Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
L21 BM3 Ghostglider vs. Pejon_88
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from Burma to Yunnan 1 fighter moved from Queensland to 33 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun, 5 artilleries and 16 infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Archangel 6 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 4 infantry moved from Karelia to Novgorod 4 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 armour moved from Romania to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 2 infantry moved from Bulgaria to Romania 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Western Germany to Gibraltar 2 bombers moved from Southern Italy to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 aaGuns and 2 artilleries moved from France to Western Germany 9 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Poland to Bessarabia 2 tactical_bombers moved from Alexandria to 92 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 tactical_bomber moved from Yunnan to Kansu 1 fighter moved from Yunnan to 36 Sea Zone 1 infantry moved from Olgiy to Kansu 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 18 infantry moved from Sakha to Amur Combat - Russians Battle in 36 Sea Zone Russians attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun Battle in Kansu Russians attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu 1 tactical_bomber owned by the Russians retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Amur Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Sakha to Amur 1 tactical_bomber moved from Kansu to Olgiy 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter moved from Kazakhstan to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov Place Units - Russians 2 artilleries, 1 fighter and 7 infantry placed in Russia Russians undo move 1. 1 infantry placed in Volgograd 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 Germans regular : 0,00 Russians regular : -2,67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Shensi to Sikang 1 artillery moved from Shensi to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 bomber moved from Anhwe to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 44 Sea Zone 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 aaGun and 1 armour moved from Manchuria to Jehol 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 battleship and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Shensi 1 bomber moved from Sikang to Shensi 1 bomber moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Anhwe to Shensi 1 artillery moved from Anhwe to Hopei 2 bombers, 3 fighters and 2 tactical_bombers moved from Shensi to Hopei 1 artillery moved from Anhwe to Hopei 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Japan to Kwangtung 1 fighter moved from 35 Sea Zone to Kwangtung 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 factory_minor placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 4.67 UK_Pacific regular : 1.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Eastern United States to 106 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Eastern United States to 106 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British repair damage of 2x factory_minor; Remaining resources: 36 PUs; British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 bomber moved from United Kingdom to Southern France 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 5 infantry moved from India to Burma 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries, 2 infantry and 1 marine moved from Iraq to 80 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 81 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Egypt to Eastern Persia Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone 2 artilleries and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,5,2,3,6,4,3 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Burma: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -2,00 Germans AA : -0,17 British regular : -0,17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Malta to 96 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Vologda Italians take Vologda from Russians 1 bomber moved from Eastern Poland to Syria 1 submarine moved from 82 Sea Zone to 84 Sea Zone Combat - Italians Battle in Crete Battle in Trans-Jordan Battle in Cyprus Battle in Syria Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Crete from Neutral_Allies, taking Trans-Jordan from British, taking Cyprus from British, taking Syria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry 1 bomber moved from Syria to Greece 1 fighter moved from Southern Italy to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from France to Normandy Bordeaux 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 2 aaGuns and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 artilleries and 2 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Southern Italy Place Units - Italians 3 infantry placed in Normandy Bordeaux 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 4. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Yunnan 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Yunnan 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 5 artilleries, 17 infantry and 13 mech_infantrys moved from Ukraine to Rostov 7 mech_infantrys moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Rostov Germans attack with 8 armour, 5 artilleries, 17 infantry and 20 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour, 5 artilleries, 17 infantry and 20 mech_infantrys in Rostov, round 2 : 5/50 hits, 12.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 16 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 2 infantry moved from Romania to Bessarabia 1 infantry moved from Belarus to Smolensk 9 infantry moved from Novgorod to Archangel 1 aaGun and 1 infantry moved from Belarus to Archangel 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 infantry moved from Southern France to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 carrier moved from 96 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Alexandria to Bessarabia 1 tactical_bomber moved from Alexandria to Bessarabia 2 bombers moved from Western Germany to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 8 mech_infantrys moved from Eastern Poland to Bessarabia Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Western Germany 6 infantry and 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 bombers EDIT: Adding units owned by Germans to Bessarabia: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -7.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Olgiy to Kansu 1 tactical_bomber moved from Olgiy to Kansu 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Kansu Russians attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kansu to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Sikang to Yunnan 2 aaGuns and 17 infantry moved from Amur to Korea 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Volgograd to Caucasus 4 aaGuns, 5 artilleries and 50 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5 Russians collect 25 PUs (2 lost to blockades); end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 Italians regular : 0,00 Germans regular : -0,33 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from Philippines to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 fighters moved from Kwangtung to French Indo China 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Chahar 2 bombers, 3 fighters and 2 tactical_bombers moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 fighter moved from Japan to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in Paulau Island Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Solomon Islands from ANZAC, taking Paulau Island from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in French Indo China Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese retreated UK_Pacific win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 1 artillery, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Shan State, round 3 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kweichow Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry 2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to Kwangtung 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Shensi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kweichow to 20 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangtung 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 carrier placed in 20 Sea Zone 2 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -4.83 UK_Pacific regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in Morocco Battle in Paulau Island Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Paulau Island Americans win, taking Morocco from Italians, taking Paulau Island from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 artillery EDIT: Adding units owned by Americans to Morocco: 1 armour EDIT: Removing units owned by Americans from United Kingdom: 1 armour EDIT: Adding units owned by Americans to United Kingdom: 1 artillery EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 1 fighter and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in Morocco Battle in Paulau Island Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Paulau Island Americans win, taking Morocco from Italians, taking Paulau Island from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 106 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 artillery EDIT: Adding units owned by Americans to Morocco: 1 armour EDIT: Removing units owned by Americans from United Kingdom: 1 armour EDIT: Adding units owned by Americans to United Kingdom: 1 artillery EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 1 fighter and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Burma to Shan State 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 2 fighters moved from Egypt to Trans-Jordan 1 fighter moved from Eastern Persia to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Normandy Bordeaux Italians roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Trans-Jordan British attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hunan 1 tactical_bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 marine British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Alexandria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 marine moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Alexandria to Iraq 1 fighter moved from Alexandria to Egypt 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 5 infantry moved from India to Burma 3 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from United Kingdom to Morocco 1 aaGun moved from Burma to Shan State Place Units - British 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 1. 1 fighter and 2 infantry placed in Union of South Africa British undo move 1. 2 infantry and 1 mech_infantry placed in Union of South Africa 2 fighters and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,6 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,3,4,1,3 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,00 Italians regular : 0,00 Japanese regular : 0,67 British regular : -2,00 Italians AA : -0,17 -
UK bomber was supposed to land in Morocco.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians 1 bomber moved from Greece to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Northern Italy to Gibraltar 1 aaGun moved from Ukraine to Bryansk 1 aaGun and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Northern Italy to Western Germany 1 marine moved from Crete to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece Place Units - Italians 1 artillery, 1 fighter and 8 infantry placed in Northern Italy Italians undo move 1. 1 artillery and 8 infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
ok - please go ahead and edit to Morocco
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@ghostglider Thanks!





