FlyingBadger (Axis) vs CDS (Allies) - PtV
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to Leningrad 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone 1 fighter moved from France to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from France to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone Air Battle in Leningrad Germans attacks with 4 units heading to Leningrad Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Leningrad Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Bombing raid in Leningrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Leningrad rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Leningrad causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5 Battle in 113 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer and 2 fighters; French defend with 1 fighter Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 113 Sea Zone 2 fighters owned by the Germans retreated British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 destroyer Casualties for French: 1 fighter Battle in 118 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 118 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom Cleaning up after air battles Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 116 Sea Zone 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Finland 2 fighters moved from 113 Sea Zone to Western Germany 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 3 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 4 infantry moved from Germany to Poland 1 fighter moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from 118 Sea Zone to Finland 1 tactical_bomber moved from 118 Sea Zone to Finland 1 fighter moved from 118 Sea Zone to Poland 2 tactical_bombers moved from 118 Sea Zone to Finland 2 fighters moved from Leningrad to 118 Sea Zone 2 bombers moved from Leningrad to Eastern Poland 2 aaGuns, 3 artilleries and 8 infantry moved from Romania to Eastern Poland 2 aaGuns, 2 artilleries and 11 infantry moved from Poland to Eastern Poland 1 aaGun moved from Poland to Germany 1 aaGun moved from France to Normandy Bordeaux 2 mech_infantrys moved from Holland Belgium to Germany 3 infantry moved from Romania to Eastern Poland 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 2 submarines placed in 115 Sea Zone 1 infantry placed in France 2 artilleries and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,2 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.00 British regular : -0.33 Russians AA : -0.33
-
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Archangel 2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Smolensk 2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk 4 infantry moved from Russia to Bryansk 2 infantry moved from Smolensk to Bryansk 4 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Yenisey to Timguska 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 armour, 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
-
I didnt think you wanted to scramble into Bal. States. Would have had the upper hand in that battle. I can replay if necessary.
-
Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.
-
Forgot to move the anzac inf from malaya to shan state, would you mind if I edit that.
-
@cds That’s fine, go ahead.
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Archangel 2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Smolensk 2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk 4 infantry moved from Russia to Bryansk 2 infantry moved from Smolensk to Bryansk 4 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Yenisey to Timguska 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 armour, 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
-
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds That’s fine, go ahead.
Thanks!
-
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.
I will ungraciously accept all luck, as it is the only thing which can stop my dumb moves from causing rapid oblivion to my side.
-
I posted the map with the edit already.
How is your game vs malmessi going? Be very afraid ;)
-
@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
-
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
Yes, I’ve played malmessi hundreds of times… I cant remember in which year we started, but we played many games… Mostly G40 and Pact of Steel and most recently Path to Victory… He is a nice and good opponent to play against… You can learn much from him, he has unusual idea’s which sometimes can create a huge menage to the game you are playing and think you have under control, but still dont :)
-
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
-
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
-
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Yes, malmessi is very experienced with triplea and A&A. It was also a learning process for me when I started at this forum. Once the triplea settings are correct its self explanatory.
-
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
When I started playing online it was a small community, I guess that on a good day there were about 30 people online. Now a days there are around 100 players. You can play almost any game imaginable. From the classic A&A to Napoleonic empires. You can download all these maps on triplea or find them online.
-
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.
Oh yeah, you have play by email or online play and of course play by forum (like we do).
When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.
Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).
TAUGHT
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 battleship moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Siam to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Borneo 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 fighter moved from 132 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Manilla 1 marine moved from Japan to 7 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Celebes 2 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Manilla 1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 artillery and 2 infantry moved from Fukien to Kwangtung 2 bombers moved from Kwangsi to Eastern India 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla 1 fighter moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Szechwan Combat - Japanese Air Battle in Eastern India
Combat Hit Differential Summary :
-
@cds Intercept in India?