doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
dawgoneit (Axis) v entek Allies WAW
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - British 1 unit repaired. 2 Artillerys and 2 Infantrys moved from Manchester to 21 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 21 Sea Zone to 5 Sea Zone 2 Artillerys and 2 Infantrys moved from 5 Sea Zone to Finnmark British take Finnmark from Finns 2 Artillerys moved from Wales to Dover 2 Infantrys moved from Wales to Dover 7 Artillerys, 2 Elites, 1 Fighter, 22 Infantrys and 4 Tanks moved from Lower Egypt to New Valley 1 Mech.Inf moved from Equatoria to New Valley 1 Mech.Inf moved from Kordofan to New Valley 2 Mech.Infs moved from Kenya to New Valley 2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 1 Elite and 13 Infantrys moved from Hyderabad to Bihar 2 Infantrys moved from Calcutta to Bihar 2 Infantrys moved from Madras to 60 Sea Zone 2 Infantrys moved from 60 Sea Zone to Calcutta 2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar 1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia Russians take Koryakia from Hisaichi Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Mech.Infs, 3 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 Artillerys and 1 Infantry moved from Cairo to Lower Egypt Place Units - British 2 Destroyers placed in 21 Sea Zone 1 Artillery and 1 Infantry placed in Manchester 3 Submarines and 2 Transports placed in 56 Sea Zone 1 Infantry placed in Cairo 1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Delhi 3 Tanks placed in W.Iran Turning on Edit Mode EDIT: Adding units owned by British to Kenya: 2 Mech.Infs EDIT: Removing units owned by British from Cape Town: 2 Mech.Infs EDIT: Turning off Edit Mode 2 Mech.Infs placed in Delhi Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Anzac 1 Artillery and 1 Elite moved from Western Australia to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 70 Sea Zone 1 Transport moved from 67 Sea Zone to 70 Sea Zone 2 Infantrys moved from South Australia to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 3 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 1 Tank moved from Broome to 67 Sea Zone 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java 1 Artillery moved from Townsville to 113 Sea Zone 1 Submarine moved from 113 Sea Zone to 112 Sea Zone 1 Artillery and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery moved from 67 Sea Zone to Lombok Dutch take Lombok from Yamamoto 1 Fighter moved from Townsville to 112 Sea Zone Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank Yamamoto defend with 2 Artillerys and 1 Infantry Anzac roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Tank in Java, round 2 : 1/12 hits, 3.83 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 2 Artillerys, 1 Elite, 4 Fighters, 3 Infantrys and 1 Tank in Java, round 3 : 7/11 hits, 3.67 expected hits Yamamoto roll dice for 2 Artillerys in Java, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 2 Artillerys and 1 Infantry Battle in 112 Sea Zone Anzac attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 T.Boat Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Hisaichi lost in 112 Sea Zone Anzac win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Non Combat Move - Anzac 1 Fighter moved from 112 Sea Zone to Aroe 1 Artillery and 1 Infantry moved from Aroe to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 4 Fighters moved from Java to 67 Sea Zone 1 Destroyer, 2 Submarines and 1 Transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Anzac 3 Infantrys placed in Port Moresby 1 Artillery and 2 Infantrys placed in Broome 1 Artillery and 1 Marine placed in Western Australia 2 Artillerys placed in Townsville 1 Destroyer placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Anzac regular : 1.17 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Dutch 2 Elites and 3 Infantrys moved from French Equatorial Africa to Darfur 1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone 1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone 2 Elites, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 2 Elites and 2 Infantrys moved from 36 Sea Zone to French Sudan Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Finns 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys moved from S.Karelia to Arkhangelsk 2 Artillerys and 2 Infantrys moved from Vyborg to S.Karelia 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Oulu to Lapland 2 Elites and 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 2 Elites and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Arkhangelsk Finns attack with 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys Finns roll dice for 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys in Arkhangelsk, round 2 : 7/16 hits, 5.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 9 Infantrys in Arkhangelsk, round 2 : 5/10 hits, 3.50 expected hits 6 Infantrys owned by the Russians, 1 Elite owned by the Finns, 1 ArmoredCar owned by the Finns and 3 Infantrys owned by the Finns lost in Arkhangelsk Finns roll dice for 3 ArmoredCars, 4 Artillerys and 4 Elites in Arkhangelsk, round 3 : 5/11 hits, 4.33 expected hits Russians roll dice for 1 Bunker and 3 Infantrys in Arkhangelsk, round 3 : 0/4 hits, 1.50 expected hits 3 Infantrys owned by the Russians and 1 Bunker owned by the Russians lost in Arkhangelsk Finns win, taking Arkhangelsk from Russians with 3 ArmoredCars, 4 Artillerys and 4 Elites remaining. Battle score for attacker is 11 Casualties for Finns: 1 ArmoredCar, 1 Elite and 3 Infantrys Casualties for Russians: 1 Bunker and 9 Infantrys Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Finns regular : 2.17 Russians regular : 0.00 -
TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Romanians 1 Artillery, 6 Elites and 20 Infantrys moved from Donetsk to Kursk Purchase Units - Romanians Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 1 Artillery, 6 Elites and 20 Infantrys Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 32 Infantrys Romanians roll dice for 1 Artillery, 6 Elites and 20 Infantrys in Kursk, round 2 : 7/27 hits, 5.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 32 Infantrys in Kursk, round 2 : 12/33 hits, 11.17 expected hits 6 Infantrys owned by the Russians and 12 Infantrys owned by the Romanians lost in Kursk Romanians roll dice for 1 Artillery, 6 Elites and 8 Infantrys in Kursk, round 3 : 2/15 hits, 3.83 expected hits Russians roll dice for 1 Bunker and 26 Infantrys in Kursk, round 3 : 8/27 hits, 9.17 expected hits 2 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Kursk Romanians roll dice for 1 Artillery and 6 Elites in Kursk, round 4 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 Bunker and 24 Infantrys in Kursk, round 4 : 10/25 hits, 8.50 expected hits 1 Infantry owned by the Russians, 6 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Kursk Russians win with 1 Bunker and 23 Infantrys remaining. Battle score for attacker is -44 Casualties for Romanians: 1 Artillery, 6 Elites and 20 Infantrys Casualties for Russians: 9 Infantrys Non Combat Move - Romanians 2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia 2 Artillerys and 4 Infantrys moved from Odessa to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from Odessa to Vinnytsia Place Units - Romanians 2 Artillerys and 1 Infantry placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Romanians regular : -2.17 Russians regular : 1.17 -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Thai 2 ArmoredCars, 4 Infantrys and 1 Marine moved from Burma to Assam 2 Artillerys and 1 Elite moved from S.Thailand to Burma 2 ArmoredCars moved from Bangkok to Burma 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand 5 Infantrys moved from S.Thailand to Burma 3 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Americans 2 Artillerys, 1 Elite and 14 Infantrys moved from Midway to 89 Sea Zone 2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 89 Sea Zone to 95 Sea Zone 2 Artillerys, 1 Elite and 14 Infantrys moved from 95 Sea Zone to Minamitori 7 Adv.Fighters moved from 95 Sea Zone to Minamitori 4 Fighters moved from 95 Sea Zone to Minamitori 1 L.Fighter moved from 95 Sea Zone to Minamitori 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 1 Infantry moved from Christmas to 98 Sea Zone 2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone 1 Destroyer moved from 95 Sea Zone to 103 Sea Zone 1 Destroyer moved from 95 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 87 Sea Zone 1 S.Bomber moved from San Francisco to 103 Sea Zone 2 Artillerys and 4 Infantrys moved from San Francisco to 83 Sea Zone 2 Artillerys, 2 B.Transports and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys and 4 Infantrys moved from 89 Sea Zone to Midway 2 Infantrys moved from 104 Sea Zone to Nauru 1 Artillery, 7 Elites and 4 Infantrys moved from E.Morocco to N.Algeria 3 Elites moved from N.Algeria to N.Tunisia 2 Submarines moved from 34 Sea Zone to 31 Sea Zone 3 Elites moved from Mauritania to W.Morocco 1 Artillery, 5 Elites and 1 Tank moved from French Equatorial Africa to Darfur 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 3 Elites moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania 3 Transports moved from 38 Sea Zone to 35 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 3 Destroyers, 4 Elites, 3 Submarines and 2 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in 103 Sea Zone Americans attack with 1 Destroyer and 1 S.Bomber Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 S.Bomber in 103 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the Yamamoto lost in 103 Sea Zone Americans win with 1 Destroyer and 1 S.Bomber remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 87 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans retreated to 95 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Submarine Battle in Minamitori Americans attack with 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 14 Infantrys and 1 L.Fighter Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 2 Bunkers, 1 Factory, 6 Infantrys and 3 Tanks Americans roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Yamamoto Americans roll dice for 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 14 Infantrys and 1 L.Fighter in Minamitori, round 2 : 7/29 hits, 9.00 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 2 Bunkers, 7 Infantrys and 3 Tanks in Minamitori, round 2 : 5/13 hits, 5.17 expected hits 5 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Minamitori Americans roll dice for 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 9 Infantrys and 1 L.Fighter in Minamitori, round 3 : 7/24 hits, 8.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Bunkers, 1 Infantry and 3 Tanks in Minamitori, round 3 : 4/7 hits, 3.17 expected hits 1 Infantry owned by the Yamamoto, 4 Infantrys owned by the Americans, 3 Tanks owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Minamitori Americans win, taking Minamitori from Yamamoto with 7 Adv.Fighters, 2 Artillerys, 1 Elite, 4 Fighters, 5 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 27 Casualties for Americans: 9 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Yamamoto: 2 Bunkers, 6 Infantrys and 3 Tanks Non Combat Move - Americans 1 L.Fighter moved from Minamitori to 95 Sea Zone 7 Adv.Fighters moved from Minamitori to 95 Sea Zone 4 Fighters moved from Minamitori to 95 Sea Zone 1 S.Bomber moved from 103 Sea Zone to Wake Place Units - Americans 3 Submarines placed in 31 Sea Zone 2 Tanks placed in Salvador 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA 1 Bunker placed in Wake 2 Destroyers placed in 95 Sea Zone 1 Carrier placed in 91 Sea Zone 2 Adv.Fighters placed in 91 Sea Zone 1 Destroyer placed in 83 Sea Zone Turn Complete - Americans Americans collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -4.00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Germans 5 Artillerys, 5 Elites and 12 Infantrys moved from Kiev to Kursk 1 Infantry moved from Vinnytsia to Donetsk 3 ArmoredCars and 1 HeavyTank moved from Vinnytsia to Kursk 3 Mech.Infs moved from Warsaw to Kursk 1 Mech.Inf moved from Warsaw to Kursk 4 Infantrys moved from Brest to Minsk 5 Infantrys moved from Novgorod to Smolensk 1 Tank moved from Leningrad to Smolensk 1 HeavyTank moved from Leningrad to Minsk Purchase Units - Germans Germans buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs, 3 Stukas and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Smolensk Germans attack with 5 Infantrys and 1 Tank Russians defend with 3 Infantrys Germans roll dice for 5 Infantrys and 1 Tank in Smolensk, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Smolensk Germans roll dice for 3 Infantrys and 1 Tank in Smolensk, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 3 Infantrys Casualties for Russians: 3 Infantrys Battle in Kursk Germans attack with 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 12 Infantrys and 4 Mech.Infs Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 23 Infantrys Germans roll dice for 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 12 Infantrys and 4 Mech.Infs in Kursk, round 2 : 10/30 hits, 9.83 expected hits Russians roll dice for 1 Bunker and 23 Infantrys in Kursk, round 2 : 7/24 hits, 8.17 expected hits 10 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kursk Germans roll dice for 3 ArmoredCars, 5 Artillerys, 5 Elites, 1 HeavyTank, 5 Infantrys and 4 Mech.Infs in Kursk, round 3 : 11/23 hits, 8.67 expected hits Russians roll dice for 1 Bunker and 13 Infantrys in Kursk, round 3 : 5/14 hits, 4.83 expected hits 3 ArmoredCars owned by the Germans, 11 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Germans roll dice for 5 Artillerys, 5 Elites, 1 HeavyTank, 3 Infantrys and 4 Mech.Infs in Kursk, round 4 : 6/18 hits, 7.17 expected hits Russians roll dice for 1 Bunker and 2 Infantrys in Kursk, round 4 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians, 2 Infantrys owned by the Germans and 1 Bunker owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 18 Casualties for Germans: 3 ArmoredCars and 11 Infantrys Casualties for Russians: 1 Bunker and 23 Infantrys Battle in Minsk Germans attack with 1 HeavyTank and 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 HeavyTank and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 4 Infantrys moved from Vinnytsia to Kiev 1 AAGun and 5 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Bohemia to Krakow 1 ArmoredCar moved from Krakow to Vinnytsia 10 Infantrys moved from Brandenburg to Pomerania 2 Mech.Infs moved from Netherlands to Pomerania 2 Artillerys moved from Netherlands to Rhine 2 Infantrys moved from Paris to Picardy 2 Artillerys moved from Normandy to Picardy 5 Infantrys moved from Saxony to Pomerania Place Units - Germans 2 Artillerys and 1 HeavyTank placed in Kiev 4 Mech.Infs placed in Warsaw 1 Elite, 3 Stukas and 1 Tank placed in Bohemia 4 ArmoredCars placed in Hamburg 4 Infantrys placed in Rhine 2 Infantrys placed in Hamburg 5 Infantrys placed in Paris Turn Complete - Germans Germans collect 113 PUs; end with 113 PUsCombat Hit Differential Summary :
Russians regular : 1.83 Germans regular : 1.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Russians 1 ArmoredCar, 15 Infantrys and 2 Tanks moved from Rostov to Kursk 10 Infantrys moved from Yaroslavl to Kursk 1 Bomber moved from Moscow to Kursk 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Novosibirsk to Karaganda 2 Infantrys moved from Novosibirsk to Krasnoyarsk Russians take Krasnoyarsk from Hisaichi 5 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Yeniseysk to Bratsk Russians take Bratsk from Hisaichi 1 Elite moved from Evenkia to Khatanga Purchase Units - Russians Russians buy 31 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Khatanga Russians attack with 1 Elite and 5 Infantrys Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians roll dice for 1 Elite and 5 Infantrys in Khatanga, round 2 : 1/6 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Khatanga, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi lost in Khatanga Russians roll dice for 1 Elite and 5 Infantrys in Khatanga, round 3 : 1/6 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Khatanga, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khatanga Russians roll dice for 1 Elite and 4 Infantrys in Khatanga, round 4 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Khatanga, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Khatanga Russians win, taking Khatanga from Hisaichi with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Battle in Donetsk Russians attack with 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.33 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.17 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Romanians win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Infantry Battle in Kursk Russians attack with 1 ArmoredCar, 1 Bomber, 25 Infantrys and 2 Tanks Germans defend with 1 AAGun, 5 Artillerys, 5 Elites, 1 Factory, 1 HeavyTank, 1 Infantry and 4 Mech.Infs Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 ArmoredCar, 1 Bomber, 25 Infantrys and 2 Tanks in Kursk, round 2 : 7/29 hits, 6.17 expected hits Germans roll dice for 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs in Kursk, round 2 : 6/16 hits, 5.67 expected hits 6 Infantrys owned by the Russians, 5 Elites owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Kursk Russians roll dice for 1 ArmoredCar, 1 Bomber, 19 Infantrys and 2 Tanks in Kursk, round 3 : 8/23 hits, 5.17 expected hits Germans roll dice for 4 Artillerys, 1 HeavyTank and 4 Mech.Infs in Kursk, round 3 : 4/9 hits, 3.33 expected hits 4 Infantrys owned by the Russians, 4 Artillerys owned by the Germans and 4 Mech.Infs owned by the Germans lost in Kursk Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Kursk, round 4 : 5/19 hits, 4.50 expected hits Germans roll dice for 1 HeavyTank in Kursk, round 4 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk Russians win, taking Kursk from Germans with 1 ArmoredCar, 1 Bomber, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 46 Casualties for Russians: 11 Infantrys Casualties for Germans: 5 Artillerys, 5 Elites, 1 HeavyTank, 1 Infantry and 4 Mech.Infs Non Combat Move - Russians 1 Bomber moved from Kursk to Moscow 1 Infantry moved from Moscow to Yaroslavl 2 Infantrys moved from Penza to Tula 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Kirov to Komi 2 Infantrys moved from Kuybyshev to Kirov 1 Infantry moved from Sverdlovsk to Novosibirsk 4 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Germans AA : -0.17 Germans regular : 1.33 Russians regular : 4.17 Hisaichi regular : -0.83 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Italians 1 Transport moved from 47 Sea Zone to 46 Sea Zone 4 Infantrys moved from Campania to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 4 Infantrys moved from Kufra to Tobruk 1 Infantry moved from Kufra to Tobruk 1 Elite and 2 Tanks moved from Hun to Kufra 3 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 4 Destroyers, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 1 Bunker and 4 Infantrys placed in Tunis 2 Artillerys and 1 Infantry placed in Hun 3 Destroyers and 1 Transport placed in 48 Sea Zone 1 Destroyer placed in 48 Sea Zone 2 Infantrys placed in Campania 2 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - French Purchase Units - French French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French 1 Tank moved from Syria to Lower Egypt 2 Infantrys and 1 Tank moved from Lower Egypt to Mersa Matruh 1 Destroyer moved from 55 Sea Zone to 51 Sea Zone 2 Destroyers moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Azores to 17 Sea Zone 1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria 2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Destroyer placed in 55 Sea Zone 1 Tank placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Yamamoto 5 Adv.Fighters, 2 Battleships, 6 Carriers, 12 Destroyers and 7 Fighters moved from 77 Sea Zone to 86 Sea Zone 5 Adv.Fighters and 7 Fighters moved from 86 Sea Zone to Minamitori 1 B.Transport moved from 86 Sea Zone to 85 Sea Zone 3 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 86 Sea Zone 3 Infantrys moved from 86 Sea Zone to Minamitori 2 Bombers moved from Tokyo to Minamitori 3 Destroyers and 2 Submarines moved from 85 Sea Zone to 86 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry moved from 110 Sea Zone to Java 2 Artillerys and 3 Infantrys moved from Sumatra to Java 1 ArmoredCar moved from Szechwan to Ningsia 1 Mech.Inf and 2 Tanks moved from Ningsia to Lanchow 2 Mech.Infs moved from Hupeh to Lanchow 2 Tanks moved from Szechwan to Lanchow 2 Tanks moved from Shensi to Lanchow 2 ArmoredCars and 2 Tanks moved from Hunan to Shensi Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 5 Infantrys, 2 Marines and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Minamitori Yamamoto attack with 5 Adv.Fighters, 2 Bombers, 7 Fighters and 3 Infantrys Americans defend with 2 Artillerys, 1 Elite, 1 Factory and 5 Infantrys Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits Yamamoto roll dice for 5 Adv.Fighters, 2 Bombers, 7 Fighters and 3 Infantrys in Minamitori, round 2 : 7/17 hits, 6.67 expected hits Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Minamitori, round 2 : 1/8 hits, 2.67 expected hits 1 Elite owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the Americans and 5 Infantrys owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters, 2 Bombers, 7 Fighters and 2 Infantrys remaining. Battle score for attacker is 19 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Artillerys, 1 Elite and 5 Infantrys Battle in Java Yamamoto attack with 4 Artillerys, 1 Elite, 2 Fighters and 4 Infantrys Anzac defend with 3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 4 Artillerys, 1 Elite, 2 Fighters and 4 Infantrys in Java, round 2 : 3/11 hits, 3.67 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 2 Infantrys and 1 Tank in Java, round 2 : 4/8 hits, 3.00 expected hits 2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 4 Artillerys, 1 Elite and 2 Fighters in Java, round 3 : 3/7 hits, 2.50 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Tank in Java, round 3 : 2/5 hits, 2.00 expected hits 3 Artillerys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java Yamamoto roll dice for 2 Artillerys, 1 Elite and 2 Fighters in Java, round 4 : 2/5 hits, 1.83 expected hits Dutch roll dice for 1 Bunker and 1 Tank in Java, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Artillerys, 1 Elite and 4 Infantrys Casualties for Anzac: 3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Casualties for Dutch: 1 Bunker Non Combat Move - Yamamoto 2 Fighters moved from Java to 110 Sea Zone 5 Adv.Fighters, 2 Bombers and 7 Fighters moved from Minamitori to 86 Sea Zone 2 Bombers moved from 86 Sea Zone to Tokyo Place Units - Yamamoto 1 Bunker placed in Sumatra 2 Artillerys and 2 Infantrys placed in Banjarmasin 2 Artillerys and 2 Marines placed in Tokyo 2 B.Transports placed in 85 Sea Zone 2 Infantrys placed in Tokyo 1 Infantry and 5 Mech.Infs placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Americans regular : -1.67 Dutch regular : 1.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 1 Infantry moved from Urumqi to C.Sinkiang 1 Marine moved from E.Qinghai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Ningsia Chinese attack with 1 Infantry and 1 Marine Yamamoto defend with 1 ArmoredCar Chinese roll dice for 1 Infantry and 1 Marine in Ningsia, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Ningsia, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Chinese 3 Infantrys moved from Gobi Altai to E.Qinghai 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 6 ArmoredCars, 1 Infantry and 2 Tanks moved from Lanchow to Ningsia 3 Mech.Infs moved from Shensi to Ningsia 2 ArmoredCars moved from Chahar to Ningsia 2 ArmoredCars and 1 Tank moved from Peking to Suiyuan 2 Infantrys moved from Yakutsk to Olyokminsk 2 Infantrys moved from N.Buryat Mongolia to Irkutsk 1 Artillery moved from N.Buryat Mongolia to Irkutsk 1 Bomber moved from N.Buryat Mongolia to Suiyuan 3 ArmoredCars moved from Liaoning to Chahar 1 ArmoredCar moved from Chita to Olyokminsk 3 Artillerys and 3 Infantrys moved from Chita to N.Buryat Mongolia 7 Infantrys moved from Heilungchiang to Ayan 2 Infantrys moved from Hulunbuir to Chita 1 Infantry moved from Liaoning to Hulunbuir 3 Destroyers moved from 84 Sea Zone to 86 Sea Zone 2 Submarines moved from 77 Sea Zone to 89 Sea Zone 1 Destroyer moved from 77 Sea Zone to 89 Sea Zone 3 Destroyers and 3 Transports moved from 77 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Koryakia 1 Destroyer moved from 85 Sea Zone to 72 Sea Zone 2 Destroyers moved from 108 Sea Zone to 112 Sea Zone 1 Fighter moved from 108 Sea Zone to 112 Sea Zone 1 Infantry moved from Merauke to West Papua 1 Battleship and 1 Carrier moved from 108 Sea Zone to 107 Sea Zone 2 Transports moved from 108 Sea Zone to 107 Sea Zone 2 Artillerys moved from Davao to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Artillerys, 1 Battleship, 1 Carrier, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Lombok 2 Artillerys and 1 Infantry moved from Changchun to Kirin 5 Artillerys and 1 Infantry moved from West Papua to Port Moresby 1 Infantry moved from West Papua to Port Moresby 1 S.Submarine moved from 108 Sea Zone to 104 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 5 Destroyers, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Port Moresby Hisaichi attack with 5 Artillerys and 2 Infantrys Anzac defend with 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 2 : 0/7 hits, 2.33 expected hits Anzac roll dice for 1 Artillery and 5 Infantrys in Port Moresby, round 2 : 0/6 hits, 2.00 expected hits Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 3 : 5/7 hits, 2.33 expected hits Anzac roll dice for 1 Artillery and 5 Infantrys in Port Moresby, round 3 : 0/6 hits, 2.00 expected hits 5 Infantrys owned by the Anzac lost in Port Moresby Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 4 : 2/7 hits, 2.33 expected hits Anzac roll dice for 1 Artillery in Port Moresby, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Port Moresby Hisaichi win, taking Port Moresby from Anzac with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Artillery and 5 Infantrys Battle in 104 Sea Zone Hisaichi attack with 1 S.Submarine Americans defend with 1 Transport Hisaichi roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 104 Sea Zone Hisaichi win with 1 S.Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 112 Sea Zone Hisaichi attack with 2 Destroyers and 1 Fighter Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers and 1 Fighter in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Anzac lost in 112 Sea Zone Hisaichi win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Submarine Battle in Lombok Hisaichi attack with 2 Artillerys and 2 Infantrys Anzac defend with 1 Artillery; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 2 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok Hisaichi roll dice for 2 Artillerys and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.00 expected hits Dutch roll dice for 1 Bunker in Lombok, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Lombok Hisaichi win, taking Lombok from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Artillery Casualties for Dutch: 1 Bunker Battle in Koryakia Hisaichi attack with 1 Artillery and 1 Infantry British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Koryakia, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Koryakia, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Koryakia Hisaichi win, taking Koryakia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Battle in Ningsia Hisaichi attack with 8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks Chinese defend with 1 Infantry and 1 Marine Hisaichi roll dice for 8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks in Ningsia, round 2 : 2/14 hits, 5.00 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Ningsia, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry and 1 Marine Battle in 89 Sea Zone Hisaichi attack with 1 Destroyer and 2 Submarines Americans defend with 2 B.Transports Hisaichi roll dice for 2 Submarines in 89 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 B.Transports in 89 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 2 Submarines in 89 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 B.Transport owned by the Americans lost in 89 Sea Zone Hisaichi roll dice for 1 Destroyer in 89 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 B.Transport in 89 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 89 Sea Zone Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 16 Casualties for Americans: 2 B.Transports Battle in 72 Sea Zone Hisaichi attack with 1 Destroyer British defend with 1 Transport Hisaichi roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Hisaichi lost in 72 Sea Zone British win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Hisaichi 1 Fighter moved from 112 Sea Zone to 111 Sea Zone Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Davao 2 ArmoredCars and 1 Tank placed in Peking 2 ArmoredCars and 1 Tank placed in Chita 2 ArmoredCars and 2 Infantrys placed in Liaoning 5 Destroyers placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.50 Anzac regular : -4.67 Russians regular : -0.67 British regular : 0.83 Dutch regular : -0.33 Hisaichi regular : -0.50 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 1 Adv.Fighter moved from Delhi to Bihar 2 Mech.Infs moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar 1 Artillery moved from Delhi to Bihar 1 Infantry moved from Calcutta to Bihar 1 Transport moved from 72 Sea Zone to 74 Sea Zone 1 ArmoredCar moved from Rostov to Donetsk Russians take Donetsk from Romanians 1 ArmoredCar moved from Donetsk to Kiev 3 ArmoredCars and 2 Tanks moved from Rostov to Kiev 6 Fighters moved from 23 Sea Zone to Kiev 2 Artillerys and 2 Infantrys moved from Finnmark to 5 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 5 Sea Zone to 22 Sea Zone 2 Artillerys and 2 Infantrys moved from 22 Sea Zone to Oslo 1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone 1 Artillery and 1 Infantry moved from Dover to 21 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 21 Sea Zone to 22 Sea Zone 1 Artillery, 8 Destroyers, 1 Infantry and 1 Transport moved from 21 Sea Zone to 22 Sea Zone 2 Artillerys and 2 Infantrys moved from 22 Sea Zone to Oslo 1 Bomber moved from Manchester to Oslo 7 Artillerys, 2 Elites, 1 Fighter, 22 Infantrys, 4 Mech.Infs and 4 Tanks moved from New Valley to Kufra 2 Fighters moved from 56 Sea Zone to Kufra 2 Artillerys and 1 Infantry moved from Lower Egypt to Mersa Matruh 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 3 Tanks moved from W.Iran to Astrakhan 2 Mech.Infs moved from Kenya to Kufra Purchase Units - British British buy 2 Artillerys, 1 Bunker, 6 Fighters, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - British Battle in Oslo British attack with 4 Artillerys, 1 Bomber and 4 Infantrys Neutral defend with 1 Infantry British roll dice for 4 Artillerys, 1 Bomber and 4 Infantrys in Oslo, round 2 : 3/9 hits, 3.33 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Oslo British loses 0 PUs for violating Oslos neutrality. British win, taking Oslo from Neutral with 4 Artillerys, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Kiev British attack with 4 ArmoredCars, 6 Fighters and 2 Tanks Germans defend with 2 Artillerys, 1 Bunker, 1 Factory, 1 HeavyTank and 4 Infantrys British roll dice for 4 ArmoredCars, 6 Fighters and 2 Tanks in Kiev, round 2 : 5/12 hits, 4.33 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 2 Artillerys, 1 Bunker, 1 HeavyTank and 4 Infantrys in Kiev, round 2 : 1/8 hits, 3.17 expected hits 1 ArmoredCar owned by the British and 4 Infantrys owned by the Germans lost in Kiev British roll dice for 3 ArmoredCars, 6 Fighters and 2 Tanks in Kiev, round 3 : 3/11 hits, 4.00 expected hits Germans roll dice for 2 Artillerys, 1 Bunker and 1 HeavyTank in Kiev, round 3 : 2/4 hits, 1.83 expected hits 2 ArmoredCars owned by the British, 2 Artillerys owned by the Germans and 1 Bunker owned by the Germans lost in Kiev British roll dice for 1 ArmoredCar, 6 Fighters and 2 Tanks in Kiev, round 4 : 3/9 hits, 3.33 expected hits Germans roll dice for 1 HeavyTank in Kiev, round 4 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the British and 1 HeavyTank owned by the Germans lost in Kiev British win, taking Kiev from Germans with 6 Fighters and 2 Tanks remaining. Battle score for attacker is 13 Casualties for British: 4 ArmoredCars Casualties for Germans: 2 Artillerys, 1 Bunker, 1 HeavyTank and 4 Infantrys Battle in Kufra British attack with 7 Artillerys, 2 Elites, 3 Fighters, 22 Infantrys, 6 Mech.Infs and 4 Tanks Italians defend with 6 Artillerys, 1 Elite, 15 Infantrys and 2 Tanks British roll dice for 7 Artillerys, 2 Elites, 3 Fighters, 22 Infantrys, 6 Mech.Infs and 4 Tanks in Kufra, round 2 : 15/44 hits, 13.83 expected hits Italians roll dice for 6 Artillerys, 1 Elite, 15 Infantrys and 2 Tanks in Kufra, round 2 : 10/24 hits, 8.33 expected hits 15 Infantrys owned by the Italians and 10 Infantrys owned by the British lost in Kufra British roll dice for 7 Artillerys, 2 Elites, 3 Fighters, 12 Infantrys, 6 Mech.Infs and 4 Tanks in Kufra, round 3 : 12/34 hits, 12.17 expected hits Italians roll dice for 6 Artillerys, 1 Elite and 2 Tanks in Kufra, round 3 : 4/9 hits, 3.33 expected hits 1 Elite owned by the Italians, 2 Tanks owned by the Italians, 6 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Kufra British win, taking Kufra from Italians with 7 Artillerys, 2 Elites, 3 Fighters, 8 Infantrys, 6 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 39 Casualties for British: 14 Infantrys Casualties for Italians: 6 Artillerys, 1 Elite, 15 Infantrys and 2 Tanks Non Combat Move - British 2 Fighters moved from Kufra to 56 Sea Zone 1 Fighter moved from Kufra to Mersa Matruh 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Bomber moved from Oslo to Manchester 6 Fighters moved from Kiev to Kursk Place Units - British 6 Fighters placed in London 2 Artillerys and 2 Infantrys placed in Manchester 2 Submarines placed in 56 Sea Zone 1 Bunker placed in Bihar 5 Infantrys placed in Delhi 5 Infantrys placed in Madras Turn Complete - British British collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
Italians regular : 2.33 Germans regular : -1.67 Neutral regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Anzac 1 Destroyer and 2 Submarines moved from 114 Sea Zone to 104 Sea Zone 1 Artillery and 1 Marine moved from Western Australia to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from 67 Sea Zone to 114 Sea Zone 1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Artillery moved from Townsville to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 114 Sea Zone 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Artillery moved from Townsville to 113 Sea Zone 3 Artillerys, 2 Infantrys and 1 Marine moved from 114 Sea Zone to Port Moresby 4 Fighters moved from 67 Sea Zone to Port Moresby 1 Fighter moved from Aroe to Port Moresby 1 Artillery and 1 Transport moved from 113 Sea Zone to 114 Sea Zone 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone 1 Artillery moved from 114 Sea Zone to Port Moresby Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in 104 Sea Zone Anzac attack with 1 Destroyer and 2 Submarines Hisaichi defend with 1 S.Submarine Anzac roll dice for 2 Submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Hisaichi lost in 104 Sea Zone Anzac win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 S.Submarine Battle in Port Moresby Anzac attack with 4 Artillerys, 5 Fighters, 2 Infantrys and 1 Marine Hisaichi defend with 1 AAGun, 5 Artillerys, 1 Factory and 2 Infantrys Hisaichi roll AA dice in Port Moresby : 0/5 hits, 0.83 expected hits Anzac roll dice for 4 Artillerys, 5 Fighters, 2 Infantrys and 1 Marine in Port Moresby, round 2 : 4/12 hits, 4.33 expected hits Hisaichi roll dice for 5 Artillerys and 2 Infantrys in Port Moresby, round 2 : 3/7 hits, 2.33 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Port Moresby Anzac roll dice for 3 Artillerys, 5 Fighters and 1 Marine in Port Moresby, round 3 : 2/9 hits, 3.33 expected hits Hisaichi roll dice for 3 Artillerys in Port Moresby, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Port Moresby Anzac roll dice for 2 Artillerys, 5 Fighters and 1 Marine in Port Moresby, round 4 : 4/8 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery in Port Moresby, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Port Moresby Anzac win, taking Port Moresby from Hisaichi with 1 Artillery, 5 Fighters and 1 Marine remaining. Battle score for attacker is 8 Casualties for Anzac: 3 Artillerys and 2 Infantrys Casualties for Hisaichi: 5 Artillerys and 2 Infantrys Non Combat Move - Anzac 2 Carriers moved from 67 Sea Zone to 114 Sea Zone 2 Fighters moved from Port Moresby to 114 Sea Zone 2 Fighters moved from Port Moresby to 114 Sea Zone 1 Fighter moved from Port Moresby to Milne Bay Place Units - Anzac 2 Artillerys placed in Western Australia 3 Infantrys placed in Broome 2 Fighters and 1 Tank placed in Townsville Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Anzac regular : -0.33 Hisaichi AA : -0.83 Hisaichi regular : 0.83 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 2 Elites and 3 Infantrys moved from Darfur to Kufra 2 Elites and 2 Infantrys moved from French Sudan to French Equatorial Africa Purchase Units - Dutch Dutch buy 1 Bunker, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Transports moved from 36 Sea Zone to 32 Sea Zone Place Units - Dutch 2 Infantrys and 1 Marine placed in Suriname 1 Bunker placed in Tanimbar Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Infantry moved from Lapland to Finnmark Finns take Finnmark from British 2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Lapland to Upper Norrland 2 ArmoredCars moved from Oulu to Upper Norrland 1 Artillery and 2 Infantrys moved from S.Karelia to Yaroslavl 1 Artillery moved from S.Karelia to Vologda 2 Elites moved from Arkhangelsk to Vologda 1 ArmoredCar and 2 Elites moved from Arkhangelsk to Kirov 2 ArmoredCars and 4 Artillerys moved from Arkhangelsk to Komi 2 Elites and 2 Infantrys moved from Tampere to Helsinki 2 Elites and 2 Infantrys moved from Oulu to N.Karelia 1 Mech.Inf moved from Helsinki to N.Karelia Purchase Units - Finns Finns buy 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vologda Finns attack with 1 Artillery and 2 Elites Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 2 Elites in Vologda, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Finns lost in Vologda Finns win, taking Vologda from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -1 Casualties for Finns: 1 Elite Casualties for Russians: 1 Infantry Battle in Yaroslavl Finns attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kirov Finns attack with 1 ArmoredCar and 2 Elites Russians defend with 2 Infantrys Finns roll dice for 1 ArmoredCar and 2 Elites in Kirov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Kirov, round 2 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 ArmoredCar and 2 Elites in Kirov, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Kirov, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Kirov Finns win, taking Kirov from Russians with 1 ArmoredCar and 2 Elites remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Komi Finns attack with 2 ArmoredCars and 4 Artillerys Russians defend with 5 Infantrys Finns roll dice for 2 ArmoredCars and 4 Artillerys in Komi, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 5 Infantrys in Komi, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 2 ArmoredCars owned by the Finns lost in Komi Finns roll dice for 4 Artillerys in Komi, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Komi, round 3 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 1 Artillery owned by the Finns lost in Komi Finns win, taking Komi from Russians with 3 Artillerys remaining. Battle score for attacker is -2 Casualties for Finns: 2 ArmoredCars and 1 Artillery Casualties for Russians: 5 Infantrys Non Combat Move - Finns Place Units - Finns 1 Elite and 3 Infantrys placed in Arkhangelsk 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Finns regular : 1.67 Russians regular : -0.67 -
TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 4 Artillerys and 10 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Crimea to Donetsk Romanians take Donetsk from Russians 2 Artillerys and 5 Infantrys moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 4 Artillerys and 10 Infantrys British defend with 2 Tanks; Russians defend with 1 Factory Romanians roll dice for 4 Artillerys and 10 Infantrys in Kiev, round 2 : 1/14 hits, 3.67 expected hits Russians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the British and 1 Infantry owned by the Romanians lost in Kiev Romanians roll dice for 4 Artillerys and 9 Infantrys in Kiev, round 3 : 3/13 hits, 3.50 expected hits Russians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kiev Romanians win, taking Kiev from Russians with 4 Artillerys and 9 Infantrys remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for British: 2 Tanks Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 1 Infantry placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians regular : -3.17 Russians regular : -0.50 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 2 ArmoredCars, 2 Artillerys, 1 Elite and 5 Infantrys moved from Burma to Assam 1 Elite and 13 Infantrys moved from S.Thailand to Burma 2 ArmoredCars moved from Bangkok to Burma 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand 14 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :





