@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
L21 BM3 Ghostglider vs. Pejon_88
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from Philippines to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 fighters moved from Kwangtung to French Indo China 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Chahar 2 bombers, 3 fighters and 2 tactical_bombers moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 fighter moved from Japan to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in Paulau Island Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Solomon Islands from ANZAC, taking Paulau Island from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in French Indo China Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese retreated UK_Pacific win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 1 artillery, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Shan State, round 3 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kweichow Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry 2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to Kwangtung 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Shensi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kweichow to 20 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangtung 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 carrier placed in 20 Sea Zone 2 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -4.83 UK_Pacific regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in Morocco Battle in Paulau Island Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Paulau Island Americans win, taking Morocco from Italians, taking Paulau Island from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 artillery EDIT: Adding units owned by Americans to Morocco: 1 armour EDIT: Removing units owned by Americans from United Kingdom: 1 armour EDIT: Adding units owned by Americans to United Kingdom: 1 artillery EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 1 fighter and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in Morocco Battle in Paulau Island Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Paulau Island Americans win, taking Morocco from Italians, taking Paulau Island from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 artillery EDIT: Adding units owned by Americans to Morocco: 1 armour EDIT: Removing units owned by Americans from United Kingdom: 1 armour EDIT: Adding units owned by Americans to United Kingdom: 1 artillery EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 1 fighter and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Burma to Shan State 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 2 fighters moved from Egypt to Trans-Jordan 1 fighter moved from Eastern Persia to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Normandy Bordeaux Italians roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Trans-Jordan British attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hunan 1 tactical_bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 marine British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Alexandria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 marine moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Alexandria to Iraq 1 fighter moved from Alexandria to Egypt 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 5 infantry moved from India to Burma 3 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from United Kingdom to Morocco 1 aaGun moved from Burma to Shan State Place Units - British 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 1. 1 fighter and 2 infantry placed in Union of South Africa British undo move 1. 2 infantry and 1 mech_infantry placed in Union of South Africa 2 fighters and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,6 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,3,4,1,3 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,00 Italians regular : 0,00 Japanese regular : 0,67 British regular : -2,00 Italians AA : -0,17 -
UK bomber was supposed to land in Morocco.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians 1 bomber moved from Greece to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Northern Italy to Gibraltar 1 aaGun moved from Ukraine to Bryansk 1 aaGun and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Northern Italy to Western Germany 1 marine moved from Crete to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece Place Units - Italians 1 artillery, 1 fighter and 8 infantry placed in Northern Italy Italians undo move 1. 1 artillery and 8 infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
ok - please go ahead and edit to Morocco
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@ghostglider Thanks!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Morocco: 1 bomber EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter and 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 fighter and 1 infantry moved from Yunnan to Hunan Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hunan ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 49 Sea Zone to Queensland 1 fighter moved from Hunan to Sikang Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -0,17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Morocco: 1 bomber EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter and 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 fighter and 1 infantry moved from Yunnan to Hunan Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hunan ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 49 Sea Zone to Queensland 1 fighter moved from Hunan to Sikang Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -0,17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 60 PUs; Germans buy 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Caucasus 2 infantry moved from Syria to Trans-Jordan 2 tactical_bombers moved from 99 Sea Zone to Trans-Jordan 2 bombers moved from Bessarabia to Vologda 2 infantry moved from Archangel to Vologda 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Archangel to Vologda 1 artillery moved from Rostov to Caucasus 3 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Western Ukraine Germans attack with 5 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 2/13 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Vologda, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Bryansk 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Karelia 4 armour and 4 mech_infantrys moved from Rostov to Volgograd 8 mech_infantrys moved from Bessarabia to Rostov 4 mech_infantrys moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 6 infantry moved from Germany to Poland 1 aaGun moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 11 mech_infantrys moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 99 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 65 PUs (1 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.67 British regular : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 17 infantry moved from Korea to Amur 1 fighter and 1 infantry moved from Russia to Samara 2 artilleries and 2 infantry moved from Russia to Bryansk 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk 2 artilleries and 31 infantry moved from Russia to Vologda 2 artilleries and 2 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Tambov, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov 2 artilleries owned by the Russians retreated to Russia Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Bryansk Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 artilleries and 31 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 31 infantry in Vologda, round 2 : 5/33 hits, 6,17 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 31 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Amur Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Amur, round 2 : 1/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Samara to Russia 2 aaGuns moved from Russia to Vologda 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Dzavhan to Yakut S.S.R. Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Russians collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : 1,50 Germans regular : -1,00 Russians regular : -2,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Chahar to Manchuria 2 fighters moved from 20 Sea Zone to Manchuria 1 infantry moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Japan to Manchuria 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 3 transports moved from 35 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Hunan Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Marianas Battle in Korea Battle in Manchuria Japanese attack with 1 armour and 4 fighters Russians defend with 1 infantry Japanese roll dice for 1 armour and 4 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Marianas from Americans, taking Korea from Russians, taking Manchuria from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Hopei to Chahar 1 infantry moved from Chahar to Hopei 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Kansu to Tsinghai 1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from Manchuria to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 bomber moved from Kwangtung to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 1 fighter moved from Philippines to 6 Sea Zone Place Units - Japanese 2 carriers, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 3.50 ANZAC regular : -0.17 -
@ghostglider I am out traveling with work, will play as soon as possible. Also i will be at a bachelor party this weekend so there will most likely be a two days interruption then.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 destroyer moved from 86 Sea Zone to 84 Sea Zone 1 fighter moved from 91 Sea Zone to 84 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 84 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 84 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 84 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from 84 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Morocco 1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,33 Italians regular : 0,50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 3 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -1,33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from Morocco to Alexandria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 3 fighters moved from Egypt to Syria Combat - British Battle in Trans-Jordan British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Syria British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/8 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 artillery and 3 fighters in Syria, round 4 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Kiangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantryCombat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : -0,50 Germans regular : 1,33 British regular : -0,33 -
Using my laptop on the train and accidentally I sent 4 of my planes to the adjacent SZ instead of Syria. This affects the whole fight there. How do we solve it. Should I re-play that combat? The whole round? Sorry.
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I suggest that you reroll the Syria battle only.
Reroll from the start with correct attacking units (=including the planes from z99).Would this be OK for you?
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@ghostglider This seems to be the most fair solution. I will do the battle separately starting over form UKs turn, post that map and adjust the result in the one I have already filed to have all other battles correct.





