Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Morocco: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 fighter and 1 infantry moved from Yunnan to Hunan
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
1 fighter moved from Hunan to Sikang
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Morocco: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 fighter and 1 infantry moved from Yunnan to Hunan
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
1 fighter moved from Hunan to Sikang
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 60 PUs;
Germans buy 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Syria to Trans-Jordan
2 tactical_bombers moved from 99 Sea Zone to Trans-Jordan
2 bombers moved from Bessarabia to Vologda
2 infantry moved from Archangel to Vologda
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Western Ukraine
Germans attack with 5 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 2/13 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Vologda, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Karelia
4 armour and 4 mech_infantrys moved from Rostov to Volgograd
8 mech_infantrys moved from Bessarabia to Rostov
4 mech_infantrys moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Poland
1 aaGun moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
11 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Trans-Jordan to 99 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Korea to Amur
1 fighter and 1 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Russia to Bryansk
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk
2 artilleries and 31 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Tambov, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
2 artilleries owned by the Russians retreated to Russia
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 artilleries and 31 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 31 infantry in Vologda, round 2 : 5/33 hits, 6,17 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 31 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Amur, round 2 : 1/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
2 aaGuns moved from Russia to Vologda
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Russians collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Italians regular : 1,50
Germans regular : -1,00
Russians regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Chahar to Manchuria
2 fighters moved from 20 Sea Zone to Manchuria
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Manchuria
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
3 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hunan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Marianas
Battle in Korea
Battle in Manchuria
Japanese attack with 1 armour and 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Marianas from Americans, taking Korea from Russians, taking Manchuria from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Hopei to Chahar
1 infantry moved from Chahar to Hopei
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Tsinghai to Kansu
1 infantry moved from Kansu to Tsinghai
1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from Philippines to 6 Sea Zone
Place Units - Japanese
2 carriers, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 3.50
ANZAC regular : -0.17
@ghostglider I am out traveling with work, will play as soon as possible. Also i will be at a bachelor party this weekend so there will most likely be a two days interruption then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 destroyer moved from 86 Sea Zone to 84 Sea Zone
1 fighter moved from 91 Sea Zone to 84 Sea Zone
1 bomber moved from United Kingdom to Algeria
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Java
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 84 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 84 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 84 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 84 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Algeria to Morocco
1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : -0,33
Italians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Hunan, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Hunan, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Morocco to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
3 fighters moved from Egypt to Syria
Combat - British
Battle in Trans-Jordan
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Syria
British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/8 hits, 3,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 1 artillery and 3 fighters in Syria, round 4 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 5 infantry
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33
Italians regular : -0,50
Germans regular : 1,33
British regular : -0,33
Using my laptop on the train and accidentally I sent 4 of my planes to the adjacent SZ instead of Syria. This affects the whole fight there. How do we solve it. Should I re-play that combat? The whole round? Sorry.
I suggest that you reroll the Syria battle only.
Reroll from the start with correct attacking units (=including the planes from z99).
Would this be OK for you?
@ghostglider This seems to be the most fair solution. I will do the battle separately starting over form UKs turn, post that map and adjust the result in the one I have already filed to have all other battles correct.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Iraq to Syria
3 fighters moved from Egypt to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 6/12 hits, 5,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits
1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British roll dice for 1 armour, 1 artillery, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 4/10 hits, 4,83 expected hits
Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 5 infantry
Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,00
So same outcome in regards to casualties. I will now continue in the first save file post it. I continued in Local Mode, but realize that the Convoy rolls were then made without MARTI. If you prefer, we can re-roll on the forum. Otherwise please use the attached save file.
I cannot continue as a forum game. Can you please resend a map I can continue from?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 marine moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to Samara
1 armour moved from Tambov to Samara
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Volgograd
1 aaGun and 1 infantry moved from Rostov to Tambov
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to France
1 artillery and 7 infantry moved from Northern Italy to France
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 fighters placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -0.33
British regular : 0.17
I moved details to your save game and continued.
@ghostglider Yeah sorry, forgot to tell you that. That’s what I usually do myself. Copy/paste all details from the previous game post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Sikang to Eastern Persia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 2,17