@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Argo (X) v. Karl7 (L) WaW 1939 Game 10
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 Infantry moved from Ayan to Yakutsk 1 Fighter moved from Chita to Yakutsk 1 Fighter moved from Chita to Yakutsk 1 Infantry moved from Chita to Ayan 1 Infantry moved from N.French Indochina to Kweichow 1 Infantry moved from Hunan to Anhwei 2 Infantrys moved from N.French Indochina to Hunan 2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Shanghai to Anhwei 1 ArmoredCar moved from Hong Kong to Shanghai 1 Infantry moved from Anhwei to Shansi 1 Artillery moved from Anhwei to Shansi 1 Tank moved from Shantung to Suiyuan 1 Tank moved from Shantung to Suiyuan 1 Adv.Fighter moved from Anhwei to Shansi 1 Fighter moved from Changchun to Shansi 1 Fighter moved from Anhwei to Suiyuan 1 Bomber moved from Anhwei to Suiyuan 1 Tank moved from Shantung to Anhwei 1 Transport moved from 111 Sea Zone to 92 Sea Zone 1 Artillery moved from Hong Kong to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Artillery, 2 Fighters and 1 Infantry moved from 111 Sea Zone to Soembawa 1 Destroyer moved from 92 Sea Zone to 111 Sea Zone 2 Mech.Infs moved from Peking to Anhwei 1 Mech.Inf moved from Changchun to Peking 3 ArmoredCars and 3 Infantrys moved from Changchun to 84 Sea Zone 3 ArmoredCars and 3 Infantrys moved from 84 Sea Zone to Shantung 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 Adv.Fighters, 2 Artillerys, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Yakutsk Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Shansi Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Shansi, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Fighter and 1 Infantry Casualties for Chinese: 1 Elite and 1 Infantry Battle in Suiyuan Hisaichi attack with 1 Bomber, 1 Fighter and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Fighter and 1 Tank Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Soembawa Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry Anzac defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Soembawa to S.French Indochina 1 Adv.Fighter moved from Shansi to Anhwei 1 Bomber moved from Suiyuan to Anhwei 1 Fighter moved from Yakutsk to Chita 1 Fighter moved from Yakutsk to Chita Place Units - Hisaichi 2 Artillerys placed in Anhwei 3 Tanks placed in Shantung 4 Adv.Fighters and 2 Infantrys placed in Hong Kong 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Russians regular : 0.67 Dutch regular : -0.33 Hisaichi regular : 3.17
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 2 Mot.Infs moved from Lower Egypt to Darfur 1 Fighter moved from Nubia to Darfur 7 Tanks moved from Nubia to New Valley 4 ArmoredCars moved from Cairo to New Valley 2 Tanks moved from Cairo to New Valley 2 Artillerys moved from Palestine to 57 Sea Zone 2 Infantrys moved from Lower Egypt to 57 Sea Zone 1 Infantry moved from Lower Egypt to 57 Sea Zone 1 Bomber moved from Cairo to S.Saudi Arabia 4 Infantrys moved from Lower Egypt to Cairo 2 Tanks moved from Nubia to New Valley 3 Mech.Infs moved from Italian East Africa to New Valley 2 ArmoredCars moved from Mozambique to Angola 1 Artillery and 1 Infantry moved from Yunnan to Kweichow 2 Fighters moved from Hupeh to Kweichow 1 Infantry moved from Burma to N.Thailand British take N.Thailand from Thai 1 Infantry moved from Malaya to S.Thailand 1 Artillery moved from Burma to S.Thailand 2 Fighters moved from Malaya to S.Thailand 2 Submarines moved from 67 Sea Zone to 65 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from Wales to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Munster 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Elite and 1 Infantry moved from Wales to 18 Sea Zone 1 Elite and 1 Infantry moved from 18 Sea Zone to Munster 1 Adv.Fighter and 4 Fighters moved from Wales to Munster 1 Battleship moved from 20 Sea Zone to 18 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Munster 2 Artillerys and 3 Infantrys moved from 57 Sea Zone to S.Saudi Arabia 1 Infantry moved from Lower Egypt to Mersa Matruh 6 Artillerys, 1 Infantry, 4 Mech.Infs and 3 Tanks moved from Lower Egypt to New Valley 3 Fighters moved from Cairo to Mersa Matruh 1 Adv.Fighter moved from Cairo to Mersa Matruh Purchase Units - British British buy 3 Bunkers, 24 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Kweichow British attack with 1 Artillery, 2 Fighters and 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow British win, taking Kweichow from Hisaichi with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in New Valley British attack with 4 ArmoredCars, 6 Artillerys, 1 Infantry, 7 Mech.Infs and 14 Tanks Italians defend with 1 ArmoredCar and 1 Infantry British roll dice for 4 ArmoredCars, 6 Artillerys, 1 Infantry, 7 Mech.Infs and 14 Tanks in New Valley, round 2 : 13/32 hits, 13.00 expected hits Italians roll dice for 1 ArmoredCar and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley British win, taking New Valley from Italians with 4 ArmoredCars, 6 Artillerys, 7 Mech.Infs and 14 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Italians: 1 ArmoredCar and 1 Infantry Battle in Angola British attack with 2 ArmoredCars Neutral defend with 1 Infantry British roll dice for 2 ArmoredCars in Angola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars in Angola, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars in Angola, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars in Angola, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars in Angola, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 6 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Neutral lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Neutral: 1 Infantry Battle in S.Thailand British attack with 1 Artillery, 2 Fighters and 1 Infantry Thai defend with 1 Artillery and 1 Infantry British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in S.Thailand British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Thai: 1 Artillery and 1 Infantry Battle in 65 Sea Zone British attack with 2 Submarines Yamamoto defend with 1 Destroyer British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 65 Sea Zone British win with 2 Submarines remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in S.Saudi Arabia British attack with 2 Artillerys, 1 Bomber and 3 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Cruiser in S.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in S.Saudi Arabia British roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in S.Saudi Arabia, round 2 : 1/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in S.Saudi Arabia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia British roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in S.Saudi Arabia, round 3 : 3/5 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia British loses 0 PUs for violating S.Saudi Arabias neutrality. British win, taking S.Saudi Arabia from Neutral with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for British: 1 Infantry Battle in Mersa Matruh British attack with 1 Adv.Fighter, 3 Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Infantry in Mersa Matruh, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Darfur British attack with 1 Fighter and 2 Mot.Infs Italians defend with 1 ArmoredCar British roll dice for 1 Fighter and 2 Mot.Infs in Darfur, round 2 : 0/3 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter and 2 Mot.Infs in Darfur, round 3 : 1/3 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Darfur British win, taking Darfur from Italians with 1 Fighter and 2 Mot.Infs remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in Munster British attack with 2 Adv.Fighters, 1 Elite, 5 Fighters, 2 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster British roll dice for 2 Adv.Fighters, 1 Elite, 5 Fighters, 2 Infantrys and 1 Tank in Munster, round 2 : 5/11 hits, 3.83 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 2 Adv.Fighters, 1 Elite, 5 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - British 2 T.Boats moved from 20 Sea Zone to 21 Sea Zone 1 Destroyer and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 1 Carrier, 1 Destroyer and 2 Transports moved from 20 Sea Zone to 18 Sea Zone 2 Fighters moved from Munster to 18 Sea Zone 2 Adv.Fighters and 3 Fighters moved from Munster to Manchester 2 Infantrys moved from London to Manchester 7 Infantrys and 1 Tank moved from Wales to Manchester 1 Infantry moved from Wales to Manchester 3 Mech.Infs moved from W.Iran to Lower Egypt 1 AAGun moved from Palestine to Lower Egypt 1 Bomber moved from S.Saudi Arabia to Cairo 2 Fighters moved from S.Thailand to Malaya 1 Infantry moved from Calcutta to Assam 2 Fighters moved from Kweichow to Hupeh 3 Infantrys moved from Assam to Yunnan 2 Infantrys moved from Assam to Burma 1 Infantry moved from Assam to Yunnan 2 Artillerys and 3 Infantrys moved from Bihar to Assam 2 Infantrys moved from Hyderabad to Calcutta 2 Infantrys moved from Rajputana to Hyderabad 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 1 Fighter moved from Darfur to Cairo 1 Adv.Fighter and 3 Fighters moved from Mersa Matruh to Cairo Place Units - British 1 Bunker, 4 Infantrys and 2 Tanks placed in Cairo 3 Tanks placed in Italian East Africa 3 Mech.Infs placed in W.Iran 1 Bunker placed in Manchester 1 Bunker placed in Wales 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 5 Infantrys placed in Delhi 7 Infantrys placed in London Turn Complete - British British collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Italians regular : -0.17 Thai regular : -1.00 Neutral regular : -0.67 British regular : -1.83 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 1 Submarine moved from 67 Sea Zone to 70 Sea Zone 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone 1 Artillery and 1 Elite moved from Broome to 67 Sea Zone 1 Artillery and 1 Elite moved from 67 Sea Zone to Java 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Java 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Western Australia 3 Fighters moved from 67 Sea Zone to 70 Sea Zone 1 Fighter moved from 67 Sea Zone to Java 1 Fighter moved from 67 Sea Zone to Soembawa 1 Fighter moved from 67 Sea Zone to Soembawa 1 Infantry moved from West Papua to Hollandia Dutch take Hollandia from Yamamoto 1 Artillery and 3 Infantrys moved from West Papua to Merauke 4 Infantrys moved from West Papua to Merauke Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Anzac Battle in Western Australia Anzac attack with 1 Infantry Yamamoto defend with 1 Artillery Anzac roll dice for 1 Cruiser in Western Australia, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 3 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Artillery in Western Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Western Australia Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in Merauke Anzac attack with 1 Artillery and 7 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 7 Infantrys in Merauke, round 2 : 1/8 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Merauke, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Merauke Anzac win, taking Merauke from Yamamoto with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in 70 Sea Zone Anzac attack with 3 Fighters and 1 Submarine Yamamoto defend with 1 B.Transport and 1 Transport Anzac roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 70 Sea Zone Anzac roll dice for 3 Fighters in 70 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 70 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 Fighters in 70 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 70 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Anzac lost in 70 Sea Zone Anzac roll dice for 3 Fighters in 70 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 70 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 70 Sea Zone Anzac win with 3 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 B.Transport and 1 Transport Casualties for Anzac: 1 Submarine Battle in Java Anzac attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Thai defend with 1 Infantry and 1 Tank Anzac roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Tank owned by the Thai lost in Java Anzac win, taking Java from Thai with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry and 1 Tank Battle in Soembawa Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry Hisaichi defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soembawa Anzac win, taking Soembawa from Hisaichi with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Anzac 3 Fighters moved from 70 Sea Zone to 67 Sea Zone 1 Fighter moved from Java to 67 Sea Zone 2 Fighters moved from Soembawa to 67 Sea Zone 4 Infantrys moved from New South Wales to South Australia 1 Infantry moved from Canberra to New South Wales 1 AAGun moved from West Papua to Merauke 4 Infantrys moved from West Papua to Merauke 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Submarine placed in 67 Sea Zone 1 Artillery and 1 Elite placed in Broome 1 T.Boat placed in 113 Sea Zone 1 Artillery and 1 Infantry placed in Townsville 3 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.33 Thai regular : 0.17 Hisaichi regular : -0.67
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 ArmoredCars and 3 Tanks moved from Rio De Janeiro to S.Chile 1 Adv.Fighter moved from Amazon to S.Chile 3 Tanks moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 1 Bomber; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks in S.Chile, round 2 : 3/6 hits, 2.67 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits 1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Dutch 1 Adv.Fighter moved from S.Chile to N.Chile 1 Tank moved from Port Moresby to West Papua 1 Tank moved from West Papua to Merauke 1 Submarine moved from 67 Sea Zone to 66 Sea Zone Place Units - Dutch 1 Bomber placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral regular : -1.17 Dutch regular : 0.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 ArmoredCars and 3 Tanks moved from Rio De Janeiro to S.Chile 1 Adv.Fighter moved from Amazon to S.Chile 3 Tanks moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 1 Bomber; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks in S.Chile, round 2 : 3/6 hits, 2.67 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits 1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Dutch 1 Adv.Fighter moved from S.Chile to N.Chile 1 Tank moved from Port Moresby to West Papua 1 Tank moved from West Papua to Merauke 1 Submarine moved from 67 Sea Zone to 66 Sea Zone Place Units - Dutch 1 Bomber placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by British from 57 Sea Zone: 1 Transport EDIT: Adding units owned by British to 51 Sea Zone: 1 Transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : -1.17 Dutch regular : 0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Oulu to Lapland 1 Mech.Inf moved from Helsinki to Lapland 1 Infantry moved from N.Karelia to Lapland 1 Mech.Inf moved from N.Karelia to Lapland 1 Tank moved from S.Karelia to Vologda Finns take Vologda from Russians 1 Tank moved from Vologda to Arkhangelsk Finns take Arkhangelsk from Russians 3 Infantrys, 1 Mech.Inf and 1 Tank moved from S.Karelia to Arkhangelsk 2 Artillerys, 7 Infantrys and 1 Mech.Inf moved from N.Karelia to S.Karelia 1 Mech.Inf moved from S.Karelia to Arkhangelsk 1 Infantry moved from Leningrad to S.Karelia 2 Infantrys moved from Tampere to Oulu 1 Infantry moved from Helsinki to Tampere 2 Infantrys and 1 Tank moved from Helsinki to Tampere 1 Tank moved from Tampere to Oulu 2 Infantrys moved from Oslo to 22 Sea Zone 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 22 Sea Zone to 5 Sea Zone 2 Infantrys moved from 5 Sea Zone to Finnmark 1 Adv.Fighter and 1 Fighter moved from Middle Norrland to Finnmark Purchase Units - Finns Finns buy 6 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Battle in Finnmark Finns attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Finnmark, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Finnmark Finns win, taking Finnmark from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Lapland Finns attack with 2 Infantrys and 2 Mech.Infs Russians defend with 1 Infantry Finns roll dice for 2 Infantrys and 2 Mech.Infs in Lapland, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Adv.Fighter and 1 Fighter moved from Finnmark to Nordland Place Units - Finns 6 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Finns regular : 1.50 Russians regular : 0.33
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 1 Tank moved from E.Romania to Donetsk 1 Fighter moved from Brest to Donetsk 1 Infantry moved from E.Romania to Vinnytsia 1 Infantry moved from E.Romania to Vinnytsia 1 Infantry moved from E.Romania to Vinnytsia 1 Fighter moved from Brest to Vinnytsia 1 JetFighter moved from Bucharest to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 8 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter, 1 Infantry and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Donetsk, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Vinnytsia Romanians attack with 1 Fighter, 3 Infantrys and 1 JetFighter Russians defend with 2 Infantrys Romanians roll dice for 1 Fighter, 3 Infantrys and 1 JetFighter in Vinnytsia, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 1 Fighter, 3 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to Brest 1 Fighter moved from Donetsk to Brest 1 JetFighter moved from Vinnytsia to Brest Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 27 PUs
Combat Hit Differential Summary :
Romanians regular : 3.50 Russians regular : 0.00
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Fighter moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 3/5 hits, 1.67 expected hits British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Thai regular : 1.33 British regular : 0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 T.Boat moved from 88 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from Tarawa to 104 Sea Zone 2 Adv.Fighters, 2 Artillerys, 2 Carriers, 1 Destroyer, 1 Elite, 2 Fighters, 1 Infantry and 2 Transports moved from 104 Sea Zone to 109 Sea Zone 1 Submarine moved from 104 Sea Zone to 102 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Infantry moved from 109 Sea Zone to New Georgia 1 Adv.Fighter and 2 Fighters moved from 109 Sea Zone to New Georgia 2 Bombers moved from Tarawa to New Georgia 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Fighter moved from 88 Sea Zone to 95 Sea Zone 4 Tanks moved from Argentina to Bahia 2 L.Fighters moved from Salvador to Bahia 1 Artillery moved from Argentina to Rio De Janeiro Purchase Units - Americans Americans buy 1 B.Carrier, 1 Destroyer, 2 Fighters, 4 Infantrys, 2 L.Fighters, 1 Submarine, 2 T.Boats and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 2 L.Fighters and 4 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 2 L.Fighters and 4 Tanks in Bahia, round 2 : 2/6 hits, 3.00 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bahia Americans roll dice for 2 L.Fighters and 2 Tanks in Bahia, round 3 : 1/4 hits, 2.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia Americans roll dice for 2 L.Fighters and 1 Tank in Bahia, round 4 : 3/3 hits, 1.50 expected hits Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 2 L.Fighters and 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 3 Tanks Casualties for Neutral: 3 Infantrys and 1 Tank Battle in 87 Sea Zone Americans attack with 1 Adv.Fighter, 2 Fighters and 1 T.Boat Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 2 Fighters and 1 T.Boat in 87 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 Adv.Fighter, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 95 Sea Zone Americans attack with 3 Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in New Georgia Americans attack with 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite, 2 Fighters and 1 Infantry Yamamoto defend with 1 Infantry and 1 Marine Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite, 2 Fighters and 1 Infantry in New Georgia, round 2 : 3/10 hits, 4.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Marine in New Georgia, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in New Georgia Americans win, taking New Georgia from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite and 2 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry and 1 Marine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Cuba from Neutral to Americans EDIT: Turning off Edit Mode 2 Fighters moved from New Georgia to 109 Sea Zone 2 Adv.Fighters moved from New Georgia to 109 Sea Zone 2 Bombers moved from New Georgia to Port Moresby 3 Fighters moved from 95 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 87 Sea Zone to 88 Sea Zone 2 Fighters moved from 88 Sea Zone to Wake 2 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 1 Elite moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery and 1 Elite moved from 91 Sea Zone to Pearl Harbor 1 Infantry moved from Washington to 13 Sea Zone 1 Infantry and 1 Transport moved from 13 Sea Zone to 26 Sea Zone 1 Artillery moved from South Atlantic USA to 26 Sea Zone 1 Artillery and 1 Infantry moved from 26 Sea Zone to Cuba 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 27 Sea Zone 1 B.Transport moved from 28 Sea Zone to 13 Sea Zone 1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from 28 Sea Zone to 34 Sea Zone 1 Tank moved from Mauritania to E.Morocco 1 B.Transport moved from 41 Sea Zone to 31 Sea Zone 2 Tanks moved from Rio de Oro to 31 Sea Zone 1 Infantry moved from Mauritania to 31 Sea Zone 1 Transport moved from 41 Sea Zone to 31 Sea Zone 1 Tank moved from Rio de Oro to 31 Sea Zone 1 B.Transport, 1 Infantry, 3 Tanks and 1 Transport moved from 31 Sea Zone to 41 Sea Zone 1 Infantry and 3 Tanks moved from 41 Sea Zone to E.Morocco 1 Adv.Fighter and 1 Fighter moved from 41 Sea Zone to E.Morocco 1 Fighter moved from W.Morocco to E.Morocco 1 Elite, 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania 1 B.Transport moved from 34 Sea Zone to 28 Sea Zone 1 Transport moved from 29 Sea Zone to 27 Sea Zone 2 L.Fighters moved from Bahia to E.Morocco 1 B.Transport and 4 Infantrys moved from 27 Sea Zone to 28 Sea Zone Place Units - Americans 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone 2 T.Boats placed in 88 Sea Zone 3 Tanks placed in Rio de Oro 2 L.Fighters placed in Salvador 4 Infantrys placed in Washington 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -1.83 Neutral regular : 0.17
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 2 Bombers moved from Paris to 41 Sea Zone 2 ArmoredCars moved from Leningrad to Yaroslavl 1 Infantry moved from Novgorod to Smolensk 1 Infantry moved from Leningrad to Novgorod 1 Infantry moved from S.Karelia to Smolensk 1 Artillery moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Yaroslavl 1 Stuka moved from S.Karelia to Yaroslavl 1 Infantry moved from S.Karelia to Yaroslavl 1 Artillery moved from S.Karelia to Yaroslavl 1 Stuka moved from S.Karelia to Smolensk 1 Elite moved from S.Karelia to Smolensk 1 Elite moved from S.Karelia to Yaroslavl 7 Artillerys, 5 Elites and 12 Infantrys moved from S.Karelia to Arkhangelsk 1 Infantry moved from Leningrad to S.Karelia 1 Infantry moved from Brest to Minsk 1 Infantry moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Fighter moved from Brest to Minsk 1 Artillery and 2 Infantrys moved from Warsaw to Brest 1 Artillery and 2 Infantrys moved from Danzig to Brest 4 ArmoredCars and 1 Tank moved from Bohemia to Brest 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Destroyer moved from 22 Sea Zone to 21 Sea Zone 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Bomber moved from Hamburg to 21 Sea Zone 1 Transport moved from 22 Sea Zone to 12 Sea Zone 1 Transport moved from 22 Sea Zone to 12 Sea Zone 1 Transport moved from 22 Sea Zone to 12 Sea Zone 3 Artillerys and 3 Infantrys moved from Nordland to 12 Sea Zone 3 Artillerys moved from Denmark to 22 Sea Zone 6 Infantrys moved from Denmark to 22 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 12 Sea Zone to 21 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Infantrys and 4 Transports moved from 22 Sea Zone to 21 Sea Zone 4 Infantrys moved from Hamburg to Netherlands 2 Artillerys moved from Hamburg to Netherlands 1 Infantry moved from Rhine to Belgium 1 ArmoredCar, 2 Artillerys and 3 Infantrys moved from Picardy to Belgium 1 ArmoredCar and 1 Tank moved from Normandy to Belgium 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Stuka moved from Hamburg to Belgium 1 Infantry moved from 21 Sea Zone to Dover 6 Artillerys moved from 21 Sea Zone to Netherlands 8 Infantrys moved from 21 Sea Zone to Netherlands 1 Artillery moved from Brittany to Normandy 1 Infantry moved from Normandy to Brittany Purchase Units - Germans Germans buy 8 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 15 Infantrys, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports British defend with 1 Destroyer, 1 Submarine and 2 T.Boats Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 7 Transports in 21 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 1 Destroyer and 2 T.Boats in 21 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Germans 1 Submarine owned by the British, 1 Destroyer owned by the British and 2 T.Boats owned by the British lost in 21 Sea Zone Germans win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports remaining. Battle score for attacker is 27 Casualties for British: 1 Destroyer, 1 Submarine and 2 T.Boats Battle in Netherlands Germans attack with 8 Artillerys and 12 Infantrys Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 8 Artillerys and 12 Infantrys in Netherlands, round 2 : 11/20 hits, 6.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 8 Artillerys and 12 Infantrys remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Belgium Germans attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank Neutral defend with 3 Infantrys Germans roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank in Belgium, round 2 : 3/10 hits, 3.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 ArmoredCars Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Minsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Dover Battle in Smolensk Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka Russians defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Smolensk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Smolensk Germans win, taking Dover from British, taking Smolensk from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Yaroslavl Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka Russians defend with 2 Artillerys and 1 Infantry Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yaroslavl Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 2 Artillerys and 1 Infantry Battle in 41 Sea Zone Germans attack with 2 Bombers Americans defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport Germans roll dice for 2 Bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 4.83 Neutral regular : -0.33 British regular : 0.00
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2 hits on American fleet off Gibraltar – OOL?
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max d
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 2 Bombers moved from Paris to 41 Sea Zone 2 ArmoredCars moved from Leningrad to Yaroslavl 1 Infantry moved from Novgorod to Smolensk 1 Infantry moved from Leningrad to Novgorod 1 Infantry moved from S.Karelia to Smolensk 1 Artillery moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Yaroslavl 1 Stuka moved from S.Karelia to Yaroslavl 1 Infantry moved from S.Karelia to Yaroslavl 1 Artillery moved from S.Karelia to Yaroslavl 1 Stuka moved from S.Karelia to Smolensk 1 Elite moved from S.Karelia to Smolensk 1 Elite moved from S.Karelia to Yaroslavl 7 Artillerys, 5 Elites and 12 Infantrys moved from S.Karelia to Arkhangelsk 1 Infantry moved from Leningrad to S.Karelia 1 Infantry moved from Brest to Minsk 1 Infantry moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Fighter moved from Brest to Minsk 1 Artillery and 2 Infantrys moved from Warsaw to Brest 1 Artillery and 2 Infantrys moved from Danzig to Brest 4 ArmoredCars and 1 Tank moved from Bohemia to Brest 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Destroyer moved from 22 Sea Zone to 21 Sea Zone 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Bomber moved from Hamburg to 21 Sea Zone 1 Transport moved from 22 Sea Zone to 12 Sea Zone 1 Transport moved from 22 Sea Zone to 12 Sea Zone 1 Transport moved from 22 Sea Zone to 12 Sea Zone 3 Artillerys and 3 Infantrys moved from Nordland to 12 Sea Zone 3 Artillerys moved from Denmark to 22 Sea Zone 6 Infantrys moved from Denmark to 22 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 12 Sea Zone to 21 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Infantrys and 4 Transports moved from 22 Sea Zone to 21 Sea Zone 4 Infantrys moved from Hamburg to Netherlands 2 Artillerys moved from Hamburg to Netherlands 1 Infantry moved from Rhine to Belgium 1 ArmoredCar, 2 Artillerys and 3 Infantrys moved from Picardy to Belgium 1 ArmoredCar and 1 Tank moved from Normandy to Belgium 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Stuka moved from Hamburg to Belgium 1 Infantry moved from 21 Sea Zone to Dover 6 Artillerys moved from 21 Sea Zone to Netherlands 8 Infantrys moved from 21 Sea Zone to Netherlands 1 Artillery moved from Brittany to Normandy 1 Infantry moved from Normandy to Brittany Purchase Units - Germans Germans buy 8 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 15 Infantrys, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports British defend with 1 Destroyer, 1 Submarine and 2 T.Boats Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 7 Transports in 21 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 1 Destroyer and 2 T.Boats in 21 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Germans 1 Submarine owned by the British, 1 Destroyer owned by the British and 2 T.Boats owned by the British lost in 21 Sea Zone Germans win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports remaining. Battle score for attacker is 27 Casualties for British: 1 Destroyer, 1 Submarine and 2 T.Boats Battle in Netherlands Germans attack with 8 Artillerys and 12 Infantrys Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 8 Artillerys and 12 Infantrys in Netherlands, round 2 : 11/20 hits, 6.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 8 Artillerys and 12 Infantrys remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Belgium Germans attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank Neutral defend with 3 Infantrys Germans roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank in Belgium, round 2 : 3/10 hits, 3.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 ArmoredCars Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Minsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Dover Battle in Smolensk Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka Russians defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Smolensk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Smolensk Germans win, taking Dover from British, taking Smolensk from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Yaroslavl Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka Russians defend with 2 Artillerys and 1 Infantry Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yaroslavl Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 2 Artillerys and 1 Infantry Battle in 41 Sea Zone Germans attack with 2 Bombers Americans defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport Germans roll dice for 2 Bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport in 41 Sea Zone, round 2 : 0/4 hits, 1.17 expected hits 1 B.Transport owned by the Americans and 1 Transport owned by the Americans lost in 41 Sea Zone Germans roll dice for 2 Bombers in 41 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 Carrier and 1 Destroyer in 41 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 2 Bombers owned by the Germans lost in 41 Sea Zone Americans win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 1 B.Transport and 1 Transport Casualties for Germans: 2 Bombers Non Combat Move - Germans 1 Bomber moved from 21 Sea Zone to Normandy 1 Stuka moved from Belgium to Normandy 1 Destroyer moved from 22 Sea Zone to 21 Sea Zone 1 Stuka moved from Smolensk to Brest 1 Stuka moved from Minsk to Brest 1 Fighter moved from Minsk to Brest 1 Stuka moved from Yaroslavl to Brest Place Units - Germans 1 Factory placed in Krakow 1 Artillery and 3 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 4 ArmoredCars and 1 Tank placed in Bohemia 1 Artillery and 2 Infantrys placed in Normandy 2 Artillerys and 4 Infantrys placed in Hamburg 2 ArmoredCars and 2 Infantrys placed in Leningrad 1 Artillery, 2 Infantrys and 1 Stuka placed in Rhine 2 ArmoredCars and 1 Fighter placed in Bavaria Turn Complete - Germans Germans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Americans regular : -0.00 Russians regular : 0.00 Germans regular : 3.50 Neutral regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 1 Infantry moved from Kirov to Vologda Russians take Vologda from Finns 7 Infantrys moved from Moscow to Yaroslavl 4 Infantrys moved from Moscow to Yaroslavl 1 Artillery moved from Moscow to Yaroslavl 1 Artillery and 2 Infantrys moved from Kursk to Smolensk 2 Fighters moved from Moscow to Smolensk 1 Artillery moved from Rostov to Donetsk 1 Infantry moved from Crimea to Donetsk 1 Artillery and 2 Infantrys moved from Kiev to Minsk 1 Artillery and 2 Infantrys moved from Kiev to Vinnytsia 1 Bomber moved from Kiev to Vinnytsia 2 Fighters moved from Kiev to Minsk 1 Fighter moved from Kiev to Vinnytsia 1 Infantry moved from Kiev to Donetsk 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia 2 Fighters moved from N.Buryat Mongolia to Zhigansk 2 Infantrys moved from Khatanga to Zhigansk Purchase Units - Russians Russians buy 4 Artillerys, 1 Bunker, 1 Elite, 18 Infantrys, 2 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Minsk Russians attack with 1 Artillery, 2 Fighters and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Battle in Donetsk Russians attack with 1 Artillery and 2 Infantrys Romanians defend with 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits Romanians roll dice for 1 Tank in Donetsk, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Tank Battle in Zhigansk Russians attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Zhigansk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Zhigansk Russians roll dice for 2 Fighters and 1 Infantry in Zhigansk, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Zhigansk Russians win, taking Zhigansk from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Vinnytsia Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys Romanians defend with 3 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Vinnytsia, round 2 : 3/5 hits, 1.83 expected hits Romanians roll dice for 3 Infantrys in Vinnytsia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Romanians lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Romanians: 3 Infantrys Battle in Smolensk Russians attack with 1 Artillery, 2 Fighters and 2 Infantrys Germans defend with 1 Artillery, 1 Elite and 1 Infantry Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Smolensk, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Smolensk Russians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk retreated to Smolensk Germans win with 1 Artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Germans: 1 Elite and 1 Infantry Battle in Yaroslavl Russians attack with 1 Artillery and 11 Infantrys Germans defend with 1 Artillery, 1 Elite and 2 Infantrys Russians roll dice for 1 Artillery and 11 Infantrys in Yaroslavl, round 2 : 1/12 hits, 2.33 expected hits Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Yaroslavl Russians roll dice for 1 Artillery and 9 Infantrys in Yaroslavl, round 3 : 4/10 hits, 2.00 expected hits Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Russians 2 Fighters moved from Minsk to Kiev 2 Fighters moved from Smolensk to Kiev 5 Tanks moved from Moscow to Kirov 4 Mot.Infs moved from Stalingrad to Kiev 1 Fighter moved from Vinnytsia to Kiev 1 Bomber moved from Vinnytsia to Kiev 5 Tanks moved from Tula to Kiev 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Artillerys and 3 Infantrys moved from Khatanga to Olyokminsk 2 Fighters moved from Zhigansk to N.Buryat Mongolia 1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Kirov to Komi Place Units - Russians 1 Bunker placed in Kiev 2 Mech.Rockets and 3 Tanks placed in Moscow 1 Artillery and 2 Infantrys placed in Kiev 1 Artillery and 2 Infantrys placed in Kursk 1 Artillery and 5 Infantrys placed in Sibirsky 1 Artillery, 1 Elite and 3 Infantrys placed in Moscow 2 Infantrys placed in Georgia 4 Infantrys placed in Stalingrad Turning on Edit Mode EDIT: Removing units owned by Russians from Kiev: 3 Mot.Infs EDIT: Adding units owned by Russians to Kursk: 3 Mot.Infs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Romanians regular : 0.50 Germans regular : -0.33 Russians regular : -2.17 Hisaichi regular : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 2 Fighters moved from 48 Sea Zone to 51 Sea Zone 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from Tobruk to Mersa Matruh 1 Infantry moved from Tobruk to Mersa Matruh 1 Fighter moved from Kufra to Mersa Matruh 1 Fighter moved from Kufra to Darfur 1 Artillery moved from Kufra to Darfur 1 Infantry moved from Kufra to Darfur 1 Infantry moved from Kufra to Darfur 1 ArmoredCar, 3 Artillerys and 4 Infantrys moved from Tobruk to El Agheila 5 ArmoredCars, 2 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Tanks moved from Kufra to El Agheila 1 Artillery and 2 Infantrys moved from Hun to El Agheila 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters and 7 Infantrys moved from N.Algeria to E.Morocco 1 Mech.Inf moved from Tunis to E.Morocco 2 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank moved from Catalonia to La Mancha 1 Artillery moved from Greece to 48 Sea Zone 1 Infantry moved from Greece to 48 Sea Zone 1 Infantry moved from Greece to 48 Sea Zone 1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Infantrys and 5 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Artillerys moved from Rome to 46 Sea Zone 6 Infantrys moved from Rome to 46 Sea Zone Purchase Units - Italians Italians buy 4 Artillerys, 1 Fighter, 15 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 46 Sea Zone: 3 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 8 Infantrys and 5 Transports EDIT: Adding units owned by Italians to 45 Sea Zone: 3 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 8 Infantrys and 5 Transports EDIT: Turning off Edit Mode Turning off Edit Mode Battle in 51 Sea Zone Italians attack with 2 Fighters and 1 Submarine British defend with 1 Transport Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 51 Sea Zone Italians win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Darfur Italians attack with 1 Artillery, 1 Fighter and 2 Infantrys British defend with 2 Mot.Infs Italians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Darfur, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 2 Mot.Infs in Darfur, round 2 : 2/2 hits, 1.00 expected hits 2 Mot.Infs owned by the British and 2 Infantrys owned by the Italians lost in Darfur Italians win, taking Darfur from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 Infantrys Casualties for British: 2 Mot.Infs Battle in Mersa Matruh Italians attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 3 : 0/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 4 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in La Mancha Italians attack with 2 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank Neutral defend with 2 Infantrys Italians roll dice for 2 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank in La Mancha, round 2 : 5/15 hits, 4.83 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in La Mancha Italians loses 0 PUs for violating La Manchas neutrality. Italians win, taking La Mancha from Neutral with 2 ArmoredCars, 5 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in E.Morocco Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters, 7 Infantrys and 1 Mech.Inf French defend with 1 Factory and 2 Tanks; Americans defend with 1 Adv.Fighter, 2 Fighters, 1 Infantry, 2 L.Fighters and 4 Tanks Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters, 7 Infantrys and 1 Mech.Inf in E.Morocco, round 2 : 4/16 hits, 5.00 expected hits French roll dice for 1 Adv.Fighter, 2 Fighters, 1 Infantry, 2 L.Fighters and 6 Tanks in E.Morocco, round 2 : 4/12 hits, 6.33 expected hits 1 Infantry owned by the Americans, 4 Infantrys owned by the Italians and 3 Tanks owned by the Americans lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf in E.Morocco, round 3 : 3/12 hits, 4.17 expected hits French roll dice for 1 Adv.Fighter, 2 Fighters, 2 L.Fighters and 3 Tanks in E.Morocco, round 3 : 4/8 hits, 4.50 expected hits 1 ArmoredCar owned by the Italians, 2 Tanks owned by the French, 3 Infantrys owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Artillerys, 2 Fighters and 1 Mech.Inf in E.Morocco, round 4 : 4/8 hits, 2.83 expected hits French roll dice for 1 Adv.Fighter, 2 Fighters and 2 L.Fighters in E.Morocco, round 4 : 4/5 hits, 3.00 expected hits 2 Fighters owned by the Americans, 1 ArmoredCar owned by the Italians, 1 L.Fighter owned by the Americans, 3 Artillerys owned by the Italians and 1 Adv.Fighter owned by the Americans lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in E.Morocco, round 5 : 0/4 hits, 1.50 expected hits French roll dice for 1 L.Fighter in E.Morocco, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in E.Morocco, round 6 : 1/4 hits, 1.50 expected hits French roll dice for 1 L.Fighter in E.Morocco, round 6 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Italians and 1 L.Fighter owned by the Americans lost in E.Morocco Italians win, taking E.Morocco from French with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 40 Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 1 Fighter and 7 Infantrys Casualties for Americans: 1 Adv.Fighter, 2 Fighters, 1 Infantry, 2 L.Fighters and 4 Tanks Casualties for French: 2 Tanks Non Combat Move - Italians 1 Adv.Fighter and 1 Fighter moved from E.Morocco to N.Tunisia 3 ArmoredCars moved from Tunis to N.Tunisia 3 Artillerys and 8 Infantrys moved from 45 Sea Zone to N.Tunisia 3 Infantrys moved from Languedoc to Catalonia 1 AAGun, 2 Artillerys and 2 Infantrys moved from Provence to Languedoc 1 ArmoredCar moved from Lombardy to Languedoc 1 Fighter moved from Rome to 45 Sea Zone 1 Fighter moved from Darfur to El Agheila 1 Fighter moved from Mersa Matruh to El Agheila 1 Fighter moved from 51 Sea Zone to Greece 1 Fighter moved from 51 Sea Zone to 45 Sea Zone Place Units - Italians 1 Artillery and 2 Infantrys placed in Hun 4 Mech.Infs placed in Tunis 1 Artillery and 3 Infantrys placed in Greece 1 Artillery and 3 Infantrys placed in Provence 1 Artillery, 1 Fighter and 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
French regular : -2.17 Italians regular : -2.33 Neutral regular : 1.33 British regular : 0.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 2 Infantrys moved from Mauritania to W.Morocco 2 Tanks moved from French Sudan to W.Morocco 2 Artillerys and 2 Infantrys moved from Adana to Izmir 1 Fighter moved from Rostov to Izmir Purchase Units - French French buy 2 ArmoredCars, 1 Elite and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Izmir French attack with 2 Artillerys, 1 Fighter and 2 Infantrys Neutral defend with 2 Infantrys and 1 Tank French roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Izmir, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Izmir French roll dice for 2 Artillerys and 1 Fighter in Izmir, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Tank in Izmir, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the French lost in Izmir French roll dice for 1 Artillery and 1 Fighter in Izmir, round 4 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Tank in Izmir, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the French and 1 Tank owned by the Neutral lost in Izmir French win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for French: 2 Artillerys and 2 Infantrys Casualties for Neutral: 2 Infantrys and 1 Tank Non Combat Move - French 1 Infantry moved from Syria to Adana 1 Fighter moved from Izmir to Adana 2 Tanks moved from French Equatorial Africa to Mauritania 1 Infantry moved from French Equatorial Africa to French Sudan Place Units - French 1 ArmoredCar and 2 Tanks placed in French Equatorial Africa 1 ArmoredCar and 1 Elite placed in Syria Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.67 Neutral regular : 1.83
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Cruiser and 1 Infantry moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Aroe Yamamoto take Aroe from Dutch 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Infantry and 1 Marine moved from 112 Sea Zone to Tanimbar 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Infantry and 1 Marine moved from 112 Sea Zone to Tanimbar 2 Infantrys and 1 Tank moved from Sumatra to Java 1 Infantry and 2 Marines moved from Flores to Soembawa 1 Infantry moved from Lombok to Java 1 Tank moved from Lombok to Java 1 Tank moved from Lombok to Soembawa 1 Marine moved from Lombok to Soembawa 1 Tank moved from Lombok to Soembawa 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 1 Adv.Fighter moved from 110 Sea Zone to 65 Sea Zone 1 Fighter moved from 110 Sea Zone to 65 Sea Zone 2 Adv.Fighters moved from 86 Sea Zone to 109 Sea Zone 4 Fighters moved from 86 Sea Zone to 109 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 109 Sea Zone 2 Fighters moved from Tokyo to 109 Sea Zone 1 Bomber moved from Banjarmasin to 109 Sea Zone 1 Fighter moved from 111 Sea Zone to 109 Sea Zone 1 Fighter moved from 111 Sea Zone to 109 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Tanimbar 1 Infantry moved from Tokyo to 84 Sea Zone 1 Marine moved from Saipan to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 86 Sea Zone to 108 Sea Zone 3 Infantrys and 1 Marine moved from 108 Sea Zone to Hollandia 2 B.Carriers, 2 Battleships, 1 Carrier, 1 Cruiser and 2 Destroyers moved from 86 Sea Zone to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Iwo Jima 1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Destroyer, 5 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 65 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 Fighter British defend with 2 Submarines Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the British lost in 65 Sea Zone 1 Submarine owned by the British submerged Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 109 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 8 Fighters and 1 S.Submarine Americans defend with 2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 2 Transports Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 8 Fighters in 109 Sea Zone, round 2 : 5/11 hits, 4.33 expected hits Americans roll dice for 2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 2 Transports in 109 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits 2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Transports owned by the Americans and 5 Fighters owned by the Yamamoto lost in 109 Sea Zone Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Americans lost in 109 Sea Zone Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 3 Fighters in 109 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits Americans roll dice for 2 Adv.Fighters in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 34 Casualties for Yamamoto: 5 Fighters and 1 S.Submarine Casualties for Americans: 2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 2 Transports Battle in Tanimbar Yamamoto attack with 4 Infantrys and 2 Marines Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry Yamamoto roll dice for 1 Cruiser in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in Tanimbar Yamamoto roll dice for 4 Infantrys and 2 Marines in Tanimbar, round 2 : 2/6 hits, 1.67 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Anzac and 1 Infantry owned by the Dutch lost in Tanimbar Yamamoto win, taking Tanimbar from Dutch with 4 Infantrys and 2 Marines remaining. Battle score for attacker is 9 Casualties for Anzac: 1 Infantry and 1 Tank Casualties for Dutch: 1 Infantry Battle in Java Yamamoto attack with 3 Infantrys and 2 Tanks Anzac defend with 1 Artillery and 1 Elite Yamamoto roll dice for 3 Infantrys and 2 Tanks in Java, round 2 : 2/5 hits, 1.50 expected hits Dutch roll dice for 1 Artillery and 1 Elite in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java Yamamoto win, taking Java from Dutch with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Artillery and 1 Elite Battle in Hollandia Yamamoto attack with 3 Infantrys and 1 Marine Anzac defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 1 Marine in Hollandia, round 2 : 1/4 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Hollandia Yamamoto win, taking Hollandia from Dutch with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Soembawa Yamamoto attack with 1 Infantry, 3 Marines and 2 Tanks Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Infantry, 3 Marines and 2 Tanks in Soembawa, round 2 : 0/6 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Soembawa Yamamoto roll dice for 3 Marines and 2 Tanks in Soembawa, round 3 : 2/5 hits, 2.50 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Soembawa, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Marine owned by the Yamamoto lost in Soembawa Yamamoto win, taking Soembawa from Dutch with 2 Marines and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry and 1 Marine Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 Fighters could not land in 109 Sea Zone and were removed 1 Adv.Fighter and 1 Fighter moved from 65 Sea Zone to 112 Sea Zone 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from 109 Sea Zone to Ponape Place Units - Yamamoto Turning on Edit Mode EDIT: Adding units owned by Yamamoto to 109 Sea Zone: 1 S.Submarine EDIT: Turning off Edit Mode 2 Fighters placed in 110 Sea Zone 2 Infantrys placed in Banjarmasin 3 Infantrys and 1 Marine placed in Davao 3 Infantrys placed in Saipan 2 Adv.Fighters, 1 Destroyer and 3 Fighters placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : 0.67 Dutch regular : -1.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 ArmoredCar moved from Lanchow to Shansi 1 Fighter moved from Hupeh to Suiyuan 1 Fighter moved from Hupeh to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 ArmoredCar and 1 Fighter Hisaichi defend with 1 Artillery Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Suiyuan Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Suiyuan 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh 1 Elite moved from E.Qinghai to Ningsia 2 ArmoredCars and 1 Tank moved from Hsining to Lanchow 2 Infantrys moved from Hsining to E.Qinghai 1 Fighter moved from Shansi to Hupeh 1 Infantry moved from Hupeh to Shensi Place Units - Chinese 1 Bunker, 2 Infantrys and 1 Tank placed in Hupeh 2 ArmoredCars and 3 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Hisaichi regular : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 ArmoredCar moved from Lanchow to Shansi 1 Fighter moved from Hupeh to Suiyuan 1 Fighter moved from Hupeh to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 ArmoredCar and 1 Fighter Hisaichi defend with 1 Artillery Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Suiyuan Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Suiyuan 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh 1 Elite moved from E.Qinghai to Ningsia 2 ArmoredCars and 1 Tank moved from Hsining to Lanchow 2 Infantrys moved from Hsining to E.Qinghai 1 Fighter moved from Shansi to Hupeh 1 Infantry moved from Hupeh to Shensi Place Units - Chinese 1 Bunker, 2 Infantrys and 1 Tank placed in Hupeh 2 ArmoredCars and 3 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Hisaichi regular : -0.17
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 2 Infantrys moved from Hunan to Hupeh 1 Adv.Fighter, 5 ArmoredCars, 11 Artillerys, 1 Bomber, 20 Infantrys, 3 Mech.Infs and 5 Tanks moved from Anhwei to Hupeh 3 ArmoredCars and 3 Tanks moved from Shantung to Hupeh 1 ArmoredCar moved from Shanghai to Hupeh 1 Mech.Inf moved from Peking to Hupeh 4 Adv.Fighters moved from Hong Kong to Hupeh 2 Fighters moved from S.French Indochina to Hupeh 1 Infantry moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 3 Infantrys moved from Shantung to Shansi 1 Tank moved from Suiyuan to Shansi 1 Submarine moved from 111 Sea Zone to 113 Sea Zone 1 Submarine moved from 111 Sea Zone to 113 Sea Zone 3 Infantrys moved from N.French Indochina to N.Thailand 4 Infantrys moved from Changchun to 84 Sea Zone 1 Battleship, 4 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk 1 Infantry moved from 75 Sea Zone to Okhotsk 2 Infantrys moved from 75 Sea Zone to Kolyma 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Ayan 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Banjarmasin 1 Transport moved from 111 Sea Zone to 92 Sea Zone 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 1 Carrier, 2 Destroyers and 2 Submarines moved from 111 Sea Zone to 112 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 113 Sea Zone Hisaichi attack with 2 Submarines Anzac defend with 1 T.Boat Hisaichi roll dice for 2 Submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 T.Boat owned by the Anzac lost in 113 Sea Zone Hisaichi win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for Anzac: 1 T.Boat Battle in Shansi Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 1 ArmoredCar Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in N.Thailand Hisaichi attack with 3 Infantrys British defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in N.Thailand, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in N.Thailand, round 4 : 0/3 hits, 0.50 expected hits British roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in N.Thailand, round 5 : 1/3 hits, 0.50 expected hits British roll dice for 1 Infantry in N.Thailand, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.Thailand Hisaichi win, taking N.Thailand from British with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Hupeh Hisaichi attack with 5 Adv.Fighters, 9 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 22 Infantrys, 4 Mech.Infs and 8 Tanks British defend with 2 Fighters; Chinese defend with 1 AAGun, 4 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 20 Infantrys and 10 Tanks Chinese roll AA dice in Hupeh : 0/8 hits, 1.33 expected hits Hisaichi roll dice for 5 Adv.Fighters, 9 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 22 Infantrys, 4 Mech.Infs and 8 Tanks in Hupeh, round 2 : 24/62 hits, 22.00 expected hits Units damaged: 5 Bunkers owned by the Chinese Chinese roll dice for 4 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 20 Infantrys and 10 Tanks in Hupeh, round 2 : 13/45 hits, 17.50 expected hits 4 ArmoredCars owned by the Chinese, 13 Infantrys owned by the Hisaichi and 15 Infantrys owned by the Chinese lost in Hupeh Hisaichi roll dice for 5 Adv.Fighters, 9 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 9 Infantrys, 4 Mech.Infs and 8 Tanks in Hupeh, round 3 : 22/49 hits, 18.83 expected hits Chinese roll dice for 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 5 Infantrys and 10 Tanks in Hupeh, round 3 : 16/26 hits, 11.83 expected hits 7 ArmoredCars owned by the Hisaichi, 10 Tanks owned by the Chinese, 5 Bunkers owned by the Chinese, 1 Elite owned by the Chinese, 9 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh Hisaichi roll dice for 5 Adv.Fighters, 2 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 4 Mech.Infs and 8 Tanks in Hupeh, round 4 : 9/33 hits, 13.50 expected hits Chinese roll dice for 4 Fighters in Hupeh, round 4 : 0/4 hits, 2.00 expected hits 2 Fighters owned by the British and 2 Fighters owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 5 Adv.Fighters, 2 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 4 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 103 Casualties for Hisaichi: 7 ArmoredCars and 22 Infantrys Casualties for Chinese: 4 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Elite, 2 Fighters, 20 Infantrys and 10 Tanks Casualties for British: 2 Fighters Non Combat Move - Hisaichi 5 Adv.Fighters, 1 Bomber and 2 Fighters moved from Hupeh to Anhwei Place Units - Hisaichi 1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Chita 2 Infantrys placed in Anhwei 2 ArmoredCars and 1 Infantry placed in Shantung 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong 2 ArmoredCars, 2 Artillerys and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Chinese AA : -1.33 British regular : -1.33 Hisaichi regular : -1.00