Argo (X) v. Karl7 (L) WaW 1939 Game 10

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Tank moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Tank moved from S.Buryat Mongolia to Chita
            1 Infantry moved from Ayan to Yakutsk
            1 Fighter moved from Chita to Yakutsk
            1 Fighter moved from Chita to Yakutsk
            1 Infantry moved from Chita to Ayan
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from Hunan to Anhwei
            2 Infantrys moved from N.French Indochina to Hunan
            2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Shanghai to Anhwei
            1 ArmoredCar moved from Hong Kong to Shanghai
            1 Infantry moved from Anhwei to Shansi
            1 Artillery moved from Anhwei to Shansi
            1 Tank moved from Shantung to Suiyuan
            1 Tank moved from Shantung to Suiyuan
            1 Adv.Fighter moved from Anhwei to Shansi
            1 Fighter moved from Changchun to Shansi
            1 Fighter moved from Anhwei to Suiyuan
            1 Bomber moved from Anhwei to Suiyuan
            1 Tank moved from Shantung to Anhwei
            1 Transport moved from 111 Sea Zone to 92 Sea Zone
            1 Artillery moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Artillery, 2 Fighters and 1 Infantry moved from 111 Sea Zone to Soembawa
            1 Destroyer moved from 92 Sea Zone to 111 Sea Zone
            2 Mech.Infs moved from Peking to Anhwei
            1 Mech.Inf moved from Changchun to Peking
            3 ArmoredCars and 3 Infantrys moved from Changchun to 84 Sea Zone
            3 ArmoredCars and 3 Infantrys moved from 84 Sea Zone to Shantung
            3 Infantrys moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from 92 Sea Zone to N.French Indochina
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Adv.Fighters, 2 Artillerys, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Yakutsk
                Hisaichi attack with 2 Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Shansi, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Fighter and 1 Infantry
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 1 Bomber, 1 Fighter and 2 Tanks
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Fighter and 1 Tank
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Soembawa
                Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Soembawa to S.French Indochina
            1 Adv.Fighter moved from Shansi to Anhwei
            1 Bomber moved from Suiyuan to Anhwei
            1 Fighter moved from Yakutsk to Chita
            1 Fighter moved from Yakutsk to Chita
    
        Place Units - Hisaichi
            2 Artillerys placed in Anhwei
            3 Tanks placed in Shantung
            4 Adv.Fighters and 2 Infantrys placed in Hong Kong
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Russians regular : 0.67
    Dutch regular : -0.33
    Hisaichi regular : 3.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            2 Mot.Infs moved from Lower Egypt to Darfur
            1 Fighter moved from Nubia to Darfur
            7 Tanks moved from Nubia to New Valley
            4 ArmoredCars moved from Cairo to New Valley
            2 Tanks moved from Cairo to New Valley
            2 Artillerys moved from Palestine to 57 Sea Zone
            2 Infantrys moved from Lower Egypt to 57 Sea Zone
            1 Infantry moved from Lower Egypt to 57 Sea Zone
            1 Bomber moved from Cairo to S.Saudi Arabia
            4 Infantrys moved from Lower Egypt to Cairo
            2 Tanks moved from Nubia to New Valley
            3 Mech.Infs moved from Italian East Africa to New Valley
            2 ArmoredCars moved from Mozambique to Angola
            1 Artillery and 1 Infantry moved from Yunnan to Kweichow
            2 Fighters moved from Hupeh to Kweichow
            1 Infantry moved from Burma to N.Thailand
                  British take N.Thailand from Thai
            1 Infantry moved from Malaya to S.Thailand
            1 Artillery moved from Burma to S.Thailand
            2 Fighters moved from Malaya to S.Thailand
            2 Submarines moved from 67 Sea Zone to 65 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from Wales to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Elite and 1 Infantry moved from Wales to 18 Sea Zone
            1 Elite and 1 Infantry moved from 18 Sea Zone to Munster
            1 Adv.Fighter and 4 Fighters moved from Wales to Munster
            1 Battleship moved from 20 Sea Zone to 18 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Munster
            2 Artillerys and 3 Infantrys moved from 57 Sea Zone to S.Saudi Arabia
            1 Infantry moved from Lower Egypt to Mersa Matruh
            6 Artillerys, 1 Infantry, 4 Mech.Infs and 3 Tanks moved from Lower Egypt to New Valley
            3 Fighters moved from Cairo to Mersa Matruh
            1 Adv.Fighter moved from Cairo to Mersa Matruh
    
        Purchase Units - British
            British buy 3 Bunkers, 24 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kweichow
                British attack with 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                British win, taking Kweichow from Hisaichi with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in New Valley
                British attack with 4 ArmoredCars, 6 Artillerys, 1 Infantry, 7 Mech.Infs and 14 Tanks
                Italians defend with 1 ArmoredCar and 1 Infantry
                    British roll dice for 4 ArmoredCars, 6 Artillerys, 1 Infantry, 7 Mech.Infs and 14 Tanks in New Valley, round 2 : 13/32 hits, 13.00 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                British win, taking New Valley from Italians with 4 ArmoredCars, 6 Artillerys, 7 Mech.Infs and 14 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
            Battle in Angola
                British attack with 2 ArmoredCars
                Neutral defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Angola, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Angola, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Angola, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Angola, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Angola, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 6 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in S.Thailand
                British attack with 1 Artillery, 2 Fighters and 1 Infantry
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in 65 Sea Zone
                British attack with 2 Submarines
                Yamamoto defend with 1 Destroyer
                    British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 65 Sea Zone
                British win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in S.Saudi Arabia
                British attack with 2 Artillerys, 1 Bomber and 3 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Cruiser in S.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in S.Saudi Arabia
                    British roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in S.Saudi Arabia, round 2 : 1/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in S.Saudi Arabia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
                    British roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in S.Saudi Arabia, round 3 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                British attack with 1 Adv.Fighter, 3 Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Infantry in Mersa Matruh, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                British attack with 1 Fighter and 2 Mot.Infs
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Fighter and 2 Mot.Infs in Darfur, round 2 : 0/3 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter and 2 Mot.Infs in Darfur, round 3 : 1/3 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 1 Fighter and 2 Mot.Infs remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in Munster
                British attack with 2 Adv.Fighters, 1 Elite, 5 Fighters, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 2 Adv.Fighters, 1 Elite, 5 Fighters, 2 Infantrys and 1 Tank in Munster, round 2 : 5/11 hits, 3.83 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 2 Adv.Fighters, 1 Elite, 5 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            2 T.Boats moved from 20 Sea Zone to 21 Sea Zone
            1 Destroyer and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Carrier, 1 Destroyer and 2 Transports moved from 20 Sea Zone to 18 Sea Zone
            2 Fighters moved from Munster to 18 Sea Zone
            2 Adv.Fighters and 3 Fighters moved from Munster to Manchester
            2 Infantrys moved from London to Manchester
            7 Infantrys and 1 Tank moved from Wales to Manchester
            1 Infantry moved from Wales to Manchester
            3 Mech.Infs moved from W.Iran to Lower Egypt
            1 AAGun moved from Palestine to Lower Egypt
            1 Bomber moved from S.Saudi Arabia to Cairo
            2 Fighters moved from S.Thailand to Malaya
            1 Infantry moved from Calcutta to Assam
            2 Fighters moved from Kweichow to Hupeh
            3 Infantrys moved from Assam to Yunnan
            2 Infantrys moved from Assam to Burma
            1 Infantry moved from Assam to Yunnan
            2 Artillerys and 3 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Hyderabad to Calcutta
            2 Infantrys moved from Rajputana to Hyderabad
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            1 Fighter moved from Darfur to Cairo
            1 Adv.Fighter and 3 Fighters moved from Mersa Matruh to Cairo
    
        Place Units - British
            1 Bunker, 4 Infantrys and 2 Tanks placed in Cairo
            3 Tanks placed in Italian East Africa
            3 Mech.Infs placed in W.Iran
            1 Bunker placed in Manchester
            1 Bunker placed in Wales
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            5 Infantrys placed in Delhi
            7 Infantrys placed in London
    
        Turn Complete - British
            British collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Italians regular : -0.17
    Thai regular : -1.00
    Neutral regular : -0.67
    British regular : -1.83
    Hisaichi regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Submarine moved from 67 Sea Zone to 70 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery and 1 Elite moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from 67 Sea Zone to Java
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Western Australia
            3 Fighters moved from 67 Sea Zone to 70 Sea Zone
            1 Fighter moved from 67 Sea Zone to Java
            1 Fighter moved from 67 Sea Zone to Soembawa
            1 Fighter moved from 67 Sea Zone to Soembawa
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Artillery and 3 Infantrys moved from West Papua to Merauke
            4 Infantrys moved from West Papua to Merauke
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Western Australia
                Anzac attack with 1 Infantry
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Cruiser in Western Australia, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 3 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Western Australia
                Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Merauke
                Anzac attack with 1 Artillery and 7 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 7 Infantrys in Merauke, round 2 : 1/8 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Merauke, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Merauke
                Anzac win, taking Merauke from Yamamoto with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in 70 Sea Zone
                Anzac attack with 3 Fighters and 1 Submarine
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Anzac roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 70 Sea Zone
                    Anzac roll dice for 3 Fighters in 70 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport in 70 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Fighters in 70 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport in 70 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in 70 Sea Zone
                    Anzac roll dice for 3 Fighters in 70 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport in 70 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 70 Sea Zone
                Anzac win with 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 B.Transport and 1 Transport
                Casualties for Anzac: 1 Submarine
            Battle in Java
                Anzac attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Thai defend with 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Tank owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Tank
            Battle in Soembawa
                Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            3 Fighters moved from 70 Sea Zone to 67 Sea Zone
            1 Fighter moved from Java to 67 Sea Zone
            2 Fighters moved from Soembawa to 67 Sea Zone
            4 Infantrys moved from New South Wales to South Australia
            1 Infantry moved from Canberra to New South Wales
            1 AAGun moved from West Papua to Merauke
            4 Infantrys moved from West Papua to Merauke
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Submarine placed in 67 Sea Zone
            1 Artillery and 1 Elite placed in Broome
            1 T.Boat placed in 113 Sea Zone
            1 Artillery and 1 Infantry placed in Townsville
            3 Infantrys placed in Port Moresby
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.33
    Thai regular : 0.17
    Hisaichi regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 ArmoredCars and 3 Tanks moved from Rio De Janeiro to S.Chile
            1 Adv.Fighter moved from Amazon to S.Chile
            3 Tanks moved from Suriname to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Bomber; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks in S.Chile, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Adv.Fighter moved from S.Chile to N.Chile
            1 Tank moved from Port Moresby to West Papua
            1 Tank moved from West Papua to Merauke
            1 Submarine moved from 67 Sea Zone to 66 Sea Zone
    
        Place Units - Dutch
            1 Bomber placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.17
    Dutch regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 ArmoredCars and 3 Tanks moved from Rio De Janeiro to S.Chile
            1 Adv.Fighter moved from Amazon to S.Chile
            3 Tanks moved from Suriname to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Bomber; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks in S.Chile, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Adv.Fighter, 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Adv.Fighter moved from S.Chile to N.Chile
            1 Tank moved from Port Moresby to West Papua
            1 Tank moved from West Papua to Merauke
            1 Submarine moved from 67 Sea Zone to 66 Sea Zone
    
        Place Units - Dutch
            1 Bomber placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 57 Sea Zone: 1 Transport
            EDIT: Adding units owned by British to 51 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : -1.17
    Dutch regular : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
            1 Mech.Inf moved from Helsinki to Lapland
            1 Infantry moved from N.Karelia to Lapland
            1 Mech.Inf moved from N.Karelia to Lapland
            1 Tank moved from S.Karelia to Vologda
                  Finns take Vologda from Russians
            1 Tank moved from Vologda to Arkhangelsk
                  Finns take Arkhangelsk from Russians
            3 Infantrys, 1 Mech.Inf and 1 Tank moved from S.Karelia to Arkhangelsk
            2 Artillerys, 7 Infantrys and 1 Mech.Inf moved from N.Karelia to S.Karelia
            1 Mech.Inf moved from S.Karelia to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            2 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
            2 Infantrys and 1 Tank moved from Helsinki to Tampere
            1 Tank moved from Tampere to Oulu
            2 Infantrys moved from Oslo to 22 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 22 Sea Zone to 5 Sea Zone
            2 Infantrys moved from 5 Sea Zone to Finnmark
            1 Adv.Fighter and 1 Fighter moved from Middle Norrland to Finnmark
    
        Purchase Units - Finns
            Finns buy 6 ArmoredCars; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Finnmark
                Finns attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Finnmark, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Finnmark
                Finns win, taking Finnmark from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Finns attack with 2 Infantrys and 2 Mech.Infs
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Infantrys and 2 Mech.Infs in Lapland, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 Fighter moved from Finnmark to Nordland
    
        Place Units - Finns
            6 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.50
    Russians regular : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            1 Tank moved from E.Romania to Donetsk
            1 Fighter moved from Brest to Donetsk
            1 Infantry moved from E.Romania to Vinnytsia
            1 Infantry moved from E.Romania to Vinnytsia
            1 Infantry moved from E.Romania to Vinnytsia
            1 Fighter moved from Brest to Vinnytsia
            1 JetFighter moved from Bucharest to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 8 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Donetsk, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vinnytsia
                Romanians attack with 1 Fighter, 3 Infantrys and 1 JetFighter
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Fighter, 3 Infantrys and 1 JetFighter in Vinnytsia, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Fighter, 3 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to Brest
            1 Fighter moved from Donetsk to Brest
            1 JetFighter moved from Vinnytsia to Brest
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 3.50
    Russians regular : 0.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 3/5 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    British regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 T.Boat moved from 88 Sea Zone to 87 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Tarawa to 104 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 2 Carriers, 1 Destroyer, 1 Elite, 2 Fighters, 1 Infantry and 2 Transports moved from 104 Sea Zone to 109 Sea Zone
            1 Submarine moved from 104 Sea Zone to 102 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Infantry moved from 109 Sea Zone to New Georgia
            1 Adv.Fighter and 2 Fighters moved from 109 Sea Zone to New Georgia
            2 Bombers moved from Tarawa to New Georgia
            2 Fighters moved from Wake to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone
            1 Fighter moved from 88 Sea Zone to 87 Sea Zone
            1 Fighter moved from 88 Sea Zone to 95 Sea Zone
            4 Tanks moved from Argentina to Bahia
            2 L.Fighters moved from Salvador to Bahia
            1 Artillery moved from Argentina to Rio De Janeiro
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Destroyer, 2 Fighters, 4 Infantrys, 2 L.Fighters, 1 Submarine, 2 T.Boats and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 2 L.Fighters and 4 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 2 L.Fighters and 4 Tanks in Bahia, round 2 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bahia
                    Americans roll dice for 2 L.Fighters and 2 Tanks in Bahia, round 3 : 1/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
                    Americans roll dice for 2 L.Fighters and 1 Tank in Bahia, round 4 : 3/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 2 L.Fighters and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Americans: 3 Tanks
                Casualties for Neutral: 3 Infantrys and 1 Tank
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Fighters and 1 T.Boat
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 2 Fighters and 1 T.Boat in 87 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 95 Sea Zone
                Americans attack with 3 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in New Georgia
                Americans attack with 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Marine
                    Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite, 2 Fighters and 1 Infantry in New Georgia, round 2 : 3/10 hits, 4.50 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in New Georgia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in New Georgia
                Americans win, taking New Georgia from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Marine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Cuba from Neutral to Americans
            EDIT: Turning off Edit Mode
            2 Fighters moved from New Georgia to 109 Sea Zone
            2 Adv.Fighters moved from New Georgia to 109 Sea Zone
            2 Bombers moved from New Georgia to Port Moresby
            3 Fighters moved from 95 Sea Zone to 88 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 87 Sea Zone to 88 Sea Zone
            2 Fighters moved from 88 Sea Zone to Wake
            2 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Elite moved from San Francisco to 83 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            1 Artillery and 1 Elite moved from 91 Sea Zone to Pearl Harbor
            1 Infantry moved from Washington to 13 Sea Zone
            1 Infantry and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            1 Artillery moved from South Atlantic USA to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Cuba
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 27 Sea Zone
            1 B.Transport moved from 28 Sea Zone to 13 Sea Zone
            1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from 28 Sea Zone to 34 Sea Zone
            1 Tank moved from Mauritania to E.Morocco
            1 B.Transport moved from 41 Sea Zone to 31 Sea Zone
            2 Tanks moved from Rio de Oro to 31 Sea Zone
            1 Infantry moved from Mauritania to 31 Sea Zone
            1 Transport moved from 41 Sea Zone to 31 Sea Zone
            1 Tank moved from Rio de Oro to 31 Sea Zone
            1 B.Transport, 1 Infantry, 3 Tanks and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            1 Infantry and 3 Tanks moved from 41 Sea Zone to E.Morocco
            1 Adv.Fighter and 1 Fighter moved from 41 Sea Zone to E.Morocco
            1 Fighter moved from W.Morocco to E.Morocco
            1 Elite, 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
            1 B.Transport moved from 34 Sea Zone to 28 Sea Zone
            1 Transport moved from 29 Sea Zone to 27 Sea Zone
            2 L.Fighters moved from Bahia to E.Morocco
            1 B.Transport and 4 Infantrys moved from 27 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 B.Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
            2 T.Boats placed in 88 Sea Zone
            3 Tanks placed in Rio de Oro
            2 L.Fighters placed in Salvador
            4 Infantrys placed in Washington
            2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -1.83
    Neutral regular : 0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            2 Bombers moved from Paris to 41 Sea Zone
            2 ArmoredCars moved from Leningrad to Yaroslavl
            1 Infantry moved from Novgorod to Smolensk
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from S.Karelia to Smolensk
            1 Artillery moved from S.Karelia to Smolensk
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Stuka moved from S.Karelia to Yaroslavl
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Artillery moved from S.Karelia to Yaroslavl
            1 Stuka moved from S.Karelia to Smolensk
            1 Elite moved from S.Karelia to Smolensk
            1 Elite moved from S.Karelia to Yaroslavl
            7 Artillerys, 5 Elites and 12 Infantrys moved from S.Karelia to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            1 Infantry moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Stuka moved from Brest to Minsk
            1 Fighter moved from Brest to Minsk
            1 Artillery and 2 Infantrys moved from Warsaw to Brest
            1 Artillery and 2 Infantrys moved from Danzig to Brest
            4 ArmoredCars and 1 Tank moved from Bohemia to Brest
            1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from Hamburg to 21 Sea Zone
            1 Transport moved from 22 Sea Zone to 12 Sea Zone
            1 Transport moved from 22 Sea Zone to 12 Sea Zone
            1 Transport moved from 22 Sea Zone to 12 Sea Zone
            3 Artillerys and 3 Infantrys moved from Nordland to 12 Sea Zone
            3 Artillerys moved from Denmark to 22 Sea Zone
            6 Infantrys moved from Denmark to 22 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 12 Sea Zone to 21 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Infantrys and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Hamburg to Netherlands
            2 Artillerys moved from Hamburg to Netherlands
            1 Infantry moved from Rhine to Belgium
            1 ArmoredCar, 2 Artillerys and 3 Infantrys moved from Picardy to Belgium
            1 ArmoredCar and 1 Tank moved from Normandy to Belgium
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Stuka moved from Hamburg to Belgium
            1 Infantry moved from 21 Sea Zone to Dover
            6 Artillerys moved from 21 Sea Zone to Netherlands
            8 Infantrys moved from 21 Sea Zone to Netherlands
            1 Artillery moved from Brittany to Normandy
            1 Infantry moved from Normandy to Brittany
    
        Purchase Units - Germans
            Germans buy 8 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 15 Infantrys, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports
                British defend with 1 Destroyer, 1 Submarine and 2 T.Boats
                    Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 7 Transports in 21 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                    British roll dice for 1 Destroyer and 2 T.Boats in 21 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Submarine owned by the British, 1 Destroyer owned by the British and 2 T.Boats owned by the British lost in 21 Sea Zone
                Germans win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports remaining. Battle score for attacker is 27
                Casualties for British: 1 Destroyer, 1 Submarine and 2 T.Boats
            Battle in Netherlands
                Germans attack with 8 Artillerys and 12 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 8 Artillerys and 12 Infantrys in Netherlands, round 2 : 11/20 hits, 6.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 8 Artillerys and 12 Infantrys remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Belgium
                Germans attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank in Belgium, round 2 : 3/10 hits, 3.50 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Minsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Smolensk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 3 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 4 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Dover from British, taking Smolensk from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka
                Russians defend with 2 Artillerys and 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yaroslavl
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 3 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 2 Artillerys and 1 Infantry
            Battle in 41 Sea Zone
                Germans attack with 2 Bombers
                Americans defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 4.83
    Neutral regular : -0.33
    British regular : 0.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    2 hits on American fleet off Gibraltar – OOL?


  • @argothair

    max d

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            2 Bombers moved from Paris to 41 Sea Zone
            2 ArmoredCars moved from Leningrad to Yaroslavl
            1 Infantry moved from Novgorod to Smolensk
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from S.Karelia to Smolensk
            1 Artillery moved from S.Karelia to Smolensk
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Stuka moved from S.Karelia to Yaroslavl
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Artillery moved from S.Karelia to Yaroslavl
            1 Stuka moved from S.Karelia to Smolensk
            1 Elite moved from S.Karelia to Smolensk
            1 Elite moved from S.Karelia to Yaroslavl
            7 Artillerys, 5 Elites and 12 Infantrys moved from S.Karelia to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            1 Infantry moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Stuka moved from Brest to Minsk
            1 Fighter moved from Brest to Minsk
            1 Artillery and 2 Infantrys moved from Warsaw to Brest
            1 Artillery and 2 Infantrys moved from Danzig to Brest
            4 ArmoredCars and 1 Tank moved from Bohemia to Brest
            1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from Hamburg to 21 Sea Zone
            1 Transport moved from 22 Sea Zone to 12 Sea Zone
            1 Transport moved from 22 Sea Zone to 12 Sea Zone
            1 Transport moved from 22 Sea Zone to 12 Sea Zone
            3 Artillerys and 3 Infantrys moved from Nordland to 12 Sea Zone
            3 Artillerys moved from Denmark to 22 Sea Zone
            6 Infantrys moved from Denmark to 22 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 12 Sea Zone to 21 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Infantrys and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Hamburg to Netherlands
            2 Artillerys moved from Hamburg to Netherlands
            1 Infantry moved from Rhine to Belgium
            1 ArmoredCar, 2 Artillerys and 3 Infantrys moved from Picardy to Belgium
            1 ArmoredCar and 1 Tank moved from Normandy to Belgium
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Stuka moved from Hamburg to Belgium
            1 Infantry moved from 21 Sea Zone to Dover
            6 Artillerys moved from 21 Sea Zone to Netherlands
            8 Infantrys moved from 21 Sea Zone to Netherlands
            1 Artillery moved from Brittany to Normandy
            1 Infantry moved from Normandy to Brittany
    
        Purchase Units - Germans
            Germans buy 8 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 15 Infantrys, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports
                British defend with 1 Destroyer, 1 Submarine and 2 T.Boats
                    Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 7 Transports in 21 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                    British roll dice for 1 Destroyer and 2 T.Boats in 21 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Submarine owned by the British, 1 Destroyer owned by the British and 2 T.Boats owned by the British lost in 21 Sea Zone
                Germans win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 7 Transports remaining. Battle score for attacker is 27
                Casualties for British: 1 Destroyer, 1 Submarine and 2 T.Boats
            Battle in Netherlands
                Germans attack with 8 Artillerys and 12 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 8 Artillerys and 12 Infantrys in Netherlands, round 2 : 11/20 hits, 6.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 8 Artillerys and 12 Infantrys remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Belgium
                Germans attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank in Belgium, round 2 : 3/10 hits, 3.50 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 Artillerys, 4 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Minsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Smolensk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 3 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Smolensk, round 4 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Dover from British, taking Smolensk from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka
                Russians defend with 2 Artillerys and 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yaroslavl
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Yaroslavl, round 3 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 2 Artillerys and 1 Infantry
            Battle in 41 Sea Zone
                Germans attack with 2 Bombers
                Americans defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport in 41 Sea Zone, round 2 : 0/4 hits, 1.17 expected hits
                1 B.Transport owned by the Americans and 1 Transport owned by the Americans lost in 41 Sea Zone
                    Germans roll dice for 2 Bombers in 41 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Carrier and 1 Destroyer in 41 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    2 Bombers owned by the Germans lost in 41 Sea Zone
                Americans win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -14
                Casualties for Americans: 1 B.Transport and 1 Transport
                Casualties for Germans: 2 Bombers
    
        Non Combat Move - Germans
            1 Bomber moved from 21 Sea Zone to Normandy
            1 Stuka moved from Belgium to Normandy
            1 Destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 Stuka moved from Smolensk to Brest
            1 Stuka moved from Minsk to Brest
            1 Fighter moved from Minsk to Brest
            1 Stuka moved from Yaroslavl to Brest
    
        Place Units - Germans
            1 Factory placed in Krakow
            1 Artillery and 3 Infantrys placed in Warsaw
            1 Artillery and 2 Infantrys placed in Danzig
            4 ArmoredCars and 1 Tank placed in Bohemia
            1 Artillery and 2 Infantrys placed in Normandy
            2 Artillerys and 4 Infantrys placed in Hamburg
            2 ArmoredCars and 2 Infantrys placed in Leningrad
            1 Artillery, 2 Infantrys and 1 Stuka placed in Rhine
            2 ArmoredCars and 1 Fighter placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.00
    Russians regular : 0.00
    Germans regular : 3.50
    Neutral regular : -0.33
    British regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Kirov to Vologda
                  Russians take Vologda from Finns
            7 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Moscow to Yaroslavl
            1 Artillery moved from Moscow to Yaroslavl
            1 Artillery and 2 Infantrys moved from Kursk to Smolensk
            2 Fighters moved from Moscow to Smolensk
            1 Artillery moved from Rostov to Donetsk
            1 Infantry moved from Crimea to Donetsk
            1 Artillery and 2 Infantrys moved from Kiev to Minsk
            1 Artillery and 2 Infantrys moved from Kiev to Vinnytsia
            1 Bomber moved from Kiev to Vinnytsia
            2 Fighters moved from Kiev to Minsk
            1 Fighter moved from Kiev to Vinnytsia
            1 Infantry moved from Kiev to Donetsk
            1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia
            2 Fighters moved from N.Buryat Mongolia to Zhigansk
            2 Infantrys moved from Khatanga to Zhigansk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 Bunker, 1 Elite, 18 Infantrys, 2 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Tank
            Battle in Zhigansk
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Zhigansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Zhigansk
                    Russians roll dice for 2 Fighters and 1 Infantry in Zhigansk, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
                Romanians defend with 3 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Vinnytsia, round 2 : 3/5 hits, 1.83 expected hits
                    Romanians roll dice for 3 Infantrys in Vinnytsia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Romanians lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 3 Infantrys
            Battle in Smolensk
                Russians attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Germans defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Smolensk, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 Artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Elite and 1 Infantry
            Battle in Yaroslavl
                Russians attack with 1 Artillery and 11 Infantrys
                Germans defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Artillery and 11 Infantrys in Yaroslavl, round 2 : 1/12 hits, 2.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Yaroslavl
                    Russians roll dice for 1 Artillery and 9 Infantrys in Yaroslavl, round 3 : 4/10 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery, 1 Elite and 2 Infantrys
    
        Non Combat Move - Russians
            2 Fighters moved from Minsk to Kiev
            2 Fighters moved from Smolensk to Kiev
            5 Tanks moved from Moscow to Kirov
            4 Mot.Infs moved from Stalingrad to Kiev
            1 Fighter moved from Vinnytsia to Kiev
            1 Bomber moved from Vinnytsia to Kiev
            5 Tanks moved from Tula to Kiev
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Artillerys and 3 Infantrys moved from Khatanga to Olyokminsk
            2 Fighters moved from Zhigansk to N.Buryat Mongolia
            1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Kirov to Komi
    
        Place Units - Russians
            1 Bunker placed in Kiev
            2 Mech.Rockets and 3 Tanks placed in Moscow
            1 Artillery and 2 Infantrys placed in Kiev
            1 Artillery and 2 Infantrys placed in Kursk
            1 Artillery and 5 Infantrys placed in Sibirsky
            1 Artillery, 1 Elite and 3 Infantrys placed in Moscow
            2 Infantrys placed in Georgia
            4 Infantrys placed in Stalingrad
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kiev: 3 Mot.Infs
            EDIT: Adding units owned by Russians to Kursk: 3 Mot.Infs
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Germans regular : -0.33
    Russians regular : -2.17
    Hisaichi regular : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Fighter moved from Kufra to Mersa Matruh
            1 Fighter moved from Kufra to Darfur
            1 Artillery moved from Kufra to Darfur
            1 Infantry moved from Kufra to Darfur
            1 Infantry moved from Kufra to Darfur
            1 ArmoredCar, 3 Artillerys and 4 Infantrys moved from Tobruk to El Agheila
            5 ArmoredCars, 2 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Tanks moved from Kufra to El Agheila
            1 Artillery and 2 Infantrys moved from Hun to El Agheila
            1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters and 7 Infantrys moved from N.Algeria to E.Morocco
            1 Mech.Inf moved from Tunis to E.Morocco
            2 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank moved from Catalonia to La Mancha
            1 Artillery moved from Greece to 48 Sea Zone
            1 Infantry moved from Greece to 48 Sea Zone
            1 Infantry moved from Greece to 48 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Infantrys and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Rome to 46 Sea Zone
            6 Infantrys moved from Rome to 46 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Fighter, 15 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 46 Sea Zone: 3 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 8 Infantrys and 5 Transports
            EDIT: Adding units owned by Italians to 45 Sea Zone: 3 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 8 Infantrys and 5 Transports
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Battle in 51 Sea Zone
                Italians attack with 2 Fighters and 1 Submarine
                British defend with 1 Transport
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 51 Sea Zone
                Italians win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in Darfur
                Italians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                British defend with 2 Mot.Infs
                    Italians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Darfur, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 2 Mot.Infs in Darfur, round 2 : 2/2 hits, 1.00 expected hits
                2 Mot.Infs owned by the British and 2 Infantrys owned by the Italians lost in Darfur
                Italians win, taking Darfur from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Mot.Infs
            Battle in Mersa Matruh
                Italians attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 3 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 4 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in La Mancha
                Italians attack with 2 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank in La Mancha, round 2 : 5/15 hits, 4.83 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in La Mancha
                Italians loses 0 PUs for violating La Manchas neutrality.
                Italians win, taking La Mancha from Neutral with 2 ArmoredCars, 5 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in E.Morocco
                Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters, 7 Infantrys and 1 Mech.Inf
                French defend with 1 Factory and 2 Tanks; Americans defend with 1 Adv.Fighter, 2 Fighters, 1 Infantry, 2 L.Fighters and 4 Tanks
                    Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters, 7 Infantrys and 1 Mech.Inf in E.Morocco, round 2 : 4/16 hits, 5.00 expected hits
                    French roll dice for 1 Adv.Fighter, 2 Fighters, 1 Infantry, 2 L.Fighters and 6 Tanks in E.Morocco, round 2 : 4/12 hits, 6.33 expected hits
                    1 Infantry owned by the Americans, 4 Infantrys owned by the Italians and 3 Tanks owned by the Americans lost in E.Morocco
                    Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf in E.Morocco, round 3 : 3/12 hits, 4.17 expected hits
                    French roll dice for 1 Adv.Fighter, 2 Fighters, 2 L.Fighters and 3 Tanks in E.Morocco, round 3 : 4/8 hits, 4.50 expected hits
                    1 ArmoredCar owned by the Italians, 2 Tanks owned by the French, 3 Infantrys owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Artillerys, 2 Fighters and 1 Mech.Inf in E.Morocco, round 4 : 4/8 hits, 2.83 expected hits
                    French roll dice for 1 Adv.Fighter, 2 Fighters and 2 L.Fighters in E.Morocco, round 4 : 4/5 hits, 3.00 expected hits
                    2 Fighters owned by the Americans, 1 ArmoredCar owned by the Italians, 1 L.Fighter owned by the Americans, 3 Artillerys owned by the Italians and 1 Adv.Fighter owned by the Americans lost in E.Morocco
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in E.Morocco, round 5 : 0/4 hits, 1.50 expected hits
                    French roll dice for 1 L.Fighter in E.Morocco, round 5 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in E.Morocco, round 6 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 L.Fighter in E.Morocco, round 6 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Italians and 1 L.Fighter owned by the Americans lost in E.Morocco
                Italians win, taking E.Morocco from French with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 40
                Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 1 Fighter and 7 Infantrys
                Casualties for Americans: 1 Adv.Fighter, 2 Fighters, 1 Infantry, 2 L.Fighters and 4 Tanks
                Casualties for French: 2 Tanks
    
        Non Combat Move - Italians
            1 Adv.Fighter and 1 Fighter moved from E.Morocco to N.Tunisia
            3 ArmoredCars moved from Tunis to N.Tunisia
            3 Artillerys and 8 Infantrys moved from 45 Sea Zone to N.Tunisia
            3 Infantrys moved from Languedoc to Catalonia
            1 AAGun, 2 Artillerys and 2 Infantrys moved from Provence to Languedoc
            1 ArmoredCar moved from Lombardy to Languedoc
            1 Fighter moved from Rome to 45 Sea Zone
            1 Fighter moved from Darfur to El Agheila
            1 Fighter moved from Mersa Matruh to El Agheila
            1 Fighter moved from 51 Sea Zone to Greece
            1 Fighter moved from 51 Sea Zone to 45 Sea Zone
    
        Place Units - Italians
            1 Artillery and 2 Infantrys placed in Hun
            4 Mech.Infs placed in Tunis
            1 Artillery and 3 Infantrys placed in Greece
            1 Artillery and 3 Infantrys placed in Provence
            1 Artillery, 1 Fighter and 7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.17
    Italians regular : -2.33
    Neutral regular : 1.33
    British regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Infantrys moved from Mauritania to W.Morocco
            2 Tanks moved from French Sudan to W.Morocco
            2 Artillerys and 2 Infantrys moved from Adana to Izmir
            1 Fighter moved from Rostov to Izmir
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Elite and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Izmir
                French attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Neutral defend with 2 Infantrys and 1 Tank
                    French roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Izmir, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Izmir
                    French roll dice for 2 Artillerys and 1 Fighter in Izmir, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Tank in Izmir, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the French lost in Izmir
                    French roll dice for 1 Artillery and 1 Fighter in Izmir, round 4 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Tank in Izmir, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the French and 1 Tank owned by the Neutral lost in Izmir
                French win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for French: 2 Artillerys and 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 1 Tank
    
        Non Combat Move - French
            1 Infantry moved from Syria to Adana
            1 Fighter moved from Izmir to Adana
            2 Tanks moved from French Equatorial Africa to Mauritania
            1 Infantry moved from French Equatorial Africa to French Sudan
    
        Place Units - French
            1 ArmoredCar and 2 Tanks placed in French Equatorial Africa
            1 ArmoredCar and 1 Elite placed in Syria
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Neutral regular : 1.83
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Cruiser and 1 Infantry moved from 110 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Infantry and 1 Marine moved from 112 Sea Zone to Tanimbar
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry and 1 Marine moved from 112 Sea Zone to Tanimbar
            2 Infantrys and 1 Tank moved from Sumatra to Java
            1 Infantry and 2 Marines moved from Flores to Soembawa
            1 Infantry moved from Lombok to Java
            1 Tank moved from Lombok to Java
            1 Tank moved from Lombok to Soembawa
            1 Marine moved from Lombok to Soembawa
            1 Tank moved from Lombok to Soembawa
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            1 Adv.Fighter moved from 110 Sea Zone to 65 Sea Zone
            1 Fighter moved from 110 Sea Zone to 65 Sea Zone
            2 Adv.Fighters moved from 86 Sea Zone to 109 Sea Zone
            4 Fighters moved from 86 Sea Zone to 109 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 109 Sea Zone
            2 Fighters moved from Tokyo to 109 Sea Zone
            1 Bomber moved from Banjarmasin to 109 Sea Zone
            1 Fighter moved from 111 Sea Zone to 109 Sea Zone
            1 Fighter moved from 111 Sea Zone to 109 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Tanimbar
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Marine moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 86 Sea Zone to 108 Sea Zone
            3 Infantrys and 1 Marine moved from 108 Sea Zone to Hollandia
            2 B.Carriers, 2 Battleships, 1 Carrier, 1 Cruiser and 2 Destroyers moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Iwo Jima
            1 Carrier and 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Destroyer, 5 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 65 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Fighter
                British defend with 2 Submarines
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the British lost in 65 Sea Zone
                1 Submarine owned by the British submerged
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 109 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 8 Fighters and 1 S.Submarine
                Americans defend with 2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 2 Transports
                    Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 8 Fighters in 109 Sea Zone, round 2 : 5/11 hits, 4.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 2 Transports in 109 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
                    2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Transports owned by the Americans and 5 Fighters owned by the Yamamoto lost in 109 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Americans lost in 109 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 3 Fighters in 109 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 2 Adv.Fighters in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                2 Adv.Fighters owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 34
                Casualties for Yamamoto: 5 Fighters and 1 S.Submarine
                Casualties for Americans: 2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 2 Transports
            Battle in Tanimbar
                Yamamoto attack with 4 Infantrys and 2 Marines
                Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Cruiser in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac lost in Tanimbar
                    Yamamoto roll dice for 4 Infantrys and 2 Marines in Tanimbar, round 2 : 2/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Anzac and 1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 4 Infantrys and 2 Marines remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 Infantry and 1 Tank
                Casualties for Dutch: 1 Infantry
            Battle in Java
                Yamamoto attack with 3 Infantrys and 2 Tanks
                Anzac defend with 1 Artillery and 1 Elite
                    Yamamoto roll dice for 3 Infantrys and 2 Tanks in Java, round 2 : 2/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Elite in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                Yamamoto win, taking Java from Dutch with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Artillery and 1 Elite
            Battle in Hollandia
                Yamamoto attack with 3 Infantrys and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Hollandia, round 2 : 1/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Soembawa
                Yamamoto attack with 1 Infantry, 3 Marines and 2 Tanks
                Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Infantry, 3 Marines and 2 Tanks in Soembawa, round 2 : 0/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Soembawa
                    Yamamoto roll dice for 3 Marines and 2 Tanks in Soembawa, round 3 : 2/5 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Soembawa, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Marine owned by the Yamamoto lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 2 Marines and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters could not land in 109 Sea Zone and were removed
            1 Adv.Fighter and 1 Fighter moved from 65 Sea Zone to 112 Sea Zone
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from 109 Sea Zone to Ponape
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 109 Sea Zone: 1 S.Submarine
            EDIT: Turning off Edit Mode
            2 Fighters placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            3 Infantrys and 1 Marine placed in Davao
            3 Infantrys placed in Saipan
            2 Adv.Fighters, 1 Destroyer and 3 Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : 0.67
    Dutch regular : -1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Lanchow to Shansi
            1 Fighter moved from Hupeh to Suiyuan
            1 Fighter moved from Hupeh to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 1 Fighter
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh
            1 Elite moved from E.Qinghai to Ningsia
            2 ArmoredCars and 1 Tank moved from Hsining to Lanchow
            2 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Shansi to Hupeh
            1 Infantry moved from Hupeh to Shensi
    
        Place Units - Chinese
            1 Bunker, 2 Infantrys and 1 Tank placed in Hupeh
            2 ArmoredCars and 3 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Lanchow to Shansi
            1 Fighter moved from Hupeh to Suiyuan
            1 Fighter moved from Hupeh to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 1 Fighter
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh
            1 Elite moved from E.Qinghai to Ningsia
            2 ArmoredCars and 1 Tank moved from Hsining to Lanchow
            2 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Shansi to Hupeh
            1 Infantry moved from Hupeh to Shensi
    
        Place Units - Chinese
            1 Bunker, 2 Infantrys and 1 Tank placed in Hupeh
            2 ArmoredCars and 3 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            2 Infantrys moved from Hunan to Hupeh
            1 Adv.Fighter, 5 ArmoredCars, 11 Artillerys, 1 Bomber, 20 Infantrys, 3 Mech.Infs and 5 Tanks moved from Anhwei to Hupeh
            3 ArmoredCars and 3 Tanks moved from Shantung to Hupeh
            1 ArmoredCar moved from Shanghai to Hupeh
            1 Mech.Inf moved from Peking to Hupeh
            4 Adv.Fighters moved from Hong Kong to Hupeh
            2 Fighters moved from S.French Indochina to Hupeh
            1 Infantry moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Tank moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Tank moved from S.Buryat Mongolia to Chita
            3 Infantrys moved from Shantung to Shansi
            1 Tank moved from Suiyuan to Shansi
            1 Submarine moved from 111 Sea Zone to 113 Sea Zone
            1 Submarine moved from 111 Sea Zone to 113 Sea Zone
            3 Infantrys moved from N.French Indochina to N.Thailand
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Battleship, 4 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
            1 Infantry moved from 75 Sea Zone to Okhotsk
            2 Infantrys moved from 75 Sea Zone to Kolyma
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Ayan
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Banjarmasin
            1 Transport moved from 111 Sea Zone to 92 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Carrier, 2 Destroyers and 2 Submarines moved from 111 Sea Zone to 112 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 113 Sea Zone
                Hisaichi attack with 2 Submarines
                Anzac defend with 1 T.Boat
                    Hisaichi roll dice for 2 Submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in 113 Sea Zone
                Hisaichi win with 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 T.Boat
            Battle in Shansi
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in N.Thailand
                Hisaichi attack with 3 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in N.Thailand, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in N.Thailand, round 4 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in N.Thailand, round 5 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 5 Adv.Fighters, 9 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 22 Infantrys, 4 Mech.Infs and 8 Tanks
                British defend with 2 Fighters; Chinese defend with 1 AAGun, 4 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 20 Infantrys and 10 Tanks
                    Chinese roll AA dice in Hupeh : 0/8 hits, 1.33 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 9 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 22 Infantrys, 4 Mech.Infs and 8 Tanks in Hupeh, round 2 : 24/62 hits, 22.00 expected hits
                Units damaged: 5 Bunkers owned by the Chinese
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 20 Infantrys and 10 Tanks in Hupeh, round 2 : 13/45 hits, 17.50 expected hits
                    4 ArmoredCars owned by the Chinese, 13 Infantrys owned by the Hisaichi and 15 Infantrys owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 5 Adv.Fighters, 9 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 9 Infantrys, 4 Mech.Infs and 8 Tanks in Hupeh, round 3 : 22/49 hits, 18.83 expected hits
                    Chinese roll dice for 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 5 Infantrys and 10 Tanks in Hupeh, round 3 : 16/26 hits, 11.83 expected hits
                    7 ArmoredCars owned by the Hisaichi, 10 Tanks owned by the Chinese, 5 Bunkers owned by the Chinese, 1 Elite owned by the Chinese, 9 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 5 Adv.Fighters, 2 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 4 Mech.Infs and 8 Tanks in Hupeh, round 4 : 9/33 hits, 13.50 expected hits
                    Chinese roll dice for 4 Fighters in Hupeh, round 4 : 0/4 hits, 2.00 expected hits
                    2 Fighters owned by the British and 2 Fighters owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 5 Adv.Fighters, 2 ArmoredCars, 11 Artillerys, 1 Bomber, 2 Fighters, 4 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 103
                Casualties for Hisaichi: 7 ArmoredCars and 22 Infantrys
                Casualties for Chinese: 4 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Elite, 2 Fighters, 20 Infantrys and 10 Tanks
                Casualties for British: 2 Fighters
    
        Non Combat Move - Hisaichi
            5 Adv.Fighters, 1 Bomber and 2 Fighters moved from Hupeh to Anhwei
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Chita
            2 Infantrys placed in Anhwei
            2 ArmoredCars and 1 Infantry placed in Shantung
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            2 ArmoredCars, 2 Artillerys and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Chinese AA : -1.33
    British regular : -1.33
    Hisaichi regular : -1.00
    

    Savegame

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