@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 3.tsvg
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
1 Elite and 1 Tank moved from E.Morocco to N.Algeria
1 Transport moved from 41 Sea Zone to 34 Sea Zone
1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan
1 Elite and 1 Infantry moved from Suriname to Amazon
1 Infantry moved from Amazon to Bahia
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Soembawa
1 Bunker placed in Tanimbar
Turn Complete - Dutch
Dutch collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
2 Elites and 2 Infantrys moved from Oulu to Lapland
1 Infantry moved from Vyborg to Leningrad
2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
2 Artillerys, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 2 Elites and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Finns roll dice for 2 Elites and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Lapland
Finns roll dice for 2 Elites and 2 Infantrys in Lapland, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Elites and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Leningrad
Finns attack with 1 Infantry
Russians defend with 1 AAGun, 1 Factory and 1 Infantry
Finns roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Leningrad
Russians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Finns: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : -1.17
Russians regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 Artillery, 2 Elites and 7 Infantrys moved from Vinnytsia to Donetsk
1 Infantry moved from Odessa to Donetsk
2 Infantrys moved from E.Romania to Odessa
2 Elites and 3 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery, 2 Elites and 8 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 Artillery, 2 Elites and 8 Infantrys in Donetsk, round 2 : 3/11 hits, 2.50 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Artillery and 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
1 Elite and 2 Infantrys placed in E.Romania
3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : 0.50
Russians regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
1 Artillery and 1 Elite moved from Hollandia to 112 Sea Zone
1 Artillery moved from Timor to 112 Sea Zone
2 Artillerys, 1 Elite and 2 Transports moved from 112 Sea Zone to 113 Sea Zone
2 Artillerys and 1 Elite moved from 113 Sea Zone to Townsville
1 Destroyer moved from 112 Sea Zone to 113 Sea Zone
1 Submarine moved from 112 Sea Zone to 113 Sea Zone
Purchase Units - Thai
Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in 113 Sea Zone
Thai attack with 1 Destroyer, 1 Submarine and 2 Transports
Anzac defend with 1 Destroyer
Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac lost in 113 Sea Zone
Thai win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Destroyer
Battle in Townsville
Thai attack with 2 Artillerys and 1 Elite
Anzac defend with 1 AAGun, 1 Bunker and 1 Factory
Thai roll dice for 2 Artillerys and 1 Elite in Townsville, round 2 : 2/3 hits, 1.17 expected hits
Anzac roll dice for 1 Bunker in Townsville, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Anzac and 1 Artillery owned by the Thai lost in Townsville
Thai win, taking Townsville from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Thai: 1 Artillery
Casualties for Anzac: 1 Bunker
Non Combat Move - Thai
5 Infantrys and 1 Marine moved from Bangkok to S.Thailand
2 Tanks moved from S.Thailand to Malaya
Place Units - Thai
6 Infantrys placed in Malaya
2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Anzac regular : 0.17
Thai regular : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
4 Elites, 1 Infantry and 2 Tanks moved from E.Morocco to N.Algeria
3 Elites moved from Rio de Oro to Mauritania
1 B.Transport and 4 Transports moved from 38 Sea Zone to 35 Sea Zone
1 Artillery and 2 Infantrys moved from Amazon to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 Elite moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 1 Elite moved from 26 Sea Zone to 32 Sea Zone
1 Elite moved from 32 Sea Zone to Bahia
1 Submarine moved from 89 Sea Zone to 87 Sea Zone
1 Submarine moved from 88 Sea Zone to 87 Sea Zone
2 Artillerys moved from Wake to 95 Sea Zone
3 Elites moved from Wake to 95 Sea Zone
3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters moved from 95 Sea Zone to Minamitori
1 Adv.Fighter, 1 B.Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone
1 L.Fighter moved from San Francisco to 88 Sea Zone
1 Infantry moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
3 Destroyers and 3 Submarines moved from 83 Sea Zone to 89 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 7 Elites, 2 Infantrys, 3 Mech.Infs, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Minamitori
Americans attack with 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters
Yamamoto defend with 2 Artillerys, 1 Factory, 2 Infantrys and 1 Tank
Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters in Minamitori, round 2 : 6/13 hits, 5.17 expected hits
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Minamitori, round 2 : 1/5 hits, 1.83 expected hits
2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 3 Adv.Fighters, 2 Artillerys, 2 Elites and 5 Fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 Elite
Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 Adv.Fighter, 1 B.Carrier, 1 Fighter and 1 L.Fighter
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Adv.Fighter, 1 B.Carrier, 1 Fighter and 1 L.Fighter
EDIT: Turning off Edit Mode
3 Adv.Fighters moved from Minamitori to 95 Sea Zone
5 Fighters moved from Minamitori to 95 Sea Zone
1 Carrier, 6 Destroyers and 1 Fighter moved from 41 Sea Zone to 42 Sea Zone
1 Fighter moved from French Sudan to Mauritania
1 Fighter moved from French Sudan to 42 Sea Zone
Place Units - Americans
3 Mech.Infs placed in Rio de Oro
2 Submarines placed in 95 Sea Zone
1 S.Submarine placed in 91 Sea Zone
1 Transport placed in 91 Sea Zone
1 Artillery placed in Pearl Harbor
2 Elites placed in Salvador
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Infantrys and 1 S.Bomber placed in San Francisco
Turn Complete - Americans
Americans collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Americans regular : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 HeavyTank moved from Hamburg to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Tank moved from Kiev to Novgorod
2 JetFighters moved from 24 Sea Zone to 6 Sea Zone
2 JetFighters moved from Vyborg to 6 Sea Zone
1 Bomber moved from Kiev to Novgorod
1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank moved from Kiev to Kursk
2 ArmoredCars moved from Vinnytsia to Kursk
1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Warsaw to Kiev
1 Artillery moved from Vinnytsia to Kiev
11 Infantrys moved from Vinnytsia to Donetsk
10 Infantrys moved from Vinnytsia to Kiev
2 Infantrys moved from Krakow to Vinnytsia
1 ArmoredCar moved from Bohemia to Vinnytsia
2 Infantrys moved from Rhine to Hamburg
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Rhine to Belgium
1 Infantry moved from Netherlands to Belgium
1 Infantry moved from Netherlands to Belgium
6 Infantrys moved from Netherlands to Hamburg
1 Infantry moved from Netherlands to Belgium
1 Artillery moved from Rhine to Belgium
1 Artillery and 2 Infantrys moved from Bavaria to Bohemia
1 Artillery and 3 Infantrys moved from Bohemia to Krakow
1 Artillery, 1 HeavyTank, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery, 1 HeavyTank and 1 Infantry moved from 24 Sea Zone to Leningrad
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Factory, 1 HeavyTank, 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Leningrad
Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry
Russians defend with 1 AAGun, 1 Factory and 1 Infantry
Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Leningrad, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Artillery, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kursk
Germans attack with 2 ArmoredCars, 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank
Russians defend with 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 1 Tank
Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank in Kursk, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 2.50 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 HeavyTanks and 1 Tank in Kursk, round 3 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 Elite, 3 Infantrys and 1 Tank in Kursk, round 3 : 2/5 hits, 1.83 expected hits
2 ArmoredCars owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk
Germans roll dice for 1 Artillery, 2 HeavyTanks and 1 Tank in Kursk, round 4 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 Elite, 1 Infantry and 1 Tank in Kursk, round 4 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
Germans roll dice for 2 HeavyTanks and 1 Tank in Kursk, round 5 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 Tank in Kursk, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 2 HeavyTanks remaining. Battle score for attacker is -3
Casualties for Germans: 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank
Casualties for Russians: 1 Elite, 5 Infantrys and 1 Tank
Battle in 6 Sea Zone
Germans attack with 4 JetFighters
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 4 JetFighters in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone
Germans roll dice for 4 JetFighters in 6 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
Russians roll dice for 1 Destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 JetFighter owned by the Germans and 1 Destroyer owned by the Russians lost in 6 Sea Zone
Germans win with 3 JetFighters remaining. Battle score for attacker is 15
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Casualties for Germans: 1 JetFighter
Battle in Novgorod
Germans attack with 1 Bomber and 1 Tank
Russians defend with 1 Fighter
Germans roll dice for 1 Bomber and 1 Tank in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 Fighter in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Bomber and 1 Tank in Novgorod, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 Fighter in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Novgorod
Germans roll dice for 1 Bomber in Novgorod, round 4 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 Fighter in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Bomber in Novgorod, round 5 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 Fighter in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Bomber in Novgorod, round 6 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 Fighter in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Russians and 1 Bomber owned by the Germans lost in Novgorod
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 Bomber and 1 Tank
Casualties for Russians: 1 Fighter
Non Combat Move - Germans
1 Destroyer moved from 23 Sea Zone to 22 Sea Zone
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
2 JetFighters moved from 6 Sea Zone to 23 Sea Zone
1 Carrier moved from 24 Sea Zone to 23 Sea Zone
1 JetFighter moved from 6 Sea Zone to Helsinki
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
Place Units - Germans
2 Adv.Fighters and 1 Carrier placed in 23 Sea Zone
1 Factory placed in Vinnytsia
2 Artillerys and 1 HeavyTank placed in Kiev
Germans undo move 3.
3 Artillerys placed in Kiev
4 Mech.Infs placed in Warsaw
1 Artillery and 2 Infantrys placed in Hamburg
2 ArmoredCars, 1 HeavyTank and 2 Infantrys placed in Bohemia
2 Infantrys placed in Normandy
Turn Complete - Germans
Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : -0.83
Germans regular : -3.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Yaroslavl to S.Karelia
Russians take S.Karelia from Finns
1 Infantry moved from Yaroslavl to Smolensk
Russians take Smolensk from Germans
6 Infantrys moved from Yaroslavl to Kursk
2 ArmoredCars moved from Moscow to Kursk
1 Bomber moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
7 Infantrys moved from Moscow to Yaroslavl
2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Kirov to Gorky
5 Infantrys moved from Penza to Tula
2 Elites and 3 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Kuybyshev to Penza
5 Infantrys moved from Perm to Kuybyshev
2 Infantrys moved from Chimkent to Kuybyshev
2 Infantrys moved from Tashkent to Chimkent
1 ArmoredCar and 1 Tank moved from Sibirsky to Olyokminsk
1 ArmoredCar moved from Sibirsky to Olyokminsk
1 Artillery, 10 Infantrys and 1 Tank moved from Evenkia to Olyokminsk
1 Infantry moved from Sverdlovsk to Novosibirsk
4 Infantrys moved from Sverdlovsk to Ufa
3 Infantrys moved from Sibirsky to Evenkia
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Elites, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Olyokminsk
Russians attack with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks
Hisaichi defend with 2 ArmoredCars
Russians roll dice for 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks in Olyokminsk, round 2 : 2/15 hits, 3.83 expected hits
Hisaichi roll dice for 2 ArmoredCars in Olyokminsk, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Hisaichi lost in Olyokminsk
Russians win, taking Olyokminsk from Hisaichi with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Kursk
Russians attack with 2 ArmoredCars, 1 Bomber, 6 Infantrys and 1 Tank
Germans defend with 1 AAGun, 1 Factory and 2 HeavyTanks
Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 ArmoredCars, 1 Bomber, 6 Infantrys and 1 Tank in Kursk, round 2 : 1/10 hits, 2.83 expected hits
Germans roll dice for 2 HeavyTanks in Kursk, round 2 : 2/2 hits, 1.33 expected hits
1 HeavyTank owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk
Russians roll dice for 2 ArmoredCars, 1 Bomber, 4 Infantrys and 1 Tank in Kursk, round 3 : 2/8 hits, 2.50 expected hits
Germans roll dice for 1 HeavyTank in Kursk, round 3 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
Russians win, taking Kursk from Germans with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Russians: 3 Infantrys
Casualties for Germans: 2 HeavyTanks
Non Combat Move - Russians
1 Bomber moved from Kursk to Moscow
6 Infantrys moved from Rostov to Kursk
Place Units - Russians
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
1 Elite and 3 Infantrys placed in Arkhangelsk
1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
Turn Complete - Russians
Russians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 1.00
Russians regular : -4.17
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone
2 Fighters moved from Kufra to 48 Sea Zone
4 Infantrys moved from Tunis to S.Tunisia
5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh
2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh
1 Infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur
Purchase Units - Italians
Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 2 Artillerys and 3 Infantrys
British defend with 1 Elite
Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the British lost in Darfur
Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 Infantry
Casualties for British: 1 Elite
Battle in Mersa Matruh
Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys
British defend with 1 Infantry
Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 48 Sea Zone
Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters
British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters
Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone
Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone
Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
1 Fighter owned by the Italians lost in 48 Sea Zone
British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46
Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters
Casualties for British: 2 Fighters
Non Combat Move - Italians
Place Units - Italians
5 Destroyers placed in 44 Sea Zone
3 Submarines placed in 44 Sea Zone
Italians undo move 2.
3 Submarines placed in 44 Sea Zone
3 Infantrys placed in Hun
4 Infantrys placed in Tunis
Turn Complete - Italians
Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone
2 Fighters moved from Kufra to 48 Sea Zone
4 Infantrys moved from Tunis to S.Tunisia
5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh
2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh
1 Infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur
Purchase Units - Italians
Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 2 Artillerys and 3 Infantrys
British defend with 1 Elite
Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the British lost in Darfur
Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 Infantry
Casualties for British: 1 Elite
Battle in Mersa Matruh
Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys
British defend with 1 Infantry
Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 48 Sea Zone
Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters
British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters
Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone
Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone
Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
1 Fighter owned by the Italians lost in 48 Sea Zone
British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46
Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters
Casualties for British: 2 Fighters
Non Combat Move - Italians
Place Units - Italians
5 Destroyers placed in 44 Sea Zone
3 Submarines placed in 44 Sea Zone
Italians undo move 2.
3 Submarines placed in 44 Sea Zone
3 Infantrys placed in Hun
4 Infantrys placed in Tunis
Turn Complete - Italians
Italians collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 HeavyTank and 2 Tanks
EDIT: Adding units owned by Italians to Kufra: 2 HeavyTanks and 1 Tank
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone
2 Fighters moved from Kufra to 48 Sea Zone
4 Infantrys moved from Tunis to S.Tunisia
5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh
2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh
1 Infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur
Purchase Units - Italians
Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 2 Artillerys and 3 Infantrys
British defend with 1 Elite
Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the British lost in Darfur
Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 Infantry
Casualties for British: 1 Elite
Battle in Mersa Matruh
Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys
British defend with 1 Infantry
Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 48 Sea Zone
Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters
British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters
Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone
Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone
Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
1 Fighter owned by the Italians lost in 48 Sea Zone
British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46
Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters
Casualties for British: 2 Fighters
Non Combat Move - Italians
Place Units - Italians
5 Destroyers placed in 44 Sea Zone
3 Submarines placed in 44 Sea Zone
Italians undo move 2.
3 Submarines placed in 44 Sea Zone
3 Infantrys placed in Hun
4 Infantrys placed in Tunis
Turn Complete - Italians
Italians collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 HeavyTank and 2 Tanks
EDIT: Adding units owned by Italians to Kufra: 2 HeavyTanks and 1 Tank
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kufra: 1 HeavyTank
EDIT: Adding units owned by Italians to Kufra: 1 Tank
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
1 Destroyer moved from 55 Sea Zone to 48 Sea Zone
1 Artillery and 5 Infantrys moved from Palestine to Lower Egypt
1 Infantry moved from Kordofan to Equatoria
4 Artillerys and 4 Infantrys moved from N.Algeria to N.Tunisia
1 Artillery moved from S.Algeria to N.Tunisia
1 Elite and 1 Infantry moved from E.Morocco to 41 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
1 Elite and 1 Infantry moved from 42 Sea Zone to N.Tunisia
1 Elite and 1 Infantry moved from E.Morocco to S.Algeria
Purchase Units - French
French buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in N.Tunisia
French attack with 5 Artillerys, 1 Elite and 5 Infantrys
Italians defend with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
French roll dice for 5 Artillerys, 1 Elite and 5 Infantrys in N.Tunisia, round 2 : 3/11 hits, 3.67 expected hits
Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in N.Tunisia, round 2 : 2/7 hits, 3.00 expected hits
1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia
French roll dice for 5 Artillerys, 1 Elite and 3 Infantrys in N.Tunisia, round 3 : 4/9 hits, 3.17 expected hits
Italians roll dice for 1 Artillery, 1 HeavyTank and 2 Tanks in N.Tunisia, round 3 : 2/4 hits, 2.00 expected hits
1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia
French win, taking N.Tunisia from Italians with 5 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 21
Casualties for French: 4 Infantrys
Casualties for Italians: 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
Non Combat Move - French
Place Units - French
1 Infantry and 1 Tank placed in Syria
2 Artillerys and 2 Infantrys placed in E.Morocco
1 Infantry placed in Churchill
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
French regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
2 Transports moved from 86 Sea Zone to 85 Sea Zone
1 Transport moved from 86 Sea Zone to 85 Sea Zone
5 Infantrys moved from Tokyo to 85 Sea Zone
5 Infantrys and 3 Transports moved from 85 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
6 Infantrys moved from 86 Sea Zone to Minamitori
2 Adv.Fighters moved from 85 Sea Zone to 87 Sea Zone
2 Bombers moved from Tokyo to 87 Sea Zone
3 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to Minamitori
2 Tanks moved from Lombok to Sumatra
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Tank moved from Flores to 111 Sea Zone
1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
2 Mech.Infs and 3 Tanks moved from Kweichow to Shensi
2 ArmoredCars and 2 Tanks moved from Hunan to Shensi
2 Mech.Infs moved from Yunnan to Hupeh
2 Mech.Infs moved from Hupeh to Shensi
2 ArmoredCars moved from N.Thailand to Assam
1 ArmoredCar moved from N.Thailand to Assam
3 Tanks moved from Yunnan to Szechwan
2 Mech.Infs moved from Hong Kong to Kweichow
2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
Purchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Shensi
Yamamoto attack with 2 ArmoredCars, 4 Mech.Infs and 5 Tanks
Chinese defend with 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank
Yamamoto roll dice for 2 ArmoredCars, 4 Mech.Infs and 5 Tanks in Shensi, round 2 : 6/11 hits, 4.50 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank in Shensi, round 2 : 1/6 hits, 2.17 expected hits
2 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Elite owned by the Chinese, 2 Infantrys owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shensi
Yamamoto win, taking Shensi from Chinese with 1 ArmoredCar, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Chinese: 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank
Battle in Minamitori
Yamamoto attack with 3 Adv.Fighters, 6 Fighters and 6 Infantrys
Americans defend with 2 Artillerys, 2 Elites and 1 Factory
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 6 Fighters and 6 Infantrys in Minamitori, round 2 : 6/15 hits, 4.50 expected hits
Americans roll dice for 2 Artillerys and 2 Elites in Minamitori, round 2 : 1/4 hits, 1.33 expected hits
2 Elites owned by the Americans, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters, 6 Fighters and 5 Infantrys remaining. Battle score for attacker is 12
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 2 Artillerys and 2 Elites
Battle in 87 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 2 Bombers
Americans defend with 2 Submarines
Yamamoto roll dice for 2 Adv.Fighters and 2 Bombers in 87 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
2 Submarines owned by the Americans lost in 87 Sea Zone
Yamamoto win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 Submarines
Battle in Szechwan
Yamamoto attack with 3 Tanks
Chinese defend with 2 Infantrys
Yamamoto roll dice for 3 Tanks in Szechwan, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
Yamamoto roll dice for 2 Tanks in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Yamamoto win, taking Szechwan from Chinese with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 2 Infantrys
Battle in Assam
Yamamoto attack with 3 ArmoredCars
British defend with 2 Infantrys
Yamamoto roll dice for 3 ArmoredCars in Assam, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 Infantrys in Assam, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Assam
Yamamoto roll dice for 3 ArmoredCars in Assam, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Assam, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Assam
Yamamoto win, taking Assam from British with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Yamamoto: 1 ArmoredCar
Non Combat Move - Yamamoto
1 Carrier moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from 87 Sea Zone to 86 Sea Zone
3 Adv.Fighters and 6 Fighters moved from Minamitori to 86 Sea Zone
2 Bombers moved from 87 Sea Zone to Tokyo
Place Units - Yamamoto
4 Destroyers placed in 85 Sea Zone
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 Bunker placed in Sumatra
2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Yamamoto regular : 4.50
Americans regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
6 Infantrys moved from Lanchow to Szechwan
1 Mech.Inf moved from Ningsia to Szechwan
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 6 Infantrys and 1 Mech.Inf
Yamamoto defend with 2 Tanks
Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 2/7 hits, 1.50 expected hits
Yamamoto roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 5 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 2 Tanks
Non Combat Move - Chinese
1 Elite, 1 Infantry and 1 Mech.Inf moved from Suiyuan to Ningsia
2 Infantrys moved from Gobi Altai to Ningsia
6 Infantrys moved from E.Qinghai to Lanchow
1 Marine moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Mech.Inf moved from Urumqi to Ningsia
Place Units - Chinese
6 Infantrys placed in Hsining
3 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Chinese regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
2 Transports moved from 108 Sea Zone to 107 Sea Zone
1 Carrier and 1 Fighter moved from 108 Sea Zone to 107 Sea Zone
2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
2 Artillerys and 2 Infantrys moved from 107 Sea Zone to Celebes
1 Battleship moved from 110 Sea Zone to 107 Sea Zone
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys moved from Zhigansk to Olyokminsk
2 Tanks moved from Kolyma to Olyokminsk
1 Tank moved from Okhotsk to Olyokminsk
1 Artillery, 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk
1 ArmoredCar and 1 Tank moved from Irkutsk to Olyokminsk
1 Bomber moved from Peking to Olyokminsk
2 Artillerys moved from Kolyma to 75 Sea Zone
2 Infantrys moved from Okhotsk to 75 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 2 Infantrys moved from 75 Sea Zone to N.Sakhalin
1 Artillery moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
2 Submarines moved from 93 Sea Zone to 86 Sea Zone
1 ArmoredCar and 2 Tanks moved from Shansi to Suiyuan
3 ArmoredCars, 1 Artillery and 2 Tanks moved from Chahar to Suiyuan
3 Tanks moved from Peking to Suiyuan
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 4 Artillerys, 2 Destroyers, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 4 ArmoredCars, 1 Artillery and 7 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 7 Tanks in Suiyuan, round 2 : 5/12 hits, 5.17 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars, 1 Artillery and 7 Tanks remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Kamchatka
Hisaichi attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kamchatka, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Kamchatka
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kamchatka, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Kamchatka
Hisaichi win, taking Kamchatka from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Celebes
Hisaichi attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 Bunker and 1 Infantry
Hisaichi roll dice for 1 Battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Celebes, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Celebes
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 1 Bunker in Celebes, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Celebes
Hisaichi roll dice for 2 Artillerys in Celebes, round 4 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Bunker in Celebes, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Celebes
Hisaichi win, taking Celebes from Dutch with 2 Artillerys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Casualties for Dutch: 1 Bunker and 1 Infantry
Battle in N.Sakhalin
Hisaichi attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Sakhalin, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in N.Sakhalin
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Sakhalin, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in N.Sakhalin
Hisaichi win, taking N.Sakhalin from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Olyokminsk
Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 2 Elites, 3 Infantrys and 4 Tanks
Russians defend with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks
Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 2 Elites, 3 Infantrys and 4 Tanks in Olyokminsk, round 2 : 6/14 hits, 5.67 expected hits
Russians roll dice for 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks in Olyokminsk, round 2 : 6/15 hits, 5.00 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 2 ArmoredCars owned by the Russians, 4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 4 Tanks in Olyokminsk, round 3 : 5/8 hits, 3.83 expected hits
Russians roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Olyokminsk, round 3 : 5/9 hits, 3.33 expected hits
1 Elite owned by the Hisaichi, 5 Infantrys owned by the Russians, 2 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 1 Bomber and 2 Tanks in Olyokminsk, round 4 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Olyokminsk, round 4 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 5 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 2 Tanks in Olyokminsk, round 5 : 0/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 6 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 2 Tanks in Olyokminsk, round 6 : 0/3 hits, 1.33 expected hits
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Olyokminsk
Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 7 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Olyokminsk, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Olyokminsk
Hisaichi win, taking Olyokminsk from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 ArmoredCar, 3 Artillerys, 2 Elites, 3 Infantrys and 3 Tanks
Casualties for Russians: 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks
Non Combat Move - Hisaichi
1 Bomber moved from Olyokminsk to N.Buryat Mongolia
2 Artillerys, 1 Elite and 1 Infantry moved from Chita to N.Buryat Mongolia
1 Infantry moved from Heilungchiang to Chita
3 Infantrys moved from Kirin to Heilungchiang
4 ArmoredCars moved from Liaoning to Chita
2 ArmoredCars moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to Kirin
2 Infantrys moved from Peking to Chahar
1 AAGun moved from Hunan to Shanghai
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in Davao
2 Artillerys and 1 Infantry placed in Chita
2 ArmoredCars and 1 Tank placed in Peking
4 ArmoredCars placed in Liaoning
5 Infantrys placed in Changchun
2 Destroyers placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : -1.17
Dutch regular : 0.17
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
1 unit repaired.
1 Destroyer and 1 Submarine moved from 20 Sea Zone to 22 Sea Zone
1 Artillery and 1 Infantry moved from Dover to 21 Sea Zone
1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone
1 Infantry and 1 Tank moved from Scotland to 11 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 22 Sea Zone
1 Artillery, 1 Battleship, 3 Carriers, 5 Destroyers, 6 Fighters, 2 Infantrys, 3 Submarines, 1 Tank and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
1 Artillery, 6 Fighters, 3 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg
1 Bomber moved from Dover to 22 Sea Zone
1 Infantry moved from Northern Ireland to Scotland
1 Battleship, 1 Carrier and 2 Cruisers moved from 48 Sea Zone to 56 Sea Zone
1 Fighter moved from Malta to 56 Sea Zone
3 Infantrys moved from Cairo to Lower Egypt
3 Infantrys moved from Palestine to Lower Egypt
1 Infantry moved from Equatoria to French Equatorial Africa
French take French Equatorial Africa from Italians
1 Infantry moved from Nubia to Darfur
2 Mech.Infs moved from Kordofan to Darfur
2 Mech.Infs moved from Kenya to Darfur
2 Mech.Infs moved from Cape Town to Kenya
2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
1 Elite and 3 Infantrys moved from Bihar to Assam
5 Infantrys moved from Calcutta to Assam
5 Infantrys moved from Delhi to Bihar
Purchase Units - British
British buy 2 ArmoredCars, 1 Bunker, 3 Destroyers, 1 Elite, 3 Fighters, 4 Infantrys, 2 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Assam
British attack with 1 Elite and 8 Infantrys
Yamamoto defend with 2 ArmoredCars
British roll dice for 1 Elite and 8 Infantrys in Assam, round 2 : 1/9 hits, 1.67 expected hits
Yamamoto roll dice for 2 ArmoredCars in Assam, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Yamamoto lost in Assam
British roll dice for 1 Elite and 8 Infantrys in Assam, round 3 : 0/9 hits, 1.67 expected hits
Yamamoto roll dice for 1 ArmoredCar in Assam, round 3 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the British lost in Assam
British roll dice for 1 Elite and 7 Infantrys in Assam, round 4 : 1/8 hits, 1.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Assam, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Assam
British win, taking Assam from Yamamoto with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 ArmoredCars
Casualties for British: 2 Infantrys
Battle in 22 Sea Zone
British attack with 1 Battleship, 1 Bomber, 3 Carriers, 6 Destroyers, 4 Submarines and 3 Transports
Germans defend with 1 Destroyer
British roll dice for 4 Submarines in 22 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 22 Sea Zone
British win with 1 Battleship, 1 Bomber, 3 Carriers, 6 Destroyers, 4 Submarines and 3 Transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer
Battle in Hamburg
British attack with 1 Artillery, 6 Fighters, 3 Infantrys and 2 Tanks
Germans defend with 1 AAGun, 1 Artillery, 1 Factory and 10 Infantrys
Germans roll AA dice in Hamburg : 1/6 hits, 1.00 expected hits
1 Fighter owned by the British lost in Hamburg
British roll dice for 1 Artillery, 5 Fighters, 3 Infantrys and 2 Tanks in Hamburg, round 2 : 4/11 hits, 3.67 expected hits
Germans roll dice for 1 Artillery and 10 Infantrys in Hamburg, round 2 : 2/11 hits, 3.67 expected hits
4 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Hamburg
British roll dice for 1 Artillery, 5 Fighters, 1 Infantry and 2 Tanks in Hamburg, round 3 : 4/9 hits, 3.33 expected hits
Germans roll dice for 1 Artillery and 6 Infantrys in Hamburg, round 3 : 1/7 hits, 2.33 expected hits
4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
British roll dice for 1 Artillery, 5 Fighters and 2 Tanks in Hamburg, round 4 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Hamburg, round 4 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Hamburg
British win, taking Hamburg from Germans with 5 Fighters and 2 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery, 1 Fighter and 3 Infantrys
Casualties for Germans: 1 Artillery and 10 Infantrys
Battle in Darfur
British attack with 1 Infantry and 4 Mech.Infs
Italians defend with 2 Artillerys and 2 Infantrys
British roll dice for 1 Infantry and 4 Mech.Infs in Darfur, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur
British roll dice for 4 Mech.Infs in Darfur, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 Artillerys in Darfur, round 3 : 2/2 hits, 0.67 expected hits
2 Artillerys owned by the Italians and 2 Mech.Infs owned by the British lost in Darfur
British win, taking Darfur from Italians with 2 Mech.Infs remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry and 2 Mech.Infs
Casualties for Italians: 2 Artillerys and 2 Infantrys
Non Combat Move - British
5 Artillerys, 2 Elites, 12 Infantrys and 4 Tanks moved from Lower Egypt to Cairo
5 Fighters moved from Hamburg to 22 Sea Zone
1 Bomber moved from 22 Sea Zone to Dover
Place Units - British
1 Bunker, 3 Fighters and 3 Infantrys placed in Cairo
2 Destroyers and 1 Transport placed in 21 Sea Zone
1 Destroyer and 1 Transport placed in 60 Sea Zone
1 Elite and 1 Infantry placed in Delhi
2 ArmoredCars and 1 Tank placed in W.Iran
2 Mech.Infs placed in Cape Town
Turn Complete - British
British collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
Italians regular : 1.00
Germans AA : 0.00
Germans regular : -3.33
British regular : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
2 Fighters moved from Port Moresby to 113 Sea Zone
1 Submarine moved from 109 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor
Dutch take Timor from Thai
1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
Dutch take Lombok from Yamamoto
2 Fighters moved from 67 Sea Zone to 113 Sea Zone
1 Tank moved from West Papua to Hollandia
Dutch take Hollandia from Thai
1 Tank moved from Hollandia to Merauke
Dutch take Merauke from Thai
Purchase Units - Anzac
Anzac buy 2 Artillerys, 5 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 113 Sea Zone
Anzac attack with 4 Fighters and 1 Submarine
Thai defend with 1 Destroyer, 1 Submarine and 2 Transports
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 4 Fighters in 113 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
2 Transports owned by the Thai lost in 113 Sea Zone
1 Submarine owned by the Thai submerged
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 4 Fighters in 113 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai lost in 113 Sea Zone
Anzac win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 20
Casualties for Thai: 1 Destroyer and 2 Transports
Non Combat Move - Anzac
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Northern Territory
1 Transport moved from 67 Sea Zone to 114 Sea Zone
2 Infantrys moved from Port Moresby to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to Queensland
1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
4 Fighters moved from 113 Sea Zone to 67 Sea Zone
1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
Place Units - Anzac
2 Submarines and 1 Transport placed in 114 Sea Zone
2 Artillerys placed in Western Australia
3 Infantrys placed in Broome
2 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Anzac regular : -0.33
Thai regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 Infantry moved from 36 Sea Zone to French Sudan
1 Elite and 1 Tank moved from N.Algeria to N.Tunisia
1 Elite and 1 Infantry moved from Amazon to Bahia
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Elite and 1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Infantry moved from Lapland to Finnmark
Finns take Finnmark from Russians
2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Vyborg
2 Elites moved from Lapland to Oulu
2 Artillerys, 2 Elites and 2 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
2 Elites and 3 Infantrys moved from Vinnytsia to Donetsk
2 Infantrys moved from Odessa to Donetsk
1 Elite and 6 Infantrys moved from E.Romania to Odessa
3 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from Donetsk to Crimea
Romanians take Crimea from Russians
1 Infantry moved from Donetsk to Crimea
Purchase Units - Romanians
Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Elite and 2 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from S.Thailand to Burma
1 Infantry moved from Burma to Yunnan
2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
2 Tanks moved from Malaya to S.Thailand
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
2 Infantrys moved from Malaya to S.Thailand
1 Artillery and 1 Elite moved from Townsville to Northern Territory
Purchase Units - Thai
Thai buy 2 ArmoredCars, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Thai creates battle in territory 113 Sea Zone
Battle in Northern Territory
Thai attack with 1 Artillery and 1 Elite
Anzac defend with 2 Infantrys
Thai roll dice for 1 Artillery and 1 Elite in Northern Territory, round 2 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 2 Infantrys in Northern Territory, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Northern Territory
Anzac win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Thai: 1 Artillery and 1 Elite
Casualties for Anzac: 1 Infantry
Battle in 113 Sea Zone
Thai attack with 1 Submarine
Anzac defend with 1 Submarine and 1 Transport
Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Transport in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Transport in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Thai lost in 113 Sea Zone
Anzac win with 1 Submarine and 1 Transport remaining. Battle score for attacker is -7
Casualties for Thai: 1 Submarine
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Malaya
2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok
3 Infantrys placed in Townsville
Turn Complete - Thai
Thai collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Anzac regular : 1.00
Thai regular : -0.83