TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Burma to Eastern India
3 artilleries moved from Malaya to 38 Sea Zone
3 artilleries, 1 destroyer and 3 transports moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 40 Sea Zone to 82 Sea Zone
3 artilleries moved from 40 Sea Zone to Eastern India
3 fighters and 3 tactical_bombers moved from 40 Sea Zone to Eastern India
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Hunan
5 artilleries and 9 infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Anhwe to Hopei
2 fighters moved from Jehol to Hopei
1 infantry moved from Southern Manchuria to Jehol
1 marine moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 submarine moved from 8 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
2 fighters moved from 7 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Eastern India
Japanese attack with 1 armour, 6 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour, 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Eastern India, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern India, round 2 : 9/1 hits, 8.50 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern India, round 2 : 2/1 hits, 1.50 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Eastern India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Eastern India from UK_Pacific with 1 armour, 6 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 carrier moved from 7 Sea Zone to 24 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 24 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 24 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Jehol
3 fighters and 3 tactical_bombers moved from Eastern India to 40 Sea Zone
1 submarine moved from 56 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.33
UK_Pacific regular : 0.50
Savegame