FlyingBadger (Axis) vs CDS (Allies) - PtV


  • @cds sub missed, 2 hits


  • @flyingbadger

    des, french fighter

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone
            1 destroyer moved from 115 Sea Zone to 118 Sea Zone
            2 bombers moved from Western Germany to Leningrad
            2 fighters moved from Western Germany to Leningrad
            1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone
            1 fighter moved from France to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to 113 Sea Zone
            2 tactical_bombers moved from France to 118 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
            Air Battle in Leningrad
                Germans attacks with 4 units heading to Leningrad
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Leningrad
                    Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                    Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Leningrad rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Leningrad rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Leningrad causes 11 damage total.  Damaged units is as follows: factory_minor = 6, airfield = 5
            Battle in 113 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 113 Sea Zone
                2 fighters owned by the Germans retreated
                British win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 1 destroyer
                Casualties for French: 1 fighter
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 118 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 transports moved from 115 Sea Zone to 116 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
            2 artilleries and 2 infantry moved from 118 Sea Zone to Finland
            2 fighters moved from 113 Sea Zone to Western Germany
            2 artilleries moved from Normandy Bordeaux to France
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            3 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 fighter moved from 115 Sea Zone to Western Germany
            1 tactical_bomber moved from 118 Sea Zone to Finland
            1 tactical_bomber moved from 118 Sea Zone to Finland
            1 fighter moved from 118 Sea Zone to Poland
            2 tactical_bombers moved from 118 Sea Zone to Finland
            2 fighters moved from Leningrad to 118 Sea Zone
            2 bombers moved from Leningrad to Eastern Poland
            2 aaGuns, 3 artilleries and 8 infantry moved from Romania to Eastern Poland
            2 aaGuns, 2 artilleries and 11 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Germany
            1 aaGun moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Holland Belgium to Germany
            3 infantry moved from Romania to Eastern Poland
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 115 Sea Zone
            1 infantry placed in France
            2 artilleries and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,2
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -0.00
    British regular : -0.33
    Russians AA : -0.33
    

    Savegame


  • TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Russia
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Karelia to Archangel
            2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod
            3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
            2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Smolensk to Bryansk
            4 infantry moved from Rostov to Ukraine
            3 infantry moved from Stalingrad to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Kursk
            3 infantry moved from Yenisey to Timguska
            2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 armour, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,17
    

    Savegame


  • @flyingbadger

    I didnt think you wanted to scramble into Bal. States. Would have had the upper hand in that battle. I can replay if necessary.


  • @flyingbadger

    Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.


  • @flyingbadger

    Forgot to move the anzac inf from malaya to shan state, would you mind if I edit that.

  • 2024 '23 '22 '21

    @cds That’s fine, go ahead.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Russia
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Karelia to Archangel
            2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod
            3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
            2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Smolensk to Bryansk
            4 infantry moved from Rostov to Ukraine
            3 infantry moved from Stalingrad to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Kursk
            3 infantry moved from Yenisey to Timguska
            2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 armour, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,17
    

    Savegame


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds That’s fine, go ahead.

    Thanks!

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.

    I will ungraciously accept all luck, as it is the only thing which can stop my dumb moves from causing rapid oblivion to my side.


  • @flyingbadger

    I posted the map with the edit already.

    How is your game vs malmessi going? Be very afraid ;)

  • 2024 '23 '22 '21

    @cds
    Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:

    Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds
    Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:

    Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?

    Yes, I’ve played malmessi hundreds of times… I cant remember in which year we started, but we played many games… Mostly G40 and Pact of Steel and most recently Path to Victory… He is a nice and good opponent to play against… You can learn much from him, he has unusual idea’s which sometimes can create a huge menage to the game you are playing and think you have under control, but still dont :)

  • 2024 '23 '22 '21

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Yes, malmessi is very experienced with triplea and A&A. It was also a learning process for me when I started at this forum. Once the triplea settings are correct its self explanatory.


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    When I started playing online it was a small community, I guess that on a good day there were about 30 people online. Now a days there are around 100 players. You can play almost any game imaginable. From the classic A&A to Napoleonic empires. You can download all these maps on triplea or find them online.


  • @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.

    Oh yeah, you have play by email or online play and of course play by forum (like we do).

    When I started playing it was first by pbem, later I started playing online a lot. I’ve tought a lot of players online how to play G40. At first I was unbeatable, no matter which side I played. I always got the capitals I wanted. Then they started using bids and they got bigger and bigger. I played so many games, that I eventually got bored with the game (G40) because there was nothing exciting or new about it anymore.

    Thats why I am very pleased with Path to Victory, it gives me that learning experience again and doesnt let me win easy (I havent found a good strategy yet that is a sure win).

    TAUGHT

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