FlyingBadger (Axis) vs CDS (Allies) - PtV


  • @cds Scramble?


  • @flyingbadger

    No scramble

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Albania to Greece
            1 mech_infantry moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 2/1 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Greece to Southern Italy
            1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Yugoslavia to Romania
            1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,1,5,4,4,3,1,5,6
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 6 infantry moved from South Australia to Queensland
            8 infantry moved from Southern Persia to Baluchistan
    
        Place Units - ANZAC
            2 armour and 1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 6 infantry moved from South Australia to Queensland
            8 infantry moved from Southern Persia to Baluchistan
    
        Place Units - ANZAC
            2 armour and 1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Southern Persia
            2 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger

    Curious to see what Germany is going to do :)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Curious to see what Germany is going to do :)

    Just setting them up for Case SEABAROSSA


  • @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Leningrad to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @cds Scramble?

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

    That makes my 17 Infantry purchase it sound so defensive…


  • @flyingbadger

    No scramble


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)

    That makes my 17 Infantry purchase it sound so defensive…

    https://www.youtube.com/watch?v=xBWmkwaTQ0k

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from France to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Leningrad to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Vologda to 116 Sea Zone
            1 tactical_bomber moved from Leningrad to Yugoslavia
            3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
            5 armour and 5 mech_infantrys moved from Eastern Poland to Germany
            1 artillery and 5 infantry moved from Germany to Slovakia Hungary
            3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary
            1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States
            3 fighters moved from Southern France to France
            2 fighters moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern France to Yugoslavia
            1 tactical_bomber moved from Southern France to France
            1 fighter moved from Southern France to Western Germany
            1 tactical_bomber moved from 116 Sea Zone to Yugoslavia
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in France
            10 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Yaroslavl to Vologda
            7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
            1 artillery and 1 infantry moved from Tula to Kursk
            1 armour moved from Samara to Stalingrad
            1 armour moved from Urals to Stalingrad
            1 artillery and 9 infantry moved from Russia to Smolensk
    

    Savegame


  • @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Yaroslavl to Vologda
            7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
            1 artillery and 1 infantry moved from Tula to Kursk
            1 armour moved from Samara to Stalingrad
            1 armour moved from Urals to Stalingrad
            1 artillery and 9 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bessarabia to Romania
            2 aaGuns moved from Yaroslavl to Novgorod
            2 fighters moved from Archangel to Gorky
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Stalingrad
            2 artilleries and 1 infantry placed in Urals
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    Scramble? ;) Dont think so, but never hurts to ask :)

    If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf

    You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)

    If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:

Suggested Topics

  • 7
  • 2
  • 9
  • 10
  • 35
  • 16
  • 148
  • 331
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.5k

Topics

1.8m

Posts