FlyingBadger (Axis) vs CDS (Allies) - PtV


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Russia
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Karelia to Archangel
            2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod
            3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
            2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Smolensk to Bryansk
            4 infantry moved from Rostov to Ukraine
            3 infantry moved from Stalingrad to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Kursk
            3 infantry moved from Yenisey to Timguska
            2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 armour, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,17
    

    Savegame


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds That’s fine, go ahead.

    Thanks!

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.

    I will ungraciously accept all luck, as it is the only thing which can stop my dumb moves from causing rapid oblivion to my side.


  • @flyingbadger

    I posted the map with the edit already.

    How is your game vs malmessi going? Be very afraid ;)

  • 2024 '23 '22 '21

    @cds
    Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:

    Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds
    Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:

    Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?

    Yes, I’ve played malmessi hundreds of times… I cant remember in which year we started, but we played many games… Mostly G40 and Pact of Steel and most recently Path to Victory… He is a nice and good opponent to play against… You can learn much from him, he has unusual idea’s which sometimes can create a huge menage to the game you are playing and think you have under control, but still dont :)

  • 2024 '23 '22 '21

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Yes, malmessi is very experienced with triplea and A&A. It was also a learning process for me when I started at this forum. Once the triplea settings are correct its self explanatory.


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    When I started playing online it was a small community, I guess that on a good day there were about 30 people online. Now a days there are around 100 players. You can play almost any game imaginable. From the classic A&A to Napoleonic empires. You can download all these maps on triplea or find them online.


  • @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).

    TAUGHT

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 battleship and 1 marine moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Davao
            1 battleship moved from 132 Sea Zone to 38 Sea Zone
            1 infantry moved from Siam to 132 Sea Zone
            1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Java
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 artillery moved from Siam to 132 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Borneo
            2 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 fighter moved from 132 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Manilla
            1 marine moved from Japan to 7 Sea Zone
            1 artillery moved from Kwangsi to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Celebes
            2 infantry moved from Kyushu to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Manilla
            1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Guam
            1 artillery and 2 infantry moved from Fukien to Kwangtung
            2 bombers moved from Kwangsi to Eastern India
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla
            1 fighter moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Szechwan
    
        Combat - Japanese
            Air Battle in Eastern India
    

    Combat Hit Differential Summary :

    Savegame


  • @cds Intercept in India?

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).

    TAUGHT

    Wow, that’s impressive. I still have a lot to learn about G40, but I do enjoy PtV, the marines and extra scrambling and new map do open up new tactics. Manged to pluck up the courage to do the Japanese combat. I’d say your US fleet was well positioned, as even without a harbour it seems to be able to give a lot of cover to key locations.


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Intercept in India?

    Yes, intercept! Lets hope I have luck this time, unlike all other SBR runs you did :)


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).

    TAUGHT

    Wow, that’s impressive. I still have a lot to learn about G40, but I do enjoy PtV, the marines and extra scrambling and new map do open up new tactics. Manged to pluck up the courage to do the Japanese combat. I’d say your US fleet was well positioned, as even without a harbour it seems to be able to give a lot of cover to key locations.

    I am always in doubt about the U.S. turn. I dont have a good feeling about it so far. Its a nice position, but I am playing pretty conservative at the moment, without any risk. I dont know if thats the right choice, perhaps Ill get my ass kicked because of it.


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).

    TAUGHT

    Wow, that’s impressive. I still have a lot to learn about G40, but I do enjoy PtV, the marines and extra scrambling and new map do open up new tactics. Manged to pluck up the courage to do the Japanese combat. I’d say your US fleet was well positioned, as even without a harbour it seems to be able to give a lot of cover to key locations.

    You are really building up tension here ;)

  • 2024 '23 '22 '21

    @cds Oops, forgot I’d only got half way through my turn… You might not want to look at the result of the air battle and AA though, you might go full Stalin on the commanders :angry:

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 battleship and 1 marine moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Davao
            1 battleship moved from 132 Sea Zone to 38 Sea Zone
            1 infantry moved from Siam to 132 Sea Zone
            1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Java
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 artillery moved from Siam to 132 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Borneo
            2 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 fighter moved from 132 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Manilla
            1 marine moved from Japan to 7 Sea Zone
            1 artillery moved from Kwangsi to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Celebes
            2 infantry moved from Kyushu to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Manilla
            1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Guam
            1 artillery and 2 infantry moved from Fukien to Kwangtung
            2 bombers moved from Kwangsi to Eastern India
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla
            1 fighter moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Szechwan
    
        Combat - Japanese
            Air Battle in Eastern India
                Japanese attacks with 2 units heading to Eastern India
                UK_Pacific launches 1 interceptors out of Eastern India
                    Attackers Fire,  : 0/1 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.33 expected hits
                Bombing raid in Eastern India rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in Eastern India causes 14 damage total. 
            Battle in Java
            Battle in Celebes
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 1/1 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/1 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 battleship, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 38 Sea Zone
                Japanese win, taking 38 Sea Zone from Neutral with 1 battleship, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 infantry
                ANZAC defend with 1 aaGun
                    1 aaGun owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 aaGun
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Davao
                Japanese attack with 1 fighter, 2 marines and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Manilla
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Manilla, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Fukien to Kiangsi
            1 carrier moved from 7 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
            1 carrier moved from 34 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
            1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
            1 fighter moved from 42 Sea Zone to 132 Sea Zone
            1 cruiser moved from 132 Sea Zone to 38 Sea Zone
            1 submarine moved from 132 Sea Zone to 38 Sea Zone
            1 destroyer moved from 132 Sea Zone to 38 Sea Zone
            1 mech_infantry moved from Kiangsi to Kweichow
            1 artillery moved from Kwangsi to Kweichow
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 132 Sea Zone
            1 destroyer and 1 submarine moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Szechwan to Hopei
            1 fighter moved from Kwangtung to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 tactical_bomber moved from Japan to Hopei
            1 fighter moved from Caroline Islands to Japan
            1 infantry moved from Hunan to Hopei
            2 bombers moved from Eastern India to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 0.00
    UK_Pacific AA : -0.33
    Defenders Fire,  : -0.33
    ANZAC regular : -0.33
    UK_Pacific regular : -0.33
    Attackers Fire,  : -0.33
    

    Savegame


  • @cds The wait is over, prepare to be blow away by the awesomeness of my actions! :dizzy_face:

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