@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 3 fighters moved from Normandy Bordeaux to Southern France
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 fighters and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 destroyer and 2 fighters moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 transport in 32 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 5/1 hits, 5,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Wake Island from Japanese, taking Southern France from Italians with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Americans
1 carrier moved from 100 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 101 Sea Zone
1 bomber moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to 113 Sea Zone
2 fighters moved from Iceland to 113 Sea Zone
1 fighter moved from Southern France to United Kingdom
3 fighters moved from Southern France to Normandy Bordeaux
2 infantry and 1 transport moved from 106 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 transports moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to Quebec
2 fighters moved from French West Africa to 68 Sea Zone
1 carrier moved from 27 Sea Zone to 68 Sea Zone
2 fighters moved from Eastern United States to 30 Sea Zone
1 carrier moved from 11 Sea Zone to 30 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from 32 Sea Zone to 30 Sea Zone
1 carrier moved from 27 Sea Zone to 30 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 marines moved from 27 Sea Zone to 30 Sea Zone
2 marines moved from 30 Sea Zone to Line Islands
Place Units - Americans
1 transport placed in 11 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western United States
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Removing units owned by Americans from Southeast Mexico: 1 aaGun
EDIT: Turning off Edit Mode
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 111 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Northern Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 100 Sea Zone
1 battleship and 1 destroyer moved from 100 Sea Zone to 78 Sea Zone
1 fighter moved from Southern Persia to 78 Sea Zone
1 tactical_bomber moved from Southern Persia to Alexandria
1 bomber moved from Southern Persia to Alexandria
2 fighters moved from Southern Persia to Western India
1 infantry moved from Baluchistan to Central India
UK_Pacific take Central India from Japanese
2 infantry moved from Baluchistan to Western India
3 infantry moved from Southern Persia to Baluchistan
3 mech_infantrys moved from Iraq to Baluchistan
2 fighters moved from Southern Persia to 101 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 100 Sea Zone to 101 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Greece
1 artillery and 7 infantry moved from Iraq to Southern Persia
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Greece
Battle in Western India
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Western India, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Western India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western India
British win, taking Greece from Italians, taking Western India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 78 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 78 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese lost in 78 Sea Zone
British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/1 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 carrier and 1 cruiser moved from 100 Sea Zone to 82 Sea Zone
1 fighter moved from 78 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Iraq
1 aaGun moved from Iraq to Southern Persia
2 fighters moved from Western India to Southern Persia
2 aaGuns moved from 113 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 113 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 82 Sea Zone
1 transport placed in 113 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in Iraq
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,33
Italians regular : -0,67
Japanese regular : 1,50
British regular : -1,17
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
@cds Scramble?
No scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 2/1 hits, 2.83 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Greece to Southern Italy
1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,1,5,4,4,3,1,5,6
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 6 infantry moved from South Australia to Queensland
8 infantry moved from Southern Persia to Baluchistan
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 6 infantry moved from South Australia to Queensland
8 infantry moved from Southern Persia to Baluchistan
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Southern Persia
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Curious to see what Germany is going to do :)
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Curious to see what Germany is going to do :)
Just setting them up for Case SEABAROSSA
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
3 fighters and 1 tactical_bomber moved from France to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 submarine moved from 130 Sea Zone to 128 Sea Zone
2 fighters moved from Leningrad to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Leningrad to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat Hit Differential Summary :
@cds Scramble?
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
No scramble
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I think in the West probably Wacht am Rhein and in the East Operation Zitadelle ;)
That makes my 17 Infantry purchase it sound so defensive…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
3 fighters and 1 tactical_bomber moved from France to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 submarine moved from 130 Sea Zone to 128 Sea Zone
2 fighters moved from Leningrad to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Leningrad to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Southern France
Germans attack with 6 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/0 hits, 5.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Vologda to 116 Sea Zone
1 tactical_bomber moved from Leningrad to Yugoslavia
3 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
5 armour and 5 mech_infantrys moved from Eastern Poland to Germany
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Baltic States
3 fighters moved from Southern France to France
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Yugoslavia
1 tactical_bomber moved from Southern France to France
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from 116 Sea Zone to Yugoslavia
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -0.17
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Nenetsia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Yaroslavl to Vologda
7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
1 artillery and 1 infantry moved from Tula to Kursk
1 armour moved from Samara to Stalingrad
1 armour moved from Urals to Stalingrad
1 artillery and 9 infantry moved from Russia to Smolensk
Scramble? ;) Dont think so, but never hurts to ask :)
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Scramble? ;) Dont think so, but never hurts to ask :)
If that’s to one of the territories where I left just 1 infantry then no scramble. I think they’ll be fine on their own… they’re Gandalf
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Nenetsia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Yaroslavl to Vologda
7 artilleries and 15 infantry moved from Yaroslavl to Novgorod
1 artillery and 1 infantry moved from Tula to Kursk
1 armour moved from Samara to Stalingrad
1 armour moved from Urals to Stalingrad
1 artillery and 9 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys in Romania, round 2 : 15/1 hits, 15,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 armour, 9 artilleries, 43 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
2 aaGuns moved from Yaroslavl to Novgorod
2 fighters moved from Archangel to Gorky
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Stalingrad
2 artilleries and 1 infantry placed in Urals
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -0,67