Hi Markus
Enjoy your game with crockett :)
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
Yes, I’ve played malmessi hundreds of times… I cant remember in which year we started, but we played many games… Mostly G40 and Pact of Steel and most recently Path to Victory… He is a nice and good opponent to play against… You can learn much from him, he has unusual idea’s which sometimes can create a huge menage to the game you are playing and think you have under control, but still dont :)
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Yes, malmessi is very experienced with triplea and A&A. It was also a learning process for me when I started at this forum. Once the triplea settings are correct its self explanatory.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
When I started playing online it was a small community, I guess that on a good day there were about 30 people online. Now a days there are around 100 players. You can play almost any game imaginable. From the classic A&A to Napoleonic empires. You can download all these maps on triplea or find them online.
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
TAUGHT
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 battleship moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Borneo
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 fighter moved from 132 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Manilla
1 marine moved from Japan to 7 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
2 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Manilla
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 artillery and 2 infantry moved from Fukien to Kwangtung
2 bombers moved from Kwangsi to Eastern India
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla
1 fighter moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Szechwan
Combat - Japanese
Air Battle in Eastern India
Combat Hit Differential Summary :
@cds Intercept in India?
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
TAUGHT
Wow, that’s impressive. I still have a lot to learn about G40, but I do enjoy PtV, the marines and extra scrambling and new map do open up new tactics. Manged to pluck up the courage to do the Japanese combat. I’d say your US fleet was well positioned, as even without a harbour it seems to be able to give a lot of cover to key locations.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Intercept in India?
Yes, intercept! Lets hope I have luck this time, unlike all other SBR runs you did :)
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
TAUGHT
Wow, that’s impressive. I still have a lot to learn about G40, but I do enjoy PtV, the marines and extra scrambling and new map do open up new tactics. Manged to pluck up the courage to do the Japanese combat. I’d say your US fleet was well positioned, as even without a harbour it seems to be able to give a lot of cover to key locations.
I am always in doubt about the U.S. turn. I dont have a good feeling about it so far. Its a nice position, but I am playing pretty conservative at the moment, without any risk. I dont know if thats the right choice, perhaps Ill get my ass kicked because of it.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
TAUGHT
Wow, that’s impressive. I still have a lot to learn about G40, but I do enjoy PtV, the marines and extra scrambling and new map do open up new tactics. Manged to pluck up the courage to do the Japanese combat. I’d say your US fleet was well positioned, as even without a harbour it seems to be able to give a lot of cover to key locations.
You are really building up tension here ;)
@cds Oops, forgot I’d only got half way through my turn… You might not want to look at the result of the air battle and AA though, you might go full Stalin on the commanders :angry:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 battleship moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Borneo
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 fighter moved from 132 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Manilla
1 marine moved from Japan to 7 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
2 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Manilla
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 artillery and 2 infantry moved from Fukien to Kwangtung
2 bombers moved from Kwangsi to Eastern India
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla
1 fighter moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Szechwan
Combat - Japanese
Air Battle in Eastern India
Japanese attacks with 2 units heading to Eastern India
UK_Pacific launches 1 interceptors out of Eastern India
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.33 expected hits
Bombing raid in Eastern India rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Eastern India causes 14 damage total.
Battle in Java
Battle in Celebes
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 1/1 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/1 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking 38 Sea Zone from Neutral with 1 battleship, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 infantry
ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Davao
Japanese attack with 1 fighter, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manilla
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Manilla, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 aaGun and 4 infantry moved from Jehol to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Fukien to Kiangsi
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 fighter moved from 42 Sea Zone to 132 Sea Zone
1 cruiser moved from 132 Sea Zone to 38 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 destroyer moved from 132 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Kiangsi to Kweichow
1 artillery moved from Kwangsi to Kweichow
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 132 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Hopei
1 fighter moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Japan to Hopei
1 fighter moved from Caroline Islands to Japan
1 infantry moved from Hunan to Hopei
2 bombers moved from Eastern India to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.00
UK_Pacific AA : -0.33
Defenders Fire, : -0.33
ANZAC regular : -0.33
UK_Pacific regular : -0.33
Attackers Fire, : -0.33
@cds The wait is over, prepare to be blow away by the awesomeness of my actions! :dizzy_face:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Southeast Mexico to 91 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern United States to 93 Sea Zone
1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 artilleries moved from 93 Sea Zone to Gibraltar
2 marines moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Gibraltar
4 fighters and 3 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
3 transports placed in 104 Sea Zone
3 artilleries and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
1 fighter moved from Kansu to Honan
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Honan to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Grrrrr, it would have been so nice to win that battle in Kwangsi… Well at least it wasnt a complete waste… But still I am not happy :( :(
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Southeast Mexico to 91 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern United States to 93 Sea Zone
1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 artilleries moved from 93 Sea Zone to Gibraltar
2 marines moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Gibraltar
4 fighters and 3 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
3 transports placed in 104 Sea Zone
3 artilleries and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
1 fighter moved from Kansu to Honan
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Honan to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to 82 Sea Zone
1 artillery and 2 transports moved from 82 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Crete
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 100 Sea Zone
1 fighter moved from Eastern India to Kwangsi
Combat - British
Battle in Crete
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 2/1 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 fighter
Japanese defend with 2 bombers
British roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 bombers in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
1 fighter owned by the British lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for British: 1 fighter
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 2 artilleries and 13 infantry moved from Burma to Eastern India
1 mech_infantry moved from Iraq to Baluchistan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 fighters moved from French West Africa to Egypt
1 fighter moved from Egypt to 100 Sea Zone
EDIT: 1 artillery moved from British Somaliland to Egypt
1 bomber moved from French Equatorial Africa to Baluchistan
3 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 carrier placed in 100 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,5,2,2,3,3,3
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : 0,67
Japanese regular : 0,17
British regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Romania to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Greece to Albania
1 infantry moved from Cyprus to 101 Sea Zone
1 mech_infantry moved from Cyprus to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
1 transport moved from 101 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Southern Italy
1 battleship and 2 cruisers moved from 101 Sea Zone to 99 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
1 destroyer moved from 101 Sea Zone to 99 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Slovakia Hungary to Western Germany
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern Italy
1 aaGun and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :