FlyingBadger (Axis) vs CDS (Allies) - PtV


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 113 Sea Zone to Southern France
            1 fighter moved from United Kingdom to Southern France
            2 tactical_bombers moved from Gibraltar to 94 Sea Zone
            2 tactical_bombers moved from 94 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 4/0 hits, 4,00 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 113 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Southern France to 113 Sea Zone
            1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to 113 Sea Zone
            1 bomber moved from Southern France to Normandy Bordeaux
            3 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone
            1 transport moved from 113 Sea Zone to 90 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 marine moved from Malta to 98 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 98 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Morocco
            3 fighters moved from Western United States to Hawaiian Islands
            2 marines moved from Line Islands to 30 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 marines and 1 submarine moved from 30 Sea Zone to 51 Sea Zone
            2 marines moved from 51 Sea Zone to Fiji
            2 fighters moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 airfield, 1 armour and 2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 104 Sea Zone
            1 carrier and 1 destroyer placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 113 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 113 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            18 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 artillery moved from Greece to Albania
                  British take Albania from Italians
            1 artillery and 1 infantry moved from 99 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 fighters moved from 94 Sea Zone to United Kingdom
            1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            3 fighters moved from 99 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Baluchistan to Eastern India
            2 artilleries and 2 infantry moved from Western India to Eastern India
            1 armour moved from Baluchistan to Eastern India
            1 tactical_bomber moved from Malta to Yugoslavia
            1 fighter moved from Malta to 94 Sea Zone
    
        Combat - British
            Battle in Yugoslavia
                British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield; Italians defend with 1 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 battleships in Yugoslavia, round 2 : 1/1 hits, 1,33 expected hits
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/1 hits, 2,83 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/1 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Yugoslavia
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Eastern India
                British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Eastern India, round 2 : 3/1 hits, 2,33 expected hits
                    Japanese roll dice for 1 marine in Eastern India, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the British lost in Eastern India
                British win, taking Eastern India from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - British
            1 bomber moved from Eastern India to Western India
            1 mech_infantry moved from Baluchistan to Western India
            1 aaGun moved from Trans-Jordan to Iraq
            1 fighter moved from 99 Sea Zone to 94 Sea Zone
            3 fighters and 1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 carrier placed in 113 Sea Zone
            1 fighter placed in 113 Sea Zone
            3 infantry placed in Iraq
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3,1,2,5,5,4,2,1,3,6,2,1,2,6,1,6,1,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : 0,67
    Italians regular : 0,67
    Germans regular : 0,67
    British regular : 0,50
    

    Savegame


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds We’re away at the moment, back Monday. If it’s clear and obvious then do that. Otherwise just do whatever you would do in my situation :wink:

    Dice was great again, not :(

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds We’re away at the moment, back Monday. If it’s clear and obvious then do that. Otherwise just do whatever you would do in my situation :wink:

    Dice was great again, not :(

    I’ll check the dice stats when I get back.


  • @cds What are your current thoughts regarding PtV?


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds What are your current thoughts regarding PtV?

    I am not sure what I am supposed to say here?! :)


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds What are your current thoughts regarding PtV?

    Great game, wish my dice would be better ;)

  • 2024 '23 '22 '21

    @cds I’m assuming you’ve played quite a few games of it. Just thought I’d see if you had any valuable nuggets for sharing. Do you think it favours a side? Any ideas on how to wear down Russia now it has more resources? Are battleships with buying now? Best places for Japan to place ICs? Is there anything useful that can be done with Russia’s navy?


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds I’m assuming you’ve played quite a few games of it. Just thought I’d see if you had any valuable nuggets for sharing. Do you think it favours a side? Any ideas on how to wear down Russia now it has more resources? Are battleships with buying now? Best places for Japan to place ICs? Is there anything useful that can be done with Russia’s navy?

    Well too be honest I have played about 10-15 perhaps… And that is a pretty high estimate… I am also counting games I closed pretty early, with that I mean within 3 rounds… I think I only played about 5 games or so that reached double digits in rounds…

    It definitely favours the Allies in my opinion, but the Axis can win…

    I still havent found a good solution on how to wear down Russia, its not like in G40 were you can blitz your way to Moscow, in PtV you are most likely forced to play a war of nutrition (and need the help of Japan, sooner or later)… So think of the Eastern campaign as the trench warfare of WW1, instead of the blitz in WW2…

    Battleships are never worth buying, not in G40 and not in PtV… If you look at modern day warfare youll see that all navy’s across the globe dont have/build battleships anymore (perhaps a few exceptions)… They are like dinosaurs, extinct… Heavy and slow, but they can take a punch… However a battleship is pretty limited in its actions… I prefer units like AC, des and subs instead of cruisers and battleships… I always say look at the economics and manouvreabiltiy of units when you purchase them…

    Best places for Japan to place IC’s are French Indo China and Southern Manchuria (another option is Korea, but thats because you could build a Major IC or Minor IC (and upgrade) The other options (FIC and S.MAN) are the best because China cant attack FIC and you are relatively save there and Southern Manchuria is because you can counter a invasion by Russia/Usa in Korea/Northern Manchuria… Also it gives you extra options, like when your fleet is in danger, you could quickly defend it by building a airbase at S. Man and also purchase ftr’s as extra defense at that IC… Remember that IC’s are destroyed when taken on Chinese Soil…

    You cant do much with Russia’s navy nine out of ten times… The only unit that might be able to make a small diference is the sub… Well you seen how that ended for me against your des… But my intention with that sub was to open the way for my Allied partners… The other option you might have with the cruiser is to use it to transport a marine (build in R1 at Leningrad, and use it to get a territory belonging to either Ger/Ita for the territory worth and bonus)… Another option for the cruiser is to block the way to leningrad, or prevent Germany from loading units in its turn… You cant load units when you are in hostile seazones…


  • @flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @cds I’m assuming you’ve played quite a few games of it. Just thought I’d see if you had any valuable nuggets for sharing. Do you think it favours a side? Any ideas on how to wear down Russia now it has more resources? Are battleships with buying now? Best places for Japan to place ICs? Is there anything useful that can be done with Russia’s navy?

    I hope you understood my explanation?! I can only tell you what I have learned over the years, and some people play different and have succes doing so, but with these guide lines you could be pretty succesfull in games (G40/PtV)

  • 2024 '23 '22 '21

    @cds Yes, thanks. Your are good at explaining the finer points, saying why something is a good idea rather than just stating what to do.

    I had been thinking that the Russian marine might be an interesting and cheap move, is only to make the German player have to account for it.

    In my have against malmessi he is crushing into Persia with Italy, Germany and Japan. Maybe this encircling of Russia is a good strategy for Axis, although I am hardly a high bar to test against.


  • @flyingbadger

    You always need to take in account what someone could buy the next turn, already has to its disposal… For example when you are UK London, always be prepared for a Sea Lion, but also dont invest too much units into the defense of it, because that will give the Axis freedom in other theatres, like f.e. Egypt… The best is a 90% defense at any point during the game… Also think about other means of defense when you see your opponent undertaking a Sea Lion, f.e. look at its fleet and find the weakest link in it… If it doesnt have a destroyer, you could build subs with uk, together with the scramble annihilate its fleet during the amphibious assault…

    Another pointer I want to give you is:

    If you read the rules, the U.S. is restricted to certain movement on the European theatre, when not at war… But the rules do allow you to move into sz105… You need to ask yourself, why do they let you move there?! And what are the benefits of that seazone… Well if you have fully loaded AC, they can fly from sz105 to London when its treatened by Germany… Also it gives you the movement to attack GIB when its Axis occupied, you can land on the AC after the attack… You cant do all these things when you stay in sz104…

    So really know the game inside out, and youll really get the full experience of playing it…

  • 2024 '23 '22 '21

    @cds I really love that tip about defence, I think I am too conservative and try to get 100% defence, but that obviously comes at a cost in some way. Need to get more aggressive, if nothing else it leads to faster games!

    Thanks for the advice on the US in the Atlantic. The Pacific is trickier as there are more variables, but what strategy do you like for the US fleets in the Pacific? The Caroline Islands seem like a poisoned chalice, can get everywhere but can have a lot converge on there quickly too. Is it better be aggressive, maybe losing fleets but wearing them down? Or stay conservative, perhaps at Hawaii, threatening Japan’s capital and being ready to reinforce Australia?


  • @flyingbadger

    It really depends on wether you are playing KGF or KJF as a strategy…

    If you play KGF, the conservative way you wrote about is pretty good… Keep Hawai and Australia save…
    If you play KJF, the best way is to be very agressive…

    I like to keep my fleet in the first rounds at sz11, because from there you can go either KGF or KJF… All depends on which politcal mistakes, or strategy your opponent makes…

    When you feel secure in the Atlantic (London), and Japan really is agressive towards the Islands in early in the game, you can better go directly towards Japan, because Japans fleet is more then likely scattered across the map, and is sometimes not within reach of Japan itself… Even if Japan is unobtainable, your secondary goal (which is) Korea can be taken… Korea and the occupation of sz6/7 is a very good position for the U.S. fleet… When you have taken Korea, you can build a IC/airbase (perhaps a harbor) there… Always try to secure Korea with either the Russian forces or a lot of ftr’s as follow up (trough Hawai or directly on sz7 ac’s)… That way you could retreat your fleet when it becomes threatened, but keep Korea… In the meantime Anzac and UK pac can take back Islands in the Pacific… Its a risky move when not executed well, but if done right you can really hurt Japan…



  • @flyingbadger

    https://www.youtube.com/watch?v=yph7j9sugqs

    Its in dutch, but look at 1.04.00 and youll see what the russians did to stop the blitzkrieg…

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    https://www.youtube.com/watch?v=kE_jX9E40M0

    Guderian and his Actung Panzer! did revolutionise land warfare in 1940. Everyone else was still using tanks to support infantry, be used mechanised infantry to support tanks.

  • 2024 '23 '22 '21

    @cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:

    @flyingbadger

    https://www.youtube.com/watch?v=yph7j9sugqs

    Its in dutch, but look at 1.04.00 and youll see what the russians did to stop the blitzkrieg…

    Just use more bodies until it slows then down… a little different from the steel rather than flesh approach of the Brits and Yanks. Stalin never seemed too bothered my the body count.


  • @flyingbadger

    https://www.youtube.com/watch?v=S7jR4PGoOOY

    This is a good movie to see what the Japanese plans were with the Navy and what their goals were doing so… It starts at 2.20…

  • 2024 '23 '22 '21

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Northern Italy to Albania
            2 fighters moved from Southern Italy to Albania
            1 fighter moved from Southern Italy to Albania
            1 bomber moved from Southern Italy to Albania
            1 artillery moved from Libya to Tobruk
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            6 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    

    Savegame


  • @cds Scramble?

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