dawgoneit (Axis) v entek Allies WAW

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to French Sudan
            1 Elite and 1 Tank moved from N.Algeria to N.Tunisia
            1 Elite and 1 Infantry moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Finnmark
                  Finns take Finnmark from Russians
            2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Vyborg
            2 Elites moved from Lapland to Oulu
            2 Artillerys, 2 Elites and 2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            2 Elites and 3 Infantrys moved from Vinnytsia to Donetsk
            2 Infantrys moved from Odessa to Donetsk
            1 Elite and 6 Infantrys moved from E.Romania to Odessa
            3 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from Donetsk to Crimea
                  Romanians take Crimea from Russians
            1 Infantry moved from Donetsk to Crimea
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from S.Thailand to Burma
            1 Infantry moved from Burma to Yunnan
            2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            2 Tanks moved from Malaya to S.Thailand
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            2 Infantrys moved from Malaya to S.Thailand
            1 Artillery and 1 Elite moved from Townsville to Northern Territory
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Thai creates battle in territory 113 Sea Zone
            Battle in Northern Territory
                Thai attack with 1 Artillery and 1 Elite
                Anzac defend with 2 Infantrys
                    Thai roll dice for 1 Artillery and 1 Elite in Northern Territory, round 2 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys in Northern Territory, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Northern Territory
                Anzac win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Artillery and 1 Elite
                Casualties for Anzac: 1 Infantry
            Battle in 113 Sea Zone
                Thai attack with 1 Submarine
                Anzac defend with 1 Submarine and 1 Transport
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Thai lost in 113 Sea Zone
                Anzac win with 1 Submarine and 1 Transport remaining. Battle score for attacker is -7
                Casualties for Thai: 1 Submarine
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok
            3 Infantrys placed in Townsville
    
        Turn Complete - Thai
            Thai collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Thai regular : -0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            4 Elites, 1 Infantry and 2 Tanks moved from N.Algeria to N.Tunisia
            2 Fighters moved from 42 Sea Zone to 44 Sea Zone
            6 Destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 Artillery moved from Bahia to 35 Sea Zone
            5 Elites and 4 Infantrys moved from Bahia to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            1 Artillery, 1 B.Transport, 7 Elites, 4 Infantrys and 4 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 7 Elites and 4 Infantrys moved from 36 Sea Zone to Mauritania
            1 Fighter moved from Mauritania to Nigeria
            2 Elites moved from French Sudan to Nigeria
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
            1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 1 Fighter, 1 L.Fighter and 3 Submarines moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
            4 Adv.Fighters, 6 Fighters and 1 L.Fighter moved from 95 Sea Zone to 103 Sea Zone
            1 S.Bomber moved from San Francisco to 103 Sea Zone
            1 Adv.Fighter moved from San Francisco to Midway
            5 B.Transports moved from 95 Sea Zone to 89 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 6 Artillerys, 2 B.Transports, 1 Bunker, 1 Carrier, 3 Elites, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 103 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 103 Sea Zone
                Americans win with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in Kusaie
            Battle in 44 Sea Zone
                Americans attack with 6 Destroyers and 2 Fighters
                Italians defend with 5 Destroyers and 3 Submarines
                    Italians roll dice for 3 Submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 6 Destroyers and 2 Fighters in 44 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 5 Destroyers in 44 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    4 Destroyers owned by the Americans and 3 Submarines owned by the Italians lost in 44 Sea Zone
                    Americans roll dice for 2 Destroyers and 2 Fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 5 Destroyers in 44 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    2 Destroyers owned by the Americans and 2 Destroyers owned by the Italians lost in 44 Sea Zone
                    Americans roll dice for 2 Fighters in 44 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 3 Destroyers in 44 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    2 Fighters owned by the Americans lost in 44 Sea Zone
                Italians win, taking Kusaie from Yamamoto with 3 Destroyers remaining. Battle score for attacker is -27
                Casualties for Americans: 6 Destroyers and 2 Fighters
                Casualties for Italians: 2 Destroyers and 3 Submarines
            Battle in Nigeria
                Americans attack with 2 Elites and 1 Fighter
                Italians defend with 1 Infantry
                    Americans roll dice for 2 Elites and 1 Fighter in Nigeria, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Nigeria
                Americans win, taking Nigeria from Italians with 2 Elites and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Nigeria to Mauritania
            3 Elites moved from Mauritania to W.Morocco
            1 Elite moved from South Central USA to South Atlantic USA
            4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber moved from 103 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from 95 Sea Zone to Wake
    
        Place Units - Americans
            1 Artillery, 1 Bunker and 1 Elite placed in Wake
            2 Elites placed in South Atlantic USA
            1 Artillery and 1 Tank placed in Salvador
            3 Mech.Infs placed in Rio de Oro
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            2 B.Transports placed in 83 Sea Zone
            4 Artillerys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.50
    Italians regular : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            4 Mech.Infs moved from Warsaw to Hamburg
            2 JetFighters moved from 23 Sea Zone to Hamburg
            2 Adv.Fighters moved from 23 Sea Zone to Hamburg
            1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 10 Infantrys and 2 Tanks moved from Kiev to Kursk
            11 Infantrys moved from Donetsk to Kursk
            1 HeavyTank moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 HeavyTank moved from Novgorod to S.Karelia
            1 Artillery and 1 Infantry moved from Leningrad to S.Karelia
            1 ArmoredCar moved from Vinnytsia to Kursk
            2 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia
            2 ArmoredCars, 1 Artillery, 1 HeavyTank and 4 Infantrys moved from Bohemia to Krakow
            2 ArmoredCars and 1 HeavyTank moved from Krakow to Vinnytsia
            2 Artillerys and 9 Infantrys moved from Belgium to Netherlands
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 3 Elites, 17 Infantrys, 4 Mech.Infs, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Hamburg
                Germans attack with 2 Adv.Fighters, 2 JetFighters and 4 Mech.Infs
                British defend with 1 AAGun, 1 Factory and 2 Tanks
                    British roll AA dice in Hamburg : 1/4 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Germans lost in Hamburg
                    Germans roll dice for 1 Adv.Fighter, 2 JetFighters and 4 Mech.Infs in Hamburg, round 2 : 2/7 hits, 3.17 expected hits
                    British roll dice for 2 Tanks in Hamburg, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the British and 1 Mech.Inf owned by the Germans lost in Hamburg
                Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 JetFighters and 3 Mech.Infs remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Adv.Fighter and 1 Mech.Inf
                Casualties for British: 2 Tanks
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 9 Infantrys and 1 Tank
                    Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks in Kursk, round 2 : 5/30 hits, 7.83 expected hits
                    Russians roll dice for 2 ArmoredCars, 9 Infantrys and 1 Tank in Kursk, round 2 : 5/12 hits, 3.83 expected hits
                    2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 16 Infantrys and 2 Tanks in Kursk, round 3 : 11/25 hits, 7.00 expected hits
                    Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 3 : 4/7 hits, 2.50 expected hits
                    6 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 9 Infantrys
                Casualties for Russians: 2 ArmoredCars, 9 Infantrys and 1 Tank
            Battle in S.Karelia
                Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry
                Russians defend with 2 Artillerys and 3 Infantrys
                    Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 3 Infantrys in S.Karelia, round 2 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians lost in S.Karelia
                    Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in S.Karelia
                    Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in S.Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Artillerys and 3 Infantrys
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Germans
            1 S.Submarine and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 2 JetFighters moved from Hamburg to 23 Sea Zone
    
        Place Units - Germans
            2 S.Submarines placed in 24 Sea Zone
            Germans undo move 1.
            1 S.Submarine placed in 20 Sea Zone
            1 S.Submarine placed in 24 Sea Zone
            3 Elites placed in Kiev
            2 ArmoredCars and 2 Tanks placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            2 ArmoredCars and 1 Infantry placed in Leningrad
            4 Infantrys placed in Rhine
            2 Infantrys placed in Normandy
            5 Infantrys placed in Bohemia
            5 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.33
    Russians regular : 0.67
    Germans regular : 1.33
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia
            1 ArmoredCar, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl
            1 Infantry moved from Yaroslavl to Smolensk
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Penza to Tula
            5 Infantrys moved from Gorky to Yaroslavl
            7 Infantrys moved from Kuybyshev to Penza
            4 Infantrys moved from Ufa to Kuybyshev
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Infantry moved from Sibirsky to Khatanga
            2 Infantrys moved from Sibirsky to Evenkia
            1 Elite moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 34 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Olyokminsk, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Olyokminsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Olyokminsk, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Olyokminsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in S.Karelia
                Russians attack with 1 Elite and 3 Infantrys
                Germans defend with 1 Artillery and 1 HeavyTank
                    Russians roll dice for 1 Elite and 3 Infantrys in S.Karelia, round 2 : 1/4 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia
                    Russians roll dice for 1 Elite and 2 Infantrys in S.Karelia, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Elite and 1 Infantry in S.Karelia, round 4 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 HeavyTank in S.Karelia, round 4 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Elite in S.Karelia, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 HeavyTank in S.Karelia, round 5 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 1 HeavyTank owned by the Germans lost in S.Karelia
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Elite and 3 Infantrys
                Casualties for Germans: 1 Artillery and 1 HeavyTank
    
        Non Combat Move - Russians
            5 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            9 Infantrys and 1 Tank placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -0.83
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            3 Destroyers moved from 44 Sea Zone to 42 Sea Zone
            3 Infantrys moved from S.Tunisia to Tunis
            7 Artillerys, 1 Elite and 29 Infantrys moved from Mersa Matruh to New Valley
            2 HeavyTanks and 1 Tank moved from Kufra to Ghadames
            1 Artillery, 1 Elite and 1 Infantry moved from Hun to Ghadames
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            1 HeavyTank moved from Mersa Matruh to Kufra
            1 Tank moved from Burgundy to Provence
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Bunker, 5 Destroyers, 2 HeavyTanks, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 42 Sea Zone
                Italians attack with 3 Destroyers
                French defend with 1 Transport; Americans defend with 1 Carrier
                    Italians roll dice for 3 Destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier and 1 Transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the French lost in 42 Sea Zone
                    Italians roll dice for 3 Destroyers in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 Destroyers in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Americans and 1 Destroyer owned by the Italians lost in 42 Sea Zone
                Italians win with 2 Destroyers remaining. Battle score for attacker is 12
                Casualties for French: 1 Transport
                Casualties for Italians: 1 Destroyer
                Casualties for Americans: 1 Carrier
            Battle in New Valley
                Italians attack with 7 Artillerys, 1 Elite and 29 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 7 Artillerys, 1 Elite and 29 Infantrys in New Valley, round 2 : 10/37 hits, 8.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 7 Artillerys, 1 Elite and 29 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 Artillerys, 1 Bunker and 1 HeavyTank placed in Tunis
            1 HeavyTank, 1 Infantry and 1 Tank placed in Hun
            4 Destroyers placed in 48 Sea Zone
            1 Destroyer placed in 48 Sea Zone
            Italians undo move 4.
            Italians undo move 3.
            1 Destroyer placed in 51 Sea Zone
            3 Destroyers placed in 48 Sea Zone
            1 Destroyer placed in 48 Sea Zone
            Italians undo move 4.
            Italians undo move 4.
            4 Destroyers placed in 46 Sea Zone
            Italians undo move 4.
            Italians undo move 3.
            5 Destroyers placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.33
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Lower Egypt to Mersa Matruh
                  British take Mersa Matruh from Italians
            1 Infantry moved from Equatoria to Darfur
            1 Tank moved from Syria to Palestine
            1 Infantry moved from Syria to Palestine
            1 Elite and 1 Infantry moved from S.Algeria to N.Tunisia
            2 Artillerys moved from E.Morocco to N.Algeria
            2 Infantrys moved from E.Morocco to N.Algeria
    
        Purchase Units - French
            French buy 2 Artillerys, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Infantrys placed in Syria
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 Submarine moved from 86 Sea Zone to 87 Sea Zone
            5 Infantrys moved from Minamitori to 86 Sea Zone
            5 Infantrys and 3 Transports moved from 86 Sea Zone to 87 Sea Zone
            5 Infantrys moved from 87 Sea Zone to Wake
            5 Adv.Fighters and 7 Fighters moved from 86 Sea Zone to Wake
            1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
            3 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            2 Bombers moved from Tokyo to 87 Sea Zone
            1 Submarine moved from 86 Sea Zone to 103 Sea Zone
            3 Tanks moved from Sumatra to Lombok
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Sumatra to 110 Sea Zone
            2 Artillerys, 2 Fighters, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Lombok
            1 ArmoredCar, 4 Mech.Infs and 5 Tanks moved from Shensi to Ningsia
            2 Mech.Infs moved from Kweichow to Ningsia
            1 ArmoredCar moved from Hunan to Shensi
            1 ArmoredCar moved from Hunan to Hupeh
            1 Mech.Inf moved from Hong Kong to Kweichow
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Hong Kong to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 8 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 87 Sea Zone
                Yamamoto attack with 2 Bombers, 1 Destroyer, 1 Submarine and 3 Transports
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers, 1 Destroyer and 3 Transports in 87 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 2 Bombers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Wake
                Yamamoto attack with 5 Adv.Fighters, 7 Fighters and 5 Infantrys
                Americans defend with 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 S.Bomber
                    Yamamoto roll dice for 5 Adv.Fighters, 7 Fighters and 5 Infantrys in Wake, round 2 : 7/17 hits, 5.67 expected hits
                    Americans roll dice for 2 Artillerys, 1 Bunker, 1 Elite, 1 Infantry and 1 S.Bomber in Wake, round 2 : 4/6 hits, 2.17 expected hits
                    1 Bunker owned by the Americans, 1 S.Bomber owned by the Americans, 1 Elite owned by the Americans, 4 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 5 Adv.Fighters, 7 Fighters and 1 Infantry remaining. Battle score for attacker is 29
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Americans: 2 Artillerys, 1 Bunker, 1 Elite, 1 Infantry and 1 S.Bomber
            Battle in Lombok
                Yamamoto attack with 2 Artillerys, 2 Fighters, 2 Infantrys, 1 Marine and 3 Tanks
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/10 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Marine and 3 Tanks in Lombok, round 3 : 2/9 hits, 3.83 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 2 Artillerys, 2 Fighters, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in Ningsia
                Yamamoto attack with 1 ArmoredCar, 6 Mech.Infs and 5 Tanks
                Chinese defend with 1 Elite, 5 Infantrys and 2 Mech.Infs
                    Yamamoto roll dice for 1 ArmoredCar, 6 Mech.Infs and 5 Tanks in Ningsia, round 2 : 7/12 hits, 4.83 expected hits
                    Chinese roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Ningsia, round 2 : 5/8 hits, 2.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Elite owned by the Chinese, 4 Mech.Infs owned by the Yamamoto, 5 Infantrys owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Ningsia
                    Yamamoto roll dice for 2 Mech.Infs and 5 Tanks in Ningsia, round 3 : 6/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Ningsia
                Yamamoto win, taking Ningsia from Chinese with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 ArmoredCar and 4 Mech.Infs
                Casualties for Chinese: 1 Elite, 5 Infantrys and 2 Mech.Infs
            Battle in 103 Sea Zone
                Yamamoto attack with 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 Submarine owned by the Yamamoto submerged
    
        Non Combat Move - Yamamoto
            5 Adv.Fighters and 7 Fighters moved from Wake to 86 Sea Zone
            2 Bombers moved from 87 Sea Zone to Tokyo
            2 Fighters moved from Lombok to 110 Sea Zone
    
        Place Units - Yamamoto
            2 Infantrys placed in Minamitori
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            3 Destroyers and 1 Submarine placed in 85 Sea Zone
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Yamamoto regular : 2.50
    Americans regular : 1.00
    Dutch regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            3 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            1 Mech.Inf moved from Szechwan to Ningsia
            2 Infantrys moved from Lanchow to Shensi
            2 Infantrys moved from Szechwan to Hupeh
            2 Infantrys moved from Szechwan to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Mech.Inf
                    Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in Ningsia
                Chinese attack with 8 Infantrys, 1 Marine and 1 Mech.Inf
                Yamamoto defend with 2 Mech.Infs and 5 Tanks
                    Chinese roll dice for 8 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 2 : 5/10 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Mech.Infs and 5 Tanks in Ningsia, round 2 : 3/7 hits, 3.17 expected hits
                    3 Tanks owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Ningsia
                    Chinese roll dice for 5 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 3 : 1/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Tanks in Ningsia, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Yamamoto lost in Ningsia
                    Chinese roll dice for 5 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 4 : 2/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in Ningsia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Ningsia
                Chinese win, taking Ningsia from Yamamoto with 4 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 29
                Casualties for Chinese: 4 Infantrys
                Casualties for Yamamoto: 2 Mech.Infs and 5 Tanks
            Battle in Hupeh
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 2 Infantrys in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 5 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 6 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 7 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 8 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 9 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 10 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 10 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Shensi
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 2 Infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in Shensi, round 3 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Shensi
                Chinese win, taking Shensi from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Chinese
            3 Infantrys moved from Lanchow to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Tank moved from Urumqi to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.00
    Chinese regular : 0.33
    Hisaichi regular : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Artillery moved from Kamchatka to Koryakia
                  Hisaichi take Koryakia from Russians
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from N.Sakhalin to 75 Sea Zone
            1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 87 Sea Zone
            1 Artillery and 1 Infantry moved from 87 Sea Zone to Wake
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Minamitori
            3 ArmoredCars, 1 Artillery and 7 Tanks moved from Suiyuan to Ningsia
            2 Infantrys moved from Chahar to Suiyuan
            2 ArmoredCars and 1 Tank moved from Peking to Shansi
            4 ArmoredCars moved from Liaoning to Chahar
            2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk
            4 ArmoredCars moved from Chita to Olyokminsk
            2 Artillerys and 2 Infantrys moved from Chita to N.Buryat Mongolia
            2 ArmoredCars moved from Heilungchiang to N.Buryat Mongolia
            1 Infantry moved from Heilungchiang to Ayan
            2 Infantrys moved from Heilungchiang to Ayan
            2 Infantrys moved from Kirin to Heilungchiang
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            4 Infantrys moved from 75 Sea Zone to Kolyma
            2 Destroyers moved from 84 Sea Zone to 86 Sea Zone
            1 Artillery moved from Celebes to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Hisaichi take Hollandia from Dutch
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 11 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ningsia
                Hisaichi attack with 3 ArmoredCars, 1 Artillery and 7 Tanks
                Chinese defend with 7 Infantrys, 1 Marine and 1 Mech.Inf
                    Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 7 Tanks in Ningsia, round 2 : 3/11 hits, 4.83 expected hits
                    Chinese roll dice for 7 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 2 : 2/9 hits, 3.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 7 Tanks in Ningsia, round 3 : 5/9 hits, 4.17 expected hits
                    Chinese roll dice for 4 Infantrys, 1 Marine and 1 Mech.Inf in Ningsia, round 3 : 4/6 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 5 Tanks in Ningsia, round 4 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Ningsia, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 5 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 3 ArmoredCars, 1 Artillery and 2 Tanks
                Casualties for Chinese: 7 Infantrys, 1 Marine and 1 Mech.Inf
            Battle in Jilolo
                Hisaichi attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Jilolo, round 2 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Hisaichi win, taking Jilolo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Olyokminsk
                Hisaichi attack with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry
                Russians defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry in Olyokminsk, round 2 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Olyokminsk, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Tank owned by the Russians lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 ArmoredCar, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Olyokminsk to N.Buryat Mongolia
    
        Place Units - Hisaichi
            1 Transport placed in 107 Sea Zone
            3 Infantrys placed in Davao
            2 Destroyers placed in 84 Sea Zone
            2 ArmoredCars and 1 Tank placed in Peking
            2 ArmoredCars and 1 Tank placed in Chita
            2 Artillerys and 2 Infantrys placed in Liaoning
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -1.33
    Dutch regular : -0.33
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            3 Transports moved from 22 Sea Zone to 21 Sea Zone
            2 Tanks moved from Dover to 21 Sea Zone
            1 Tank moved from Manchester to 21 Sea Zone
            5 Infantrys moved from Manchester to 21 Sea Zone
            2 Destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 Bomber moved from Dover to 20 Sea Zone
            5 Infantrys, 3 Tanks and 4 Transports moved from 21 Sea Zone to 22 Sea Zone
            5 Fighters, 5 Infantrys and 3 Tanks moved from 22 Sea Zone to Hamburg
            1 Infantry moved from Scotland to Manchester
            2 Mech.Infs moved from Kenya to Kufra
            2 Mech.Infs moved from Darfur to Kufra
            1 Artillery moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            3 Artillerys, 2 Elites, 3 Fighters, 15 Infantrys and 4 Tanks moved from Cairo to Lower Egypt
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            1 Infantry moved from French Equatorial Africa to Darfur
            2 Mech.Infs moved from Cape Town to Kenya
            1 Fighter moved from Lower Egypt to Kufra
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys moved from 60 Sea Zone to Assam
            1 Elite and 1 Infantry moved from Assam to Yunnan
            5 Infantrys moved from Bihar to Assam
            1 Elite moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Destroyer, 1 Fighter, 10 Infantrys, 4 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 20 Sea Zone
                British attack with 1 Bomber and 2 Destroyers
                Germans defend with 1 S.Submarine
                    Germans roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Bomber and 2 Destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                1 S.Submarine owned by the Germans lost in 20 Sea Zone
                British win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 S.Submarine
            Battle in Hamburg
                British attack with 5 Fighters, 5 Infantrys and 3 Tanks
                Germans defend with 1 AAGun, 1 Factory and 3 Mech.Infs
                    Germans roll AA dice in Hamburg : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Battleship in Hamburg, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 5 Fighters, 5 Infantrys and 3 Tanks in Hamburg, round 2 : 6/13 hits, 4.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Hamburg, round 2 : 2/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Hamburg
                British win, taking Hamburg from Germans with 5 Fighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for British: 2 Infantrys
                Casualties for Germans: 3 Mech.Infs
            Battle in Yunnan
                British attack with 1 Elite and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Yamamoto with 1 Elite remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Kufra
                British attack with 1 Fighter and 4 Mech.Infs
                Italians defend with 1 Artillery, 1 HeavyTank and 2 Infantrys
                    British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Italians lost in Kufra
                    British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 3 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery and 1 HeavyTank in Kufra, round 3 : 0/2 hits, 1.00 expected hits
                    1 Artillery owned by the Italians lost in Kufra
                    British roll dice for 1 Fighter and 4 Mech.Infs in Kufra, round 4 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 HeavyTank in Kufra, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 15
                Casualties for Italians: 1 Artillery, 1 HeavyTank and 2 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Kufra to Darfur
            1 Fighter moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from N.Algeria to N.Tunisia
            1 Bomber moved from 20 Sea Zone to Manchester
            5 Fighters moved from Hamburg to 22 Sea Zone
    
        Place Units - British
            2 Artillerys and 2 Infantrys placed in Manchester
            3 Artillerys and 3 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Mech.Infs and 1 Tank placed in Delhi
            1 Transport placed in 80 Sea Zone
            1 Artillery and 1 Infantry placed in Vancouver
            1 Fighter placed in Wales
            1 Destroyer placed in 20 Sea Zone
            4 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Italians regular : -3.33
    Germans AA : -0.83
    Germans regular : 0.50
    British regular : 1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Infantrys moved from Queensland to Townsville
            1 Infantry moved from Northern Territory to Townsville
            3 Infantrys moved from West Papua to Hollandia
            1 Tank moved from Merauke to Hollandia
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Artillerys, 4 Fighters and 2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from Tanimbar to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Aroe
                  Dutch take Aroe from Yamamoto
            1 Destroyer, 2 Submarines and 2 Transports moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Timor to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Townsville
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hollandia
                Anzac attack with 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 3 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Hollandia
                    Anzac roll dice for 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hollandia
                Anzac win, taking Hollandia from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Java
                Anzac attack with 2 Artillerys, 4 Fighters and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 Artillerys, 4 Fighters and 2 Infantrys in Java, round 2 : 3/8 hits, 2.67 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Artillerys, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Townsville
                Anzac attack with 1 Artillery and 4 Infantrys
                Thai defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Anzac roll dice for 1 Artillery and 4 Infantrys in Townsville, round 2 : 0/5 hits, 1.17 expected hits
                    Thai roll dice for 3 Infantrys in Townsville, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac lost in Townsville
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Townsville, round 3 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 3 Infantrys in Townsville, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Townsville
                    Anzac roll dice for 1 Artillery and 1 Infantry in Townsville, round 4 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 3 Infantrys in Townsville, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Townsville
                    Anzac roll dice for 1 Artillery in Townsville, round 5 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Townsville, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Townsville
                Anzac win, taking Townsville from Thai with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Anzac: 4 Infantrys
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            4 Fighters moved from Java to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            2 Infantrys moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 Artillery and 1 Elite placed in Western Australia
            1 Artillery and 2 Infantrys placed in Broome
            3 Infantrys placed in Port Moresby
            1 Transport placed in 122 Sea Zone
            1 Elite and 1 Marine placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.50
    Thai regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Elite and 1 Infantry moved from Bahia to 35 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan
            1 Elite and 2 Infantrys moved from French Sudan to French Equatorial Africa
            1 Elite and 1 Tank moved from N.Tunisia to S.Tunisia
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Tunisia
                Dutch attack with 1 Elite and 1 Tank
                Italians defend with 1 Infantry
                    Dutch roll dice for 1 Elite and 1 Tank in S.Tunisia, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Tunisia
                Dutch win, taking S.Tunisia from Italians with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Dutch
            1 Elite and 1 Infantry moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Timor
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Dutch regular : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            2 Artillerys, 1 Elite and 3 Infantrys moved from Vyborg to Leningrad
            2 ArmoredCars, 2 Artillerys, 4 Elites and 2 Infantrys moved from Oulu to Vyborg
            2 ArmoredCars moved from Helsinki to Oulu
            2 Artillerys and 2 Infantrys moved from Tampere to Oulu
            2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
            1 Infantry moved from Finnmark to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Elite and 6 Infantrys moved from Odessa to Donetsk
            1 Elite and 5 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Thai
            2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from Burma to Assam
            2 Tanks moved from S.Thailand to Assam
            2 Artillerys, 5 Infantrys and 1 Marine moved from S.Thailand to Burma
            2 ArmoredCars moved from Bangkok to Burma
            3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            8 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Assam
                Thai attack with 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks
                British defend with 12 Infantrys
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks in Assam, round 2 : 6/17 hits, 6.17 expected hits
                    British roll dice for 12 Infantrys in Assam, round 2 : 1/12 hits, 4.00 expected hits
                    1 ArmoredCar owned by the Thai and 6 Infantrys owned by the British lost in Assam
                    Thai roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 5 Tanks in Assam, round 3 : 6/16 hits, 5.83 expected hits
                    British roll dice for 6 Infantrys in Assam, round 3 : 2/6 hits, 2.00 expected hits
                    1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 6 Infantrys owned by the British lost in Assam
                Thai win, taking Assam from British with 2 Artillerys, 2 Elites, 4 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14
                Casualties for Thai: 2 ArmoredCars and 1 Infantry
                Casualties for British: 12 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : -3.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            1 S.Submarine moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 95 Sea Zone
            4 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter moved from 95 Sea Zone to Wake
            1 Adv.Fighter moved from Midway to Wake
            2 Adv.Fighters moved from 91 Sea Zone to Wake
            4 Artillerys moved from San Francisco to 83 Sea Zone
            1 Elite moved from San Francisco to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            4 Artillerys, 2 B.Transports, 1 Elite and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone
            4 Artillerys, 1 Elite and 1 Infantry moved from 89 Sea Zone to Midway
            5 B.Transports moved from 89 Sea Zone to 83 Sea Zone
            4 Submarines moved from 95 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 Transport moved from 88 Sea Zone to 98 Sea Zone
            3 Mech.Infs moved from E.Morocco to N.Tunisia
            3 Elites moved from W.Morocco to E.Morocco
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            1 Fighter moved from Mauritania to 31 Sea Zone
            1 Artillery, 7 Elites and 4 Infantrys moved from Mauritania to W.Morocco
            2 Elites moved from Nigeria to French Equatorial Africa
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 5 Elites, 13 Infantrys and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 Destroyer and 4 Submarines
                Hisaichi defend with 1 Transport; Yamamoto defend with 1 Destroyer, 1 Submarine and 3 Transports
                    Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 4 Transports in 87 Sea Zone, round 2 : 1/5 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 1 Transport owned by the Hisaichi lost in 87 Sea Zone
                    Americans roll dice for 3 Submarines in 87 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 3 Transports in 87 Sea Zone, round 3 : 1/4 hits, 0.83 expected hits
                    2 Submarines owned by the Americans and 2 Transports owned by the Yamamoto lost in 87 Sea Zone
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 87 Sea Zone
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -5
                Casualties for Americans: 1 Destroyer and 4 Submarines
                Casualties for Hisaichi: 1 Transport
                Casualties for Yamamoto: 1 Submarine and 3 Transports
            Battle in Wake
                Americans attack with 7 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter
                Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 1 Factory and 1 Infantry
                    Americans roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 7 Adv.Fighters, 6 Fighters, 1 Infantry and 1 L.Fighter in Wake, round 2 : 9/15 hits, 6.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 2/3 hits, 1.00 expected hits
                    2 Fighters owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Wake
                Americans win, taking Wake from Yamamoto with 7 Adv.Fighters, 4 Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 2 Fighters
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            7 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from Wake to 95 Sea Zone
            1 Carrier moved from 91 Sea Zone to 89 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 89 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Tank moved from Salvador to 35 Sea Zone
            1 Elite moved from Bahia to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 1 B.Transport, 3 Elites, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 3 Elites and 1 Tank moved from 36 Sea Zone to Mauritania
            3 Elites moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in 31 Sea Zone
            1 Adv.Fighter placed in 31 Sea Zone
            3 Submarines placed in 91 Sea Zone
            2 Submarines placed in 35 Sea Zone
            1 Elite placed in South Central USA
            3 Elites placed in South Atlantic USA
            1 Elite and 13 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Americans regular : 3.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            4 Infantrys moved from Rhine to Hamburg
            2 Artillerys and 9 Infantrys moved from Netherlands to Hamburg
            2 ArmoredCars and 1 Infantry moved from Leningrad to Novgorod
            1 ArmoredCar and 1 Infantry moved from Kursk to Smolensk
            4 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Vinnytsia to Rostov
            1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 11 Infantrys and 2 Tanks moved from Kursk to Rostov
            2 Infantrys moved from Donetsk to Rostov
            1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev
            1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Berlin to Saxony
            5 Infantrys moved from Bohemia to Krakow
            1 Mech.Inf moved from Warsaw to Novgorod
            1 Mech.Inf moved from Warsaw to Smolensk
            2 Mech.Infs moved from Warsaw to Hamburg
            1 JetFighter moved from Helsinki to Hamburg
            1 Adv.Fighter and 2 JetFighters moved from 23 Sea Zone to Hamburg
    
        Purchase Units - Germans
            Germans buy 2 Elites and 54 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Rostov
                Germans attack with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys and 4 Tanks
                British defend with 4 ArmoredCars and 2 Tanks; Russians defend with 2 Elites and 14 Infantrys
                    Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys and 4 Tanks in Rostov, round 2 : 6/28 hits, 9.17 expected hits
                    Russians roll dice for 4 ArmoredCars, 2 Elites, 14 Infantrys and 2 Tanks in Rostov, round 2 : 6/22 hits, 7.00 expected hits
                    4 ArmoredCars owned by the British, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 7 Infantrys and 4 Tanks in Rostov, round 3 : 10/22 hits, 8.17 expected hits
                    Russians roll dice for 2 Elites, 12 Infantrys and 2 Tanks in Rostov, round 3 : 5/16 hits, 5.67 expected hits
                    10 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 4 Tanks in Rostov, round 4 : 8/17 hits, 7.00 expected hits
                    Russians roll dice for 2 Elites, 2 Infantrys and 2 Tanks in Rostov, round 4 : 2/6 hits, 2.33 expected hits
                    2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 2 Tanks owned by the British and 2 Infantrys owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 34
                Casualties for Germans: 13 Infantrys
                Casualties for British: 4 ArmoredCars and 2 Tanks
                Casualties for Russians: 2 Elites and 14 Infantrys
            Battle in Hamburg
                Germans attack with 1 Adv.Fighter, 2 Artillerys, 13 Infantrys, 3 JetFighters and 2 Mech.Infs
                British defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    British roll AA dice in Hamburg : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 13 Infantrys, 3 JetFighters and 2 Mech.Infs in Hamburg, round 2 : 10/21 hits, 6.67 expected hits
                    British roll dice for 3 Infantrys and 3 Tanks in Hamburg, round 2 : 3/6 hits, 2.50 expected hits
                    3 Tanks owned by the British, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Hamburg
                Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 Artillerys, 10 Infantrys, 3 JetFighters and 2 Mech.Infs remaining. Battle score for attacker is 15
                Casualties for Germans: 3 Infantrys
                Casualties for British: 3 Infantrys and 3 Tanks
            Battle in Novgorod
                Germans attack with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Mech.Inf in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Adv.Fighter and 3 JetFighters moved from Hamburg to 23 Sea Zone
            1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone
    
        Place Units - Germans
            3 Infantrys placed in Kursk
            2 Elites and 1 Infantry placed in Kiev
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            4 Infantrys placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Russians regular : -1.67
    Germans regular : 4.67
    British regular : 0.50
    

    Savegame

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