Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 6 infantry moved from South Australia to Queensland
8 infantry moved from Southern Persia to Baluchistan
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Southern Persia
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Curious to see what Germany is going to do :)
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Curious to see what Germany is going to do :)
Just setting them up for Case SEABAROSSA
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
3 fighters and 1 tactical_bomber moved from France to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 submarine moved from 130 Sea Zone to 128 Sea Zone
2 fighters moved from Leningrad to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Leningrad to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat Hit Differential Summary :
@cds Scramble?
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
No scramble
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
3 fighters and 1 tactical_bomber moved from France to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 submarine moved from 130 Sea Zone to 128 Sea Zone
2 fighters moved from Leningrad to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Leningrad to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Southern France
Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Vologda to 116 Sea Zone
1 tactical_bomber moved from Leningrad to Yugoslavia
3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
5 armour and 5 mech_infantrys moved from Eastern Poland to Germany
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States
3 fighters moved from Southern France to France
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Yugoslavia
1 tactical_bomber moved from Southern France to France
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from 116 Sea Zone to Yugoslavia
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -0.17
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Nenetsia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Yaroslavl to Vologda
7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
1 artillery and 1 infantry moved from Tula to Kursk
1 armour moved from Samara to Stalingrad
1 armour moved from Urals to Stalingrad
1 artillery and 9 infantry moved from Russia to Smolensk
Scramble? ;) Dont think so, but never hurts to ask :)
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Nenetsia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Yaroslavl to Vologda
7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
1 artillery and 1 infantry moved from Tula to Kursk
1 armour moved from Samara to Stalingrad
1 armour moved from Urals to Stalingrad
1 artillery and 9 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
2 aaGuns moved from Yaroslavl to Novgorod
2 fighters moved from Archangel to Gorky
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Stalingrad
2 artilleries and 1 infantry placed in Urals
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -0,67
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
You should ask Leonidas instead to take on the defense, his 300 vs a army of persians ;)
If I had 300 Gandalf’s I might be able to take Moscow for once. The beard will help with the Russian winter, not sure Leonidas’ Mankini would do much to keep out the cold :fearful:
The constant fighting will keep him warm ;) The warm blood of his enemies will feel like a warm bath :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Ceylon
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 destroyer moved from 7 Sea Zone to 32 Sea Zone
1 cruiser and 1 marine moved from 23 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island
2 fighters moved from Caroline Islands to Wake Island
1 destroyer moved from 17 Sea Zone to 26 Sea Zone
2 fighters moved from 7 Sea Zone to 26 Sea Zone
1 submarine moved from 82 Sea Zone to 40 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in New Britain
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 132 Sea Zone to 40 Sea Zone
1 fighter moved from 132 Sea Zone to Eastern India
2 fighters moved from Hopei to Eastern India
1 infantry moved from Burma to Eastern India
2 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Eastern India
2 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Hopei to Tsinghai
1 bomber moved from Hopei to Caroline Islands
3 carriers moved from 35 Sea Zone to 34 Sea Zone
2 carriers moved from 7 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 7 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
2 destroyers moved from 7 Sea Zone to 34 Sea Zone
2 transports moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 2 infantry moved from Shan State to 132 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands
2 carriers moved from 132 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 132 Sea Zone to 35 Sea Zone
1 fighter moved from Davao to Caroline Islands
1 tactical_bomber moved from Hopei to 35 Sea Zone
1 aaGun moved from Hopei to Tsinghai
Place Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 7 Sea Zone
2 tactical_bombers placed in 7 Sea Zone
1 marine placed in Japan
3 infantry placed in Eastern India
2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.17
Hmmm, the pacific doesnt look good for me :( If we are playing VC conditions, I might be in for a loss… If we are playing world domination, I really need to take my time and figure out what is the best strategy from this point forward…
I underestimated you in this game, seeing our previous game I figured it would be a quick victory, also the PtV conditions make it a much harder… (But your Axis is a bit better, than your Allies), the quick loss of India is something I should have prevented, but I was to focused on Europe… Also the other games that we started playing clouded my mind… Well not sure what to do in this situation… I am in a good position in Europe, but I fear Pacific is going to be my downfall at the moment…
Well a good learning process, cant play too much games at once, and I really need to play on both sides of the board to win PtV…