Artillerys and 1 Tank
Yamamoto roll dice for 2 Bombers, 2 Mech.Infs and 1 Tank in Burma, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys and 1 Tank in Burma, round 2 : 0/3 hits, 1.17 expected hits
2 Artillerys owned by the British lost in Burma
Yamamoto roll dice for 2 Bombers, 2 Mech.Infs and 1 Tank in Burma, round 3 : 4/5 hits, 2.50 expected hits
British roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Burma
Yamamoto win, taking Burma from British with 2 Bombers, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 7
Casualties for British: 2 Artillerys and 1 Tank
Casualties for Yamamoto: 1 Mech.Inf
Battle in Sumatra
Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys, 3 Marines and 3 Tanks
Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys, 3 Marines and 3 Tanks in Sumatra, round 2 : 4/14 hits, 5.33 expected hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
2 Artillerys owned by the Dutch, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Sumatra
Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 3 Marines and 3 Tanks in Sumatra, round 3 : 5/12 hits, 5.00 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 1 Infantry, 3 Marines and 3 Tanks remaining. Battle score for attacker is 12
Casualties for Yamamoto: 3 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
Battle in 86 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 86 Sea Zone, round 2 : 0/8 hits, 3.00 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 86 Sea Zone, round 3 : 4/8 hits, 3.00 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 2 Adv.Fighters, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Non Combat Move - Yamamoto
2 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Fighter moved from Sumatra to 110 Sea Zone
2 Bombers moved from Burma to Bangkok
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 85 Sea Zone
2 Artillerys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.67
Americans regular : -0.67
Dutch regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Yamamoto
4 Mech.Infs moved from Ningsia to Chahar
1 Mech.Inf moved from Szechwan to Chahar
1 Fighter moved from Hupeh to Chahar
Purchase Units - Chinese
Chinese buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Fighter and 5 Mech.Infs
Hisaichi defend with 1 Artillery, 1 Marine and 1 Tank
Chinese roll dice for 1 Fighter and 5 Mech.Infs in Chahar, round 2 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery, 1 Marine and 1 Tank in Chahar, round 2 : 1/3 hits, 1.17 expected hits
1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 Fighter and 4 Mech.Infs in Chahar, round 3 : 0/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Fighter and 4 Mech.Infs in Chahar, round 4 : 0/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 4 : 2/2 hits, 0.83 expected hits
2 Mech.Infs owned by the Chinese lost in Chahar
Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 5 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 5 : 1/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese lost in Chahar
1 Fighter owned by the Chinese retreated
1 Mech.Inf owned by the Chinese retreated to Suiyuan
Hisaichi win with 1 Marine and 1 Tank remaining. Battle score for attacker is -20
Casualties for Chinese: 4 Mech.Infs
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Chinese
1 Fighter moved from Chahar to Hupeh
2 Infantrys moved from Ningsia to Suiyuan
6 Infantrys moved from Lanchow to Shensi
1 AAGun, 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
2 Elites and 3 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
1 Elite moved from Urumqi to E.Sinkiang
3 Mech.Infs moved from Urumqi to Ningsia
Place Units - Chinese
6 Infantrys placed in Hsining
1 Infantry, 2 Mech.Infs and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33
Hisaichi regular : 0.33